inicfg

Dashok.

Участник
Автор темы
228
9
Версия MoonLoader
Другое
Помогите пожалуйста сделать сохранение настроек в ini фкайле.У меня не поулчается
Код:
require "moonloader"
local imgui = require "imgui"
local encoding = require "encoding"
local samp = require "samp.events"
require 'lib.sampfuncs'
require 'lib.moonloader'
local memory = require "memory"
local vkeys = require 'vkeys'
local inicfg                            = require "inicfg"


local directIni()

local defTable = {
    setting = {
        AutoPassword = "123456"
    }
}
encoding.default = 'CP1251'
u8 = encoding.UTF8

function style()
    imgui.SwitchContext()
    local style = imgui.GetStyle()
    local colors = style.Colors
    local clr = imgui.Col
    local ImVec4 = imgui.ImVec4
    style.Alpha = 1.00

    style.WindowRounding = 2.0
    style.WindowTitleAlign = imgui.ImVec2(0.5, 0.84)
    style.ChildWindowRounding = 2.0
    style.FrameRounding = 2.0
    style.ItemSpacing = imgui.ImVec2(5.0, 4.0)
    style.ScrollbarSize = 13.0
    style.ScrollbarRounding = 0
    style.GrabMinSize = 8.0
    style.GrabRounding = 1.0

    colors[clr.Text] = ImVec4(0.860, 0.930, 0.890, 0.78)
  colors[clr.TextDisabled] = ImVec4(0.860, 0.930, 0.890, 0.28)
  colors[clr.WindowBg] = ImVec4(0.13, 0.14, 0.17, 1.00)
  colors[clr.ChildWindowBg] = ImVec4(0.200, 0.220, 0.270, 0.58)
  colors[clr.PopupBg] = ImVec4(0.200, 0.220, 0.270, 0.9)
  colors[clr.Border] = ImVec4(0.31, 0.31, 1.00, 0.00)
  colors[clr.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
  colors[clr.FrameBg] = ImVec4(0.200, 0.220, 0.270, 1.00)
  colors[clr.FrameBgHovered] = ImVec4(0.455, 0.198, 0.301, 0.78)
  colors[clr.FrameBgActive] = ImVec4(0.455, 0.198, 0.301, 1.00)
  colors[clr.TitleBg] = ImVec4(0.232, 0.201, 0.271, 1.00)
  colors[clr.TitleBgActive] = ImVec4(0.502, 0.075, 0.256, 1.00)
  colors[clr.TitleBgCollapsed] = ImVec4(0.200, 0.220, 0.270, 0.75)
  colors[clr.MenuBarBg] = ImVec4(0.200, 0.220, 0.270, 0.47)
  colors[clr.ScrollbarBg] = ImVec4(0.200, 0.220, 0.270, 1.00)
  colors[clr.ScrollbarGrab] = ImVec4(0.09, 0.15, 0.1, 1.00)
  colors[clr.ScrollbarGrabHovered] = ImVec4(0.455, 0.198, 0.301, 0.78)
  colors[clr.ScrollbarGrabActive] = ImVec4(0.455, 0.198, 0.301, 1.00)
  colors[clr.CheckMark] = ImVec4(0.71, 0.22, 0.27, 1.00)
  colors[clr.SliderGrab] = ImVec4(0.47, 0.77, 0.83, 0.14)
  colors[clr.SliderGrabActive] = ImVec4(0.71, 0.22, 0.27, 1.00)
  colors[clr.Button] = ImVec4(0.47, 0.77, 0.83, 0.14)
  colors[clr.ButtonHovered] = ImVec4(0.455, 0.198, 0.301, 0.86)
  colors[clr.ButtonActive] = ImVec4(0.455, 0.198, 0.301, 1.00)
  colors[clr.Header] = ImVec4(0.455, 0.198, 0.301, 0.76)
  colors[clr.HeaderHovered] = ImVec4(0.455, 0.198, 0.301, 0.86)
  colors[clr.HeaderActive] = ImVec4(0.502, 0.075, 0.256, 1.00)
  colors[clr.ResizeGrip] = ImVec4(0.47, 0.77, 0.83, 0.04)
  colors[clr.ResizeGripHovered] = ImVec4(0.455, 0.198, 0.301, 0.78)
  colors[clr.ResizeGripActive] = ImVec4(0.455, 0.198, 0.301, 1.00)
  colors[clr.PlotLines] = ImVec4(0.860, 0.930, 0.890, 0.63)
  colors[clr.PlotLinesHovered] = ImVec4(0.455, 0.198, 0.301, 1.00)
  colors[clr.PlotHistogram] = ImVec4(0.860, 0.930, 0.890, 0.63)
  colors[clr.PlotHistogramHovered] = ImVec4(0.455, 0.198, 0.301, 1.00)
  colors[clr.TextSelectedBg] = ImVec4(0.455, 0.198, 0.301, 0.43)
  colors[clr.ModalWindowDarkening] = ImVec4(0.200, 0.220, 0.270, 0.73)
end

style()


local Qrm = imgui.ImBool(false)


function main()
    if not isSampfuncsLoaded() or not isSampLoaded() then return end
    while not isSampAvailable() do wait(100) end
    
    
        config = inicfg.load(defTable, directIni)
        --AutoPassword.v = config.setting.AutoPassword
        
  
    sampAddChatMessage('{FF0000}[MH] {FF8C00}Активация - /mh, или NUMPAD9', 0xFFFF0000)
    sampRegisterChatCommand('mh', function()
        Qrm.v = not Qrm.v
    end)
    

  
    while true do
        wait(0)
        
        if isKeyJustPressed(VK_NUMPAD9) and not sampIsChatInputActive() and not sampIsDialogActive() then
            Qrm.v = not Qrm.v
        end
        
