Вопросы по CLEO-скриптингу

hnnssy

Известный
Друг
2,684
2,752
CLEO:
while true
    wait 0
    if 0AB0:   key_pressed 57 // 9
    then
        alloc 0@ 20
        alloc 1@ 20
        alloc 2@ 20
        format 0@ "cleo\Text.ini"
        format 1@ "Text2"
        format 2@ "Text3"
        call @1 3 0@ 1@ 2@
        free 0@
        free 1@
        free 2@
    end
end

:1
0AF1: write_int 16 to_ini_file 0@ section 1@ key 2@
ret 0
Не работает -_-
2@v = "Text3"
0AF1: write ... key 2@v

с опкодом только так
лучше найди специальные функции для работы с ини, пиксель или ср тим выкладывал где-то
 

AXE_CAMERON

Участник
66
0
Был обычный вх по костям, решил вшить активацию/деактивацию на одну команду, сделал какую-то фигню) Фикс, пожалуйста, сам решить не могу более часа))
Код:
{$CLEO}
{$NOSOURCE}
{$INCLUDE SF}
0000:

while not samp.Available()
    wait 0
end

wait 200
0B34: samp register_client_command "wh" to_label @test
0B6D: render 31@ = create_font "Arial" height 10 flags 1

while true
    wait 0
end

:test
if
5@ == 0
then
0AF8: samp add_message_to_chat "Wall{7B68EE}Hack{00FF00} АКТИВИРОВАН" color 0x404040
5@ += 1
0C6A: 6@ = create_custom_thread_at_label @wh
else
0AF8: samp add_message_to_chat "Wall{7B68EE}Hack{FF0000} ДЕАКТИВИРОВАН" color 0x404040
5@ -= 1
end
0B43: samp cmd_ret

:wh
wait 0
0AC8: 12@ = allocate_memory_size 260
0AC8: 13@ = allocate_memory_size 260
    while 5@ == 1
    wait 0  
            for 30@ = 0 to 1000
            wait 0
                if
                0B23:  samp is_player_connected 30@
                then
                    0B20: samp 0@ = actor_handle_by_samp_player_i 30@
                    if
                    056D:   actor 0@ defined
                    then
                        if
                        02CB:   actor 0@ bounding_sphere_visible
                        then
                            0B37: samp 11@ = get_player_color 30@
                            0B36: samp 12@ = get_player_nickname 30@
                            04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 1.7
                            0B55: convert_3D_coords 1@ 2@ 3@ to_screen 1@ 2@
                            0AD3: 13@ = format "%s[%i]" 12@ 30@
                            0B6B: render 3@ = font 31@ draw_text 13@ length
                            0016: 3@ /= 2
                            0062: 1@ -= 3@
                            0B6F: render font 31@ draw_text 13@ pos 1@ 2@ color 11@
                            // Череп
    0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 6 | store_to 1@ 2@ 3@
    0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 15@ 16@
        // Ключица
        0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 31 | store_to 1@ 2@ 3@
        0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 25@ 26@
        0B68: render draw_line_point1 15@ 16@ point2 25@ 26@ width 3 color 11@
            //  Грудь
            0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 3 | store_to 1@ 2@ 3@
            0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 15@ 16@
            0B68: render draw_line_point1 25@ 26@ point2 15@ 16@ width 3 color 11@
            // Правое плечо
            0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 22 | store_to 1@ 2@ 3@
            0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 15@ 16@
            0B68: render draw_line_point1 25@ 26@ point2 15@ 16@ width 3 color 11@
                // Правый локоть
                0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 23 | store_to 1@ 2@ 3@
                0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 17@ 18@
                0B68: render draw_line_point1 15@ 16@ point2 17@ 18@ width 3 color 11@
                    // Правое основание кисти             
                    0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 24 | store_to 1@ 2@ 3@
                    0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 19@ 20@
                    0B68: render draw_line_point1 17@ 18@ point2 19@ 20@ width 3 color 11@
            // Левое плечо
            0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 32 | store_to 1@ 2@ 3@
            0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 15@ 16@
            0B68: render draw_line_point1 25@ 26@ point2 15@ 16@ width 3 color 11@
                // Левый локоть
                0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 33 | store_to 1@ 2@ 3@
                0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 17@ 18@
                0B68: render draw_line_point1 15@ 16@ point2 17@ 18@ width 3 color 11@
                    // Левое основание кисти             
                    0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 34 | store_to 1@ 2@ 3@
                    0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 19@ 20@
                    0B68: render draw_line_point1 17@ 18@ point2 19@ 20@ width 3 color 11@
            // Нижняя часть ребер
            0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 3 | store_to 1@ 2@ 3@
            0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 15@ 16@
            0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 2 | store_to 1@ 2@ 3@
            0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 25@ 26@
            0B68: render draw_line_point1 15@ 16@ point2 25@ 26@ width 3 color 11@
                // Таз
                0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 1 | store_to 1@ 2@ 3@
                0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 15@ 16@
                0B68: render draw_line_point1 25@ 26@ point2 15@ 16@ width 3 color 11@
                        // Правое колено
                        0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 52 | store_to 1@ 2@ 3@
                        0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 17@ 18@
                        0B68: render draw_line_point1 15@ 16@ point2 17@ 18@ width 3 color 11@
                            // Правый голеностоп
                            0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 53 | store_to 1@ 2@ 3@
                            0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 19@ 20@
                            0B68: render draw_line_point1 17@ 18@ point2 19@ 20@ width 3 color 11@
                // Левое колено
                0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 42 | store_to 1@ 2@ 3@
                0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 17@ 18@
                0B68: render draw_line_point1 15@ 16@ point2 17@ 18@ width 3 color 11@                       
                    // Левый голеностоп
                    0AB1: call_scm_func @CPed__getBonePosition 2 ActorHandle 0@ iBoneID 43 | store_to 1@ 2@ 3@
                    0AB1: call_scm_func @Convert 3 XYZ 1@ 2@ 3@ | 19@ 20@
                    0B68: render draw_line_point1 17@ 18@ point2 19@ 20@ width 3 color 11@
                        end
                    end
                end
            end
        0AC9: free_allocated_memory 12@
        0AC9: free_allocated_memory 13@
end
0A93: end_custom_thread

:CPed__getBonePosition
0A96: 25@ = actor 0@ struct
0AC7: 26@ = var 26@ offset
0AA6: call_method 0x5E4280 struct 25@ num_params 3 pop 0 updateSkinBones 1 BoneID 1@ outPosition 26@
0AB2: ret 3 X 26@ Y 27@ Z 28@

