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{$CLEO}
{$USE bitwise}
{$USE ini}
CONST
SLEEP = 10
END
0AF2: 0@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "RUN"
0AF2: 1@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "CLIMB"
0AF2: 2@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "FIGHT"
0AF2: 3@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "JUMP"
0AF2: 4@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "GUNMOVES"
0AF2: 5@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "FALL"
0AF2: 6@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "SWIM"
0AF2: 7@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "STUNS"
0AF2: 8@ = get_float_from_ini_file "CLEO\\SET.INI"...
{$CLEO}
{$USE bitwise}
{$USE ini}
CONST
SLEEP = 10
END
0AF2: 0@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "RUN"
0AF2: 1@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "CLIMB"
0AF2: 2@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "FIGHT"
0AF2: 3@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "JUMP"
0AF2: 4@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "GUNMOVES"
0AF2: 5@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "FALL"
0AF2: 6@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "SWIM"
0AF2: 7@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "STUNS"
0AF2: 8@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "DEAGLE"
0AF2: 9@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "M4"
0B34: samp register_client_command "FANM" to_label @cmd
WHILE TRUE
0001: SLEEP
IF AND
0039: 10@ == TRUE
0256: player $PLAYER_CHAR defined
80DF: not actor $PLAYER_ACTOR driving
THEN
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_OLD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "IDLE_TIRED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP_B" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BAT_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BAT_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BAT_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BAT_4" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTKICK" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTKICK_B" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BAT_HIT_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BAT_HIT_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BAT_HIT_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITB_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITB_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITB_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITC_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITC_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITC_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITD_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITD_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITD_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_FIGHTKICK" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_FIGHTKICK_B" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITA_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITA_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITA_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_BACK" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_BEHIND" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_FRONT" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_GUN_BUTT" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_L" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_R" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_WALK" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_WALL" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_GLIDE" at 3@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAND" at 3@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH" at 3@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH_R" at 3@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUN_2_IDLE" at 4@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUN_BUTT" at 4@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUN_BUTT_CROUCH" at 4@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FALL_LAND" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FALL_FRONT" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FALL_COLLAPSE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GETUP_FRONT" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "KO_SKID_FRONT" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_JUMPOUT" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_UNDER" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_RIGHTP" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_LEFTP" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_PARTIAL_B" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_PARTIAL" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_CROUCHFIRE" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_CROUCHFIRE" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_RELOAD" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_FIRE" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_CROUCHRELOAD" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_CROUCHFIRE" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE_POOR" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_RELOAD" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_CROUCHRELOAD" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_CROUCHFIRE" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_CROUCHLOAD" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_FIRE" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_FIRE_POOR" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_LOAD" at 9@ times_normal_rate
END
END
:cmd
0B12: 10@ = 10@ XOR 1
0B43: samp cmd_ret
как добавить активацию в клео скрипт, что для етого мне нужно делать?
я все так сделал и когда закидаю скрипт игру крашит0B34: samp register_client_command "komanda" to_label @PIZDA
Скриптя все так сделал и когда закидаю скрипт игру крашит
кинул еще иниСкрипт
пожалуйста добав чтобы можна было включить по команде /fanm и чтобы в чате ничего не писалосьСкрипт
Скинь код, я к ПК не имею доступапожалуйста добав чтобы можна было включить по команде /fanm и чтобы в чате ничего не писалось
Скинь код, я к ПК не имею доступа
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
while not samp.Available()
wait 100
end
chatmsg "{00FF00}{FFFFFF} "
chatmsg "{00FF00} {FF0000} {FFFFFF}"
0AF2: 0@ = get_float_from_ini_file "cleo\set.ini" section "Moves" key "Run"
0AF2: 1@ = get_float_from_ini_file "cleo\set.ini" section "Moves" key "Climb"
0AF2: 2@ = get_float_from_ini_file "cleo\set.ini" section "Guns" key "Fight"
0AF2: 3@ = get_float_from_ini_file "cleo\set.ini" section "Moves" key "Jump"
0AF2: 4@ = get_float_from_ini_file "cleo\set.ini" section "Guns" key "GunMoves"
0AF2: 5@ = get_float_from_ini_file "cleo\set.ini" section "Moves" key "Fall"
0AF2: 6@ = get_float_from_ini_file "cleo\set.ini" section "Moves" key "Swim"
0AF2: 7@ = get_float_from_ini_file "cleo\set.ini" section "Guns" key "Stuns"
0AF2: 8@ = get_float_from_ini_file "cleo\set.ini" section "Guns" key "Deagle"
0AF2: 9@ = get_float_from_ini_file "cleo\set.ini" section "Guns" key "M4"
:ANIM_1
wait 10
not Actor.Driving($PLAYER_ACTOR)
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_OLD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "IDLE_TIRED" at 0@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP_B" at 1@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "Bat_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Bat_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Bat_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Bat_4" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightKick" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightKick_B" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_G" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_M" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Bat_Hit_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Bat_Hit_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Bat_Hit_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick_B" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITA_1" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITA_2" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HITA_3" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_back" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_behind" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_front" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_GUN_BUTT" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_L" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_R" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_walk" at 2@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HIT_wall" at 2@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "JUMP_GLIDE" at 3@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAND" at 3@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH" at 