help with the function

Runbu73

Участник
Автор темы
75
2
if vxfullped.v then
local pos = {GetBodyPartCoordinates(8, handlePed)}
local x1, y1 = convert3DCoordsToScreen(pos[1], pos[2], pos[3])
local x2, y2 = convert3DCoordsToScreen(pos[1], pos[2], pos[3]) -- NEW variant
local _, id = sampGetPlayerIdByCharHandle(handlePed)
local nick = sampGetPlayerNickname(id)
renderFontDrawText(font, nick.." | ID ["..id.."]" , x2, y2 - 50, color, -1)
end

error:
[ML] (error) Scarllet Rage: ...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua:926: attempt to call global 'GetBodyPartCoordinates' (a nil value)
stack traceback:
...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua: in function 'whiledo'
...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua:403: in function <...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua:245>
[ML] (error) Scarllet Rage: Script died due to an error. (266D4D74)

please help me correct the function or send me the correct one

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ChromiusJ

PARΛDIGM ΛSS
Друг
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Lua:
local ffi = require "ffi"
local getBonePosition = ffi.cast("int (__thiscall*)(void*, float*, int, bool)", 0x5E4280)
local font_flag = require('moonloader').font_flag
local my_font = renderCreateFont('Verdana', 12, font_flag.BOLD + font_flag.SHADOW)
function main()
    while not isSampAvailable() do wait(0) end
        
    while true do
        wait(0)
        local res, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
        if res then
            local nick = sampGetPlayerNickname(id)
            local coords = {getBodyPartCoordinates(8,PLAYER_PED)}
            local x1,y1 = convert3DCoordsToScreen(coords[1],coords[2],coords[3])
            renderFontDrawText(my_font, nick.." ["..id.."]", x1, y1, 0xFFFFFFFF)
        end
    end
end
function getBodyPartCoordinates(id, handle)
  local pedptr = getCharPointer(handle)
  local vec = ffi.new("float[3]")
  getBonePosition(ffi.cast("void*", pedptr), vec, id, true)
  return vec[0], vec[1], vec[2]
end
1708381852878.png

maybe the problem was that you either didn’t insert the function, or it wasn’t visible in the script area, and the block didn’t see it
I am attaching my solution to your problem, you just need to add your imgui interface
 

Runbu73

Участник
Автор темы
75
2
Lua:
local ffi = require "ffi"
local getBonePosition = ffi.cast("int (__thiscall*)(void*, float*, int, bool)", 0x5E4280)
local font_flag = require('moonloader').font_flag
local my_font = renderCreateFont('Verdana', 12, font_flag.BOLD + font_flag.SHADOW)
function main()
    while not isSampAvailable() do wait(0) end
       
    while true do
        wait(0)
        local res, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
        if res then
            local nick = sampGetPlayerNickname(id)
            local coords = {getBodyPartCoordinates(8,PLAYER_PED)}
            local x1,y1 = convert3DCoordsToScreen(coords[1],coords[2],coords[3])
            renderFontDrawText(my_font, nick.." ["..id.."]", x1, y1, 0xFFFFFFFF)
        end
    end
end
function getBodyPartCoordinates(id, handle)
  local pedptr = getCharPointer(handle)
  local vec = ffi.new("float[3]")
  getBonePosition(ffi.cast("void*", pedptr), vec, id, true)
  return vec[0], vec[1], vec[2]
end
Посмотреть вложение 232547
maybe the problem was that you either didn’t insert the function, or it wasn’t visible in the script area, and the block didn’t see it
I am attaching my solution to your problem, you just need to add your imgui interface
[ML] (error) Scarllet Rage: cannot resume non-suspended coroutine
stack traceback:
[C]: in function 'renderFontDrawText'
...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua:2339: in function <...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua:2329>
[ML] (error) Scarllet Rage: Script died due to an error. (266F7A94)
 

Vintik

Мечтатель
Проверенный
1,473
922
[ML] (error) Scarllet Rage: cannot resume non-suspended coroutine
stack traceback:
[C]: in function 'renderFontDrawText'
...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua:2339: in function <...\comed\Downloads\GTA SA\moonloader\Scarllet Rage (8).lua:2329>
[ML] (error) Scarllet Rage: Script died due to an error. (266F7A94)
покажи полный код скрипта, думаю возможно в нём проблема