// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database/) on 24.2.2014
{$CLEO .cs}
//-------------MAIN---------------
$76 = 0
$78 = 0
$79 = 0
0000: NOP
0050: gosub @NONAME_333
0050: gosub @NONAME_368
:NONAME_37
0001: wait 0
0050: gosub @NONAME_123
0050: gosub @NONAME_178
0050: gosub @NONAME_240
00D6: if or
$76 == 1
$78 == 1
$79 == 1
004D: goto_if_false @NONAME_105
03F0: use_text_commands 0
0002: goto @NONAME_116
:NONAME_105
03F0: use_text_commands 1
0050: gosub @NONAME_289
:NONAME_116
0002: goto @NONAME_37
:NONAME_123
0A8D: read_memory 11989093 size 4 vp 0 store_to $36
00D6: if
$36 == 1
004D: goto_if_false @NONAME_169
$76 = 1
0002: goto @NONAME_176
:NONAME_169
$76 = 0
:NONAME_176
0051: return
:NONAME_178
0A8D: read_memory 9873356 size 4 vp 0 store_to $77
00D6: if or
$77 == 1
$77 == 2
004D: goto_if_false @NONAME_231
$78 = 1
0002: goto @NONAME_238
:NONAME_231
$78 = 0
:NONAME_238
0051: return
:NONAME_240
00D6: if
06B9: has_cutscene_loaded
004D: goto_if_false @NONAME_280
00D6: if
82E9: not has_cutscene_finished
004D: goto_if_false @NONAME_273
$79 = 1
:NONAME_273
0002: goto @NONAME_287
:NONAME_280
$79 = 0
:NONAME_287
0051: return
:NONAME_289
03E3: set_sprites_draw_before_fade 1
038D: draw_sprite 1 position 320.0 400.0 size 96.0 78.0 colour 255 255 255 255
0051: return
0051: return
:NONAME_333
0391: remove_texture_dictionary
0390: load_texture_dictionary 'C_RADAR'
038F: load_sprite 1 from "RADARRINGFRONT"
0051: return
:NONAME_368
09BA: display_zone_names 0
09B9: display_car_names 0
0051: return
По дефолту в нижней части экрана по середине
Координаты меняются в этой строке, подбирай сам 038D: draw_sprite 1 position 320.0 400.0 size 96.0 78.0 colour 255 255 255 255
TXD файл в него закинешь нужное лого, размер 256x256:
https://yadi.sk/d/AqF5er0WsLHMS