перевести из .cs в .lua

br11

Новичок
Автор темы
18
1
Версия SA-MP
  1. 0.3.7 (R1)
Хочу чтобы этот скрипт работал через мунлодаер а не через клео который удален
Ц V M юяяяЦ °
j Ьяяя р& д?НМL> ?@ я Z ЂD ЉB NUMBER Ц °ЉjM юяяя ЬяяяVAR с ACTIVE_INTERIOR + ACTIVE_INTERIOR_NAME д ACTOR_CATALINA “ ACTOR_CESAR … ACTOR_OG_LOC † ACTOR_RYDER „ ACTOR_SMOKE ‚ ACTOR_SPEECH_GXT_REFERENCE ACTOR_SPEECH_WAV_FILE
ACTOR_SWEET ѓ ACTOR_TRUTH ’ AIRPORT_OPEN_FLAG і ALL_CARS_COLLECTED_FLAG ALL_CATALINA_MISSIONS_PASSED Н ALL_HORSESHOES_COLLECTED н ALL_OUSTERS_COLLECTED м ALL_PHOTOS_TAKEN о ALL_RACES_WON_PRIZE_FLAG ALL_TAGS_SPRAYED п AMMU_AVAILABLE_WEAPONS F% AMMU_ICONS_SHOWN C AMMU_INTERIOR_NAME K% AMMU_PLAYER_ANGLE o% AMMU_SELECTED_WEAPON P% AMMU_SELECTED_WEAPON_MODEL Q% AMMU_SELECTED_WEAPON_WEAPON_GROUP O% AMMU_SELLER D% AMMU_SELLER_ANGLE n% AMMU_SELLER_ANIMATION Z% AMMU_SELLER_ANIMATION_TIME m% AMMU_STAGE k% AMMU_WEAPON_COST E% AMMU_WEAPON_NAME I% AMMU_X_AIM_CAMERA w% AMMU_X_OFFSET t% AMMU_X_SELLER ± AMMU_Y_AIM_CAMERA x% AMMU_Y_OFFSET u% AMMU_Y_SELLER І AMMU_Z_AIM_CAMERA y% AMMU_Z_OFFSET v% AMMU_Z_SELLER і AUDIO_LINE_IS_ACTIVE BCESAR2_PASSED_ONCE – BCESAR2_SCRIPT_LAUNCHED Ў BCESAR2_TIMES_PASSED “ BCESAR3_SCRIPT_LAUNCHED ў BCE_CHECKPOINTS_INDEX Л BEEFYBARON_SCORE J BEEFYBARON_TIME I BJACK_BET1 и# BJACK_BET2 й# BJACK_BET_STEP к# BJACK_BORDER_WIDTH І# BJACK_CARD_HEIGHT °# BJACK_CARD_ID ґ# BJACK_CARD_WIDTH Ї# BJACK_CHEAT_CARD_ID $ BJACK_DEALER_GOT_ACE б# BJACK_DEALER_HAS_STUCK Х# BJACK_DEALER_TOTAL Я# BJACK_DEALER_TOTAL2 а# BJACK_DEALER_WINS_BY_DEFAULT Ъ# BJACK_FLAG_CARD_CHEAT ^$ BJACK_HALF_BET м# BJACK_INITIAL_STAKE о# BJACK_LAST_BET з# BJACK_PAYOUT п# BJACK_PLAYER_CANNOT_DOUBLE П# BJACK_PLAYER_CANNOT_SPLIT Н# BJACK_PLAYER_CASH ж# BJACK_PLAYER_GOT_ACE1 в# BJACK_PLAYER_GOT_ACE2 г# BJACK_PLAYER_GOT_BJACK д# BJACK_PLAYER_HAS_DOUBLED1 Р# BJACK_PLAYER_HAS_DOUBLED2 С# BJACK_PLAYER_HAS_HIT1 Ф# BJACK_PLAYER_HAS_INPUT Щ# BJACK_PLAYER_HAS_QUIT Ц# BJACK_PLAYER_HAS_SPLIT О# BJACK_PLAYER_HAS_STUCKED1 Т# BJACK_PLAYER_HAS_STUCKED2 У# BJACK_PLAYER_HAS_WON1 Ч# BJACK_PLAYER_HAS_WON2 Ш# BJACK_PLAYER_TOTAL1 Ы# BJACK_PLAYER_TOTAL1_B Ь# BJACK_PLAYER_TOTAL2 Э# BJACK_PLAYER_TOTAL2_B Ю# BJACK_REFUND н# BJACK_X_CHIP_OFFSET C$ BJACK_X_PLAYER_SPRITE o# BJACK_X_SCREENPOS
