Ошибка grandlarc.pwn

Majunti

Известный
Автор темы
527
165
//---------------------------------------------------------- // // GRAND LARCENY 1.0 // A freeroam gamemode for SA-MP 0.3 // //---------------------------------------------------------- #include <a_samp> #include <core> #include <float> #include "../include/gl_messages.inc" #include "../include/gl_common.inc" #include "../include/gl_spawns.inc" #pragma tabsize 0 //---------------------------------------------------------- #define COLOR_WHITE 0xFFFFFFFF #define COLOR_NORMAL_PLAYER 0xFFBB7777 #define CITY_LOS_SANTOS 0 #define CITY_SAN_FIERRO 1 #define CITY_LAS_VENTURAS 2 new total_vehicles_from_files=0; // Class selection globals new gPlayerCitySelection[MAX_PLAYERS]; new gPlayerHasCitySelected[MAX_PLAYERS]; new gPlayerLastCitySelectionTick[MAX_PLAYERS]; new Text:txtClassSelHelper; new Text:txtLosSantos; new Text:txtSanFierro; new Text:txtLasVenturas; //new thisanimid=0; //new lastanimid=0; //---------------------------------------------------------- main() { print("\n---------------------------------------"); print("Running Grand Larceny - by the SA-MP team\n"); print("---------------------------------------\n"); } //---------------------------------------------------------- #if !defined GetPlayerClientID native GetPlayerClientID(playerid, buffer[], size = sizeof(buffer)) = gpci #endif IRPC:25(playerid, BitStream:bs) { new iVersion, byteMod, byteNameLen, NickName[24], uiClientChallengeResponse, byteAuthBSLen, auth_bs[4*16], iClientVerLen, ClientVersion[30]; BS_ReadValue(bs, RNM_INT32, iVersion, RNM_UINT8, byteMod, RNM_UINT8, byteNameLen, RNM_STRING, NickName, byteNameLen, RNM_UINT32, uiClientChallengeResponse, RNM_UINT8, byteAuthBSLen, RNM_STRING, auth_bs, byteAuthBSLen, RNM_UINT8, iClientVerLen, RNM_STRING, ClientVersion, iClientVerLen ); printf("%d %d %d %s %d %d %s %d %s", iVersion, byteMod, byteNameLen, NickName, uiClientChallengeResponse, byteAuthBSLen, auth_bs, iClientVerLen, ClientVersion) } public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4); SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); /* Removes vending machines RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); */ /* new ClientVersion[32]; GetPlayerVersion(playerid, ClientVersion, 32); printf("Player %d reports client version: %s", playerid, ClientVersion);*/ return 1; } //---------------------------------------------------------- public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) return 1; new randSpawn = 0; SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); ResetPlayerMoney(playerid); GivePlayerMoney(playerid, 30000); if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LosSantos)); SetPlayerPos(playerid, gRandomSpawns_LosSantos[randSpawn][0], gRandomSpawns_LosSantos[randSpawn][1], gRandomSpawns_LosSantos[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]); } else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_SanFierro)); SetPlayerPos(playerid, gRandomSpawns_SanFierro[randSpawn][0], gRandomSpawns_SanFierro[randSpawn][1], gRandomSpawns_SanFierro[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]); } else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LasVenturas)); SetPlayerPos(playerid, gRandomSpawns_LasVenturas[randSpawn][0], gRandomSpawns_LasVenturas[randSpawn][1], gRandomSpawns_LasVenturas[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]); } //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); /* SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);*/ GivePlayerWeapon(playerid,WEAPON_COLT45,100); //GivePlayerWeapon(playerid,WEAPON_MP5,100); TogglePlayerClock(playerid, 0); return 1; } //---------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { new playercash; // if they ever return to class selection make them city // select again first gPlayerHasCitySelected[playerid] = 0; if(killerid == INVALID_PLAYER_ID) { ResetPlayerMoney(playerid); } else { playercash = GetPlayerMoney(playerid); if(playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } } return 1; } //---------------------------------------------------------- ClassSel_SetupCharSelection(playerid) { if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516); SetPlayerFacingAngle(playerid,181.0); SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516); SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,349.0453,193.2271,1014.1797); SetPlayerFacingAngle(playerid,286.25); SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875); SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797); } } //---------------------------------------------------------- // Used to init textdraws of city names ClassSel_InitCityNameText(Text:txtInit) { TextDrawUseBox(txtInit, 0); TextDrawLetterSize(txtInit,1.25,3.0); TextDrawFont(txtInit, 0); TextDrawSetShadow(txtInit,0); TextDrawSetOutline(txtInit,1); TextDrawColor(txtInit,0xEEEEEEFF); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); } //---------------------------------------------------------- ClassSel_InitTextDraws() { // Init our observer helper text display txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos"); ClassSel_InitCityNameText(txtLosSantos); txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro"); ClassSel_InitCityNameText(txtSanFierro); txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas"); ClassSel_InitCityNameText(txtLasVenturas); // Init our observer helper text display txtClassSelHelper = TextDrawCreate(10.0, 415.0, " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select."); TextDrawUseBox(txtClassSelHelper, 1); TextDrawBoxColor(txtClassSelHelper,0x222222BB); TextDrawLetterSize(txtClassSelHelper,0.3,1.0); TextDrawTextSize(txtClassSelHelper,400.0,40.0); TextDrawFont(txtClassSelHelper, 