function randomFunction main ()
var_0_0 = isSampfuncsLoaded()
if var_0_0 then
--jump to 0009 (if previous if statement is false) --0009 JMP-JMP
var_0_0 = isSampLoaded()
if not var_0_0 then
end -- maybe?
else
--location 0009--0009 LOCATION-LOCATION_
return
end
var_0_0 = isSampAvailable()
if not var_0_0 then
--jump to 0019 (if previous if statement is false) --0019 JMP-JMP
repeat
var_0_1 = 100 --var_0_1 NUMBER-NUMBER
wait(var_0_1)
else
--location 0019--0019 LOCATION-LOCATION_
until false or (previous if statement is true) --location 0019
sampRegisterChatCommand("checker", checker)
var_0_1 = "Rodina checker by vk.com/mishaninxgod lo" --strings longer than 40 characters get cut off, so check to see if there's more!
var_0_2 = -1 --var_0_2 NUMBER-NUMBER
sampAddChatMessage(var_0_1, var_0_2)
return
end
function randomFunction sendOnfootSync (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
var_1_4, var_1_5 = sampGetPlayerIdByCharHandle(PLAYER_PED)
var_1_7 = 68 --var_1_7 NUMBER-NUMBER
var_1_6 = allocateMemory(var_1_7)
var_1_8 = var_1_5
var_1_9 = var_1_6
sampStorePlayerOnfootData(var_1_8, var_1_9)
var_1_8 = var_1_6
var_1_9 = 37 --var_1_9 NUMBER-NUMBER
var_1_10 = 1 --var_1_10 NUMBER-NUMBER
var_1_11 = 3 --var_1_11 NUMBER-NUMBER
var_1_12 = false --var_1_12 PRIMITIVE-PRIMITIVE
setStructElement(var_1_8, var_1_9, var_1_10, var_1_11, var_1_12)
until false or (previous if statement is true) --location 0019
var_1_8 = var_1_6
var_1_9 = 6 --var_1_9 NUMBER-NUMBER
var_1_10 = INPUT_VAR_0_
var_1_11 = false --var_1_11 PRIMITIVE-PRIMITIVE
setStructFloatElement(var_1_8, var_1_9, var_1_10, var_1_11)
var_1_8 = var_1_6
var_1_9 = 10 --var_1_9 NUMBER-NUMBER
var_1_10 = INPUT_VAR_1_
var_1_11 = false --var_1_11 PRIMITIVE-PRIMITIVE
setStructFloatElement(var_1_8, var_1_9, var_1_10, var_1_11)
var_1_8 = var_1_6
var_1_9 = 14 --var_1_9 NUMBER-NUMBER
var_1_10 = INPUT_VAR_2_
var_1_11 = false --var_1_11 PRIMITIVE-PRIMITIVE
setStructFloatElement(var_1_8, var_1_9, var_1_10, var_1_11)
var_1_8 = var_1_6
var_1_9 = 62 --var_1_9 NUMBER-NUMBER
var_1_10 = 2 --var_1_10 NUMBER-NUMBER
var_1_11 = INPUT_VAR_3_
var_1_12 = false --var_1_12 PRIMITIVE-PRIMITIVE
setStructElement(var_1_8, var_1_9, var_1_10, var_1_11, var_1_12)
var_1_8 = var_1_6
sampSendOnfootData(var_1_8)
var_1_8 = var_1_6
freeMemory(var_1_8)
return
end
function randomFunction checker ()
var_2_1, var_2_2, var_2_3 = getCharCoordinates(PLAYER_PED)
var_2_5 = var_2_1
var_2_6 = var_2_2
requestCollision(var_2_5, var_2_6)
var_2_5 = var_2_1
var_2_6 = var_2_2
var_2_7 = var_2_3
loadScene(var_2_5, var_2_6, var_2_7)
var_2_4 = true --var_2_4 PRIMITIVE-PRIMITIVE
tp = var_2_4
var_2_6 = var_2_1
until false or (previous if statement is true) --location 0019
var_2_7 = var_2_2
var_2_9 = var_2_1
var_2_10 = var_2_2
var_2_11 = 999 --var_2_11 NUMBER-NUMBER
lua_thread.create(check, var_2_6, var_2_7, getGroundZFor3dCoord(var_2_9, var_2_10, var_2_11) )
return
end
function randomFunction check ()
var_3_3, var_3_4, var_3_5 = getCharCoordinates(PLAYER_PED)
var_3_7 = 200 --var_3_7 NUMBER-NUMBER
wait(var_3_7)
var_3_7 = var_3_3
var_3_8 = var_3_4
var_3_9 = var_3_5
sendOnfootSync(var_3_7, var_3_8, var_3_9)
var_3_8 = 586.603 --var_3_8 NUMBER-NUMBER
var_3_9 = 597.2775 --var_3_9 NUMBER-NUMBER
var_3_10 = 1100 --var_3_10 NUMBER-NUMBER
setCharCoordinates(PLAYER_PED, var_3_8, var_3_9, var_3_10)
until false or (previous if statement is true) --location 0019
sampForceOnfootSync()
var_3_7 = var_3_3
var_3_8 = var_3_4
var_3_9 = var_3_5
sendOnfootSync(var_3_7, var_3_8, var_3_9)
var_3_7 = 1500 --var_3_7 NUMBER-NUMBER
wait(var_3_7)
var_3_7 = var_3_3
var_3_8 = var_3_4
var_3_9 = var_3_5
var_3_10 = 0 --var_3_10 NUMBER-NUMBER
sendOnfootSync(var_3_7, var_3_8, var_3_9, var_3_10)
var_3_6 = false --var_3_6 PRIMITIVE-PRIMITIVE
tp = var_3_6
var_3_7 = "{C767FF}[RodinaChecker] {FFFFFF}Вы успеш" --strings longer than 40 characters get cut off, so check to see if there's more!
var_3_8 = -1 --var_3_8 NUMBER-NUMBER
sampAddChatMessage(var_3_7, var_3_8)
var_3_7 = false --var_3_7 PRIMITIVE-PRIMITIVE
lockPlayerControl(var_3_7)
return
end
function someFunc4()
var_4_0 = require("lib.samp.events")
local randomFunction0 = function() end -- starts at test.lua:0
main = randomFunction0
local randomFunction1 = function() end -- starts at test.lua:0
sendOnfootSync = randomFunction1
local randomFunction2 = function() end -- starts at test.lua:0
checker = randomFunction2
local randomFunction3 = function() end -- starts at test.lua:0
check = randomFunction3
return
end