W1lliam1337

Участник
Автор темы
14
32
Esp render: imgui.
Menu render: imgui.
Language: c++.
Code style: snake_case.
Comments navigation: @ note, @ ida, @ xref, @ credits, @ fix-me.
Dependencies: imgui, min-hook, json, etc.

Hooks:
◦ createmove,
◦ reset,
◦ present,
◦ lock_cursor,
◦ is_paused,
◦ is_hltv,
◦ override_view,
◦ modify_eye_position,
◦ build_transformations,
◦ etc.

Functions:
◦ legit-bot (auto fire, silent aim, smooth, fov),
◦ anti-aimbot (yaw and pitch modifiers),
◦ player esp (box, name, health bar and text),
◦ bunnyhop,
◦ removal of blood and molotov,
◦ no scope,
◦ third person,
◦ events system,
◦ log system,
◦ engine-prediction.

Interfaces:
◦ surface,
◦ dbg overlay,
◦ client,
◦ globals,
◦ engine,
◦ panel,
◦ etc.

Conventions:
◦ interface - i_interface,
◦ class - c_class,
◦ enum - e_enum,
◦ struct - struct_t.

Code style example:
C++:
struct some_struct_t {
    bool m_var{};
};

class c_some_class {
public:
    bool m_var{};
};

enum e_some_enum {
    create_move_index = 22,
    paint_traverse_index = 41
};

// @ note: test function
void c_self_class::test_func( const int index ) noexcept {
    const auto local = ctx::local( );
    const auto eye_pos = ctx::local_data::m_eye_pos;
    static const auto setup_bones_sig = static_cast<void*>(utils::sig( modules::m_client_dll, _( "55 8B EC 83 E4 F0 B8 D8" ) ));
}
cxUT5ZY.png

 
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