Вопросы по CLEO-скриптингу

SiTrak

Известный
193
251
почему крашит?
CLEO:
{$CLEO .cs}


alloc 5@ 256

:Noname_8
wait 0
if
key_down 49
jf @Noname_8
018C: play_sound 1057 at 0.0 0.0 0.0
wait 1000
0C8F: samp process_chat_input "/q"
goto @Noname_8
Код:
{$CLEO .cs}
0000:

:Noname_8
wait 0
key_down 49
jf @Noname_8
018C: play_sound 1057 at 0.0 0.0 0.0
wait 1000
0C8F: samp process_chat_input "/q"
goto @Noname_8
вроде все нормально
 
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Реакции: Mastir228

bereg101

Участник
55
0
Вроде лучше писать на циклах и не надо было вписывать
CLEO:
alloc 5@ 256
да это просто из другого скрипта взял нажатие кнопки чтоб не писать

CLEO:
{$CLEO .cs}
0000: NOP

repeat
wait 0
until Samp.Available()

while true
wait 0
    if 0AB0:   key_pressed 49 {1}
    then
        018C: play_sound 1057 at 0.0 0.0 0.0
        wait 1000
        0C8F: samp process_chat_input "/q"
    end
end
с циклом точно такой же краш
 
Последнее редактирование модератором:

Skelerll

Известный
154
8
Блин, почему-то когда скрипт доходит до этого кода, игра вылетает (прекращена работа программы)
Код:
09D0: car $TEMPVAR_ACTOR_CAR on_wheels
Это проверка, стоит ли мотоцикл на земле(или на другой поверхности)
 
Последнее редактирование:

grandpafromghetto

НАСТАЯЩИЙ ДАГИСТАНИЦ
Проверенный
335
119
Блин, почему-то когда скрипт доходит до этого кода, игра вылетает (прекращена работа программы)
Код:
09D0: car $TEMPVAR_ACTOR_CAR on_wheels
Это проверка, стоит ли мотоцикл на земле(или на другой поверхности)
возможно, этот опкод только для сингла, а в сампе он не поддерживается
 
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Реакции: Skelerll

Skelerll

Известный
154
8
работает он в сампе
А что тогда я не так сделал?
Вот старый код на баг мотоцикла:
CLEO:
{$CLEO .cs}

0000: NOP

:NONAME_2
wait 0
SAMP.Available
else_jump @NONAME_2
jump @NONAME_22

:NONAME_22
wait 0
if and
047A:   actor $PLAYER_ACTOR driving_bike
0ADC:   test_cheat "BB"
else_jump @NONAME_22
print "BIKE BUG: ON" 1000
jump @NONAME_74

:NONAME_74
if or
847A:   actor $PLAYER_ACTOR driving_bike
0ADC:   not test_cheat "BB"
else_jump @NONAME_121
jump @NONAME_149

:NONAME_121
if
09D0: car $TEMPVAR_ACTOR_CAR on_wheels // Вот этот опкод. Хочу проверить, едет ли мот по земле. Когда до сюда доходит, самп крашится
jf @NONAME_74
wait 20
SAMP.SetGameKeyState(1, -255)
wait 20
SAMP.SetGameKeyState(1, 0)
jump @NONAME_74

:NONAME_149
print "BIKE BUG: OFF" 1000
jump @NONAME_22
Я его переделал. И не надо ко мне придираться, я нуб во все этом. Можно пожалуйста отвечать по делу. Исправьте пожалуйста.
 

SAMP.ASI

Известный
223
53
Как этот клео скрипт запускает миссию из одиночки?

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'ALLMIS'
11@ = 0
12@ = 0
13@ = 0

:ALLMIS_32
wait 50
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_32
if
  $ONMISSION == 0
else_jump @ALLMIS_101
if and
   not Actor.Driving($PLAYER_ACTOR)
0AB0:   key_pressed 16
0AB0:   key_pressed 77
else_jump @ALLMIS_32
jump @ALLMIS_200

:ALLMIS_101
wait 0
if
  $ONMISSION == 1
else_jump @ALLMIS_187
if
0AB0:   key_pressed 35
else_jump @ALLMIS_101
wait 3000
if
0AB0:   key_pressed 35
else_jump @ALLMIS_101
045C: abort_mission
00BC: show_text_highpriority GXT 'ABORT' time 3000 flag 1
wait 50
jump @ALLMIS_187

:ALLMIS_187
mission_cleanup
06C8: enable_riot 0
jump @ALLMIS_32

:ALLMIS_200
Player.ClearWantedLevel($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = False
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
0826: enable_hud 0
0581: enable_radar 0
wait 200
jump @ALLMIS_239

:ALLMIS_239
wait 100
0512: show_permanent_text_box 'WARDH3'  // ~k~~GO_FORWARD~ њ ~k~~GO_BACK~ - ўЁ—pa¦©.~N~~k~~PED_SPRINT~ - ЈpocЇo¦p.~N~~k~~VEHICLE_ENTER_EXIT~ - ®aџaљ.
08D4: 1@ = create_panel_with_title 'MS' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'LS1' 'BL' 'SF' 'BC' 'LV' 'LS2' 'TELE' 'CLOSE' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // Ca®-Ѓњeppo
wait 200
jump @ALLMIS_427

:ALLMIS_427
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_471
jump @ALLMIS_15360

:ALLMIS_471
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_427
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_526
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_526
if
  2@ == 1
else_jump @ALLMIS_556
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_556
if
  2@ == 2
else_jump @ALLMIS_586
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_586
if
  2@ == 3
else_jump @ALLMIS_616
08DA: remove_panel 1@
jump @ALLMIS_9759

:ALLMIS_616
if
  2@ == 4
else_jump @ALLMIS_646
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_646
if
  2@ == 5
else_jump @ALLMIS_676
08DA: remove_panel 1@
jump @ALLMIS_13794

:ALLMIS_676
if
  2@ == 6
else_jump @ALLMIS_701
jump @ALLMIS_15239

:ALLMIS_701
if
  2@ == 7
else_jump @ALLMIS_427
08DA: remove_panel 1@
jump @ALLMIS_15360

