- 527
- 165
- Версия MoonLoader
- .026-beta
Почему то при рестарте скрипта ничего не сохраняется, но если в самом скрипте убрать галочки и нажать load - то все гуд
LUA:
local config = inicfg.load({
settings =
{
aim_smooth = m.aim.Smooth[0],
aim_radius = m.aim.Radius[0],
aim_safe = m.aim.Safe[0],
aim_supersmooth = m.aim.SuperSmooth[0],
aim_enable = m.aim.Enable[0],
aim_isfire = m.aim.IsFire[0],
aim_visiblecheck = m.aim.VisibleCheck[0],
aim_dynamicsmooth = m.aim.DynamicSmooth[0],
aim_cfilter = m.aim.CFilter[0],
aim_ignorerange = m.aim.IgnoreRange[0],
aim_ignorestun = m.aim.IgnoreStun[0],
aim_drawfov = m.aim.DrawFOV[0],
visual_espline = m.visual.ESPLine[0],
visual_espbones = m.visual.ESPBones[0],
visual_espbox = m.visual.ESPBox[0],
visual_espinfo = m.visual.ESPInfo[0],
player_nostun = m.player.NoStun[0],
player_infiniterun = m.player.InfiniteRun[0],
player_nofall = m.player.NoFall[0],
player_nocamrestore = m.player.NoCamRestore[0],
player_airbreak = m.player.AirBreak[0],
car_speedhack = m.car.SpeedHack[0],
car_speedsmooth = m.car.SpeedSmooth[0],
car_drive = m.car.Drive[0],
car_fastexit = m.car.FastExit[0],
car_bikefall = m.car.BikeFall[0]
}
})
function load_ini()
local ini_file = inicfg.load(config)
if ini_file then
m.aim.Smooth[0] = ini_file.settings.aim_smooth
m.aim.Radius[0] = ini_file.settings.aim_radius
m.aim.Safe[0] = ini_file.settings.aim_safe
m.aim.SuperSmooth[0] = ini_file.settings.aim_supersmooth
m.aim.Enable[0] = ini_file.settings.aim_enable
m.aim.IsFire[0] = ini_file.settings.aim_isfire
m.aim.VisibleCheck[0] = ini_file.settings.aim_visiblecheck
m.aim.DynamicSmooth[0] = ini_file.settings.aim_dynamicsmooth
m.aim.CFilter[0] = ini_file.settings.aim_cfilter
m.aim.IgnoreRange[0] = ini_file.settings.aim_ignorerange
m.aim.IgnoreStun[0] = ini_file.settings.aim_ignorestun
m.aim.DrawFOV[0] = ini_file.settings.aim_drawfov
m.visual.ESPLine[0] = ini_file.settings.visual_espline
m.visual.ESPBones[0] = ini_file.settings.visual_espbones
m.visual.ESPBox[0] = ini_file.settings.visual_espbox
m.visual.ESPInfo[0] = ini_file.settings.visual_espinfo
m.player.NoStun[0] = ini_file.settings.player_nostun
m.player.InfiniteRun[0] = ini_file.settings.player_infiniterun
m.player.NoFall[0] = ini_file.settings.player_nofall
m.player.NoCamRestore[0] = ini_file.settings.player_nocamrestore
m.player.AirBreak[0] = ini_file.settings.player_airbreak
m.car.SpeedHack[0] = ini_file.settings.car_speedhack
m.car.SpeedSmooth[0] = ini_file.settings.car_speedsmooth
m.car.Drive[0] = ini_file.settings.car_drive
m.car.FastExit[0] = ini_file.settings.car_fastexit
m.car.BikeFall[0] = ini_file.settings.car_bikefall
end
end
function save_ini()
config.settings.aim_smooth = m.aim.Smooth[0]
config.settings.aim_radius = m.aim.Radius[0]
config.settings.aim_safe = m.aim.Safe[0]
config.settings.aim_supersmooth = m.aim.SuperSmooth[0]
config.settings.aim_enable = m.aim.Enable[0]
config.settings.aim_isfire = m.aim.IsFire[0]
config.settings.aim_visiblecheck = m.aim.VisibleCheck[0]
config.settings.aim_dynamicsmooth = m.aim.DynamicSmooth[0]
config.settings.aim_cfilter = m.aim.CFilter[0]
config.settings.aim_ignorerange = m.aim.IgnoreRange[0]
config.settings.aim_ignorestun = m.aim.IgnoreStun[0]
config.settings.aim_drawfov = m.aim.DrawFOV[0]
config.settings.visual_espline = m.visual.ESPLine[0]
config.settings.visual_espbones = m.visual.ESPBones[0]
config.settings.visual_espbox = m.visual.ESPBox[0]
config.settings.visual_espinfo = m.visual.ESPInfo[0]
config.settings.player_nostun = m.player.NoStun[0]
config.settings.player_infiniterun = m.player.InfiniteRun[0]
config.settings.player_nofall = m.player.NoFall[0]
config.settings.player_nocamrestore = m.player.NoCamRestore[0]
config.settings.player_airbreak = m.player.AirBreak[0]
config.settings.car_speedhack = m.car.SpeedHack[0]
config.settings.car_speedsmooth = m.car.SpeedSmooth[0]
config.settings.car_drive = m.car.Drive[0]
config.settings.car_fastexit = m.car.FastExit[0]
config.settings.car_bikefall = m.car.BikeFall[0]
inicfg.save(config, 'LatterCheats.ini')
end
function reset_ini()
m = {
aim = {
Smooth = new.float(5.0),
Radius = new.float(80.0),
Safe = new.float(1.0),
SuperSmooth = new.float(1.0),
Enable = new.bool(false),
IsFire = new.bool(false),
VisibleCheck = new.bool(false),
DynamicSmooth = new.bool(false),
CFilter = new.bool(false),
IgnoreRange = new.bool(false),
IgnoreStun = new.bool(false),
DrawFOV = new.bool(false),
},
visual = {
ESPLine = new.bool(false),
ESPBones = new.bool(false),
ESPBox = new.bool(false),
ESPInfo = new.bool(false)
},
player = {
NoStun = new.bool(false),
InfiniteRun = new.bool(false),
NoFall = new.bool(false),
NoCamRestore = new.bool(false),
AirBreak = new.bool(false)
},
car = {
SpeedHack = new.bool(false),
SpeedSmooth = new.float(20.0),
Drive = new.bool(false),
FastExit = new.bool(false),
BikeFall = new.bool(false)
},
bot = {
},
setting = {
},
}
save_ini()
end