local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 885) -- playerId
raknetBitStreamWriteInt32(bs, 0) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 12651) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.078000001609325) -- offset x
raknetBitStreamWriteFloat(bs, -0.03999900072813) -- offset y
raknetBitStreamWriteFloat(bs, -0.0020000000949949) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 90) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 0.97899997234344) -- scale x
raknetBitStreamWriteFloat(bs, 1.0429979562759) -- scale y
raknetBitStreamWriteFloat(bs, 1.0930000543594) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)