добавление скорости

hanzohasani

Известный
Автор темы
124
38
Версия MoonLoader
.026-beta
1:
local sampev = require('lib.samp.events')
local speedV = 1 -- скорость в машине(похуй)

function main()
    if not isSampfuncsLoaded() or not isSampLoaded() then return end
    repeat wait(0) until isSampAvailable()
    sampRegisterChatCommand('son', function() on = not on sampAddChatMessage(on and "Активирован" or 'Деактивирован', -1) end)
end

function getMoveSpeed(heading, speed)
    moveSpeed = {x = math.sin(-math.rad(heading)) * (speed), y = math.cos(-math.rad(heading)) * (speed), z = 0.25}
    return moveSpeed
  end

function sampev.onSendVehicleSync(data)
    if on then
        local _, veh = sampGetCarHandleBySampVehicleId(data.vehicleId)
        if _ then
            local heading = getCarHeading(veh)
            data.moveSpeed = getMoveSpeed(heading, 2)
            return data
        end
    end
end
есть такой код, и я не пойму как мне с каждой секундой добавлять к скорости допустим 0.1
 

hanzohasani

Известный
Автор темы
124
38
скинь свой код весь
1:
function main()
    while not isSampAvailable() do wait(50) end

    sampRegisterChatCommand('son', function() on = not on sampAddChatMessage(on and "Активирован" or 'Деактивирован', -1) end)
    while true do wait(0)
        if on then
            if isCharInAnyCar(PLAYER_PED) then
                local _, veh = sampGetCarHandleBySampVehicleId(data.vehicleId)
                if _ then
                    for speed = 1, 10, 0.1 do
                        local heading = getCarHeading(veh)
                        local data = samp_create_sync_data("vehicle")
                        data.moveSpeed = getMoveSpeed(heading, speed)
                        data.send()
                        wait(1000)
                    end
                end
            end
        end
    end
end

function getMoveSpeed(heading, speed)
    moveSpeed = {x = math.sin(-math.rad(heading)) * (speed), y = math.cos(-math.rad(heading)) * (speed), z = 0.25}
    return moveSpeed
end

function samp_create_sync_data(sync_type, copy_from_player)
    local ffi = require 'ffi'
    local sampfuncs = require 'sampfuncs'
    local raknet = require 'samp.raknet'
    require 'samp.synchronization'
    copy_from_player = copy_from_player or true
    local sync_traits = {
        player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
        vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
        passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData},
        aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData},
        trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData},
        unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil},
        bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil},
        spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil}
    }
    local sync_info = sync_traits[sync_type]
    local data_type = 'struct ' .. sync_info[1]
    local data = ffi.new(data_type, {})
    local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
    if copy_from_player then
        local copy_func = sync_info[3]
        if copy_func then
            local _, player_id
            if copy_from_player == true then
                _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            else
                player_id = tonumber(copy_from_player)
            end
            copy_func(player_id, raw_data_ptr)
        end
    end
    local func_send = function()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt8(bs, sync_info[2])
        raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
        raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
        raknetDeleteBitStream(bs)
    end
    local mt = {
        __index = function(t, index)
            return data[index]
        end,
        __newindex = function(t, index, value)
            data[index] = value
        end
    }
    return setmetatable({send = func_send}, mt)
end