const struct weapon_entry *weapon = weapon_list;
sprintf(ctarget_wep, "{31f8ff}Weapon{FFFFFF} %s{FFFFFF} %u", gta_weapon_get_by_name(weapon->name), g_Players->pRemotePlayer[Target_PlayerID]->pPlayerData->onFootData.byteCurrentWeapon);
const struct weapon_entry weapon_list[] =
{
{ 0, 0, -1, "Fist" },
{ 1, 0, 331, "Brass Knuckles" },
{ 2, 1, 333, "Golf Club" },
{ 3, 1, 334, "Nitestick" },
{ 4, 1, 335, "Knife" },
{ 5, 1, 336, "Baseball Bat" },
{ 6, 1, 337, "Shovel" },
{ 7, 1, 338, "Pool Cue" },
{ 8, 1, 339, "Katana" },
{ 9, 1, 341, "Chainsaw" },
{ 22, 2, 346, "Pistol" },
{ 23, 2, 347, "Silenced Pistol" },
{ 24, 2, 348, "Desert Eagle" },
{ 25, 3, 349, "Shotgun" },
{ 26, 3, 350, "Sawn-Off Shotgun" },
{ 27, 3, 351, "SPAZ12" },
{ 28, 4, 352, "Micro UZI" },
{ 29, 4, 353, "MP5" },
{ 32, 4, 372, "Tech9" },
{ 30, 5, 355, "AK47" },
{ 31, 5, 356, "M4" },
{ 33, 6, 357, "Country Rifle" },
{ 34, 6, 358, "Sniper Rifle" },
{ 35, 7, 359, "Rocket Launcher" },
{ 36, 7, 360, "Heat Seeking RPG" },
{ 37, 7, 361, "Flame Thrower" },
{ 38, 7, 362, "Minigun" },
{ 16, 8, 342, "Grenade" },
{ 17, 8, 343, "Teargas" },
{ 18, 8, 344, "Molotov Cocktail" },
{ 39, 8, 363, "Remote Explosives" },
{ 41, 9, 365, "Spray Can" },
{ 42, 9, 366, "Fire Extinguisher" },
{ 43, 9, 367, "Camera" },
{ 10, 10, 321, "Dildo 1" },
{ 11, 10, 322, "Dildo 2" },
{ 12, 10, 323, "Vibe 1" },
{ 13, 10, 324, "Vibe 2" },
{ 14, 10, 325, "Flowers" },
{ 15, 10, 326, "Cane" },
{ 44, 11, 368, "NV Goggles" },
{ 45, 11, 369, "IR Goggles" },
{ 46, 11, 371, "Parachute" },
{ 40, 12, 364, "Detonator" },
{ -1, -1, -1, NULL }
};