- 2
- 0
- Версия MoonLoader
- .026-beta
Помогите новичку с Lua :(
Вот часть кода:
Мой код:
up
Вот часть кода:
Lua:
if imgui.Button("Pegar p1") then
if isCharInAnyCar(PLAYER_PED) then
local carhandle = storeCarCharIsInNoSave(PLAYER_PED)
local idcar = getCarModel(carhandle)
sampForceVehicleSync(carhandle)
sampSendEnterVehicle(carhandle,1)
Мой код:
Lua:
script_name("Menu do bode")
script_author("bode dus behhhh")
require "lib.moonloader"
local imgui = require "imgui"
local key = require "vkeys"
local armakill = imgui.ImInt(31)
local idkill = imgui.ImInt(-1)
local menu = imgui.ImBool(false)
local test = imgui.ImInt(50)
local test2 = imgui.ImInt(25)
local tab = 1
local custom_x = imgui.ImFloat(0.0)
local custom_y = imgui.ImFloat(0.0)
local custom_z = imgui.ImFloat(0.0)
local muni = imgui.ImInt(200)
local arma = imgui.ImInt(31)
local tx = imgui.ImFloat(0.0)
local ty = imgui.ImFloat(0.0)
local tz = imgui.ImFloat(0.0)
local vida = imgui.ImInt(50)
local colete = imgui.ImInt(100)
local muni2 = imgui.ImInt(1000)
local idskin = imgui.ImInt(0)
local velplayer = imgui.ImFloat(0.0)
local texto = imgui.ImBuffer(256)
function imgui.OnDrawFrame()
imgui.SetNextWindowPos(imgui.ImVec2(360.0, 100.0), imgui.Cond.FirstUseEver)
imgui.SetNextWindowSize(imgui.ImVec2(700.0, 500.0), imgui.Cond.FirstUseEver)
imgui.Begin('Aprendendo imgui', menu,imgui.WindowFlags.ShowBorders)
imgui.BeginChild("tabs",imgui.ImVec2(120,0), true)
if imgui.Button("Player",imgui.ImVec2(100, 0)) then
tab = 1
end
if imgui.Button("Weapons",imgui.ImVec2(100, 0)) then
tab = 2
end
if imgui.Button("Servidor",imgui.ImVec2(100, 0)) then
tab = 3
end
if imgui.Button("Vida",imgui.ImVec2(100,0)) then
tab = 4
end
if imgui.Button("Car",imgui.ImVec2(100,0)) then
tab = 5
end
imgui.EndChild()
imgui.SameLine()
imgui.BeginChild("content", imgui.ImVec2(0, 0), true)
if tab == 1 then
imgui.Text("Teleport functions")
imgui.Separator()
imgui.Text("Coordenadas")
imgui.InputFloat("X", custom_x, -1000, 1000)
imgui.InputFloat("Y",custom_y, -1000, 1000)
imgui.InputFloat("Z", custom_z, -1000, 1000)
if imgui.Button("Teleportar") then
setCharCoordinates(PLAYER_PED, custom_x.v, custom_y.v, custom_z.v)
sampAddChatMessage("Teleportado para: "..custom_x.v..", "..custom_y.v..", "..custom_z.v.." !", 0x00FF00)
end
elseif tab == 2 then
imgui.Text("Weapons")
imgui.SameLine()
imgui.SliderInt("ID da arma",arma,0,60)
imgui.SliderInt("Quantidade de municao",muni,0,1000)
if imgui.Button("Puxar a arma") then
sampForceWeaponsSync()
giveWeaponToChar(PLAYER_PED,arma.v,muni.v)
sampAddChatMessage("A arma id: "..arma.v.." com "..muni.v.."!!!", 0x00FF00)
end
imgui.SameLine()
if imgui.Button("Remover arma") then
removeWeaponFromChar(PLAYER_PED,arma.v)
sampAddChatMessage("Arma id: "..arma.v.." removida!!!", 0xFF0000)
end
imgui.SliderInt("Puxar municao para sua arma",muni2,0,1000)
if imgui.Button("Puxar municao") then
local weaponID = getCurrentCharWeapon(PLAYER_PED)
imgui.Text("O id da arma atual e: "..weaponID)
sampForceWeaponsSync()
giveWeaponToChar(PLAYER_PED,weaponID,muni2.v)
end
elseif tab == 3 then
imgui.Text("Informacoes do servidor")
imgui.Separator()
if imgui.Button("Reconectar") then
sampAddChatMessage("Reconectando...", 0xC0C0C0)
sampDisconnectWithReason(0)
sampConnect(sampGetCurrentServerAddress())
end
imgui.Separator()
imgui.Text("Teste damager sem raknet")
imgui.InputInt("ID do player", idkill, -1, 100)
wait(2)
imgui.SliderInt("Arma",armakill,0,60)