:ALLMIS_731
wait 100
08D4: 1@ = create_panel_with_title 'LS1' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'CJ' 'LW' 'SJ' 'MH' 'JC' 'FT' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_908

:ALLMIS_908
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_957
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_957
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_908
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_1012
08DA: remove_panel 1@
jump @ALLMIS_1192

:ALLMIS_1012
if
  2@ == 1
else_jump @ALLMIS_1042
08DA: remove_panel 1@
jump @ALLMIS_1521

:ALLMIS_1042
if
  2@ == 2
else_jump @ALLMIS_1072
08DA: remove_panel 1@
jump @ALLMIS_1994

:ALLMIS_1072
if
  2@ == 3
else_jump @ALLMIS_1102
08DA: remove_panel 1@
jump @ALLMIS_2803

:ALLMIS_1102
if
  2@ == 4
else_jump @ALLMIS_1132
08DA: remove_panel 1@
jump @ALLMIS_3276

:ALLMIS_1132
if
  2@ == 5
else_jump @ALLMIS_1162
08DA: remove_panel 1@
jump @ALLMIS_3749

:ALLMIS_1162
if
  2@ == 6
else_jump @ALLMIS_908
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_1192
wait 100
08D4: 1@ = create_panel_with_title 'CJ' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS02' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_1369

:ALLMIS_1369
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_1418
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_1418
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_1369
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_1473
08DA: remove_panel 1@
jump @ALLMIS_1503

:ALLMIS_1473
if
  2@ == 1
else_jump @ALLMIS_1369
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_1503
gosub @ALLMIS_15197
start_mission 11
jump @ALLMIS_15360

:ALLMIS_1521
wait 100
08D4: 1@ = create_panel_with_title 'LW' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS04' 'MIS16' 'MIS17' 'MIS18' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_1698

:ALLMIS_1698
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_1747
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_1747
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_1698
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_1802
08DA: remove_panel 1@
jump @ALLMIS_1922

:ALLMIS_1802
if
  2@ == 1
else_jump @ALLMIS_1832
08DA: remove_panel 1@
jump @ALLMIS_1940

:ALLMIS_1832
if
  2@ == 2
else_jump @ALLMIS_1862
08DA: remove_panel 1@
jump @ALLMIS_1958

:ALLMIS_1862
if
  2@ == 3
else_jump @ALLMIS_1892
08DA: remove_panel 1@
jump @ALLMIS_1976

:ALLMIS_1892
if
  2@ == 4
else_jump @ALLMIS_1698
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_1922
gosub @ALLMIS_15197
start_mission 12
jump @ALLMIS_15360

:ALLMIS_1940
gosub @ALLMIS_15197
start_mission 24
jump @ALLMIS_15360

:ALLMIS_1958
gosub @ALLMIS_15197
start_mission 25
jump @ALLMIS_15360

:ALLMIS_1976
gosub @ALLMIS_15197
start_mission 26
jump @ALLMIS_15360

:ALLMIS_1994
wait 100
08D4: 1@ = create_panel_with_title 'SJ' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS05' 'MIS06' 'MIS07' 'MIS08' 'MIS09' 'MIS10' 'MIS11' 'MIS26' 'MIS27' 'MIS28' 'MIS29' 'BACK'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_2171

:ALLMIS_2171
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_2220
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_2220
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_2171
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_2275
08DA: remove_panel 1@
jump @ALLMIS_2605

:ALLMIS_2275
if
  2@ == 1
else_jump @ALLMIS_2305
08DA: remove_panel 1@
jump @ALLMIS_2623

:ALLMIS_2305
if
  2@ == 2
else_jump @ALLMIS_2335
08DA: remove_panel 1@
jump @ALLMIS_2641

:ALLMIS_2335
if
  2@ == 3
else_jump @ALLMIS_2365
08DA: remove_panel 1@
jump @ALLMIS_2659

:ALLMIS_2365
if
  2@ == 4
else_jump @ALLMIS_2395
08DA: remove_panel 1@
jump @ALLMIS_2677

:ALLMIS_2395
if
  2@ == 5
else_jump @ALLMIS_2425
08DA: remove_panel 1@
jump @ALLMIS_2695

:ALLMIS_2425
if
  2@ == 6
else_jump @ALLMIS_2455
08DA: remove_panel 1@
jump @ALLMIS_2713

:ALLMIS_2455
if
  2@ == 7
else_jump @ALLMIS_2485
08DA: remove_panel 1@
jump @ALLMIS_2731

:ALLMIS_2485
if
  2@ == 8
else_jump @ALLMIS_2515
08DA: remove_panel 1@
jump @ALLMIS_2749

:ALLMIS_2515
if
  2@ == 9
else_jump @ALLMIS_2545
08DA: remove_panel 1@
jump @ALLMIS_2767

:ALLMIS_2545
if
  2@ == 10
else_jump @ALLMIS_2575
08DA: remove_panel 1@
jump @ALLMIS_2785

:ALLMIS_2575
if
  2@ == 11
else_jump @ALLMIS_2171
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_2605
gosub @ALLMIS_15197
start_mission 13
jump @ALLMIS_15360

:ALLMIS_2623
gosub @ALLMIS_15197
start_mission 14
jump @ALLMIS_15360

:ALLMIS_2641
gosub @ALLMIS_15197
start_mission 15
jump @ALLMIS_15360

:ALLMIS_2659
gosub @ALLMIS_15197
start_mission 16
jump @ALLMIS_15360

:ALLMIS_2677
gosub @ALLMIS_15197
start_mission 17
jump @ALLMIS_15360

:ALLMIS_2695
gosub @ALLMIS_15197
start_mission 18
jump @ALLMIS_15360

:ALLMIS_2713
gosub @ALLMIS_15197
start_mission 19
jump @ALLMIS_15360

:ALLMIS_2731
gosub @ALLMIS_15197
start_mission 21
jump @ALLMIS_15360

:ALLMIS_2749
gosub @ALLMIS_15197
start_mission 20
jump @ALLMIS_15360

:ALLMIS_2767
gosub @ALLMIS_15197
start_mission 37
jump @ALLMIS_15360

:ALLMIS_2785
gosub @ALLMIS_15197
start_mission 38
jump @ALLMIS_15360

:ALLMIS_2803
wait 100
08D4: 1@ = create_panel_with_title 'MH' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS12' 'MIS13' 'MIS14' 'MIS15' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_2980