$ BJACK_Y_CHIP_OFFSET K$ BJACK_Y_PLAYER_SPRITE w# BJACK_Y_SCREENPOS ($ BJACK_Z_CHIP_OFFSET S$ BUGRLARY_CASH $ BURGLARY_DAYLIGHT + BURGLARY_DETECTED_FLAG BURGLARY_ESCAPE_TIME_SEC , BURGLARY_GARAGES % BURGLARY_NOISE_F BURGLARY_NOISE_I BURGLARY_TIME_LEFT - BUY_ASSET_PICKUPS • BUY_INDEX Ч CALL_ANSWERED † CALL_TIME_STORED_FLAG … CARMOD_CAR ї( CARMOD_DISABLED_FLAG CARMOD_MENU_COLORS є( CAR_MODELS_TO_EXPORT CASINO_TOTAL_PASSED_MISSIONS U CAT1_PICKUPS_COLLECTED K CATALINA_DIALOG_BETTING_SHOP_PLAYED CATALINA_DIALOG_LIQUOR_STORE_PLAYED CATALINA_SELECTED_MISSION О CATALINA_TOTAL_PASSED_MISSIONS @ CELLPHONE_CALL_ID „ CESAR_TOTAL_PASSED_MISSIONS м COLLECTED_HORSHOES COLLECTED_OYSTERS COLOR_GREEN F
COLOR_RED E
COP_UNIFORM_AVAILABLE ю CPRACE_DEBUG_CHECKPOINT_INDEX / CRANE_MAGNET ©
CRANE_ROPE_LENGTH ) CRASH_LS_TOTAL_PASSED_MISSIONS И CRASH_SF_TOTAL_PASSED_MISSIONS " CROUPIER_UNIFORM_AVAILABLE э CURRENT_FLIGHT_RECORD CURRENT_LANGUAGE љ CURRENT_MONTH в CURRENT_MONTH_DAY б CURRENT_SHOP_GXT_NAME В CURRENT_TIME_IN_MS ё CURRENT_TIME_IN_MS2 CURRENT_TOURNAMENT Ў CURRENT_TOWN_NUMBER J CURRENT_WANTED_LIST CUSTOM_TOURNAMENT_FLAG y DANCE_ANIM і DANCE_ANIM_IFP » DANCE_SCORE ° DEFAULT_WAIT_TIME DIALOG_ARRAY_SIZE Ћ DIALOG_INDEX Ќ DIALOG_SUBTITLES Ґ DIALOG_WAV ђ DIALOG_WAV_ID Џ DISTANCE_BETWEEN_POINTS D EXPORT_CARS_STATUS $ EXPORT_PRICE_HEALTH_MULTIPLIER ¤ EXPORT_PRICE_MULTIPLIER Ј FLAG_AMMU_SELLER_ATTACK_PLAYER l% FLAG_PLAYER_ATTACK_FOOD_SELLER ј
FLAG_PLAYER_IN_CRANE v FLIGHT_SCHOOL_BRIEF_PLAYED ў FLIGHT_SCHOOL_CONTESTS_PASSED FLIGHT_SCHOOL_CURRENT_CONTEST Ў FLIGHT_SCHOOL_INTRO_FLAG * FLIGHT_SCHOOL_RECORDS – FOOD_PLAYER_AGGRESSIVE_FLAG Ґ FOOD_SELLER 0' FOOD_SELLER_EXISTS 1' FREEFALL_STAGE й GAMBLES_CASHWIN G