3@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH_R" at 3@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "Gun_2_IDLE" at 4@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUN_BUTT" at 4@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUN_BUTT_crouch" at 4@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "FALL_LAND" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FALL_FRONT" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FALL_COLLAPSE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GETUP_FRONT" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "KO_SKID_FRONT" at 5@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_JUMPOUT" at 6@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Swim_Under" at 6@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "DAM_armL_frmBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_armL_frmFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_armL_frmLT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_armR_frmBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_armR_frmFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_armR_frmRT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LegL_frmBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LegL_frmFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LegL_frmLT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LegR_frmBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LegR_frmFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LegR_frmRT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmBK" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmFT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmLT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmRT" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_RIGHTP" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_LEFTP" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_PARTIAL_B" at 7@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOT_PARTIAL" at 7@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_reload" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchreload" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_reload" at 8@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_crouchreload" at 8@ times_normal_rate
//
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchfire" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchload" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire_poor" at 9@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_load" at 9@ times_normal_rate
goto @ANIM_1
можешь объяснить тупому пожалуйстаCLEO:{$CLEO} {$USE bitwise} {$USE ini} CONST SLEEP = 10 END 0AF2: 0@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "RUN" 0AF2: 1@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "CLIMB" 0AF2: 2@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "FIGHT" 0AF2: 3@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "JUMP" 0AF2: 4@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "GUNMOVES" 0AF2: 5@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "FALL" 0AF2: 6@ = get_float_from_ini_file "CLEO\\SET.INI" section "MOVES" key "SWIM" 0AF2: 7@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "STUNS" 0AF2: 8@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "DEAGLE" 0AF2: 9@ = get_float_from_ini_file "CLEO\\SET.INI" section "GUNS" key "M4" 0B34: samp register_client_command "FANM" to_label @cmd WHILE TRUE 0001: SLEEP IF AND 0039: 10@ == TRUE 0256: player $PLAYER_CHAR defined 80DF: not actor $PLAYER_ACTOR driving THEN 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_OLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "IDLE_TIRED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP_B" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "BAT_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "BAT_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "BAT_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "BAT_4" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_G" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTB_M" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_G" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTC_M" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_G" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTD_M" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTKICK" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTKICK_B" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_M" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "BAT_HIT_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "BAT_HIT_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "BAT_HIT_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITB_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITB_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITB_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITC_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITC_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITC_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITD_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITD_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITD_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_FIGHTKICK" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_FIGHTKICK_B" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITA_1" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITA_2" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HITA_3" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_BACK" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_BEHIND" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_FRONT" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_GUN_BUTT" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_L" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_R" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_WALK" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HIT_WALL" at 2@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_GLIDE" at 3@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAND" at 3@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH" at 3@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH_R" at 3@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUN_2_IDLE" at 4@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUN_BUTT" at 4@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUN_BUTT_CROUCH" at 4@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FALL_LAND" at 5@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FALL_FRONT" at 5@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FALL_COLLAPSE" at 5@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GETUP_FRONT" at 5@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "KO_SKID_FRONT" at 5@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 6@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 6@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 6@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 6@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_JUMPOUT" at 6@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_UNDER" at 6@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SHOT_RIGHTP" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SHOT_LEFTP" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SHOT_PARTIAL_B" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SHOT_PARTIAL" at 7@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "COLT45_CROUCHFIRE" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "COLT45_CROUCHFIRE" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "COLT45_RELOAD" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "COLT45_FIRE" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "COLT45_CROUCHRELOAD" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "PYTHON_CROUCHFIRE" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE_POOR" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "PYTHON_RELOAD" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "PYTHON_CROUCHRELOAD" at 8@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_CROUCHFIRE" at 9@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_CROUCHLOAD" at 9@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_FIRE" at 9@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_FIRE_POOR" at 9@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_LOAD" at 9@ times_normal_rate END END :cmd 0B12: 10@ = 10@ XOR 1 0B43: samp cmd_ret
скажи что он сделал я тупой как пропка в скриптахКрутооой
Самый верх - строчка с ини файлом связана. Что там будет создано. Ниже добавил активацию по команде. Потом сделал истинускажи что он сделал я тупой как пропка в скриптах
типу мне нужно добавить через сани билдер черек какую команду я хочу сделать активацию?Самый верх - строчка с ини файлом связана. Что там будет создано. Ниже добавил активацию по команде. Потом сделал истину
Просто скомпилировать код DarkP1xel'атипу мне нужно добавить через сани билдер черек какую команду я хочу сделать активацию?