:ALLMIS_2980
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_3029
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_3029
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_2980
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_3084
08DA: remove_panel 1@
jump @ALLMIS_3204

:ALLMIS_3084
if
  2@ == 1
else_jump @ALLMIS_3114
08DA: remove_panel 1@
jump @ALLMIS_3222

:ALLMIS_3114
if
  2@ == 2
else_jump @ALLMIS_3144
08DA: remove_panel 1@
jump @ALLMIS_3240

:ALLMIS_3144
if
  2@ == 3
else_jump @ALLMIS_3174
08DA: remove_panel 1@
jump @ALLMIS_3258

:ALLMIS_3174
if
  2@ == 4
else_jump @ALLMIS_2980
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_3204
gosub @ALLMIS_15197
start_mission 27
jump @ALLMIS_15360

:ALLMIS_3222
gosub @ALLMIS_15197
start_mission 28
jump @ALLMIS_15360

:ALLMIS_3240
gosub @ALLMIS_15197
start_mission 29
jump @ALLMIS_15360

:ALLMIS_3258
gosub @ALLMIS_15197
start_mission 30
jump @ALLMIS_15360

:ALLMIS_3276
wait 100
08D4: 1@ = create_panel_with_title 'JC' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS20' 'MIS21' 'MIS22' 'MIS23' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_3453

:ALLMIS_3453
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_3502
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_3502
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_3453
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_3557
08DA: remove_panel 1@
jump @ALLMIS_3677

:ALLMIS_3557
if
  2@ == 1
else_jump @ALLMIS_3587
08DA: remove_panel 1@
jump @ALLMIS_3695

:ALLMIS_3587
if
  2@ == 2
else_jump @ALLMIS_3617
08DA: remove_panel 1@
jump @ALLMIS_3713

:ALLMIS_3617
if
  2@ == 3
else_jump @ALLMIS_3647
08DA: remove_panel 1@
jump @ALLMIS_3731

:ALLMIS_3647
if
  2@ == 4
else_jump @ALLMIS_3453
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_3677
gosub @ALLMIS_15197
start_mission 31
jump @ALLMIS_15360

:ALLMIS_3695
gosub @ALLMIS_15197
start_mission 32
jump @ALLMIS_15360

:ALLMIS_3713
gosub @ALLMIS_15197
start_mission 33
jump @ALLMIS_15360

:ALLMIS_3731
gosub @ALLMIS_15197
start_mission 34
jump @ALLMIS_15360

:ALLMIS_3749
wait 100
08D4: 1@ = create_panel_with_title 'FT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS24' 'MIS25' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_3926

:ALLMIS_3926
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_3975
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_3975
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_3926
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_4030
08DA: remove_panel 1@
jump @ALLMIS_4090

:ALLMIS_4030
if
  2@ == 1
else_jump @ALLMIS_4060
08DA: remove_panel 1@
jump @ALLMIS_4108

:ALLMIS_4060
if
  2@ == 2
else_jump @ALLMIS_3926
08DA: remove_panel 1@
jump @ALLMIS_731

:ALLMIS_4090
gosub @ALLMIS_15197
start_mission 22
jump @ALLMIS_15360

:ALLMIS_4108
gosub @ALLMIS_15197
start_mission 23
jump @ALLMIS_15360

:ALLMIS_4126
wait 100
08D4: 1@ = create_panel_with_title 'BL' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'FT' 'CAT' 'TT' 'CEV' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_4303

:ALLMIS_4303
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_4352
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_4352
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_4303
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_4407
08DA: remove_panel 1@
jump @ALLMIS_4527

:ALLMIS_4407
if
  2@ == 1
else_jump @ALLMIS_4437
08DA: remove_panel 1@
jump @ALLMIS_4876

:ALLMIS_4437
if
  2@ == 2
else_jump @ALLMIS_4467
08DA: remove_panel 1@
jump @ALLMIS_5349

:ALLMIS_4467
if
  2@ == 3
else_jump @ALLMIS_4497
08DA: remove_panel 1@
jump @ALLMIS_5726

:ALLMIS_4497
if
  2@ == 4
else_jump @ALLMIS_4303
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_4527
wait 100
08D4: 1@ = create_panel_with_title 'FT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS30' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_4704

:ALLMIS_4704
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_4753
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_4753
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_4704
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_4808
08DA: remove_panel 1@
jump @ALLMIS_4838

:ALLMIS_4808
if
  2@ == 1
else_jump @ALLMIS_4704
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_4838
gosub @ALLMIS_15197
Actor.PutAt($PLAYER_ACTOR, -2052.914, -2530.262, 29.42188)
start_mission 39
jump @ALLMIS_15360

:ALLMIS_4876
wait 100
08D4: 1@ = create_panel_with_title 'CAT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS33' 'MIS34' 'MIS35' 'MIS36' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_5053

:ALLMIS_5053
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_5102
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_5102
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_5053
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_5157
08DA: remove_panel 1@
jump @ALLMIS_5277

:ALLMIS_5157
if
  2@ == 1
else_jump @ALLMIS_5187
08DA: remove_panel 1@
jump @ALLMIS_5295

:ALLMIS_5187
if
  2@ == 2
else_jump @ALLMIS_5217
08DA: remove_panel 1@
jump @ALLMIS_5313

:ALLMIS_5217
if
  2@ == 3
else_jump @ALLMIS_5247
08DA: remove_panel 1@
jump @ALLMIS_5331

:ALLMIS_5247
if
  2@ == 4
else_jump @ALLMIS_5053
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_5277
gosub @ALLMIS_15197
start_mission 43
jump @ALLMIS_15360