:Convert
0B55: convert_3D_coords 0@ 1@ 2@ to_screen 25@ 26@
0AB2: ret 2 X 25@ Y 26@
 

clownless

Известный
16
0
недостаточно параметров. ожидается 7 параметров. помогите

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 69
0AFA:
else_jump @NONAME_2
hex
2D 0B 01 45 3C 2D
end
0400: store_coords_to
hex
04 02 34 0B 0E 03 72 65 63 01 A0 EE FF FF 34 0B
0E 04 72 65 63 64 01 20 EE FF FF C8 0A 05 03 00
end
0AC8: 27@ = allocate_memory_size 128
0AC8: 12@ = allocate_memory_size 128
0AC8: 14@ = allocate_memory_size 128
0AC8: 24@ = allocate_memory_size 128
0AC8: 17@ = allocate_memory_size 1000
0AC8: 18@ = allocate_memory_size 30
0AC8: 16@ = allocate_memory_size 128
0AC8: 6@ = allocate_memory_size 128
0AC8: 7@ = allocate_memory_size 128
hex
E3 0B 01 50 EE FF FF 78 0B 0E 2A 7B 46 46 30 30
30 30 7D 52 65 63 6F 6E 6E 65 63 74 20 66 6F 72
20 44 69 61 6D 6F 6E 64 20 52 50 20 62 79 20 56
6F 76 69 63 68 00 78 0B 0E 67 7B 46 46 30 30 30
30 7D 46 6F 72 20 61 63 74 69 76 61 74 69 6F 6E
20 70 6C 65 61 73 65 2C 20 75 73 65 20 63 6F 6D
6D 61 6E 64 20 7B 32 32 38 46 46 46 7D 2F 72 65
63 20 5B 73 65 63 6F 6E 64 73 5D 20 7B 46 46 30
30 30 30 7D 61 6E 64 20 75 73 65 20 63 6F 6D 6D
61 6E 64 20 7B 32 32 38 46 46 46 7D 2F 72 65 63
end
0064: -704642048 -= // (int)
hex
04 00
end
  22@ == 1
else_jump @NONAME_391
0AD3: 12@ = format "Reconnect on ~g~ %d ~w~seconds" 5@ 
0ACC: show_text_lowpriority 12@ time 3000
hex
28 0B 04 01 12 00 03 05 00 05 E8 05 00 27 0B 04
00
end
if
hex
3C 0B 05 39 05 03
end
13@ += 0
else_jump @NONAME_720
if
  11@ == 1
else_jump @NONAME_720
if
  13@ == 0
else_jump @NONAME_560
hex
3B 0B 05 B8 22 0E 0F 7B 46 46 46 46 46 46 7D C2
E0 F8 20 CD E8 EA 0E 43 7B 46 46 46 46 46 46 7D
CF EE E6 E0 EB F3 E9 F1 F2 E0 2C 20 F3 EA E0 E6
E8 F2 E5 20 ED E8 EA 20 EF EE E4 20 EA EE F2 EE
F0 FB EC 20 F5 EE F2 E8 F2 E5 20 E7 E0 E9 F2 E8
20 ED E0 20 F1 E5 F0 E2 E5 F0 2E 0E 05 C4 E0 EB
E5 E5 0E 07 C7 E0 EA F0 FB F2 04 00
end
  13@ == 1
else_jump @NONAME_720
0AD3: 24@ = format "Advance RP%cDiamond RP%cSamp RP%cArizona RP%c{FFFF88}Ввести IP сервера" 10 10 10 10 
hex
3B 0B 05 0F 27 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 18
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
18 00
end

:NONAME_720
if
hex
3C 0B 05 B8 22 03
end
0 += 14@
else_jump @NONAME_909
if
  11@ == 1
else_jump @NONAME_909
hex
29 0B 03 0E 00 D3 0A 03
end
  "Advance RP%cDiamond RP%cSamp RP%cArizona RP%c{FFFF88}Ввести IP сервера" > 10
0A04: NOP
0A04: NOP
0A04: NOP
hex
00 3B 0B 05 0F 27 0E 17 7B 46 46 46 46 46 46 7D
C2 FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03
end
0018:   "Далее" > "Закрыть"  // Note: the incorrect math opcode was used here
hex
04 02
end
0AC9: free_allocated_memory 24@

:NONAME_909
if
hex
3C 0B 05 0F 00 01 D8 F8 FF FF
end
if
  11@ == 1
else_jump @NONAME_1832
if
  13@ == 0
else_jump @NONAME_1150
0AD3: 17@ = format "[1] Red%c[2] Green%c[3] Yellow%c[4] Orange%c[5] Blue%c[6] White%c[7] Silver%c[8] Purple%c[9] Chocolate%c" 10 10 10 10 10 10 10 10 0 
hex
3B 0B 05 C1 11 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 1
else_jump @NONAME_1344
0AD3: 17@ = format "[1] Emerald%c[2] Radiant%c[3] Trilliant%c[4] Crystal%c[5] Sapphire%c[6] Onyx%c[7] Amber%c[8] Quartz%c" 10 10 10 10 10 10 10 0 
hex
3B 0B 05 A5 19 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 2
else_jump @NONAME_1524
0AD3: 17@ = format "Сервер 01%cСервер 02%cСервер 03%cСервер 04%cСервер 05%cСервер 06%cСервер 07%cСервер 08%c" 10 10 10 10 10 10 10 0 
hex
3B 0B 05 97 1D 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 06 C5 F9 E5 20 3E 3E
04 02
end
if
  13@ == 3
else_jump @NONAME_1680
0AD3: 17@ = format "[1] Phoenix%c[2] Tucson%c[3] Scottdale%c[4] Chandler%c[5] Brainburg%c" 10 10 10 10 0 
hex
3B 0B 05 89 21 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 4
else_jump @NONAME_1832
hex
3B 0B 05 C6 1E 0E 0A 7B 46 46 46 46 46 46 7D 49
50 0E 61 7B 46 46 46 46 46 46 7D CF EE E6 E0 EB
F3 E9 F1 F2 E0 2C 20 F3 EA E0 E6 E8 F2 E5 20 49
50 2D E0 E4 F0 E5 F1 20 F1 E5 F0 E2 E5 F0 E0 20
ED E0 20 EA EE F2 EE F0 FB E9 20 F5 EE F2 E8 F2
E5 20 E7 E0 E9 F2 E8 20 28 EF F0 E8 EC E5 F0 3A
20 35 2E 32 35 34 2E 31 30 34 2E 31 33 36 3A 37
37 37 37 29 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA
F0 FB F2 FC 04 01
end

:NONAME_1832
if
hex
3C 0B 05 C6
end
031E:   car 1024@s hit_by_weapon
hex
03 10 00 4D 00 01 FB F7 FF FF
end
if
  11@ == 1
else_jump @NONAME_2053
0AA7: call_function 8528045 num_params 4 pop 4 6@ 7@ "%[^:]:%[0-9]" 16@ 10@ 
if
  10@ == 2
else_jump @NONAME_1965
0AD3: 18@ = format "%s" 7@ 
hex
1A 0C
end
0603: AS_actor
hex
03 14
end
0600:   actor stopped_on_foot
hex
03 17 01 FB F7 FF FF F8 0A 0E 4E C2 FB 20 ED E5
E2 E5 F0 ED EE 20 F3 EA E0 E7 E0 EB E8 20 49 50
20 E0 E4 F0 E5 F1 2C 20 EF EE EF F0 EE E1 F3 E9
F2 E5 20 E5 F9 E5 20 F0 E0 E7 20 97 20 28 CF F0
E8 EC E5 F0 3A 20 35 2E 32 35 34 2E 31 30 34 2E
31 33 36 3A 37 37 37 37 29 01 AE AE
end
00AE: set_car
if
hex
3C 0B 05 89
end
0321: AS_actor 768@s die_headshotted
hex
04 00
end
else_jump @NONAME_2365
if
  11@ == 1
else_jump @NONAME_2365
if
  13@ == 0
else_jump @NONAME_2149
0AD3: 18@ = format "46.28.205.156" 
20@ = 7771
23@ = 1

:NONAME_2149
if
  13@ == 1
else_jump @NONAME_2203
0AD3: 18@ = format "46.28.205.156" 
20@ = 7772
23@ = 1

:NONAME_2203
if
  13@ == 2
else_jump @NONAME_2257
0AD3: 18@ = format "46.28.205.156" 
20@ = 7773
23@ = 1