        
        
        
        imgui.Process = true
        
        if not Qrm.v then
            imgui.ShowCursor = false
        end

      
        
    end
end

function imgui.OnDrawFrame()
    --find Qrm
    if Qrm.v then
        local ex, ey = getScreenResolution()
        imgui.ShowCursor = true
        imgui.SetNextWindowSize(imgui.ImVec2(500, 250), imgui.Cond.FirstUseEver)
        imgui.SetNextWindowPos(imgui.ImVec2(ex / 2 - 200, ey / 2 - 200), imgui.Cond.FirstUseEver)
        imgui.Begin(u8'Настройки', Qrm, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoCollapse)
        imgui.BeginChild('##Select Setting', imgui.ImVec2(150, 215), true)
        if imgui.Selectable(u8"Регистрация", beginchild == 1) then beginchild = 1 end
        if imgui.Selectable(u8"Авторизация", beginchild == 2) then beginchild = 2 end
        if imgui.Selectable(u8"Остальное", beginchild == 3) then beginchild = 3 end

        imgui.EndChild()
        imgui.SameLine()
        if beginchild == 1 then
            imgui.BeginChild("##Set_Register", imgui.ImVec2(330, 215), true)
          
            imgui.EndChild()
        end
        if beginchild == 2 then
            imgui.BeginChild("##Set_Login", imgui.ImVec2(330, 215), true)
            
            imgui.EndChild()
        end
        if beginchild == 3 then
            imgui.BeginChild("##Other", imgui.ImVec2(330, 215), true)
             imgui.TextColoredRGB(u8"{708090}1. Сохранить настройки - ", 1);
             imgui.SameLine()

            if imgui.Button(u8'Save') then
            
             config.setting.AutoPassword = AutoPassword.v
             inicfg.save(config, directIni)
             end
            imgui.EndChild()
        end       
        if beginchild == 4 then
            imgui.BeginChild("##Links", imgui.ImVec2(330, 215), true)
            
            imgui.EndChild()
        end
        imgui.End()
    end
end

function imgui.TextColoredRGB(text, render_text)
    local max_float = imgui.GetWindowWidth()
    local style = imgui.GetStyle()
    local colors = style.Colors
    local ImVec4 = imgui.ImVec4

    local explode_argb = function(argb)
        local a = bit.band(bit.rshift(argb, 24), 0xFF)
        local r = bit.band(bit.rshift(argb, 16), 0xFF)
        local g = bit.band(bit.rshift(argb, 8), 0xFF)
        local b = bit.band(argb, 0xFF)
        return a, r, g, b
    end

    local getcolor = function(color)
        if color:sub(1, 6):upper() == 'SSSSSS' then
            local r, g, b = colors[1].x, colors[1].y, colors[1].z
            local a = tonumber(color:sub(7, 8), 16) or colors[1].w * 255
            return ImVec4(r, g, b, a / 255)
        end
        local color = type(color) == 'string' and tonumber(color, 16) or color
        if type(color) ~= 'number' then return end
        local r, g, b, a = explode_argb(color)
        return imgui.ImColor(r, g, b, a):GetVec4()
    end

    local render_text = function(text_)
        for w in text_:gmatch('[^\r\n]+') do
            local text, colors_, m = {}, {}, 1
            w = w:gsub('{(......)}', '{%1FF}')
            while w:find('{........}') do
                local n, k = w:find('{........}')
                local color = getcolor(w:sub(n + 1, k - 1))
                if color then
                    text[#text], text[#text + 1] = w:sub(m, n - 1), w:sub(k + 1, #w)
                    colors_[#colors_ + 1] = color
                    m = n
                end
                w = w:sub(1, n - 1) .. w:sub(k + 1, #w)
            end

            local length = imgui.CalcTextSize(w)
            if render_text == 2 then
                imgui.NewLine()
                imgui.SameLine(max_float / 2 - ( length.x / 2 ))
            elseif render_text == 3 then
                imgui.NewLine()
                imgui.SameLine(max_float - length.x - 5 )
            end
            if text[0] then
                for i = 0, #text do
                    imgui.TextColored(colors_[i] or colors[1], text[i])
                    imgui.SameLine(nil, 0)
                end
                imgui.NewLine()
            else imgui.Text(w) end


        end
    end

    render_text(text)
end
 

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