2); TextDrawSetShadow(txtClassSelHelper,0); TextDrawSetOutline(txtClassSelHelper,1); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); TextDrawColor(txtClassSelHelper,0xFFFFFFFF); } //---------------------------------------------------------- ClassSel_SetupSelectedCity(playerid) { if(gPlayerCitySelection[playerid] == -1) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0); SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167); TextDrawShowForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823); SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawShowForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390); SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawShowForPlayer(playerid,txtLasVenturas); } } //---------------------------------------------------------- ClassSel_SwitchToNextCity(playerid) { gPlayerCitySelection[playerid]++; if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } PlayerPlaySound(playerid,1052,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_SwitchToPreviousCity(playerid) { gPlayerCitySelection[playerid]--; if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) { gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS; } PlayerPlaySound(playerid,1053,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_HandleCitySelection(playerid) { new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(gPlayerCitySelection[playerid] == -1) { ClassSel_SwitchToNextCity(playerid); return; } // only allow new selection every ~500 ms if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return; if(Keys & KEY_FIRE) { gPlayerHasCitySelected[playerid] = 1; TextDrawHideForPlayer(playerid,txtClassSelHelper); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); TogglePlayerSpectating(playerid,0); return; } if(lr > 0) { ClassSel_SwitchToNextCity(playerid); } else if(lr < 0) { ClassSel_SwitchToPreviousCity(playerid); } } //---------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { if(IsPlayerNPC(playerid)) return 1; if(gPlayerHasCitySelected[playerid]) { ClassSel_SetupCharSelection(playerid); return 1; } else { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { TogglePlayerSpectating(playerid,1); TextDrawShowForPlayer(playerid, txtClassSelHelper); gPlayerCitySelection[playerid] = -1; } } return 0; } //---------------------------------------------------------- public OnGameModeInit() { SetGameModeText("Grand Larceny"); ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); ShowNameTags(1); SetNameTagDrawDistance(40.0); EnableStuntBonusForAll(0); DisableInteriorEnterExits(); SetWeather(2); SetWorldTime(11); //SetObjectsDefaultCameraCol(true); //UsePlayerPedAnims(); //ManualVehicleEngineAndLights(); //LimitGlobalChatRadius(300.0); ClassSel_InitTextDraws(); // Player Class AddPlayerClass(298,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(299,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(300,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(301,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(302,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(303,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(304,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(305,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(280,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); //AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); printf("Total vehicles from files: %d",total_vehicles_from_files); return 1; } //---------------------------------------------------------- public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(IsPlayerNPC(playerid)) return 1; // changing cities by inputs if( !gPlayerHasCitySelected[playerid] && GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) { ClassSel_HandleCitySelection(playerid); return 1; } // No weapons in interiors //if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) { //SetPlayerArmedWeapon(playerid,0); // fists //return 0; // no syncing until they change their weapon //} // Don't allow minigun if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) { Kick(playerid); return 0; } /* No jetpacks allowed if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { Kick(playerid); return 0; }*/ /* For testing animations new msg[128+1]; new animlib[32+1]; new animname[32+1]; thisanimid = GetPlayerAnimationIndex(playerid); if(lastanimid != thisanimid) { GetAnimationName(thisanimid,animlib,32,animname,32); format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname); lastanimid = thisanimid; SendClientMessage(playerid, 0xFFFFFFFF, msg); }*/ return 1; } //----------------------------------------------------------
C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(55) : error 001: expected token: ";", but found "-label-" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(68) : warning 219: local variable "iVersion" shadows a variable at a preceding level C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(69) : warning 219: local variable "byteMod" shadows a variable at a preceding level C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(70) : error 021: symbol already defined: "RNM_UINT8" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(78) : error 021: symbol already defined: "printf" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "ClientVersion" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "NickName" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "auth_bs" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "byteAuthBSLen" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "byteMod" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "byteNameLen" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "gArmySpawns" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "gMedicalSpawns" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "gPoliceSpawns" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "iClientVerLen" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "iVersion" C:\Users\cnd92\OneDrive\Ðàáî÷èé ñòîë\SERRVERMORDOR\gamemodes\grandlarc.pwn(560) : warning 203: symbol is never used: "uiClientChallengeResponse" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 3 Errors.
 

