//-------------MAIN---------------
thread 'C_160'
:C_160_11
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @C_160_11
wait 0
if
Actor.DrivingVehicleType($PLAYER_ACTOR, #ANDROM)
else_jump @C_160_11
0@ = Actor.CurrentCar($PLAYER_ACTOR)
jump @C_160_69
:C_160_69
wait 0
if
not Actor.DrivingVehicleType($PLAYER_ACTOR, #ANDROM)
else_jump @C_160_69
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_69
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = 0.00" time 3000
wait 1500
jump @C_160_202
:C_160_202
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_287
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_287
:C_160_287
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_287
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.05 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.05" time 3000
wait 1500
jump @C_160_398
:C_160_398
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_483
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_483
:C_160_483
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_483
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.1 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.1" time 3000
wait 1500
jump @C_160_593
:C_160_593
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_678
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_678
:C_160_678
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_678
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.15 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.15" time 3000
wait 1500
jump @C_160_789
:C_160_789
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_874
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_874
:C_160_874
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_874
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.2 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.2" time 3000
wait 1500
jump @C_160_984
:C_160_984
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_1069
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_1069
:C_160_1069
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_1069
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.25 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.25" time 3000
wait 1500
jump @C_160_1180
:C_160_1180
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_1265
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_1265
:C_160_1265
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_1265
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.3 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.3" time 3000
wait 1500
jump @C_160_1375
:C_160_1375
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_1460
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_1460
:C_160_1460
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_1460
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.35 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.35" time 3000
wait 1500
jump @C_160_1571
:C_160_1571
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_1656
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_1656
:C_160_1656
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_1656
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.4 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.4" time 3000
wait 1500
jump @C_160_1766
:C_160_1766
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_1851
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_1851
:C_160_1851
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_1851
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.45 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
32@ = 0
0ACD: show_text_highpriority "COORDINATE Z = -0.45" time 3000
wait 1500
jump @C_160_1969
:C_160_1969
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_2054
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_2054
:C_160_2054
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_2054
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.5 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.5" time 3000
wait 1500
jump @C_160_2164
:C_160_2164
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_2249
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_2249
:C_160_2249
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_2249
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.55 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.55" time 3000
wait 1500
jump @C_160_2360
:C_160_2360
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_2445
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_2445
:C_160_2445
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_2445
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.6 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.6" time 3000
wait 1500
jump @C_160_2555
:C_160_2555
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_2640
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_2640
:C_160_2640
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_2640
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.65 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.65" time 3000
wait 1500
jump @C_160_2751
:C_160_2751
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_2836
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_2836
:C_160_2836
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_2836
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.7 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.7" time 3000
wait 1500
jump @C_160_2946
:C_160_2946
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_3031
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_3031
:C_160_3031
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_3031
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.75 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.75" time 3000
wait 1500
jump @C_160_3142
:C_160_3142
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_3227
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_3227
:C_160_3227
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_3227
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.8 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.8" time 3000
wait 1500
jump @C_160_3337
:C_160_3337
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_3422
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_3422
:C_160_3422
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_3422
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.85 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.85" time 3000
wait 1500
jump @C_160_3533
:C_160_3533
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_3618
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_3618
:C_160_3618
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_3618
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.9 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.9" time 3000
wait 1500
jump @C_160_3728
:C_160_3728
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_3813
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_3813
:C_160_3813
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_3813
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -0.95 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -0.95" time 3000
wait 1500
jump @C_160_3924
:C_160_3924
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_4009
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_4009
:C_160_4009
wait 0
if
00E1: player 0 pressed_key 18
else_jump @C_160_4009
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0683: attach_car 3@ to_car 0@ with_offset 0.0 0.0 -1.0 rotation 0.0 0.0 0.0
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "COORDINATE Z = -1.0" time 3000
wait 1500
jump @C_160_4119
:C_160_4119
wait 0
if
0AB0: key_pressed 77
else_jump @C_160_69
3@ = Actor.CurrentCar($PLAYER_ACTOR)
0684: detach_car 3@ 0.0 0.0 0.1 collision_detection 1
Car.RemoveReferences(3@)
0ACD: show_text_highpriority "CAR DETACHED" time 3000
wait 1500
jump @C_160_69