:ALLMIS_5295
gosub @ALLMIS_15197
start_mission 41
jump @ALLMIS_15360

:ALLMIS_5313
gosub @ALLMIS_15197
start_mission 42
jump @ALLMIS_15360

:ALLMIS_5331
gosub @ALLMIS_15197
start_mission 44
jump @ALLMIS_15360

:ALLMIS_5349
wait 100
08D4: 1@ = create_panel_with_title 'TT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS31' 'MIS39' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_5526

:ALLMIS_5526
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_5575
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_5575
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_5526
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_5630
08DA: remove_panel 1@
jump @ALLMIS_5690

:ALLMIS_5630
if
  2@ == 1
else_jump @ALLMIS_5660
08DA: remove_panel 1@
jump @ALLMIS_5708

:ALLMIS_5660
if
  2@ == 2
else_jump @ALLMIS_5526
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_5690
gosub @ALLMIS_15197
start_mission 46
jump @ALLMIS_15360

:ALLMIS_5708
gosub @ALLMIS_15197
start_mission 47
jump @ALLMIS_15360

:ALLMIS_5726
wait 100
08D4: 1@ = create_panel_with_title 'CEV' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS32' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_5903

:ALLMIS_5903
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_5952
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_5952
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_5903
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_6007
08DA: remove_panel 1@
jump @ALLMIS_6037

:ALLMIS_6007
if
  2@ == 1
else_jump @ALLMIS_5903
08DA: remove_panel 1@
jump @ALLMIS_4126

:ALLMIS_6037
gosub @ALLMIS_15197
start_mission 45
jump @ALLMIS_15360

:ALLMIS_6055
wait 100
08D4: 1@ = create_panel_with_title 'SF' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1  // Ca®-Ѓњeppo
08DB: set_panel 1@ column 0 header 'PLA_19' data 'CJ' 'Z' 'T' 'JB' 'WZM' 'FT' 'CEV' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_6232

:ALLMIS_6232
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_6281
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_6281
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_6232
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_6336
08DA: remove_panel 1@
jump @ALLMIS_6546

:ALLMIS_6336
if
  2@ == 1
else_jump @ALLMIS_6366
08DA: remove_panel 1@
jump @ALLMIS_6991

:ALLMIS_6366
if
  2@ == 2
else_jump @ALLMIS_6396
08DA: remove_panel 1@
jump @ALLMIS_7416

:ALLMIS_6396
if
  2@ == 3
else_jump @ALLMIS_6426
08DA: remove_panel 1@
jump @ALLMIS_7985

:ALLMIS_6426
if
  2@ == 4
else_jump @ALLMIS_6456
08DA: remove_panel 1@
jump @ALLMIS_8430

:ALLMIS_6456
if
  2@ == 5
else_jump @ALLMIS_6486
08DA: remove_panel 1@
jump @ALLMIS_8957

:ALLMIS_6486
if
  2@ == 6
else_jump @ALLMIS_6516
08DA: remove_panel 1@
jump @ALLMIS_9286

:ALLMIS_6516
if
  2@ == 7
else_jump @ALLMIS_6232
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_6546
wait 100
08D4: 1@ = create_panel_with_title 'CJ' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS40' 'MIS41' 'MIS42' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_6723

:ALLMIS_6723
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_6772
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_6772
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_6723
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_6827
08DA: remove_panel 1@
jump @ALLMIS_6917

:ALLMIS_6827
if
  2@ == 1
else_jump @ALLMIS_6857
08DA: remove_panel 1@
jump @ALLMIS_6935

:ALLMIS_6857
if
  2@ == 2
else_jump @ALLMIS_6887
08DA: remove_panel 1@
jump @ALLMIS_6973

:ALLMIS_6887
if
  2@ == 3
else_jump @ALLMIS_6723
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_6917
gosub @ALLMIS_15197
start_mission 49
jump @ALLMIS_15360

:ALLMIS_6935
gosub @ALLMIS_15197
Actor.PutAt($PLAYER_ACTOR, -2018.372, 143.9709, 27.0592)
start_mission 51
jump @ALLMIS_15360

:ALLMIS_6973
gosub @ALLMIS_15197
start_mission 50
jump @ALLMIS_15360

:ALLMIS_6991
wait 100
08D4: 1@ = create_panel_with_title 'Z' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS43' 'MIS44' 'MIS45' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_7168

:ALLMIS_7168
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_7217
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_7217
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_7168
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_7272
08DA: remove_panel 1@
jump @ALLMIS_7362

:ALLMIS_7272
if
  2@ == 1
else_jump @ALLMIS_7302
08DA: remove_panel 1@
jump @ALLMIS_7380

:ALLMIS_7302
if
  2@ == 2
else_jump @ALLMIS_7332
08DA: remove_panel 1@
jump @ALLMIS_7398

:ALLMIS_7332
if
  2@ == 3
else_jump @ALLMIS_7168
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_7362
gosub @ALLMIS_15197
start_mission 72
jump @ALLMIS_15360

:ALLMIS_7380
gosub @ALLMIS_15197
start_mission 73
jump @ALLMIS_15360

:ALLMIS_7398
gosub @ALLMIS_15197
start_mission 74
jump @ALLMIS_15360

:ALLMIS_7416
wait 100
08D4: 1@ = create_panel_with_title 'T' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS46' 'MIS55' 'MIS57' 'MIS58' 'MIS59' 'MIS60' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_7593

:ALLMIS_7593
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_7642
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_7642
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_7593
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_7697
08DA: remove_panel 1@
jump @ALLMIS_7877

:ALLMIS_7697
if
  2@ == 1
else_jump @ALLMIS_7727
08DA: remove_panel 1@
jump @ALLMIS_7895

:ALLMIS_7727
if
  2@ == 2
else_jump @ALLMIS_7757
08DA: remove_panel 1@
jump @ALLMIS_7913

:ALLMIS_7757
if
  2@ == 3
else_jump @ALLMIS_7787
08DA: remove_panel 1@
jump @ALLMIS_7931

