// This file was decompiled using sascm.ini published by GTAG (
http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
if
29@ = SAMP.Base()
else_jump @NONAME_18
0A93: end_custom_thread
:NONAME_18
wait 100
SAMP.Available
else_jump @NONAME_18
0B34: samp register_client_command "ids" to_label @NONAME_54
:NONAME_43
wait 0
jump @NONAME_43
:NONAME_54
SAMP.IsCommandTyped(0@)
if
0AD4: 33@ 0@ format "%d" 0@
else_jump @NONAME_224
20@ = 2648.48
21@ = -2021
22@ = 80
SAMP.ReadSAMPMemory(11@, 17104, 1)
SAMP.WriteSAMPMemory(17104, 195, 1)
10@ = 0
:NONAME_138
wait 0
0AB1: call_scm_func @NONAME_226 3 20@ 21@ 22@
wait 100
10@ += 1
10@ > 19
else_jump @NONAME_138
SAMP.GetStreamedOutPlayerPos(0@, 1@, 2@, 3@)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
SAMP.WriteSAMPMemory(17104, 11@, 1)
:NONAME_224
SAMP.CmdRet
:NONAME_226
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 109
0AC8: 4@ = allocate_memory_size 68
0AB1: call_scm_func @NONAME_394 3 4@ 3@ 68
0085: 5@ = 4@ // (int)
5@ += 6
0A8C: write_memory 5@ size 4 value 0@ virtual_protect 0
5@ += 4
0A8C: write_memory 5@ size 4 value 1@ virtual_protect 0
5@ += 4
0A8C: write_memory 5@ size 4 value 2@ virtual_protect 0
5@ = RakNet.NewBitStream()
RakNet.Write(5@, 212, BS_TYPE_BYTE, 1)
RakNet.Write(5@, 4@, BS_TYPE_ARRAY, 68)
RakNet.Send(5@, 1, 1, 0)
RakNet.DeleteBitStream(5@)
0AC9: free_allocated_memory 4@
0AB2: ret 0
:NONAME_394
2@ -= 1
3@ = 0
:NONAME_408
0A8D: 4@ = read_memory 1@ size 1 virtual_protect 0
0A8C: write_memory 0@ size 1 value 4@ virtual_protect 0
1@ += 1
0@ += 1
3@ += 1
001D: 3@ > 2@ // (int)
else_jump @NONAME_408
0AB2: ret 0