:NONAME_2257
if
  13@ == 3
else_jump @NONAME_2311
0AD3: 18@ = format "46.28.205.156" 
20@ = 7774
23@ = 1

:NONAME_2311
if
  13@ == 4
else_jump @NONAME_2365
0AD3: 18@ = format "46.28.205.156" 
20@ = 7775
23@ = 1

:NONAME_2365
if
hex
3C 0B 05 C1 11 03
end
13@ += 0
else_jump @NONAME_2893
if
  11@ == 1
else_jump @NONAME_2893
if
  13@ == 0
else_jump @NONAME_2461
0AD3: 18@ = format "5.254.104.131" 
20@ = 7777
23@ = 1

:NONAME_2461
if
  13@ == 1
else_jump @NONAME_2515
0AD3: 18@ = format "5.254.104.132" 
20@ = 7777
23@ = 1

:NONAME_2515
if
  13@ == 2
else_jump @NONAME_2569
0AD3: 18@ = format "5.254.104.133" 
20@ = 7777
23@ = 1

:NONAME_2569
if
  13@ == 3
else_jump @NONAME_2623
0AD3: 18@ = format "5.254.104.134" 
20@ = 7777
23@ = 1

:NONAME_2623
if
  13@ == 4
else_jump @NONAME_2677
0AD3: 18@ = format "5.254.104.135" 
20@ = 7777
23@ = 1

:NONAME_2677
if
  13@ == 5
else_jump @NONAME_2731
0AD3: 18@ = format "5.254.104.136" 
20@ = 7777
23@ = 1

:NONAME_2731
if
  13@ == 6
else_jump @NONAME_2785
0AD3: 18@ = format "5.254.104.137" 
20@ = 7777
23@ = 1

:NONAME_2785
if
  13@ == 7
else_jump @NONAME_2839
0AD3: 18@ = format "5.254.104.138" 
20@ = 7777
23@ = 1

:NONAME_2839
if
  13@ == 8
else_jump @NONAME_2893
0AD3: 18@ = format "5.254.104.139" 
20@ = 7777
23@ = 1

:NONAME_2893
if
hex
3C 0B 05 A5 19 03
end
13@ += 0
else_jump @NONAME_3357
if
  11@ == 1
else_jump @NONAME_3357
if
  13@ == 0
else_jump @NONAME_2987
0AD3: 18@ = format "194.61.44.61" 
20@ = 7777
23@ = 1

:NONAME_2987
if
  13@ == 1
else_jump @NONAME_3039
0AD3: 18@ = format "5.254.123.3" 
20@ = 7777
23@ = 1

:NONAME_3039
if
  13@ == 2
else_jump @NONAME_3091
0AD3: 18@ = format "5.254.123.4" 
20@ = 7777
23@ = 1

:NONAME_3091
if
  13@ == 3
else_jump @NONAME_3143
0AD3: 18@ = format "5.254.123.5" 
20@ = 7777
23@ = 1

:NONAME_3143
if
  13@ == 4
else_jump @NONAME_3195
0AD3: 18@ = format "5.254.123.6" 
20@ = 7777
23@ = 1

:NONAME_3195
if
  13@ == 5
else_jump @NONAME_3249
0AD3: 18@ = format "5.254.105.202" 
20@ = 7777
23@ = 1

:NONAME_3249
if
  13@ == 6
else_jump @NONAME_3303
0AD3: 18@ = format "194.61.44.67" 
20@ = 7777
23@ = 1

:NONAME_3303
if
  13@ == 7
else_jump @NONAME_3357
0AD3: 18@ = format "5.254.105.204" 
20@ = 7777
23@ = 1

:NONAME_3357
if
hex
3C 0B 05 97
end
031D:   actor 768@s hit_by_weapon 1024@(19712@,0f)
hex
6C F0 FF FF
end
if
  11@ == 1
else_jump @NONAME_3838
if
  13@ == 0
else_jump @NONAME_3453
0AD3: 18@ = format "5.254.105.122" 
20@ = 7777
23@ = 1

:NONAME_3453
if
  13@ == 1
else_jump @NONAME_3507
0AD3: 18@ = format "5.254.105.123" 
20@ = 7777
23@ = 1

:NONAME_3507
if
  13@ == 2
else_jump @NONAME_3561
0AD3: 18@ = format "5.254.105.124" 
20@ = 7777
23@ = 1

:NONAME_3561
if
  13@ == 3
else_jump @NONAME_3615
0AD3: 18@ = format "5.254.104.114" 
20@ = 7777
23@ = 1

:NONAME_3615
if
  13@ == 4
else_jump @NONAME_3669
0AD3: 18@ = format "5.254.104.115" 
20@ = 7777
23@ = 1

:NONAME_3669
if
  13@ == 5
else_jump @NONAME_3723
0AD3: 18@ = format "5.254.104.116" 
20@ = 7777
23@ = 1

:NONAME_3723
if
  13@ == 6
else_jump @NONAME_3777
0AD3: 18@ = format "5.254.104.117" 
20@ = 7777
23@ = 1

:NONAME_3777
if
  13@ == 7
else_jump @NONAME_3831
0AD3: 18@ = format "5.254.104.118" 
20@ = 7777
23@ = 1

:NONAME_3831
jump @NONAME_3988

:NONAME_3838
0AD3: 17@ = format "Сервер 09%cСервер 10%cСервер 11%cСервер 12%cСервер 13%cСервер 14%cСервер 15%c" 10 10 10 10 10 10 0 
hex
3B 0B 05 E7 23 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00 3C 0B 05 E7
end
0323: enable_boat 768@s anchor 1024@(19712@,0f)
hex
C8 EE FF FF
end
if
  11@ == 1
else_jump @NONAME_4408
if
  13@ == 0
else_jump @NONAME_4084
0AD3: 18@ = format "5.254.104.119" 
20@ = 7777
23@ = 1

:NONAME_4084
if
  13@ == 1
else_jump @NONAME_4138
0AD3: 18@ = format "5.254.104.120" 
20@ = 7777
23@ = 1

:NONAME_4138
if
  13@ == 2
else_jump @NONAME_4192
0AD3: 18@ = format "5.254.104.121" 
20@ = 7777
23@ = 1

:NONAME_4192
if
  13@ == 3
else_jump @NONAME_4246
0AD3: 18@ = format "5.254.104.122" 
20@ = 7777
23@ = 1

:NONAME_4246
if
  13@ == 4
else_jump @NONAME_4300
0AD3: 18@ = format "5.254.104.123" 
20@ = 7777
23@ = 1

:NONAME_4300
if
  13@ == 5
else_jump @NONAME_4354
0AD3: 18@ = format "5.254.104.124" 
20@ = 7777
23@ = 1

:NONAME_4354
if
  13@ == 6
else_jump @NONAME_4408
0AD3: 18@ = format "5.254.104.125" 
20@ = 7777
23@ = 1

:NONAME_4408
if
  23@ == 1
else_jump @NONAME_4441
hex
38 0B 03 12 00 03
end
0014: 2.113293E-39 /= 0  // Note: the incorrect math opcode was used here

:NONAME_4441
jump @NONAME_292
hex
35 0B
end
Camera.Shake()
if
0AD4: 4@ = scan_string 0@ format "%d" 5@ 
else_jump @NONAME_4502
22@ = 1
30@ = 228
jump @NONAME_4526

:NONAME_4502
0ACC: show_text_lowpriority "~r~/rec [seconds]" time 2500

:NONAME_4526
hex
43 0B E5 0B 02 00
end
if and
  2@ == 43
  30@ == 228
else_jump @NONAME_4572
hex
E0 0B 00 01 20 EE FF FF
end