:ALLMIS_7787
if
  2@ == 4
else_jump @ALLMIS_7817
08DA: remove_panel 1@
jump @ALLMIS_7949

:ALLMIS_7817
if
  2@ == 5
else_jump @ALLMIS_7847
08DA: remove_panel 1@
jump @ALLMIS_7967

:ALLMIS_7847
if
  2@ == 6
else_jump @ALLMIS_7593
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_7877
gosub @ALLMIS_15197
start_mission 58
jump @ALLMIS_15360

:ALLMIS_7895
gosub @ALLMIS_15197
start_mission 60
jump @ALLMIS_15360

:ALLMIS_7913
gosub @ALLMIS_15197
start_mission 61
jump @ALLMIS_15360

:ALLMIS_7931
gosub @ALLMIS_15197
start_mission 64
jump @ALLMIS_15360

:ALLMIS_7949
gosub @ALLMIS_15197
start_mission 62
jump @ALLMIS_15360

:ALLMIS_7967
gosub @ALLMIS_15197
start_mission 63
jump @ALLMIS_15360

:ALLMIS_7985
wait 100
08D4: 1@ = create_panel_with_title 'JB' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS47' 'MIS48' 'MIS49' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_8162

:ALLMIS_8162
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_8211
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_8211
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_8162
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_8266
08DA: remove_panel 1@
jump @ALLMIS_8356

:ALLMIS_8266
if
  2@ == 1
else_jump @ALLMIS_8296
08DA: remove_panel 1@
jump @ALLMIS_8374

:ALLMIS_8296
if
  2@ == 2
else_jump @ALLMIS_8326
08DA: remove_panel 1@
jump @ALLMIS_8392

:ALLMIS_8326
if
  2@ == 3
else_jump @ALLMIS_8162
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_8356
gosub @ALLMIS_15197
start_mission 59
jump @ALLMIS_15360

:ALLMIS_8374
gosub @ALLMIS_15197
start_mission 65
jump @ALLMIS_15360

:ALLMIS_8392
gosub @ALLMIS_15197
Actor.PutAt($PLAYER_ACTOR, -2745.765, 634.3875, 27.91406)
start_mission 66
jump @ALLMIS_15360

:ALLMIS_8430
wait 100
08D4: 1@ = create_panel_with_title 'WZM' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS50' 'MIS51' 'MIS52' 'MIS53' 'MIS54' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_8607

:ALLMIS_8607
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_8656
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_8656
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_8607
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_8711
08DA: remove_panel 1@
jump @ALLMIS_8861

:ALLMIS_8711
if
  2@ == 1
else_jump @ALLMIS_8741
08DA: remove_panel 1@
jump @ALLMIS_8879

:ALLMIS_8741
if
  2@ == 2
else_jump @ALLMIS_8771
08DA: remove_panel 1@
jump @ALLMIS_8897

:ALLMIS_8771
if
  2@ == 3
else_jump @ALLMIS_8801
08DA: remove_panel 1@
jump @ALLMIS_8915

:ALLMIS_8801
if
  2@ == 4
else_jump @ALLMIS_8831
08DA: remove_panel 1@
jump @ALLMIS_8939

:ALLMIS_8831
if
  2@ == 5
else_jump @ALLMIS_8607
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_8861
gosub @ALLMIS_15197
start_mission 53
jump @ALLMIS_15360

:ALLMIS_8879
gosub @ALLMIS_15197
start_mission 54
jump @ALLMIS_15360

:ALLMIS_8897
gosub @ALLMIS_15197
start_mission 55
jump @ALLMIS_15360

:ALLMIS_8915
gosub @ALLMIS_15197
fade 0 1
start_mission 56
jump @ALLMIS_15360

:ALLMIS_8939
gosub @ALLMIS_15197
start_mission 57
jump @ALLMIS_15360

:ALLMIS_8957
wait 100
08D4: 1@ = create_panel_with_title 'FT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS56' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_9134

:ALLMIS_9134
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_9183
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_9183
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_9134
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_9238
08DA: remove_panel 1@
jump @ALLMIS_9268

:ALLMIS_9238
if
  2@ == 1
else_jump @ALLMIS_9134
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_9268
gosub @ALLMIS_15197
start_mission 52
jump @ALLMIS_15360

:ALLMIS_9286
wait 100
08D4: 1@ = create_panel_with_title 'CEV' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS61' 'MIS62' 'MIS63' 'MIS64' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_9463

:ALLMIS_9463
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_9512
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_9512
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_9463
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_9567
08DA: remove_panel 1@
jump @ALLMIS_9687

:ALLMIS_9567
if
  2@ == 1
else_jump @ALLMIS_9597
08DA: remove_panel 1@
jump @ALLMIS_9705

:ALLMIS_9597
if
  2@ == 2
else_jump @ALLMIS_9627
08DA: remove_panel 1@
jump @ALLMIS_9723

:ALLMIS_9627
if
  2@ == 3
else_jump @ALLMIS_9657
08DA: remove_panel 1@
jump @ALLMIS_9741

:ALLMIS_9657
if
  2@ == 4
else_jump @ALLMIS_9463
08DA: remove_panel 1@
jump @ALLMIS_6055

:ALLMIS_9687
gosub @ALLMIS_15197
start_mission 67
jump @ALLMIS_15360

:ALLMIS_9705
gosub @ALLMIS_15197
start_mission 68
jump @ALLMIS_15360

:ALLMIS_9723
gosub @ALLMIS_15197
start_mission 69
jump @ALLMIS_15360

:ALLMIS_9741
gosub @ALLMIS_15197
start_mission 70
jump @ALLMIS_15360

:ALLMIS_9759
wait 100
08D4: 1@ = create_panel_with_title 'BC' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MT' 'TT' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_9936

:ALLMIS_9936
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_9985
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_9985
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_9936
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_10040
08DA: remove_panel 1@
jump @ALLMIS_10100

:ALLMIS_10040
if
  2@ == 1
else_jump @ALLMIS_10070
08DA: remove_panel 1@
jump @ALLMIS_10669

