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Удалённый пользователь 123482
Гость
В plugin sdk это не работаетC++:enum etInput { Right = 0x0, Left = 0x1, Backwards = 0x2, Forward = 0x3, Look_Right = 0x4, Look_Left = 0x5, Look_Down = 0x6, Look_Up = 0x7, Action = 0x8, Previous_Weapon = 0xA, Aim_Weapon = 0xC, Next_Weapon = 0xE, Group_CTRL_Forward = 0x10, Group_CTRL_Back = 0x12, Conversatin_NO = 0x14, Conversation_YES = 0x16, Change_Camera = 0x1A, Jump = 0x1C, Enter_Exit = 0x1E, Sprint = 0x20, Fire = 0x22, Crouch = 0x24, Look_Behind = 0x26, Unused = 0x28, Walk = 0x2A }; void SetGameKeyState(BYTE key, BYTE state) { *(uint8_t*)(0xB73458 + key) = state; } BYTE GetGameKeyState(BYTE key) { return *(uint8_t*)(0xB73458 + key); }