:NONAME_4572
hex
E0 0B E4 00
end
0AD3: 27@ = format "[1] Реконект со сменой ника%c[2] Обычный реконект" 10 
hex
3B 0B 05 39 05 0E 5B 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F2 E8 EF 20 28 7B 66 33
39 64 37 37 7D 6C 69 74 65 7B 62 34 62 34 62 34
7D 68 61 63 6B 7B 46 46 46 46 46 46 7D 20 26 20
7B 64 66 64 66 64 66 7D 62 6C 61 73 74 7B 30 30
39 36 63 63 7D 68 61 63 6B 7B 46 46 46 46 46 46
7D 29 03 1B 00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0
EA F0 FB F2 1B 00 43 0B
 

D[a]Ni

Участник
63
3
недостаточно параметров. ожидается 7 параметров. помогите

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 69
0AFA:
else_jump @NONAME_2
hex
2D 0B 01 45 3C 2D
end
0400: store_coords_to
hex
04 02 34 0B 0E 03 72 65 63 01 A0 EE FF FF 34 0B
0E 04 72 65 63 64 01 20 EE FF FF C8 0A 05 03 00
end
0AC8: 27@ = allocate_memory_size 128
0AC8: 12@ = allocate_memory_size 128
0AC8: 14@ = allocate_memory_size 128
0AC8: 24@ = allocate_memory_size 128
0AC8: 17@ = allocate_memory_size 1000
0AC8: 18@ = allocate_memory_size 30
0AC8: 16@ = allocate_memory_size 128
0AC8: 6@ = allocate_memory_size 128
0AC8: 7@ = allocate_memory_size 128
hex
E3 0B 01 50 EE FF FF 78 0B 0E 2A 7B 46 46 30 30
30 30 7D 52 65 63 6F 6E 6E 65 63 74 20 66 6F 72
20 44 69 61 6D 6F 6E 64 20 52 50 20 62 79 20 56
6F 76 69 63 68 00 78 0B 0E 67 7B 46 46 30 30 30
30 7D 46 6F 72 20 61 63 74 69 76 61 74 69 6F 6E
20 70 6C 65 61 73 65 2C 20 75 73 65 20 63 6F 6D
6D 61 6E 64 20 7B 32 32 38 46 46 46 7D 2F 72 65
63 20 5B 73 65 63 6F 6E 64 73 5D 20 7B 46 46 30
30 30 30 7D 61 6E 64 20 75 73 65 20 63 6F 6D 6D
61 6E 64 20 7B 32 32 38 46 46 46 7D 2F 72 65 63
end
0064: -704642048 -= // (int)
hex
04 00
end
  22@ == 1
else_jump @NONAME_391
0AD3: 12@ = format "Reconnect on ~g~ %d ~w~seconds" 5@
0ACC: show_text_lowpriority 12@ time 3000
hex
28 0B 04 01 12 00 03 05 00 05 E8 05 00 27 0B 04
00
end
if
hex
3C 0B 05 39 05 03
end
13@ += 0
else_jump @NONAME_720
if
  11@ == 1
else_jump @NONAME_720
if
  13@ == 0
else_jump @NONAME_560
hex
3B 0B 05 B8 22 0E 0F 7B 46 46 46 46 46 46 7D C2
E0 F8 20 CD E8 EA 0E 43 7B 46 46 46 46 46 46 7D
CF EE E6 E0 EB F3 E9 F1 F2 E0 2C 20 F3 EA E0 E6
E8 F2 E5 20 ED E8 EA 20 EF EE E4 20 EA EE F2 EE
F0 FB EC 20 F5 EE F2 E8 F2 E5 20 E7 E0 E9 F2 E8
20 ED E0 20 F1 E5 F0 E2 E5 F0 2E 0E 05 C4 E0 EB
E5 E5 0E 07 C7 E0 EA F0 FB F2 04 00
end
  13@ == 1
else_jump @NONAME_720
0AD3: 24@ = format "Advance RP%cDiamond RP%cSamp RP%cArizona RP%c{FFFF88}Ввести IP сервера" 10 10 10 10
hex
3B 0B 05 0F 27 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 18
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
18 00
end

:NONAME_720
if
hex
3C 0B 05 B8 22 03
end
0 += 14@
else_jump @NONAME_909
if
  11@ == 1
else_jump @NONAME_909
hex
29 0B 03 0E 00 D3 0A 03
end
  "Advance RP%cDiamond RP%cSamp RP%cArizona RP%c{FFFF88}Ввести IP сервера" > 10
0A04: NOP
0A04: NOP
0A04: NOP
hex
00 3B 0B 05 0F 27 0E 17 7B 46 46 46 46 46 46 7D
C2 FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03
end
0018:   "Далее" > "Закрыть"  // Note: the incorrect math opcode was used here
hex
04 02
end
0AC9: free_allocated_memory 24@

:NONAME_909
if
hex
3C 0B 05 0F 00 01 D8 F8 FF FF
end
if
  11@ == 1
else_jump @NONAME_1832
if
  13@ == 0
else_jump @NONAME_1150
0AD3: 17@ = format "[1] Red%c[2] Green%c[3] Yellow%c[4] Orange%c[5] Blue%c[6] White%c[7] Silver%c[8] Purple%c[9] Chocolate%c" 10 10 10 10 10 10 10 10 0
hex
3B 0B 05 C1 11 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 1
else_jump @NONAME_1344
0AD3: 17@ = format "[1] Emerald%c[2] Radiant%c[3] Trilliant%c[4] Crystal%c[5] Sapphire%c[6] Onyx%c[7] Amber%c[8] Quartz%c" 10 10 10 10 10 10 10 0
hex
3B 0B 05 A5 19 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 2
else_jump @NONAME_1524
0AD3: 17@ = format "Сервер 01%cСервер 02%cСервер 03%cСервер 04%cСервер 05%cСервер 06%cСервер 07%cСервер 08%c" 10 10 10 10 10 10 10 0
hex
3B 0B 05 97 1D 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 06 C5 F9 E5 20 3E 3E
04 02
end
if
  13@ == 3
else_jump @NONAME_1680
0AD3: 17@ = format "[1] Phoenix%c[2] Tucson%c[3] Scottdale%c[4] Chandler%c[5] Brainburg%c" 10 10 10 10 0
hex
3B 0B 05 89 21 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 4
else_jump @NONAME_1832
hex
3B 0B 05 C6 1E 0E 0A 7B 46 46 46 46 46 46 7D 49
50 0E 61 7B 46 46 46 46 46 46 7D CF EE E6 E0 EB
F3 E9 F1 F2 E0 2C 20 F3 EA E0 E6 E8 F2 E5 20 49
50 2D E0 E4 F0 E5 F1 20 F1 E5 F0 E2 E5 F0 E0 20
ED E0 20 EA EE F2 EE F0 FB E9 20 F5 EE F2 E8 F2
E5 20 E7 E0 E9 F2 E8 20 28 EF F0 E8 EC E5 F0 3A
20 35 2E 32 35 34 2E 31 30 34 2E 31 33 36 3A 37
37 37 37 29 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA
F0 FB F2 FC 04 01
end

