void ESP_Chams()
{
DWORD* dwConstant;
DWORD* dwARG0;
DWORD* dwARG2;
IDirect3DDevice9* pDevice;
pDevice = SF->getRender()->getD3DDevice();
pDevice->GetTextureStageState(0, D3DTSS_CONSTANT, dwConstant);
pDevice->GetTextureStageState(0, D3DTSS_COLORARG0, dwARG0);
pDevice->GetTextureStageState(0, D3DTSS_COLORARG2, dwARG2);
pDevice->SetTextureStageState(0, D3DTSS_CONSTANT, 0xFF00FF00);
pDevice->SetTextureStageState(0, D3DTSS_COLORARG0, 6);
pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 6);
PEDSELF->Render();
pDevice->SetTextureStageState(0, D3DTSS_CONSTANT, dwConstant[0]);
pDevice->SetTextureStageState(0, D3DTSS_COLORARG0, dwARG0[0]);
pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, dwARG2[0]);
}