:ALLMIS_10070
if
  2@ == 2
else_jump @ALLMIS_9936
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_10100
wait 100
08D4: 1@ = create_panel_with_title 'MT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS65' 'MIS66' 'MIS67' 'MIS68' 'MIS70' 'MIS71' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_10277

:ALLMIS_10277
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_10326
08DA: remove_panel 1@
jump @ALLMIS_9759

:ALLMIS_10326
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_10277
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_10381
08DA: remove_panel 1@
jump @ALLMIS_10561

:ALLMIS_10381
if
  2@ == 1
else_jump @ALLMIS_10411
08DA: remove_panel 1@
jump @ALLMIS_10579

:ALLMIS_10411
if
  2@ == 2
else_jump @ALLMIS_10441
08DA: remove_panel 1@
jump @ALLMIS_10597

:ALLMIS_10441
if
  2@ == 3
else_jump @ALLMIS_10471
08DA: remove_panel 1@
jump @ALLMIS_10615

:ALLMIS_10471
if
  2@ == 4
else_jump @ALLMIS_10501
08DA: remove_panel 1@
jump @ALLMIS_10633

:ALLMIS_10501
if
  2@ == 5
else_jump @ALLMIS_10531
08DA: remove_panel 1@
jump @ALLMIS_10651

:ALLMIS_10531
if
  2@ == 6
else_jump @ALLMIS_10277
08DA: remove_panel 1@
jump @ALLMIS_9759

:ALLMIS_10561
gosub @ALLMIS_15197
start_mission 75
jump @ALLMIS_15360

:ALLMIS_10579
gosub @ALLMIS_15197
start_mission 76
jump @ALLMIS_15360

:ALLMIS_10597
gosub @ALLMIS_15197
start_mission 77
jump @ALLMIS_15360

:ALLMIS_10615
gosub @ALLMIS_15197
start_mission 78
jump @ALLMIS_15360

:ALLMIS_10633
gosub @ALLMIS_15197
start_mission 79
jump @ALLMIS_15360

:ALLMIS_10651
gosub @ALLMIS_15197
start_mission 80
jump @ALLMIS_15360

:ALLMIS_10669
wait 100
08D4: 1@ = create_panel_with_title 'TT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS72' 'MIS73' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_10846

:ALLMIS_10846
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_10895
08DA: remove_panel 1@
jump @ALLMIS_9759

:ALLMIS_10895
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_10846
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_10950
08DA: remove_panel 1@
jump @ALLMIS_11010

:ALLMIS_10950
if
  2@ == 1
else_jump @ALLMIS_10980
08DA: remove_panel 1@
jump @ALLMIS_11028

:ALLMIS_10980
if
  2@ == 2
else_jump @ALLMIS_10846
08DA: remove_panel 1@
jump @ALLMIS_9759

:ALLMIS_11010
gosub @ALLMIS_15197
start_mission 81
jump @ALLMIS_15360

:ALLMIS_11028
gosub @ALLMIS_15197
start_mission 82
jump @ALLMIS_15360

:ALLMIS_11046
wait 100
08D4: 1@ = create_panel_with_title 'LV' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'FDC' 'CR' 'CC' 'FT' 'MD' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_11223

:ALLMIS_11223
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_11272
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_11272
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_11223
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_11327
08DA: remove_panel 1@
jump @ALLMIS_11477

:ALLMIS_11327
if
  2@ == 1
else_jump @ALLMIS_11357
08DA: remove_panel 1@
jump @ALLMIS_12046

:ALLMIS_11357
if
  2@ == 2
else_jump @ALLMIS_11387
08DA: remove_panel 1@
jump @ALLMIS_12615

:ALLMIS_11387
if
  2@ == 3
else_jump @ALLMIS_11417
08DA: remove_panel 1@
jump @ALLMIS_13088

:ALLMIS_11417
if
  2@ == 4
else_jump @ALLMIS_11447
08DA: remove_panel 1@
jump @ALLMIS_13465

:ALLMIS_11447
if
  2@ == 5
else_jump @ALLMIS_11223
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_11477
wait 100
08D4: 1@ = create_panel_with_title 'FDC' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS74' 'MIS75' 'MIS76' 'MIS77' 'MIS86' 'MIS92' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_11654

:ALLMIS_11654
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_11703
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_11703
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_11654
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_11758
08DA: remove_panel 1@
jump @ALLMIS_11938

:ALLMIS_11758
if
  2@ == 1
else_jump @ALLMIS_11788
08DA: remove_panel 1@
jump @ALLMIS_11956

:ALLMIS_11788
if
  2@ == 2
else_jump @ALLMIS_11818
08DA: remove_panel 1@
jump @ALLMIS_11974

:ALLMIS_11818
if
  2@ == 3
else_jump @ALLMIS_11848
08DA: remove_panel 1@
jump @ALLMIS_11992

:ALLMIS_11848
if
  2@ == 4
else_jump @ALLMIS_11878
08DA: remove_panel 1@
jump @ALLMIS_12010

:ALLMIS_11878
if
  2@ == 5
else_jump @ALLMIS_11908
08DA: remove_panel 1@
jump @ALLMIS_12028

:ALLMIS_11908
if
  2@ == 6
else_jump @ALLMIS_11654
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_11938
gosub @ALLMIS_15197
start_mission 84
jump @ALLMIS_15360

:ALLMIS_11956
gosub @ALLMIS_15197
start_mission 85
jump @ALLMIS_15360

:ALLMIS_11974
gosub @ALLMIS_15197
start_mission 86
jump @ALLMIS_15360

:ALLMIS_11992
gosub @ALLMIS_15197
start_mission 88
jump @ALLMIS_15360

:ALLMIS_12010
gosub @ALLMIS_15197
start_mission 87
jump @ALLMIS_15360

:ALLMIS_12028
gosub @ALLMIS_15197
start_mission 102
jump @ALLMIS_15360

:ALLMIS_12046
wait 100
08D4: 1@ = create_panel_with_title 'CR' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS78' 'MIS79' 'MIS80' 'MIS81' 'MIS82' 'MIS91' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_12223

