local x1, x2, y1, y2, z1, z2 = getModelDimensions(Model modelId)
local cx, cy, cz = getCharCoordinates(HANDLE) -- change to your handle var
local p1x, p1y, p1z = x1 + cx, y1 + cy, z1 + cz
local p2x, p2y, p2z = x2 + cx, y2 + cy, z2 + cz
local p1result, p1sx, p1sy, p1sz, p1w, p1h = convert3DCoordsToScreenEx(p1x, p1y, p1z)
local p2result, p2sx, p2sy, p2sz, p2w, p2h = convert3DCoordsToScreenEx(p2x, p2y, p2z)
if p1sz > 1.0 and p2sz > 1.0 then
renderDrawBox(p1sx, p1sy, p2sx - p1sx, p2sy - p1sy)
end