ImPasha

Software Developer & System Administrator
Друг
1,789
2,140
Для оформления кода нужно использовать [code=php][/code], ибо без этого контент является нечитаемым. А вообще указанный мод является стандартным и там точно нет каких-либо ошибок, если он, конечно, не редактировался. Исправляйте код, потом, возможно, сможем чем-то помочь.
 

_razor

t.me/sssecretway | ТГК: t.me/razor_code
Модератор
1,935
3,161
Это явно переменные относящиеся к Pawn.RakNet
В этой теме аналогичная проблема, смотри тут:
 

repugnantbytheway

Известный
138
39
Префиксы у типы данных меняй с RNM_ на PR_, это моя ошибка, забыл поменять.
В начале мода: #include <Pawn.RakNet>, скачать можно отсюда: https://github.com/katursis/Pawn.RakNet/releases/download/1.4.1/pawnraknet-1.4.1-win32.zip

Файл .inc кидаешь в pawno/include, .dll/.so в папку plugins, компилируешь мод

C++:
IRPC:25(playerid, BitStream:bs)
{
    new iVersion,
    byteMod,
    byteNameLen,
    NickName[24],
    uiClientChallengeResponse,
    byteAuthBSLen,
    auth_bs[4*16],
    iClientVerLen,
    ClientVersion[30];

    BS_ReadValue(bs,
        PR_INT32, iVersion,
        PR_UINT8, byteMod,
        PR_UINT8, byteNameLen,
        PR_STRING, NickName, byteNameLen,
        PR_UINT32, uiClientChallengeResponse,
        PR_UINT8, byteAuthBSLen,
        PR_STRING, auth_bs, byteAuthBSLen,
        PR_UINT8, iClientVerLen,
        PR_STRING, ClientVersion, iClientVerLen
    );
    printf("%d %d %d %s %d %d %s %d %s", iVersion, byteMod, byteNameLen, NickName, uiClientChallengeResponse, byteAuthBSLen, auth_bs, iClientVerLen, ClientVersion)
}
 

Majunti

Известный
Автор темы
527
165
Префиксы у типы данных меняй с RNM_ на PR_, это моя ошибка, забыл поменять.
В начале мода: #include <Pawn.RakNet>, скачать можно отсюда: https://github.com/katursis/Pawn.RakNet/releases/download/1.4.1/pawnraknet-1.4.1-win32.zip

Файл .inc кидаешь в pawno/include, .dll/.so в папку plugins, компилируешь мод

C++:
IRPC:25(playerid, BitStream:bs)
{
    new iVersion,
    byteMod,
    byteNameLen,
    NickName[24],
    uiClientChallengeResponse,
    byteAuthBSLen,
    auth_bs[4*16],
    iClientVerLen,
    ClientVersion[30];

    BS_ReadValue(bs,
        PR_INT32, iVersion,
        PR_UINT8, byteMod,
        PR_UINT8, byteNameLen,
        PR_STRING, NickName, byteNameLen,
        PR_UINT32, uiClientChallengeResponse,
        PR_UINT8, byteAuthBSLen,
        PR_STRING, auth_bs, byteAuthBSLen,
        PR_UINT8, iClientVerLen,
        PR_STRING, ClientVersion, iClientVerLen
    );
    printf("%d %d %d %s %d %d %s %d %s", iVersion, byteMod, byteNameLen, NickName, uiClientChallengeResponse, byteAuthBSLen, auth_bs, iClientVerLen, ClientVersion)
}
Где создать папку plugins?
 

repugnantbytheway

Известный
138
39
Где создать папку plugins?
в корневой папке сервера. папки gamemodes, plugins, pawno обязательны для запуска сервера.
в первой игровой мод, во второй плагины формата .dll/so, в третьей компилятор + папка с инклюдами.
 

Majunti

Известный
Автор темы
527
165
в корневой папке сервера. папки gamemodes, plugins, pawno обязательны для запуска сервера.
в первой игровой мод, во второй плагины формата .dll/so, в третьей компилятор + папка с инклюдами.
А Run time error 19 при запуске сервера что означает?
 

repugnantbytheway

Известный
138
39
А Run time error 19 при запуске сервера что означает?
это не полный текст ошибки. полагаю, что ты не скомпилировал мод, либо попытался скомпилировать, но компилятор ошибки выдал. нет amx файла в папке gamemodes
 

Majunti

Известный
Автор темы
527
165
это не полный текст ошибки. полагаю, что ты не скомпилировал мод, либо попытался скомпилировать, но компилятор ошибки выдал. нет amx файла в папке gamemodes
Script[gamemodes/grandlarc.amx]: Run time error 19: "File or function is not found"
 

repugnantbytheway

Известный
138
39

Majunti

Известный
Автор темы
527
165
это не полный текст ошибки. полагаю, что ты не скомпилировал мод, либо попытался скомпилировать, но компилятор ошибки выдал. нет amx файла в папке gamemodes
Все у меня скомпилировалось, и в папке gamemodes есть grandlarc.amx, не понимаю почему ошибка
это не полный текст ошибки. полагаю, что ты не скомпилировал мод, либо попытался скомпилировать, но компилятор ошибки выдал. нет amx файла в папке gamemodes
Были только варнинги при компиляции
Код:
grandlarc.pwn(561) : warning 203: symbol is never used: "gArmySpawns"
grandlarc.pwn(561) : warning 203: symbol is never used: "gMedicalSpawns"
grandlarc.pwn(561) : warning 203: symbol is never used: "gPoliceSpawns"
 
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