local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 903) -- playerId
raknetBitStreamWriteInt32(bs, 0) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19797) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.28200000524521) -- offset x
raknetBitStreamWriteFloat(bs, -0.0098999999463558) -- offset y
raknetBitStreamWriteFloat(bs, -0.0040000001899898) -- offset z
raknetBitStreamWriteFloat(bs, 89.200103759766) -- rotation x
raknetBitStreamWriteFloat(bs, 176.90010070801) -- rotation y
raknetBitStreamWriteFloat(bs, -90.999900817871) -- rotation z
raknetBitStreamWriteFloat(bs, 1.4128999710083) -- scale x
raknetBitStreamWriteFloat(bs, 1.2878999710083) -- scale y
raknetBitStreamWriteFloat(bs, 1.1469000577927) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)