GARAGE_BODLAWN_ICON GARAGE_MODLAST_ICON ћ GARAGE_TOTAL_PASSED_MISSIONS GFSEX_EXCITEMENT Б GFSEX_POWER В GF_ANIM_TIME Д GF_CENSORE_FLAG Г GF_WAIT_TIME ј GIMP_SUIT_AVAILABLE ы GIRLDOORS Ъ GIRLFRIEND … GIRLMARKER Ћ GIRLRESPECT ґ GIRLS_GIFTS_BITMASK – GIRL_DATED_NOW ‰ GIRL_DESIRED_PROGRESS_TO_INVITE a GIRL_DESIRED_SEXAPPEAL m GIRL_PROGRESS g GROVE_TOTAL_PASSED_MISSIONS s GS_GANG_CASH И GS_GANG_MONEY_PICKUP Ж GS_GANG_TURF_CONTROLLED З GS_MONEY_PICKUP_EXISTS 0 GYMFIGHT_INTERIOR Р GYMS_ACCESSIBLE_FLAG p GYM_BENCH_WEIGHT #" GYM_DAY_LIMIT е GYM_DUMBBELLS_PANEL 7" GYM_DUMBBELLS_PANEL_SELECTED_INDEX <" GYM_DUMBBELLS_WEIGHT C" GYM_GYMBIKE_DISTANCE " GYM_GYMBIKE_LEVEL " GYM_GYMBIKE_POWER
" GYM_MONTH_DAY_WHEN_LIMIT_REACHED г GYM_MONTH_WHEN_LIMIT_REACHED д GYM_STAT_BENCH_HEAVIEST_WEIGHT $" GYM_STAT_DUMBBELLS_HEAVIEST_WEIGHT B" GYM_STAT_FAT — HEIST_TOTAL_PASSED_MISSIONS X HELP_BICYCLE_1_SHOWN HELP_BICYCLE_2_SHOWN R HELP_BMX_CYCLING_SHOWN Ф HELP_BUSTED_SHOWN ~ HELP_CAMERA_AND_RADIO_SHOWN U HELP_CHAT_SHOWN } HELP_CHILIAD_CYCLING_SHOWN
HELP_CROUPIER_UNIFORM_SHOWN З HELP_DENISE_SHOWN 3 HELP_DRIVEBY_SHOWN S HELP_FIRETRUCK_SHOWN – HELP_FOLLOW_ICON_SHOWN T HELP_GIMP_SUIT_SHOWN w HELP_GROOVE_SHOWN A HELP_IMPORT_SHOWN џ HELP_INTRO_SHOWN 6 HELP_RESPECT_SHOWN ќ HELP_SF_PHOTOS_SHOWN j HELP_SKIPCALL_SHOWN Љ HELP_SPRAYCAN_SHOWN љ HELP_STEALTH_SHOWN 4 HELP_SWIM_SHOWN ш HELP_TOGGLE_ODDJOB_SHOWN µ HELP_TRI_CYCLING_SHOWN Т HELP_TRI_NOCOCK_SHOWN Х HELP_TRI_STAMINA_SHOWN У HELP_TRUCKER_MISSIONS_SHOWN > HELP_VALET_SHOWN 2 HELP_WASTED_SHOWN w HIGH_CARDS_NUMBER ¤" HJ_BEGIN_STUNT_FLAG HJ_BONUS HJ_CAR_ANGLE # HJ_CAR_ANGLE_BEGIN_STUNT " HJ_CAR_X HJ_CAR_X_BEGIN_STUNT HJ_CAR_X_END_STUNT HJ_CAR_Y HJ_CAR_Y_BEGIN_STUNT HJ_CAR_Y_END_STUNT HJ_CAR_Z HJ_CAR_Z_BEGIN_STUNT HJ_CAR_Z_MAX HJ_PLAYER_CAR
HJ_STOPPIE_DISTANCE_FEET 8 HJ_STOPPIE_DISTANCE_FEET_FLOAT ; HJ_STOPPIE_DISTANCE_FLOAT 9 HJ_STOPPIE_DISTANCE_METERS_FLOAT : HJ_STOPPIE_DISTANCE_METERS_INT 6 HJ_STOPPIE_DISTANCE_METERS_REM 7 HJ_STOPPIE_TIME 5 HJ_STUNT_BONUS HJ_STUNT_BONUS_MULT HJ_STUNT_BONUS_TEMP HJ_STUNT_DISTANCE_MAX_FLOAT ! HJ_STUNT_DISTANCE_MAX_INT HJ_STUNT_DISTANCE_MAX_REM HJ_STUNT_FLIPPING_FLAG HJ_STUNT_FLIPS HJ_STUNT_HEIGHT HJ_STUNT_HEIGHT_REM HJ_STUNT_ROTATION_FLOAT & HJ_STUNT_ROTATION_INT HJ_TEMP_FLOAT = HJ_TWOWHEELS_DISTANCE_FEET * HJ_TWOWHEELS_DISTANCE_FEET_FLOAT - HJ_TWOWHEELS_DISTANCE_FLOAT + HJ_TWOWHEELS_DISTANCE_METERS_FLOAT , HJ_TWOWHEELS_DISTANCE_METERS_INT ( HJ_TWOWHEELS_DISTANCE_METERS_REM ) HJ_TWOWHEELS_TIME ' HJ_WHEELIE_DISTANCE_FEET 1 HJ_WHEELIE_DISTANCE_FEET_FLOAT 4 HJ_WHEELIE_DISTANCE_FLOAT 2 HJ_WHEELIE_DISTANCE_METERS_FLOAT 3 HJ_WHEELIE_DISTANCE_METERS_INT / HJ_WHEELIE_DISTANCE_METERS_REM 0 HJ_WHEELIE_TIME . ICON_AIRYARD K ICON_BIG_DMOKE Ѕ ICON_CASH R ICON_CATALINA з ICON_CESAR ї ICON_CESAR_2 ICON_CJ № ICON_CJ_2 p ICON_CRASH ј ICON_LOCOSYNDICATE ICON_MADDOG M ICON_MAFIA_CASINO N ICON_OG_LOC ѕ ICON_RACE ICON_RYDER » ICON_SCHOOL O ICON_SWEET є ICON_SWEET_2 q ICON_TORENO J ICON_TRIADS ICON_TRIADS_CASINO L ICON_TRUTH и ICON_WOOZIE ICON_ZERO IMPORT_CAR ^ IMPORT_CARS_MODEL . IMPORT_CAR_HANDLES Ґ IMPORT_CAR_NAMES ѓ IMPORT_CAR_PANEL ‚ IMPORT_CAR_PRICE _ IMPORT_DAYS Џ IMPORT_MODEL_NAME IMPORT_NEW_AVAILABLE_CARS_NUMBER ћ IMPORT_PANEL_ROW } IMPORT_PRICE_MULTIPLIER ў IMPOUND_TOWN_NUMBER I INTERIOR_DECISION_MAKER_A и INTERIOR_DECISION_MAKER_B й INTRO_TOTAL_PASSED_MISSIONS А JFUD_FOOD_SELLER_ANGLE L' JFUD_HEALTHY_FOOD_MODEL Z' JFUD_HIGH_FOOD_MODEL Y' JFUD_LOW_FOOD_MODEL W' JFUD_MED_FOOD_MODEL X' JFUD_PLAYER_HEALTH F' JFUD_SELECTED_FOOD 5' JFUD_STAGE >' JFUD_STAT_FAT E' JFUD_X_AIM_CAMERA T' JFUD_X_CAMERA Q' JFUD_X_FOOD_SELLER I' JFUD_X_OFFSET M' JFUD_Y_AIM_CAMERA U' JFUD_Y_CAMERA R' JFUD_Y_FOOD_SELLER J' JFUD_Y_OFFSET N' JFUD_Z_AIM_CAMERA V' JFUD_Z_CAMERA S' JFUD_Z_FOOD_SELLER K' JFUD_Z_OFFSET O' LEVIATHAN_PARKED LOWR_CONT_SCRIPT_LAUNCHED В LOWR_LAST_DISPLAYED_TEXT_ID LOWR_OPPOSITION_POINTS ы LOWR_PLAYER_POINTS ъ LSGYM_ICON z LS_FINAL_MISSIONS_STARTED 9 LS_FINAL_TOTAL_PASSED_MISSIONS К LVGYM_ICON G
MANSION_TOTAL_PASSED_MISSIONS r MARKER_CATALINA г MARKER_CESAR_LS ё MARKER_CESAR_MONTGOMERY е MARKER_CRASH_LS ¶ MARKER_EMMETS_GUN MARKER_GANTON_CLOTHES_SHOP К MARKER_IDLEWOOD_BARBER И MARKER_IDLEWOOD_PIZZERIA Й MARKER_PILOT_SCHOOL P MARKER_QUARRY_MISSION t MARKER_SWEET_HOUSE і MARKER_TRIADS_SF_GARAGE MARKER_TRUCKING_MISSION MARKER_TRUTH_FARM ж MARKER_WANG_CARS B MAX_WAGER р# MEDIC_UNIFORM_AVAILABLE