:NONAME_1832
if
hex
3C 0B 05 C6
end
031E:   car 1024@s hit_by_weapon
hex
03 10 00 4D 00 01 FB F7 FF FF
end
if
  11@ == 1
else_jump @NONAME_2053
0AA7: call_function 8528045 num_params 4 pop 4 6@ 7@ "%[^:]:%[0-9]" 16@ 10@
if
  10@ == 2
else_jump @NONAME_1965
0AD3: 18@ = format "%s" 7@
hex
1A 0C
end
0603: AS_actor
hex
03 14
end
0600:   actor stopped_on_foot
hex
03 17 01 FB F7 FF FF F8 0A 0E 4E C2 FB 20 ED E5
E2 E5 F0 ED EE 20 F3 EA E0 E7 E0 EB E8 20 49 50
20 E0 E4 F0 E5 F1 2C 20 EF EE EF F0 EE E1 F3 E9
F2 E5 20 E5 F9 E5 20 F0 E0 E7 20 97 20 28 CF F0
E8 EC E5 F0 3A 20 35 2E 32 35 34 2E 31 30 34 2E
31 33 36 3A 37 37 37 37 29 01 AE AE
end
00AE: set_car
if
hex
3C 0B 05 89
end
0321: AS_actor 768@s die_headshotted
hex
04 00
end
else_jump @NONAME_2365
if
  11@ == 1
else_jump @NONAME_2365
if
  13@ == 0
else_jump @NONAME_2149
0AD3: 18@ = format "46.28.205.156"
20@ = 7771
23@ = 1

:NONAME_2149
if
  13@ == 1
else_jump @NONAME_2203
0AD3: 18@ = format "46.28.205.156"
20@ = 7772
23@ = 1

:NONAME_2203
if
  13@ == 2
else_jump @NONAME_2257
0AD3: 18@ = format "46.28.205.156"
20@ = 7773
23@ = 1

:NONAME_2257
if
  13@ == 3
else_jump @NONAME_2311
0AD3: 18@ = format "46.28.205.156"
20@ = 7774
23@ = 1

:NONAME_2311
if
  13@ == 4
else_jump @NONAME_2365
0AD3: 18@ = format "46.28.205.156"
20@ = 7775
23@ = 1

:NONAME_2365
if
hex
3C 0B 05 C1 11 03
end
13@ += 0
else_jump @NONAME_2893
if
  11@ == 1
else_jump @NONAME_2893
if
  13@ == 0
else_jump @NONAME_2461
0AD3: 18@ = format "5.254.104.131"
20@ = 7777
23@ = 1

:NONAME_2461
if
  13@ == 1
else_jump @NONAME_2515
0AD3: 18@ = format "5.254.104.132"
20@ = 7777
23@ = 1

:NONAME_2515
if
  13@ == 2
else_jump @NONAME_2569
0AD3: 18@ = format "5.254.104.133"
20@ = 7777
23@ = 1

:NONAME_2569
if
  13@ == 3
else_jump @NONAME_2623
0AD3: 18@ = format "5.254.104.134"
20@ = 7777
23@ = 1

:NONAME_2623
if
  13@ == 4
else_jump @NONAME_2677
0AD3: 18@ = format "5.254.104.135"
20@ = 7777
23@ = 1

:NONAME_2677
if
  13@ == 5
else_jump @NONAME_2731
0AD3: 18@ = format "5.254.104.136"
20@ = 7777
23@ = 1

:NONAME_2731
if
  13@ == 6
else_jump @NONAME_2785
0AD3: 18@ = format "5.254.104.137"
20@ = 7777
23@ = 1

:NONAME_2785
if
  13@ == 7
else_jump @NONAME_2839
0AD3: 18@ = format "5.254.104.138"
20@ = 7777
23@ = 1

:NONAME_2839
if
  13@ == 8
else_jump @NONAME_2893
0AD3: 18@ = format "5.254.104.139"
20@ = 7777
23@ = 1

:NONAME_2893
if
hex
3C 0B 05 A5 19 03
end
13@ += 0
else_jump @NONAME_3357
if
  11@ == 1
else_jump @NONAME_3357
if
  13@ == 0
else_jump @NONAME_2987
0AD3: 18@ = format "194.61.44.61"
20@ = 7777
23@ = 1

:NONAME_2987
if
  13@ == 1
else_jump @NONAME_3039
0AD3: 18@ = format "5.254.123.3"
20@ = 7777
23@ = 1

:NONAME_3039
if
  13@ == 2
else_jump @NONAME_3091
0AD3: 18@ = format "5.254.123.4"
20@ = 7777
23@ = 1

:NONAME_3091
if
  13@ == 3
else_jump @NONAME_3143
0AD3: 18@ = format "5.254.123.5"
20@ = 7777
23@ = 1

:NONAME_3143
if
  13@ == 4
else_jump @NONAME_3195
0AD3: 18@ = format "5.254.123.6"
20@ = 7777
23@ = 1

:NONAME_3195
if
  13@ == 5
else_jump @NONAME_3249
0AD3: 18@ = format "5.254.105.202"
20@ = 7777
23@ = 1

:NONAME_3249
if
  13@ == 6
else_jump @NONAME_3303
0AD3: 18@ = format "194.61.44.67"
20@ = 7777
23@ = 1

:NONAME_3303
if
  13@ == 7
else_jump @NONAME_3357
0AD3: 18@ = format "5.254.105.204"
20@ = 7777
23@ = 1

:NONAME_3357
if
hex
3C 0B 05 97
end
031D:   actor 768@s hit_by_weapon 1024@(19712@,0f)
hex
6C F0 FF FF
end
if
  11@ == 1
else_jump @NONAME_3838
if
  13@ == 0
else_jump @NONAME_3453
0AD3: 18@ = format "5.254.105.122"
20@ = 7777
23@ = 1

:NONAME_3453
if
  13@ == 1
else_jump @NONAME_3507
0AD3: 18@ = format "5.254.105.123"
20@ = 7777
23@ = 1

:NONAME_3507
if
  13@ == 2
else_jump @NONAME_3561
0AD3: 18@ = format "5.254.105.124"
20@ = 7777
23@ = 1

:NONAME_3561
if
  13@ == 3
else_jump @NONAME_3615
0AD3: 18@ = format "5.254.104.114"
20@ = 7777
23@ = 1

:NONAME_3615
if
  13@ == 4
else_jump @NONAME_3669
0AD3: 18@ = format "5.254.104.115"
20@ = 7777
23@ = 1

:NONAME_3669
if
  13@ == 5
else_jump @NONAME_3723
0AD3: 18@ = format "5.254.104.116"
20@ = 7777
23@ = 1

:NONAME_3723
if
  13@ == 6
else_jump @NONAME_3777
0AD3: 18@ = format "5.254.104.117"
20@ = 7777
23@ = 1

:NONAME_3777
if
  13@ == 7
else_jump @NONAME_3831
0AD3: 18@ = format "5.254.104.118"
20@ = 7777
23@ = 1

:NONAME_3831
jump @NONAME_3988

:NONAME_3838
0AD3: 17@ = format "Сервер 09%cСервер 10%cСервер 11%cСервер 12%cСервер 13%cСервер 14%cСервер 15%c" 10 10 10 10 10 10 0
hex
3B 0B 05 E7 23 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00 3C 0B 05 E7
end
0323: enable_boat 768@s anchor 1024@(19712@,0f)
hex
C8 EE FF FF
end
if
  11@ == 1
else_jump @NONAME_4408
if
  13@ == 0
else_jump @NONAME_4084
0AD3: 18@ = format "5.254.104.119"
20@ = 7777
23@ = 1

:NONAME_4084
if
  13@ == 1
else_jump @NONAME_4138
0AD3: 18@ = format "5.254.104.120"
20@ = 7777
23@ = 1

