local ballas, vagos, grove, aztec, rifa = 0, 0, 0, 0, 0
imgui.BeginChild('##zone_buttons', imgui.ImVec2(485, 459), true)
local k = 2.7
for i=1, 104 do
if zones[i] and zones[i].zcolor then
local z = zones[i].zcolor
local a = bit.rshift(bit.band(z, 0xFF000000), 24) / 255
local r = bit.rshift(bit.band(z, 0x00FF0000), 16) / 255
local g = bit.rshift(bit.band(z, 0x0000FF00), 8) / 255
local b = bit.band(z, 0x000000FF) / 255
local color = imgui.ImVec4(r, g, b, a)
local pX, pY = ((zones[i].zstart.x-1659.256104)/k)+4, ((-1054.259277-zones[i].zend.y)/k)+44
local wX, wY = ((zones[i].zend.x-zones[i].zstart.x)/k), ((zones[i].zend.y-zones[i].zstart.y)/k)
if zones[i].zfrac == 9 then ballas = ballas+1
elseif zones[i].zfrac == 10 then vagos = vagos+1
elseif zones[i].zfrac == 12 then grove = grove+1
elseif zones[i].zfrac == 14 then aztec = aztec+1
elseif zones[i].zfrac == 15 then rifa = rifa+1 end
imgui.SetCursorPos(imgui.ImVec2(pX, pY))
imgui.PushStyleColor(imgui.Col.Text, imgui.ImVec4(0, 0, 0, 1))
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.1))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(color.w, color.z-0.2, color.y-0.2, color.x))
imgui.PushStyleVar(imgui.StyleVar.FrameRounding, 0)
if imgui.Button((i == 8 or i == 26 or i == 68 or i == 75 or i == 91) and (faicons(u8'HOUSE')..'##zonebutton'..i) or ('##zonebutton'..i), imgui.ImVec2(wX-1, wY-1)) then
curZone = i
local wpos = imgui.GetWindowPos()
imgui.SetNextWindowPos(imgui.ImVec2(wpos.x+pX+wX, wpos.y+pY))
imgui.OpenPopup('##zoneacts')
end
imgui.PopStyleVar()
imgui.PopStyleColor(4)
end
end
if imgui.BeginPopup('##zoneacts') then
local color = imgui.ColorConvertU32ToFloat4(zones[curZone].zcolor)
imgui.Text(u8'Территория №'..curZone)
if curZone == 8 or curZone == 26 or curZone == 68 or curZone == 75 or curZone == 91 then
imgui.SameLine()
imgui.TextDisabled(u8'(Респавн)')
end
imgui.Text(u8'Принадлежит:')
imgui.SameLine()
imgui.TextColored(imgui.ImVec4(color.w, color.z, color.y, color.x), fracNames[zones[curZone].zfrac][2])
imgui.Text(u8' \nИзменить контроль над территорией:')
imgui.HintOnInputText('##gzcolor_reason', gzcolor_reason, 245, u8'Причина', 2)
color = imgui.ColorConvertU32ToFloat4(zones[68].zcolor)
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.1))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(color.w, color.z-0.2, color.y-0.2, color.x))
if imgui.Button('Grove Street', imgui.ImVec2(120, 0)) then
if #(u8:decode(gzcolor_reason[0]):gsub(' ', '')) > 0 then
local pX, pY, pZ = getCharCoordinates(PLAYER_PED)
lua_thread.create(function()
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, 550)
wait(0)
local h = getCharHeightAboveGround(PLAYER_PED)
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, (550-h)+3)
wait(100)
sampSendChat('/gzcolor 15 '..u8:decode(gzcolor_reason[0]), -1)
wait(300)
setCharCoordinates(PLAYER_PED, pX, pY, pZ)
end)
else
toolsErrorText('Для продолжения укажите причину')
end
end
imgui.PopStyleColor(3)
imgui.SameLine()
color = imgui.ColorConvertU32ToFloat4(zones[26].zcolor)
imgui.PushStyleColor(imgui.Col.Text, imgui.ImVec4(0, 0, 0, 1))
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.1))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(color.w, color.z-0.2, color.y-0.2, color.x))
if imgui.Button('Los Santos Vagos', imgui.ImVec2(120, 0)) then
if #(u8:decode(gzcolor_reason[0]):gsub(' ', '')) > 0 then
local pX, pY, pZ = getCharCoordinates(PLAYER_PED)
lua_thread.create(function()
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, 550)
wait(0)
local h = getCharHeightAboveGround(PLAYER_PED)
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, (550-h)+3)
wait(100)
sampSendChat('/gzcolor 13 '..u8:decode(gzcolor_reason[0]), -1)
wait(300)
setCharCoordinates(PLAYER_PED, pX, pY, pZ)
end)
else sampAddChatMessage('[Admin helper]: {ffffff}Для продолжения укажите причину', 0xFF6600)
end
end
imgui.PopStyleColor(4)
color = imgui.ColorConvertU32ToFloat4(zones[91].zcolor)
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.1))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(color.w, color.z-0.2, color.y-0.2, color.x))
if imgui.Button('The Rifa', imgui.ImVec2(120, 0)) then
if #(u8:decode(gzcolor_reason[0]):gsub(' ', '')) > 0 then
local pX, pY, pZ = getCharCoordinates(PLAYER_PED)
lua_thread.create(function()
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, 550)
wait(0)
local h = getCharHeightAboveGround(PLAYER_PED)
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, (550-h)+3)
wait(100)
sampSendChat('/gzcolor 18 '..u8:decode(gzcolor_reason[0]), -1)
wait(300)
setCharCoordinates(PLAYER_PED, pX, pY, pZ)
end)
else sampAddChatMessage('[Admin helper]: {ffffff}Для продолжения укажите причину', 0xFF6600)
