on/off function

leobear

Участник
Автор темы
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can someone add a function on/off of this aimbot?
i need like when i press F12 the aimbot will pause then if press again the aimbot will continue





C++:
void main()

{

   DWORD* pTarget = (DWORD*)0xB6F3B8;//pointer of target object.

   DWORD* pActor = (DWORD*)0xB6F5F0;//pointer of player actor

   DWORD* pCamera = (DWORD*)0xB6F99C;//camera pointer

   float* camXpos = (float*)0xB6F258;//writeable camera Z angle



   while(1)

  {

  

    if(*pActor > 0)

        {

         char* pVehicle = (char*)((*pActor) + 0x46C);

         if(*pVehicle != 1)

         {

             DWORD* pMtrx1 = (DWORD*)((*pActor) + 0x14);//matrix of player actor

             float* xPos1 = (float*)((*pMtrx1) + 0x30);//player actor X position

             float* yPos1 = (float*)((*pMtrx1) + 0x34);//player actor Y position

  

             float* CxPos1 = (float*)(0xB6F9CC);//camera X position

             float* CyPos1 = (float*)(0xB6F9D0);//camera Y position

      

             float xPoint = *CxPos1;

             float yPoint = *CyPos1;

      

             int* keyt = (int*)0xB7347A;//Left mouse key

             DWORD* pPed = (DWORD*) ((*pTarget) + 0x79C);//pointer to target player

        

            if(*pPed > 0) {

                

                  float* playerSpeedVectorX = (float*)((*pPed) + 0x44);// Player speed angle vector.

                  float* playerSpeedVectorY = (float*)((*pPed) + 0x48);

 

                  DWORD* pMtrx2 = (DWORD*)((*pPed) + 0x14);//matrix of target player

                  float* xPos2 = (float*)((*pMtrx2) + 0x30);//X position

                  float* yPos2 = (float*)((*pMtrx2) + 0x34);//Y position

        

                   float xPos2a;

                   float yPos2a;

      

                   float* playerHP = (float*)((*pPed) + 0x540);//health of target player

                   if(*playerHP > 0){

              

                      xPos2a = *xPos2+ *playerSpeedVectorX*6;//position not far from target player sceen

                      yPos2a = *yPos2+ *playerSpeedVectorY*6;

            

                      float Aa = fabs(xPoint-xPos2a);

                      float Ab = fabs(yPoint-yPos2a);

                      float Ac = sqrt(Aa*Aa+Ab*Ab);

                      float alpha = asin(Aa/Ac);

                      float beta = acos(Aa/Ac);

 

                     if((*xPos1 > *xPos2)&&(*yPos1 < *yPos2)){beta = -beta;}//1 part

                     if((*xPos1 > *xPos2)&&(*yPos1 > *yPos2)){beta = beta;}//2 part

                     if((*xPos1 < *xPos2)&&(*yPos1 > *yPos2)){beta = (alpha + (1.5707));}//3 part

                     if((*xPos1 < *xPos2)&&(*yPos1 < *yPos2)){beta = (-alpha - (1.5707));}//4 part

              

                     if(*keyt > 0){

                         *camXpos = beta+0.0389;//for deagle.

                     }

                }

             }

        }

    }

    Sleep(10);

  }

ExitThread(0);

}
 
Последнее редактирование модератором:

cvartcz

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13
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