Сделайте кто то пожалуйста 5x или 10x дамаг

попка.

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require 'lib.moonloader'
local triple = false
local double = false
--ON DOUBLE DAMAGE
function ddmg()
double, triple = true, false
sampAddChatMessage("DOUBLE DAMAGER ENABLE", 0x00FF00)
end
--ON TRIPLE DAMAGE
function tdmg()
double, triple = false, true
sampAddChatMessage("TRIPLE DAMAGER ENABLE", 0x00FF00)
end
--OFF DAMAGER
function offdmg()
double, triple = false, false
sampAddChatMessage("DAMAGER DISABLE", 0x00FF00)
end
function main()
if not isSampLoaded() or not isSampfuncsLoaded() then return end

sampRegisterChatCommand("offdmg", offdmg)
sampRegisterChatCommand("ddmg", ddmg)
sampRegisterChatCommand("tdmg", tdmg)
end
function onSendRpc(rpcId, bs, priority, reliability, orderingChannel, shiftTs)
if rpcId == 115 then
local act = raknetBitStreamReadBool(bs)
playerId = raknetBitStreamReadInt16(bs)
playerDamage = raknetBitStreamReadFloat(bs)
playerWeapon = raknetBitStreamReadInt32(bs)
playerBodypart = raknetBitStreamReadInt32(bs)
if not act then
if (triple) then
sampSendGiveDamage(playerId, playerDamage, playerWeapon, playerBodypart)
sampSendGiveDamage(playerId, playerDamage, playerWeapon, playerBodypart)
end
if (double) then
sampSendGiveDamage(playerId, playerDamage, playerWeapon, playerBodypart)
end
end
end
end

2x и 3x работает, который уже тут сделан

это lua

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