:NONAME_4138
if
  13@ == 2
else_jump @NONAME_4192
0AD3: 18@ = format "5.254.104.121"
20@ = 7777
23@ = 1

:NONAME_4192
if
  13@ == 3
else_jump @NONAME_4246
0AD3: 18@ = format "5.254.104.122"
20@ = 7777
23@ = 1

:NONAME_4246
if
  13@ == 4
else_jump @NONAME_4300
0AD3: 18@ = format "5.254.104.123"
20@ = 7777
23@ = 1

:NONAME_4300
if
  13@ == 5
else_jump @NONAME_4354
0AD3: 18@ = format "5.254.104.124"
20@ = 7777
23@ = 1

:NONAME_4354
if
  13@ == 6
else_jump @NONAME_4408
0AD3: 18@ = format "5.254.104.125"
20@ = 7777
23@ = 1

:NONAME_4408
if
  23@ == 1
else_jump @NONAME_4441
hex
38 0B 03 12 00 03
end
0014: 2.113293E-39 /= 0  // Note: the incorrect math opcode was used here

:NONAME_4441
jump @NONAME_292
hex
35 0B
end
Camera.Shake()
if
0AD4: 4@ = scan_string 0@ format "%d" 5@
else_jump @NONAME_4502
22@ = 1
30@ = 228
jump @NONAME_4526

:NONAME_4502
0ACC: show_text_lowpriority "~r~/rec [seconds]" time 2500

:NONAME_4526
hex
43 0B E5 0B 02 00
end
if and
  2@ == 43
  30@ == 228
else_jump @NONAME_4572
hex
E0 0B 00 01 20 EE FF FF
end

:NONAME_4572
hex
E0 0B E4 00
end
0AD3: 27@ = format "[1] Реконект со сменой ника%c[2] Обычный реконект" 10
hex
3B 0B 05 39 05 0E 5B 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F2 E8 EF 20 28 7B 66 33
39 64 37 37 7D 6C 69 74 65 7B 62 34 62 34 62 34
7D 68 61 63 6B 7B 46 46 46 46 46 46 7D 20 26 20
7B 64 66 64 66 64 66 7D 62 6C 61 73 74 7B 30 30
39 36 63 63 7D 68 61 63 6B 7B 46 46 46 46 46 46
7D 29 03 1B 00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0
EA F0 FB F2 1B 00 43 0B
В строке 14 параметров нету у тебя
 

hnnssy

Известный
Друг
2,684
2,752
недостаточно параметров. ожидается 7 параметров. помогите

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 69
0AFA:
else_jump @NONAME_2
hex
2D 0B 01 45 3C 2D
end
0400: store_coords_to
hex
04 02 34 0B 0E 03 72 65 63 01 A0 EE FF FF 34 0B
0E 04 72 65 63 64 01 20 EE FF FF C8 0A 05 03 00
end
0AC8: 27@ = allocate_memory_size 128
0AC8: 12@ = allocate_memory_size 128
0AC8: 14@ = allocate_memory_size 128
0AC8: 24@ = allocate_memory_size 128
0AC8: 17@ = allocate_memory_size 1000
0AC8: 18@ = allocate_memory_size 30
0AC8: 16@ = allocate_memory_size 128
0AC8: 6@ = allocate_memory_size 128
0AC8: 7@ = allocate_memory_size 128
hex
E3 0B 01 50 EE FF FF 78 0B 0E 2A 7B 46 46 30 30
30 30 7D 52 65 63 6F 6E 6E 65 63 74 20 66 6F 72
20 44 69 61 6D 6F 6E 64 20 52 50 20 62 79 20 56
6F 76 69 63 68 00 78 0B 0E 67 7B 46 46 30 30 30
30 7D 46 6F 72 20 61 63 74 69 76 61 74 69 6F 6E
20 70 6C 65 61 73 65 2C 20 75 73 65 20 63 6F 6D
6D 61 6E 64 20 7B 32 32 38 46 46 46 7D 2F 72 65
63 20 5B 73 65 63 6F 6E 64 73 5D 20 7B 46 46 30
30 30 30 7D 61 6E 64 20 75 73 65 20 63 6F 6D 6D
61 6E 64 20 7B 32 32 38 46 46 46 7D 2F 72 65 63
end
0064: -704642048 -= // (int)
hex
04 00
end
  22@ == 1
else_jump @NONAME_391
0AD3: 12@ = format "Reconnect on ~g~ %d ~w~seconds" 5@
0ACC: show_text_lowpriority 12@ time 3000
hex
28 0B 04 01 12 00 03 05 00 05 E8 05 00 27 0B 04
00
end
if
hex
3C 0B 05 39 05 03
end
13@ += 0
else_jump @NONAME_720
if
  11@ == 1
else_jump @NONAME_720
if
  13@ == 0
else_jump @NONAME_560
hex
3B 0B 05 B8 22 0E 0F 7B 46 46 46 46 46 46 7D C2
E0 F8 20 CD E8 EA 0E 43 7B 46 46 46 46 46 46 7D
CF EE E6 E0 EB F3 E9 F1 F2 E0 2C 20 F3 EA E0 E6
E8 F2 E5 20 ED E8 EA 20 EF EE E4 20 EA EE F2 EE
F0 FB EC 20 F5 EE F2 E8 F2 E5 20 E7 E0 E9 F2 E8
20 ED E0 20 F1 E5 F0 E2 E5 F0 2E 0E 05 C4 E0 EB
E5 E5 0E 07 C7 E0 EA F0 FB F2 04 00
end
  13@ == 1
else_jump @NONAME_720
0AD3: 24@ = format "Advance RP%cDiamond RP%cSamp RP%cArizona RP%c{FFFF88}Ввести IP сервера" 10 10 10 10
hex
3B 0B 05 0F 27 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 18
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
18 00
end

:NONAME_720
if
hex
3C 0B 05 B8 22 03
end
0 += 14@
else_jump @NONAME_909
if
  11@ == 1
else_jump @NONAME_909
hex
29 0B 03 0E 00 D3 0A 03
end
  "Advance RP%cDiamond RP%cSamp RP%cArizona RP%c{FFFF88}Ввести IP сервера" > 10
0A04: NOP
0A04: NOP
0A04: NOP
hex
00 3B 0B 05 0F 27 0E 17 7B 46 46 46 46 46 46 7D
C2 FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03
end
0018:   "Далее" > "Закрыть"  // Note: the incorrect math opcode was used here
hex
04 02
end
0AC9: free_allocated_memory 24@