MISSION_BACK_TO_SCHOOL_PASSED V MISSION_BADLANDS_PASSED н MISSION_BEATTHECOCK_PASSED MISSION_BEATTHECOCK_TYPE MISSION_BLOODRING_PASSED • MISSION_BMX_STUNT_PASSED л
MISSION_BOAT_SCHOOL_PASSED ± MISSION_BURGLARY_PASSED Т MISSION_CESAR_VIALPANDO_PASSED Г MISSION_CHILIAD_CHALLENGE_PASSED MISSION_COURIER_LS_PASSED И MISSION_COURIER_LV_PASSED Й MISSION_COURIER_SF_PASSED К MISSION_DRIVING_SCHOOL_PASSED ™ MISSION_INTRO_PASSED MISSION_KICKSTART_PASSED Z MISSION_LEARNING_TO_FLY_PASSED W MISSION_LOCAL_LIQUOR_STORE_PASSED К MISSION_LOWRIDER_PASSED Й MISSION_NRG500_STUNT_PASSED м
MISSION_PIMPING_PASSED З MISSION_QUARRY_PASSED Х MISSION_RUNNING_DOG_FAILED MISSION_SMALL_TOWN_BANK_PASSED Л MISSION_TANKER_COMMANDER_PASSED М MISSION_TAXI_PASSED У MISSION_TRUCKING_PASSED Ф MISSION_VIGILANTE_PASSED Р MISSION_WUZIMU_STARTED_FLAG ” MOVE_AXIS_X MOVE_AXIS_Y OBJECT_M_A51_BLASTDOORL l
OBJECT_M_A51_BLASTDOORR k
OBJECT_M_A51_VENTCOVERB 9 OG_LOC_TOTAL_PASSED_MISSIONS З ONMISSION ™ ONMISSION_BURGLARY Ґ ONMISSION_CHILIAD Ї ONMISSION_COURIER Ѕ ONMISSION_FIREFIGHTER • ONMISSION_GYMFIGHT l ONMISSION_MIKE_TORENO ONMISSION_PARAMEDIC ” ONMISSION_SHOOTING G ONMISSION_STUNT_BMX ONMISSION_STUNT_NRG500 ™ ONMISSION_TAXI ¶ PARACHUTE_CREATION_STAGE Щ PARAMEDIC_MISSION_LEVEL PARKED_BMX_GLEN_PARK п
PARKED_FCR900 ‘ PARKED_FCR900_EXISTS Ћ PARKED_FREEWAY ђ PARKED_FREEWAY_EXISTS Ќ PARKED_GIRLFRIEND_CARS PARKED_GIRLFRIEND_CARS_NUMPLATE PARKED_HUNTER ¦ PARKED_HUNTER_EXISTS © PARKED_HYDRA Ў PARKED_IMPEXPM_CARS PARKED_JETMAX Ж PARKED_JETMAX_EXISTS Г PARKED_MARQUIS Д PARKED_MARQUIS_EXISTS Б PARKED_NRG500 ’ PARKED_NRG500_EASTER_BASIN у
PARKED_NRG500_EXISTS Џ PARKED_PLANES E PARKED_RHINO Щ
PARKED_RUSTLER ¤ PARKED_RUSTLER_EXISTS § PARKED_SF_PLANES a PARKED_SQUALO Е PARKED_SQUALO_EXISTS В PARKED_STUNT Ґ PARKED_STUNT_EXISTS Ё PHONE_RINGING_FLAG PICKUP_EMMETS_COLT45 PICKUP_INFO_CONVERSATION | PICKUP_INFO_HOSPITAL ќ PICKUP_INFO_HOSPITAL_2 ћ PICKUP_INFO_POLICE џ PICKUP_KEYCARD 1 PICKUP_KEYCARD_COLLECTED 2 PICKUP_PARACHUTE M PILOT_LICENSE_OBTAINED Ј PIMP_SUIT_AVAILABLE