end
end
imgui.PopStyleColor(3)
imgui.SameLine()
color = imgui.ColorConvertU32ToFloat4(zones[8].zcolor)
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.1))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(color.w, color.z-0.2, color.y-0.2, color.x))
if imgui.Button('The Ballas', imgui.ImVec2(120, 0)) then
if #(u8:decode(gzcolor_reason[0]):gsub(' ', '')) > 0 then
local pX, pY, pZ = getCharCoordinates(PLAYER_PED)
lua_thread.create(function()
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, 550)
wait(0)
local h = getCharHeightAboveGround(PLAYER_PED)
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, (550-h)+3)
wait(100)
sampSendChat('/gzcolor 12 '..u8:decode(gzcolor_reason[0]), -1)
wait(300)
setCharCoordinates(PLAYER_PED, pX, pY, pZ)
end)
else sampAddChatMessage('[Admin helper]: {ffffff}Для продолжения укажите причину', 0xFF6600)
end
end
imgui.PopStyleColor(3)
color = imgui.ColorConvertU32ToFloat4(zones[75].zcolor)
imgui.PushStyleColor(imgui.Col.Text, imgui.ImVec4(0, 0, 0, 1))
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.1))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(color.w, color.z-0.2, color.y-0.2, color.x))
if imgui.Button('Varios Los Aztecas', imgui.ImVec2(245, 0)) then
if #(u8:decode(gzcolor_reason[0]):gsub(' ', '')) > 0 then
local pX, pY, pZ = getCharCoordinates(PLAYER_PED)
lua_thread.create(function()
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, 550)
wait(0)
local h = getCharHeightAboveGround(PLAYER_PED)
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, (550-h)+3)
wait(100)
sampSendChat('/gzcolor 17 '..u8:decode(gzcolor_reason[0]), -1)
wait(300)
setCharCoordinates(PLAYER_PED, pX, pY, pZ)
end)
else sampAddChatMessage('[Admin helper]: {ffffff}Для продолжения укажите причину', 0xFF6600)
end
end
imgui.PopStyleColor(3)
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(1, 1, 1, 1))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(1, 1, 1, 0.9))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(1, 0.8, 0.8, 1))
if imgui.Button(u8'Телепортироваться', imgui.ImVec2(245, 0)) then
lua_thread.create(function()
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, 550)
wait(0)
local h = getCharHeightAboveGround(PLAYER_PED)
setCharCoordinates(PLAYER_PED, zones[curZone].zcenter.x, zones[curZone].zcenter.y, (550-h)+3)
end)
end
imgui.PopStyleColor(4)
imgui.EndPopup()
end
imgui.EndChild()
imgui.SameLine()
imgui.BeginChild('##zone_progress', imgui.ImVec2(202, 459), true)
imgui.PushFont(big_font)
imgui.Text(u8'Рейтинг банд:')
imgui.PopFont()
imgui.Text('')
if zones[i] and zones[i].zcolor then
local z = zones[i].zcolor
local a = bit.rshift(bit.band(z, 0xFF000000), 24) / 255
local r = bit.rshift(bit.band(z, 0x00FF0000), 16) / 255
local g = bit.rshift(bit.band(z, 0x0000FF00), 8) / 255
local b = bit.band(z, 0x000000FF) / 255
local color = imgui.ImVec4(r, g, b, a)
imgui.TextColored(imgui.ImVec4(color.w, color.z, color.y, color.x), 'The Ballas:') imgui.SameLine() imgui.TextDisabled(tostring(ballas)..u8' территорий')
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.7))
imgui.BufferingBar(ballas/100, imgui.ImVec2(194, 13))
imgui.PopStyleColor(2)
color = imgui.ColorConvertU32ToFloat4(zones[26].zcolor)
imgui.TextColored(imgui.ImVec4(color.w, color.z, color.y, color.x), 'Los Santos Vagos:') imgui.SameLine() imgui.TextDisabled(tostring(vagos)..u8' территорий')
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.7))
imgui.BufferingBar(vagos/100, imgui.ImVec2(194, 13))
imgui.PopStyleColor(2)
color = imgui.ColorConvertU32ToFloat4(zones[68].zcolor)
imgui.TextColored(imgui.ImVec4(color.w, color.z, color.y, color.x), 'Grove Street:') imgui.SameLine() imgui.TextDisabled(tostring(grove)..u8' территорий')
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.7))
imgui.BufferingBar(grove/100, imgui.ImVec2(194, 13))
imgui.PopStyleColor(2)
color = imgui.ColorConvertU32ToFloat4(zones[75].zcolor)
imgui.TextColored(imgui.ImVec4(color.w, color.z, color.y, color.x), 'Varios Los Aztecas:') imgui.SameLine() imgui.TextDisabled(tostring(aztec)..u8' территорий')
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.7))
imgui.BufferingBar(aztec/100, imgui.ImVec2(194, 13))
imgui.PopStyleColor(2)
color = imgui.ColorConvertU32ToFloat4(zones[91].zcolor)
imgui.TextColored(imgui.ImVec4(color.w, color.z, color.y, color.x), 'The Rifa:') imgui.SameLine() imgui.TextDisabled(tostring(rifa)..u8' территорий')
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(color.w, color.z, color.y, color.x))
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(color.w, color.z, color.y, color.x-0.7))
imgui.BufferingBar(rifa/100, imgui.ImVec2(194, 13))
imgui.PopStyleColor(2)
end
imgui.EndChild()