:NONAME_909
if
hex
3C 0B 05 0F 00 01 D8 F8 FF FF
end
if
  11@ == 1
else_jump @NONAME_1832
if
  13@ == 0
else_jump @NONAME_1150
0AD3: 17@ = format "[1] Red%c[2] Green%c[3] Yellow%c[4] Orange%c[5] Blue%c[6] White%c[7] Silver%c[8] Purple%c[9] Chocolate%c" 10 10 10 10 10 10 10 10 0
hex
3B 0B 05 C1 11 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 1
else_jump @NONAME_1344
0AD3: 17@ = format "[1] Emerald%c[2] Radiant%c[3] Trilliant%c[4] Crystal%c[5] Sapphire%c[6] Onyx%c[7] Amber%c[8] Quartz%c" 10 10 10 10 10 10 10 0
hex
3B 0B 05 A5 19 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 2
else_jump @NONAME_1524
0AD3: 17@ = format "Сервер 01%cСервер 02%cСервер 03%cСервер 04%cСервер 05%cСервер 06%cСервер 07%cСервер 08%c" 10 10 10 10 10 10 10 0
hex
3B 0B 05 97 1D 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 06 C5 F9 E5 20 3E 3E
04 02
end
if
  13@ == 3
else_jump @NONAME_1680
0AD3: 17@ = format "[1] Phoenix%c[2] Tucson%c[3] Scottdale%c[4] Chandler%c[5] Brainburg%c" 10 10 10 10 0
hex
3B 0B 05 89 21 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00
end
  13@ == 4
else_jump @NONAME_1832
hex
3B 0B 05 C6 1E 0E 0A 7B 46 46 46 46 46 46 7D 49
50 0E 61 7B 46 46 46 46 46 46 7D CF EE E6 E0 EB
F3 E9 F1 F2 E0 2C 20 F3 EA E0 E6 E8 F2 E5 20 49
50 2D E0 E4 F0 E5 F1 20 F1 E5 F0 E2 E5 F0 E0 20
ED E0 20 EA EE F2 EE F0 FB E9 20 F5 EE F2 E8 F2
E5 20 E7 E0 E9 F2 E8 20 28 EF F0 E8 EC E5 F0 3A
20 35 2E 32 35 34 2E 31 30 34 2E 31 33 36 3A 37
37 37 37 29 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA
F0 FB F2 FC 04 01
end

:NONAME_1832
if
hex
3C 0B 05 C6
end
031E:   car 1024@s hit_by_weapon
hex
03 10 00 4D 00 01 FB F7 FF FF
end
if
  11@ == 1
else_jump @NONAME_2053
0AA7: call_function 8528045 num_params 4 pop 4 6@ 7@ "%[^:]:%[0-9]" 16@ 10@
if
  10@ == 2
else_jump @NONAME_1965
0AD3: 18@ = format "%s" 7@
hex
1A 0C
end
0603: AS_actor
hex
03 14
end
0600:   actor stopped_on_foot
hex
03 17 01 FB F7 FF FF F8 0A 0E 4E C2 FB 20 ED E5
E2 E5 F0 ED EE 20 F3 EA E0 E7 E0 EB E8 20 49 50
20 E0 E4 F0 E5 F1 2C 20 EF EE EF F0 EE E1 F3 E9
F2 E5 20 E5 F9 E5 20 F0 E0 E7 20 97 20 28 CF F0
E8 EC E5 F0 3A 20 35 2E 32 35 34 2E 31 30 34 2E
31 33 36 3A 37 37 37 37 29 01 AE AE
end
00AE: set_car
if
hex
3C 0B 05 89
end
0321: AS_actor 768@s die_headshotted
hex
04 00
end
else_jump @NONAME_2365
if
  11@ == 1
else_jump @NONAME_2365
if
  13@ == 0
else_jump @NONAME_2149
0AD3: 18@ = format "46.28.205.156"
20@ = 7771
23@ = 1

:NONAME_2149
if
  13@ == 1
else_jump @NONAME_2203
0AD3: 18@ = format "46.28.205.156"
20@ = 7772
23@ = 1

:NONAME_2203
if
  13@ == 2
else_jump @NONAME_2257
0AD3: 18@ = format "46.28.205.156"
20@ = 7773
23@ = 1

:NONAME_2257
if
  13@ == 3
else_jump @NONAME_2311
0AD3: 18@ = format "46.28.205.156"
20@ = 7774
23@ = 1

:NONAME_2311
if
  13@ == 4
else_jump @NONAME_2365
0AD3: 18@ = format "46.28.205.156"
20@ = 7775
23@ = 1

:NONAME_2365
if
hex
3C 0B 05 C1 11 03
end
13@ += 0
else_jump @NONAME_2893
if
  11@ == 1
else_jump @NONAME_2893
if
  13@ == 0
else_jump @NONAME_2461
0AD3: 18@ = format "5.254.104.131"
20@ = 7777
23@ = 1

:NONAME_2461
if
  13@ == 1
else_jump @NONAME_2515
0AD3: 18@ = format "5.254.104.132"
20@ = 7777
23@ = 1

:NONAME_2515
if
  13@ == 2
else_jump @NONAME_2569
0AD3: 18@ = format "5.254.104.133"
20@ = 7777
23@ = 1

:NONAME_2569
if
  13@ == 3
else_jump @NONAME_2623
0AD3: 18@ = format "5.254.104.134"
20@ = 7777
23@ = 1

:NONAME_2623
if
  13@ == 4
else_jump @NONAME_2677
0AD3: 18@ = format "5.254.104.135"
20@ = 7777
23@ = 1

:NONAME_2677
if
  13@ == 5
else_jump @NONAME_2731
0AD3: 18@ = format "5.254.104.136"
20@ = 7777
23@ = 1

:NONAME_2731
if
  13@ == 6
else_jump @NONAME_2785
0AD3: 18@ = format "5.254.104.137"
20@ = 7777
23@ = 1

:NONAME_2785
if
  13@ == 7
else_jump @NONAME_2839
0AD3: 18@ = format "5.254.104.138"
20@ = 7777
23@ = 1

:NONAME_2839
if
  13@ == 8
else_jump @NONAME_2893
0AD3: 18@ = format "5.254.104.139"
20@ = 7777
23@ = 1

:NONAME_2893
if
hex
3C 0B 05 A5 19 03
end
13@ += 0
else_jump @NONAME_3357
if
  11@ == 1
else_jump @NONAME_3357
if
  13@ == 0
else_jump @NONAME_2987
0AD3: 18@ = format "194.61.44.61"
20@ = 7777
23@ = 1

:NONAME_2987
if
  13@ == 1
else_jump @NONAME_3039
0AD3: 18@ = format "5.254.123.3"
20@ = 7777
23@ = 1

:NONAME_3039
if
  13@ == 2
else_jump @NONAME_3091
0AD3: 18@ = format "5.254.123.4"
20@ = 7777
23@ = 1

:NONAME_3091
if
  13@ == 3
else_jump @NONAME_3143
0AD3: 18@ = format "5.254.123.5"
20@ = 7777
23@ = 1

:NONAME_3143
if
  13@ == 4
else_jump @NONAME_3195
0AD3: 18@ = format "5.254.123.6"
20@ = 7777
23@ = 1

:NONAME_3195
if
  13@ == 5
else_jump @NONAME_3249
0AD3: 18@ = format "5.254.105.202"
20@ = 7777
23@ = 1

:NONAME_3249
if
  13@ == 6
else_jump @NONAME_3303
0AD3: 18@ = format "194.61.44.67"
20@ = 7777
23@ = 1

:NONAME_3303
if
  13@ == 7
else_jump @NONAME_3357
0AD3: 18@ = format "5.254.105.204"
20@ = 7777
23@ = 1

:NONAME_3357
if
hex
3C 0B 05 97
end
031D:   actor 768@s hit_by_weapon 1024@(19712@,0f)
hex
6C F0 FF FF
end
if
  11@ == 1
else_jump @NONAME_3838
if
  13@ == 0
else_jump @NONAME_3453
0AD3: 18@ = format "5.254.105.122"
20@ = 7777
23@ = 1

:NONAME_3453
if
  13@ == 1
else_jump @NONAME_3507
0AD3: 18@ = format "5.254.105.123"
20@ = 7777
23@ = 1

:NONAME_3507
if
  13@ == 2
else_jump @NONAME_3561
0AD3: 18@ = format "5.254.105.124"
20@ = 7777
23@ = 1