if imgui.Button("Kill") then
sampSetLocalPlayerName("MKL_Staff")
sampSendGiveDamage(idkill.v, 100.0, armakill.v,9) -- -9 = cabeça
end
if imgui.Button("kill teste") then
sampSendDeathByPlayer(idkill.v, 9)
end
imgui.Separate()
if imgui.Button("Teste") then
sampSendSpectatorData()
end
elseif tab == 4 then
imgui.Text("Funcoes de vida")
imgui.Separator()
imgui.SliderInt("Define sua vida",vida,0,100)
if imgui.Button("Setar vida") then
setCharHealth(PLAYER_PED,vida.v)
sampAddChatMessage("Voce setou "..vida.v.." de hp na sua vida!",0x00FF00)
end
imgui.SameLine()
if imgui.Button("Suicide") then
setCharHealth(PLAYER_PED,0)
sampAddChatMessage("Voce se suicidou!",0xFF0000)
end
imgui.SliderInt("Defina seu colete",colete,0,100)
if imgui.Button("Setar colete") then
addArmourToChar(PLAYER_PED,colete.v)
sampAddChatMessage("Voce setou "..colete.v.." de hp em seu colete !",0x00FF00)
end
local godmode = false
if imgui.Button("God mode") then
sampAddChatMessage("God mode ativado! \n Nao tem como desativar -_-", 0x00FF00)
godmode = not godmode
end
lua_thread.create(function()
while true do
wait(0)
if godmode then
setCharHealth(PLAYER_PED,200)
addArmourToChar(PLAYER_PED,100)
end
end
end)
elseif tab == 5 then
imgui.Text("Funcoes de carro")
imgui.Separator()
if imgui.Button("Pegar p1") then
if isCharInAnyCar(PLAYER_PED) then
local carhandle = storeCarCharIsInNoSave(PLAYER_PED)
local idcar = getCarModel(carhandle)
sampForceVehicleSync(carhandle)
sampSendEnterVehicle(carhandle,1)
end
end
if imgui.Button("Explodir seu carro") then
if isCharInAnyCar(PLAYER_PED) then
local carhandle = storeCarCharIsInNoSave(PLAYER_PED)
local idcar = getCarModel(carhandle)
sampForceVehicleSync(carhandle)
explodeCar(carhandle)
end
end
end
imgui.EndChild()
imgui.End()
end
function main()
imgui.Process = false
while true do
wait(0)
-- Tecla para abrir/fechar menu
if wasKeyPressed(key.VK_J) then
menu.v = not menu.v
imgui.Process = menu.v
end
end
end
local style = imgui.GetStyle()
local colors = style.Colors
local clr = imgui.Col
local ImVec4 = imgui.ImVec4
style.WindowRounding = 5.0
style.WindowTitleAlign = imgui.ImVec2(0.5, 0.84)
style.ChildWindowRounding = 2.0
style.FrameRounding = 2.0
style.ItemSpacing = imgui.ImVec2(5.0, 4.0)
style.ScrollbarSize = 15.0
style.ScrollbarRounding = 9
style.GrabMinSize = 5.0
style.GrabRounding = 1.0
colors[clr.WindowBg] = imgui.ImVec4(0.10, 0.10, 0.10, 0.95)
colors[clr.ChildWindowBg] = imgui.ImVec4(0.10, 0.10, 0.10, 1.00)
colors[clr.TitleBg] = imgui.ImVec4(0.20, 0.05, 0.05, 1.00)
colors[clr.TitleBgActive] = imgui.ImVec4(0.30, 0.05, 0.05, 1.00)
colors[clr.Button] = imgui.ImVec4(0.50, 0.10, 0.10, 1.00)
colors[clr.ButtonHovered] = imgui.ImVec4(0.70, 0.20, 0.20, 1.00)
colors[clr.ButtonActive] = imgui.ImVec4(0.90, 0.30, 0.30, 1.00)
colors[clr.Text] = imgui.ImVec4(1.00, 1.00, 1.00, 1.00)
colors[clr.FrameBg] = imgui.ImVec4(0.20, 0.05, 0.05, 1.00)
colors[clr.FrameBgHovered] = imgui.ImVec4(0.30, 0.10, 0.10, 1.00)
colors[clr.FrameBgActive] = imgui.ImVec4(0.40, 0.15, 0.15, 1.00)
colors[clr.Header] = imgui.ImVec4(0.50, 0.10, 0.10, 1.00)
colors[clr.HeaderHovered] = imgui.ImVec4(0.70, 0.20, 0.20, 1.00)
colors[clr.HeaderActive] = imgui.ImVec4(0.90, 0.30, 0.30, 1.00)
colors[clr.CheckMark] = imgui.ImVec4(0.90, 0.30, 0.30, 1.00)
colors[clr.SliderGrab] = imgui.ImVec4(0.70, 0.20, 0.20, 1.00)
colors[clr.SliderGrabActive] = imgui.ImVec4(0.90, 0.30, 0.30, 1.00)
up
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