PLAINS_PLANE_FLYWAY #% PLANES_CONVERSATION_YES % PLANES_DAYNAMES % PLANES_STAT_UNLOCKED_CITIES_NUMBER % PLANES_WEEKDAY % PLAYER_ACTOR PLAYER_CHAR PLAYER_GROUP PLAYER_IN_INTERIOR б PLAYER_WANTED_LEVEL л POKER_BET_ONE_HEIGHT з" POKER_BET_ONE_WIDTH ж" POKER_BORDER_THICKNESS б" POKER_BUTTON_TEXT_OFFSET N# POKER_CARD_HEIGHT Ь" POKER_CARD_WIDTH Э" POKER_COUNTER Л" POKER_DEAL_HEIGHT е" POKER_DEAL_WIDTH д" POKER_HOLD_BUTTON_OFFSET Ю" POKER_HOLD_HEIGHT а" POKER_HOLD_WIDTH Я" POKER_LINE_HEIGHT # POKER_LINE_WIDTH ъ" POKER_TABLE_HEIGHT S# POKER_TABLE_WIDTH R# POKER_TABLE_X P# POKER_TABLE_Y Q# POKER_TEXT_CENTRE 0# POKER_TEXT_COLOR_B $# POKER_TEXT_COLOR_G # POKER_TEXT_COLOR_R # POKER_TEXT_EDGE 6# POKER_TEXT_EDGE_B H# POKER_TEXT_EDGE_G B# POKER_TEXT_EDGE_R <# POKER_TEXT_FONT *# POKER_TILE_HEIGHT l# POKER_TILE_TYPE O# POKER_TILE_WIDTH k# POKER_X_BET_ONE і" POKER_X_CARD ©" POKER_X_COL ·" POKER_X_DEAL µ" POKER_X_LINE и" POKER_X_SCREEN М" POKER_X_TEXT_SCALE # POKER_Y_BET_ONE ґ" POKER_Y_CARD ®" POKER_Y_DEAL ¶" POKER_Y_LINE с" POKER_Y_ROW Ѕ" POKER_Y_SCREEN Ф" POKER_Y_TEXT_SCALE # PROPERTY_BOUGHT_FLAGS Ш PROPERTY_BUYING_NOW З PROPERTY_INDEXES ш QUARRY_MISSIONS_PASSED л QUARRY_STAGE х RACES_BEST_RESULT ў RACES_CURRENT_BEST_TIME А RACES_NEW_BEST_TIME Ю RACES_WON ь RACES_WON_NUMBER RACE_INDEX ` RACING_SUIT_AVAILABLE
RECALL_TIME Њ RIOT_TOTAL_PASSED_MISSIONS u ROULETE_CASH_WON f! ROULETE_CHIPS q! ROULETE_PLAYER_CASH o! RURAL_CLOTHES_AVAILABLE я RYDER_CAR ‰ RYDER_TOTAL_PASSED_MISSIONS Е SAVE_PICKUPS a SAVE_PICKUPS_EXIST t SAVE_PICKUPS_INDEX s SAVE_PICKUPS_X v SAVE_PICKUPS_Y € SAVE_PICKUPS_Z љ SAVE_POINTS_ANGLE в SAVE_POINTS_X ¬ SAVE_POINTS_Y ѕ SAVE_POINTS_Z Р SCRIPT_STATUS Й SECOND_PLAYER › SECOND_PLAYER_ACTOR њ SELECTED_MENU_ITEM - SELLER_MODEL o SFGYM_ICON F
SHOOTING_AVAILABLE SHOOTING_INDEX F SHOOTING_INDEX_2 H SHOOTING_X 9 SHOOTING_Y = SHOOTING_Z A SHOPPINGITEM_BODYPART П SHOPPINGITEM_MODELCRC О SHOPS_PLAYER_CASH В
SHOW_SHOP_SPHERE Ђ SHTR_CHARACTERS i SMOKE_CAR ‡ SMOKE_TOTAL_PASSED_MISSIONS Ж SPECIAL_AXIS_X SPECIAL_AXIS_Y STAT_CYCLING_SKILL { STAT_DRIVING_SKILL С STAT_FAT Н STAT_GAMBLING_SKILL p! STAT_LUNG_CAPACITY ! STAT_LUNG_CAPACITY_FOR_WUZI _ STAT_PERCENTAGE_COMPLETED / STAT_PROGRESS_WITH_MILLIE ‹ STAT_STAMINA » STAT_TAGS_SPRAYED ! STAT_TAKEN_PHOTOS STAT_UNLOCKED_CITIES_NUMBER STEAL_TOTAL_PASSED_MISSIONS STUNT_MISSIONS_BESTTIME н