:ALLMIS_12223
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_12272
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_12272
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_12223
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_12327
08DA: remove_panel 1@
jump @ALLMIS_12507

:ALLMIS_12327
if
  2@ == 1
else_jump @ALLMIS_12357
08DA: remove_panel 1@
jump @ALLMIS_12525

:ALLMIS_12357
if
  2@ == 2
else_jump @ALLMIS_12387
08DA: remove_panel 1@
jump @ALLMIS_12543

:ALLMIS_12387
if
  2@ == 3
else_jump @ALLMIS_12417
08DA: remove_panel 1@
jump @ALLMIS_12561

:ALLMIS_12417
if
  2@ == 4
else_jump @ALLMIS_12447
08DA: remove_panel 1@
jump @ALLMIS_12579

:ALLMIS_12447
if
  2@ == 5
else_jump @ALLMIS_12477
08DA: remove_panel 1@
jump @ALLMIS_12597

:ALLMIS_12477
if
  2@ == 6
else_jump @ALLMIS_12223
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_12507
gosub @ALLMIS_15197
start_mission 96
jump @ALLMIS_15360

:ALLMIS_12525
gosub @ALLMIS_15197
start_mission 97
jump @ALLMIS_15360

:ALLMIS_12543
gosub @ALLMIS_15197
start_mission 98
jump @ALLMIS_15360

:ALLMIS_12561
gosub @ALLMIS_15197
start_mission 99
jump @ALLMIS_15360

:ALLMIS_12579
gosub @ALLMIS_15197
start_mission 100
jump @ALLMIS_15360

:ALLMIS_12597
gosub @ALLMIS_15197
start_mission 101
jump @ALLMIS_15360

:ALLMIS_12615
wait 100
08D4: 1@ = create_panel_with_title 'CC' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS83' 'MIS84' 'MIS88' 'MIS90' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_12792

:ALLMIS_12792
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_12841
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_12841
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_12792
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_12896
08DA: remove_panel 1@
jump @ALLMIS_13016

:ALLMIS_12896
if
  2@ == 1
else_jump @ALLMIS_12926
08DA: remove_panel 1@
jump @ALLMIS_13034

:ALLMIS_12926
if
  2@ == 2
else_jump @ALLMIS_12956
08DA: remove_panel 1@
jump @ALLMIS_13052

:ALLMIS_12956
if
  2@ == 3
else_jump @ALLMIS_12986
08DA: remove_panel 1@
jump @ALLMIS_13070

:ALLMIS_12986
if
  2@ == 4
else_jump @ALLMIS_12792
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_13016
gosub @ALLMIS_15197
start_mission 89
jump @ALLMIS_15360

:ALLMIS_13034
gosub @ALLMIS_15197
start_mission 90
jump @ALLMIS_15360

:ALLMIS_13052
gosub @ALLMIS_15197
start_mission 91
jump @ALLMIS_15360

:ALLMIS_13070
gosub @ALLMIS_15197
start_mission 92
jump @ALLMIS_15360

:ALLMIS_13088
wait 100
08D4: 1@ = create_panel_with_title 'FT' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS85' 'MIS89' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_13265

:ALLMIS_13265
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_13314
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_13314
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_13265
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_13369
08DA: remove_panel 1@
jump @ALLMIS_13429

:ALLMIS_13369
if
  2@ == 1
else_jump @ALLMIS_13399
08DA: remove_panel 1@
jump @ALLMIS_13447

:ALLMIS_13399
if
  2@ == 2
else_jump @ALLMIS_13265
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_13429
gosub @ALLMIS_15197
start_mission 93
jump @ALLMIS_15360

:ALLMIS_13447
gosub @ALLMIS_15197
start_mission 94
jump @ALLMIS_15360

:ALLMIS_13465
wait 100
08D4: 1@ = create_panel_with_title 'MD' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS87' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_13642

:ALLMIS_13642
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_13691
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_13691
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_13642
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_13746
08DA: remove_panel 1@
jump @ALLMIS_13776

:ALLMIS_13746
if
  2@ == 1
else_jump @ALLMIS_13642
08DA: remove_panel 1@
jump @ALLMIS_11046

:ALLMIS_13776
gosub @ALLMIS_15197
start_mission 95
jump @ALLMIS_15360

:ALLMIS_13794
wait 100
08D4: 1@ = create_panel_with_title 'LS2' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'CJ' 'SJ' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_13971

:ALLMIS_13971
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_14020
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_14020
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_13971
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_14075
08DA: remove_panel 1@
jump @ALLMIS_14135

:ALLMIS_14075
if
  2@ == 1
else_jump @ALLMIS_14105
08DA: remove_panel 1@
jump @ALLMIS_14664

:ALLMIS_14105
if
  2@ == 2
else_jump @ALLMIS_13971
08DA: remove_panel 1@
jump @ALLMIS_239

:ALLMIS_14135
wait 100
08D4: 1@ = create_panel_with_title 'CJ' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS93' 'MIS94' 'MIS95' 'MIS98' 'MIS99' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_14312

:ALLMIS_14312
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_14361
08DA: remove_panel 1@
jump @ALLMIS_13794

:ALLMIS_14361
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_14312
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_14416
08DA: remove_panel 1@
jump @ALLMIS_14566

:ALLMIS_14416
if
  2@ == 1
else_jump @ALLMIS_14446
08DA: remove_panel 1@
jump @ALLMIS_14584

:ALLMIS_14446
if
  2@ == 2
else_jump @ALLMIS_14476
08DA: remove_panel 1@
jump @ALLMIS_14602

:ALLMIS_14476
if
  2@ == 3
else_jump @ALLMIS_14506
08DA: remove_panel 1@
jump @ALLMIS_14620

:ALLMIS_14506
if
  2@ == 4
else_jump @ALLMIS_14536
08DA: remove_panel 1@
jump @ALLMIS_14642

:ALLMIS_14536
if
  2@ == 5
else_jump @ALLMIS_14312
08DA: remove_panel 1@
jump @ALLMIS_13794

