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Тут надо прочитать 7 строку, и использовать CVector::y, а не CVector::fYА чё тут конкретно вписать надо?
code:#pragma once #include "PluginBase.h" #include "RenderWare.h" class CVector { public: float x, y, z; CVector(); CVector(float X, float Y, float Z); inline CVector(CVector const& src) { x = src.x; y = src.y; z = src.z; } inline CVector(RwV3d const &right) { FromRwV3d(right); } // Returns length of vector float Magnitude(); // Returns length of 2d vector float Magnitude2D(); // Normalises a vector void Normalise(); // Normalises a vector and returns length float NormaliseAndMag(); // Performs cross calculation void Cross(const CVector& left, const CVector &right); // Adds left + right and stores result void Sum(const CVector& left, const CVector &right); // Subtracts left - right and stores result void Difference(const CVector& left, const CVector &right); void operator=(const CVector& right); void operator+=(const CVector& right); void operator-=(const CVector& right); void operator *= (float multiplier); void operator /= (float divisor); // matrix * vector multiplication void FromMultiply(class CMatrix const& matrix, CVector const& vector); void FromMultiply3x3(class CMatrix const& matrix, CVector const& vector); inline void Set(float X, float Y, float Z) { x = X; y = Y; z = Z; } inline RwV3d ToRwV3d() const { return{ x, y, z }; } inline void FromRwV3d(RwV3d const &rwvec) { x = rwvec.x; y = rwvec.y; z = rwvec.z; } }; inline CVector operator-(const CVector& vecOne, const CVector& vecTwo) { return CVector(vecOne.x - vecTwo.x, vecOne.y - vecTwo.y, vecOne.z - vecTwo.z); } inline CVector operator+(const CVector& vecOne, const CVector& vecTwo) { return CVector(vecOne.x + vecTwo.x, vecOne.y + vecTwo.y, vecOne.z + vecTwo.z); } inline CVector operator*(const CVector& vec, float multiplier) { return CVector(vec.x * multiplier, vec.y * multiplier, vec.z * multiplier); } inline CVector operator*(float multiplier, const CVector& vec) { return CVector(vec.x * multiplier, vec.y * multiplier, vec.z * multiplier); } inline float DistanceBetweenPoints(const CVector &pointOne, const CVector &pointTwo) { CVector diff = pointTwo - pointOne; return diff.Magnitude(); } VALIDATE_SIZE(CVector, 0xC);