STUNT_MISSION_TYPE Ц SWEET_CAR € SWEET_TOTAL_PASSED_MISSIONS Д SYN2_TIME_UNTIL_BACKUP „ SYNDICATE_TOTAL_PASSED_MISSIONS ! TAGS_PAINTED_PERCENTAGE TATOO_SELECTED_TORSO_PART о% TEMPVAR_ACTOR_CAR 0 TEMPVAR_ANGLE H TEMPVAR_CALL_TIME № TEMPVAR_CAR_TYPE 1 TEMPVAR_FLOAT_1 I TEMPVAR_FLOAT_2 J TEMPVAR_FLOAT_3 K TEMPVAR_X_COORD E TEMPVAR_Y_COORD F TEMPVAR_Z_COORD G TIME_FROM_LAST_CALL є TIME_FROM_LAST_CALL_GOT_FLAG ' TIME_HOURS " TIME_MINS # TORENO_TOTAL_PASSED_MISSIONS Q TOTAL_AVAILABLE_SAVE_PICKUPS u TOTAL_FOOD_EATEN ў TOTAL_PASSENGERS_DROPPEDOFF ґ TRAINS_TEXT_SHOWN 3% TRAINS_TRAIN_HANDLE 4% TRAINS_TRAIN_SPEED 5% TRUCKING_TOTAL_PASSED_MISSIONS Я TRUTH_TOTAL_PASSED_MISSIONS л UNLOCKED_IMPORT_CARS 4 VALET_CAR я) VALET_CAR_DRIVER ъ) VALET_PARKED_CARS_NUMBER 8 VALET_STAGE Ѕ* VALET_UNIFORM_AVAILABLE ь VIDEO_GAME Д WANTEDCROSSOFF_OBJECTS ` WANTED_LIST_OBJECT { WEEKDAY ( WUZIMU_TOTAL_PASSED_MISSIONS X_AGAINST_ALL_ODDS ю X_ANGEL_PINE о X_ANGEL_PINE_MOTEL ф X_BCE2_CHECKPOINTS Y X_BCE2_PATRIOT_CHECKPOINTS X X_BIG_SMOKE_HOUSE Ф X_BUY_MARKER ¦ X_CALIGULA_PALACE k X_CAMERA ® X_CATALINA_HOUSE ъ X_CESAR_HOUSE а X_CRASH_LS Э X_DRIVING_SCHOOL A X_JIZZY_CLUB / X_JOHNSON_HOUSE Л X_LOCAL_LIQUOR_STORE ы X_MADD_DOGG_CRIB y X_MEETING_CATALINA я X_MONTGOMERY ч X_OG_LOC_HOUSE Ъ X_OG_LOC_WORK Ч X_OLD_AIRPORT \ X_PERSHING_SQUARE_LS ¦ X_PRICKLE_PINE_LV e X_PROPERTY_TO_BUY ф X_RACE_TOURNAMENT_POINT 2 X_ROYAL_CASINO h X_RYDER_HOUSE С X_SF_GARAGE # X_SF_GARAGE_2 , X_SF_GARAGE_3 > X_SMALL_TOWN_BANK ь X_START_ANIM_FOOD © X_STUNT_MISSION_BMX р
X_STUNT_MISSION_NRG500 ф
X_SWEET_HOUSE О X_TANKER_COMMANDER э X_THE_FOUR_DRAGONS_CASINO _ X_THE_FOUR_DRAGONS_CASINO_2 b X_TIERRA_ROBADA_RANCH Y X_TRUTH_FARM с X_WOOZIE_HOUSE ) X_ZERO_RC_SHOP & Y_AGAINST_ALL_ODDS Y_ANGEL_PINE п Y_ANGEL_PINE_MOTEL х Y_BCE2_CHECKPOINTS ® Y_BCE2_PATRIOT_CHECKPOINTS М Y_BIG_SMOKE_HOUSE Х Y_BUY_MARKER § Y_CALIGULA_PALACE l Y_CAMERA Ї Y_CATALINA_HOUSE Y_CESAR_HOUSE