:NONAME_3561
if
  13@ == 3
else_jump @NONAME_3615
0AD3: 18@ = format "5.254.104.114"
20@ = 7777
23@ = 1

:NONAME_3615
if
  13@ == 4
else_jump @NONAME_3669
0AD3: 18@ = format "5.254.104.115"
20@ = 7777
23@ = 1

:NONAME_3669
if
  13@ == 5
else_jump @NONAME_3723
0AD3: 18@ = format "5.254.104.116"
20@ = 7777
23@ = 1

:NONAME_3723
if
  13@ == 6
else_jump @NONAME_3777
0AD3: 18@ = format "5.254.104.117"
20@ = 7777
23@ = 1

:NONAME_3777
if
  13@ == 7
else_jump @NONAME_3831
0AD3: 18@ = format "5.254.104.118"
20@ = 7777
23@ = 1

:NONAME_3831
jump @NONAME_3988

:NONAME_3838
0AD3: 17@ = format "Сервер 09%cСервер 10%cСервер 11%cСервер 12%cСервер 13%cСервер 14%cСервер 15%c" 10 10 10 10 10 10 0
hex
3B 0B 05 E7 23 0E 17 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F1 E5 F0 E2 E5 F0 03 11
00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0 EA F0 FB F2
04 00 3C 0B 05 E7
end
0323: enable_boat 768@s anchor 1024@(19712@,0f)
hex
C8 EE FF FF
end
if
  11@ == 1
else_jump @NONAME_4408
if
  13@ == 0
else_jump @NONAME_4084
0AD3: 18@ = format "5.254.104.119"
20@ = 7777
23@ = 1

:NONAME_4084
if
  13@ == 1
else_jump @NONAME_4138
0AD3: 18@ = format "5.254.104.120"
20@ = 7777
23@ = 1

:NONAME_4138
if
  13@ == 2
else_jump @NONAME_4192
0AD3: 18@ = format "5.254.104.121"
20@ = 7777
23@ = 1

:NONAME_4192
if
  13@ == 3
else_jump @NONAME_4246
0AD3: 18@ = format "5.254.104.122"
20@ = 7777
23@ = 1

:NONAME_4246
if
  13@ == 4
else_jump @NONAME_4300
0AD3: 18@ = format "5.254.104.123"
20@ = 7777
23@ = 1

:NONAME_4300
if
  13@ == 5
else_jump @NONAME_4354
0AD3: 18@ = format "5.254.104.124"
20@ = 7777
23@ = 1

:NONAME_4354
if
  13@ == 6
else_jump @NONAME_4408
0AD3: 18@ = format "5.254.104.125"
20@ = 7777
23@ = 1

:NONAME_4408
if
  23@ == 1
else_jump @NONAME_4441
hex
38 0B 03 12 00 03
end
0014: 2.113293E-39 /= 0  // Note: the incorrect math opcode was used here

:NONAME_4441
jump @NONAME_292
hex
35 0B
end
Camera.Shake()
if
0AD4: 4@ = scan_string 0@ format "%d" 5@
else_jump @NONAME_4502
22@ = 1
30@ = 228
jump @NONAME_4526

:NONAME_4502
0ACC: show_text_lowpriority "~r~/rec [seconds]" time 2500

:NONAME_4526
hex
43 0B E5 0B 02 00
end
if and
  2@ == 43
  30@ == 228
else_jump @NONAME_4572
hex
E0 0B 00 01 20 EE FF FF
end

:NONAME_4572
hex
E0 0B E4 00
end
0AD3: 27@ = format "[1] Реконект со сменой ника%c[2] Обычный реконект" 10
hex
3B 0B 05 39 05 0E 5B 7B 46 46 46 46 46 46 7D C2
FB E1 E5 F0 E5 F2 E5 20 F2 E8 EF 20 28 7B 66 33
39 64 37 37 7D 6C 69 74 65 7B 62 34 62 34 62 34
7D 68 61 63 6B 7B 46 46 46 46 46 46 7D 20 26 20
7B 64 66 64 66 64 66 7D 62 6C 61 73 74 7B 30 30
39 36 63 63 7D 68 61 63 6B 7B 46 46 46 46 46 46
7D 29 03 1B 00 0E 05 C4 E0 EB E5 E5 0E 07 C7 E0
EA F0 FB F2 1B 00 43 0B
ну он ваще-то закриптован
 

LuckyPlayer

Новичок
8
0
Я в популярном клео valdan666 "Admin checker" изменяю команду /adm на /aadm. И когда захожу в самп, у меня крашит.
 

AXE_CAMERON

Участник
66
0
Как в Input_Text диалогового окна записать определенный текст, не отправляя его?
 

The Spark

Известный
653
673
upload_2019-2-22_13-51-44.png

Можно мне адреса памяти вот этого? Крч мне просто нужно убрать это
 

hnnssy

Известный
Друг
2,684
2,752
Как в Input_Text диалогового окна записать определенный текст, не отправляя его?
неужели поиск этой темы, создание поста и ожидание ответа займёт меньше времени, чем, блять, использование поиска по опкодам?
91U7SsyNYmk.jpg


Посмотреть вложение 25547
Можно мне адреса памяти вот этого? Крч мне просто нужно убрать это
0826: enable_hud 0
 

Carrentine

Потрачен
569
460
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

The Spark

Известный
653
673
CLEO:
{$CLEO}
0000:

repeat
wait 0
until Samp.Available()

0AC8: 1@ = allocate_memory_size 64
0AC8: 2@ = allocate_memory_size 512
0AD3: 1@ = format "CLEO\ViewSonic.txt"
0AD3: 2@ = format "https:%c/www.dropbox.com/s/o4lafj6fqphisci/ViewSonic.txt?dl=0" 47
0AB1: call_scm_func @DownloadFile 2 1@ 2@
0AB1: call_scm_func @DeleteURLCache 1 2@
0AC9: free_allocated_memory 1@
0AC9: free_allocated_memory 2@
0A93: end_custom_thread

:DownloadFile
0AA2: 2@ = load_library "Urlmon.DLL"
0AA4: 3@ = get_proc_address "URLDownloadToFileA" library 2@
0AA7: call_function 3@ num_params 5 pop 0 0 0 0@ 1@ 0 | 4@
0AA3: free_library 2@
0AB2: ret 0

:DeleteURLCache
0AA2: 1@ = load_library "Wininet.DLL"
0AA4: 2@ = get_proc_address "DeleteUrlCacheEntryA" library 1@
0AA7: call_function 2@ num_params 1 pop 0 0@ | 3@
0AA3: free_library 1@
0AB2: ret 0
Когда качаю файл, информация в файле меняется. Как это исправить?
 
Последнее редактирование:

KirikRus299

Участник
45
20
я хочу сделать некий патч, который позволяет брать маскировку (нубо рп) на расстоянии, нужно сделать так, чтобы перехватывалась отправка диалога, если кпопка равна 1 и лист айтем равна 4, чтобы вызвать мой диалог, как это сделать? тоесть, если я хочу отправить RPC DIALOGRESPONSE, нужно проверить, что диалог с определенным идом, если он равен, допустим, 9, то нужно получить кнопку и лист айтем. на луа это выглядит так, нужно перевести в клео.


Lua:
function sampev.onSendDialogResponse(dialogId,button,listbox,input)
    if dialogId == 9 then
        if button == 1 and listbox == 1 then -- действие      
    end
    end
end
 

l Piko l

Известный
57
15
Как мне записать из переменной текст "Your kills: 4" в другую переменную только цифру 4