:ALLMIS_14566
gosub @ALLMIS_15197
start_mission 103
jump @ALLMIS_15360

:ALLMIS_14584
gosub @ALLMIS_15197
start_mission 104
jump @ALLMIS_15360

:ALLMIS_14602
gosub @ALLMIS_15197
start_mission 105
jump @ALLMIS_15360

:ALLMIS_14620
gosub @ALLMIS_15197
06C8: enable_riot 1
start_mission 108
jump @ALLMIS_15360

:ALLMIS_14642
gosub @ALLMIS_15197
06C8: enable_riot 1
start_mission 109
jump @ALLMIS_15360

:ALLMIS_14664
wait 100
08D4: 1@ = create_panel_with_title 'SJ' position 29.0 145.0 width 250.0 columns 1 interactive 1 background 1 alignment 1
08DB: set_panel 1@ column 0 header 'PLA_19' data 'MIS96' 'MIS97' 'MIS100' 'MIS101' 'MIS102' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // ‹‘ЂOP // ‹epx cЈњ®Ё
wait 200
jump @ALLMIS_14841

:ALLMIS_14841
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @ALLMIS_15360
if
00E1:   player 0 pressed_key 15
else_jump @ALLMIS_14890
08DA: remove_panel 1@
jump @ALLMIS_13794

:ALLMIS_14890
if
00E1:   player 0 pressed_key 16
else_jump @ALLMIS_14841
08D7: 2@ = panel 1@ active_row
if
  2@ == 0
else_jump @ALLMIS_14945
08DA: remove_panel 1@
jump @ALLMIS_15095

:ALLMIS_14945
if
  2@ == 1
else_jump @ALLMIS_14975
08DA: remove_panel 1@
jump @ALLMIS_15113

:ALLMIS_14975
if
  2@ == 2
else_jump @ALLMIS_15005
08DA: remove_panel 1@
jump @ALLMIS_15131

:ALLMIS_15005
if
  2@ == 3
else_jump @ALLMIS_15035
08DA: remove_panel 1@
jump @ALLMIS_15153

:ALLMIS_15035
if
  2@ == 4
else_jump @ALLMIS_15065
08DA: remove_panel 1@
jump @ALLMIS_15175

:ALLMIS_15065
if
  2@ == 5
else_jump @ALLMIS_14841
08DA: remove_panel 1@
jump @ALLMIS_13794

:ALLMIS_15095
gosub @ALLMIS_15197
start_mission 106
jump @ALLMIS_15360

:ALLMIS_15113
gosub @ALLMIS_15197
start_mission 107
jump @ALLMIS_15360

:ALLMIS_15131
gosub @ALLMIS_15197
06C8: enable_riot 1
start_mission 110
jump @ALLMIS_15360

:ALLMIS_15153
gosub @ALLMIS_15197
06C8: enable_riot 1
start_mission 111
jump @ALLMIS_15360

:ALLMIS_15175
gosub @ALLMIS_15197
06C8: enable_riot 1
start_mission 112
jump @ALLMIS_15360

:ALLMIS_15197
04C4: store_coords_to 11@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
fade 0 2
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
return

:ALLMIS_15239
wait 10
if and
  11@ == 0
  12@ == 0
  13@ == 0
else_jump @ALLMIS_15298
00BC: show_text_highpriority GXT 'TELENO' time 3000 flag 1
jump @ALLMIS_427

:ALLMIS_15298
wait 10
08DA: remove_panel 1@
03F0: enable_text_draw 0
0826: enable_hud 1
0581: enable_radar 1
03E6: remove_text_box
wait 100
Actor.PutAt($PLAYER_ACTOR, 11@, 12@, 13@)
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
jump @ALLMIS_32

:ALLMIS_15360
wait 10
08DA: remove_panel 1@
03F0: enable_text_draw 0
0826: enable_hud 1
0581: enable_radar 1
03E6: remove_text_box
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
wait 100
jump @ALLMIS_32
 

D3.Pheonix

🎹
Модератор
2,837
1,616
А что тогда я не так сделал?
Вот старый код на баг мотоцикла:
CLEO:
{$CLEO .cs}

0000: NOP

:NONAME_2
wait 0
SAMP.Available
else_jump @NONAME_2
jump @NONAME_22

:NONAME_22
wait 0
if and
047A:   actor $PLAYER_ACTOR driving_bike
0ADC:   test_cheat "BB"
else_jump @NONAME_22
print "BIKE BUG: ON" 1000
jump @NONAME_74

:NONAME_74
if or
847A:   actor $PLAYER_ACTOR driving_bike
0ADC:   not test_cheat "BB"
else_jump @NONAME_121
jump @NONAME_149

:NONAME_121
if
09D0: car $TEMPVAR_ACTOR_CAR on_wheels // Вот этот опкод. Хочу проверить, едет ли мот по земле. Когда до сюда доходит, самп крашится
jf @NONAME_74
wait 20
SAMP.SetGameKeyState(1, -255)
wait 20
SAMP.SetGameKeyState(1, 0)
jump @NONAME_74

:NONAME_149
print "BIKE BUG: OFF" 1000
jump @NONAME_22
Я его переделал. И не надо ко мне придираться, я нуб во все этом. Можно пожалуйста отвечать по делу. Исправьте пожалуйста.
CLEO:
:NONAME_121
0811: 31@ = actor $PLAYER_ACTOR used_car // получаешь handle своего veh
if
09D0: car 31@ on_wheels
...
Если всё-равно будет крашить, то
попробуй задержку на ноунейм_74
CLEO:
:NONAME_74
wait 0
if or
.....


Как сделать привязку по жд хотя бы ? и есть ли гайды по привязке
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grandpafromghetto

НАСТАЯЩИЙ ДАГИСТАНИЦ
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А кстати, твой код на эту проверку, который ты писал, не компилируется. Ошибка в переменныхх
мда...
CLEO:
// в начало скрипта, 0@ и 1@ замени на переменные, которые с ошибкой
float 0@
float 1@