б Y_CRASH_LS Ю Y_DRIVING_SCHOOL B Y_JIZZY_CLUB 0 Y_JOHNSON_HOUSE М Y_LOCAL_LIQUOR_STORE Y_MADD_DOGG_CRIB z Y_MEETING_CATALINA Y_MONTGOMERY ш Y_OG_LOC_HOUSE Ы Y_OG_LOC_WORK Ш Y_OLD_AIRPORT ] Y_PERSHING_SQUARE_LS § Y_PRICKLE_PINE_LV f Y_PROPERTY_TO_BUY Y_RACE_TOURNAMENT_POINT 6 Y_ROYAL_CASINO i Y_RYDER_HOUSE Т Y_SF_GARAGE $ Y_SF_GARAGE_2 - Y_SF_GARAGE_3 ? Y_SMALL_TOWN_BANK Y_START_ANIM_FOOD Є Y_STUNT_MISSION_BMX с
Y_STUNT_MISSION_NRG500 х
Y_SWEET_HOUSE П Y_TANKER_COMMANDER Y_THE_FOUR_DRAGONS_CASINO ` Y_THE_FOUR_DRAGONS_CASINO_2 c Y_TIERRA_ROBADA_RANCH Z Y_TRUTH_FARM т Y_WOOZIE_HOUSE * Y_ZERO_RC_SHOP ' ZERO4_CAR_HEALTH ZERO4_TIME ZERO_RCSHOP_BOUGHT T ZERO_TOTAL_PASSED_MISSIONS Z_AGAINST_ALL_ODDS
Z_ANGEL_PINE р Z_ANGEL_PINE_MOTEL ц Z_BCE2_CHECKPOINTS Z_BCE2_PATRIOT_CHECKPOINTS @ Z_BIG_SMOKE_HOUSE Ц Z_BUY_MARKER Ё Z_CALIGULA_PALACE m Z_CAMERA ° Z_CATALINA_HOUSE Z_CESAR_HOUSE в Z_CRASH_LS Я Z_DRIVING_SCHOOL C Z_JIZZY_CLUB 1 Z_JOHNSON_HOUSE Н Z_LOCAL_LIQUOR_STORE Z_MADD_DOGG_CRIB { Z_MEETING_CATALINA Z_MONTGOMERY щ Z_OG_LOC_HOUSE Ь Z_OG_LOC_WORK Щ Z_OLD_AIRPORT ^ Z_PERSHING_SQUARE_LS Ё Z_PRICKLE_PINE_LV g Z_PROPERTY_TO_BUY 4 Z_RACE_TOURNAMENT_POINT : Z_ROYAL_CASINO j Z_RYDER_HOUSE У Z_SF_GARAGE % Z_SF_GARAGE_2 . Z_SF_GARAGE_3 @ Z_SMALL_TOWN_BANK Z_START_ANIM_FOOD « Z_STUNT_MISSION_BMX т
Z_STUNT_MISSION_NRG500 ц
Z_SWEET_HOUSE Р Z_TANKER_COMMANDER Z_THE_FOUR_DRAGONS_CASINO a Z_THE_FOUR_DRAGONS_CASINO_2 d Z_TIERRA_ROBADA_RANCH [ Z_TRUTH_FARM у Z_WOOZIE_HOUSE + Z_ZERO_RC_SHOP ( _100_PERCENT_COMPLETE " FLAG SRC // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0
if
Player.Defined(0)
else_jump @NONAME_2
if
0AB0: key_pressed 106
jump @NONAME_36

:NONAME_36
wait 0
03F0: enable_text_draw 1
0@ = Actor.Health($PLAYER_ACTOR)
03E4: set_text_draw_align_right 1
033F: set_text_draw_letter_size 0.2 0.5
0340: set_text_draw_RGBA 0 0 0 255
081C: draw_text_outline 1 RGBA 0 0 0 0
045A: draw_text_1number 582.0 69.0 GXT 'NUMBER' number 0@ // ~1~
if
8AB0: not key_pressed 106
else_jump @NONAME_2
jump @NONAME_36
‰ __SBFTR
 

br11

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