Hi, How make it working in samp

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Bulava

Новичок
Автор темы
12
2
This crash my game in samp :(
Код:
//-------------MAIN---------------
thread 'ROPE' 

:ROPE_11
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @ROPE_11 
wait 0 
00E1:   player 0 pressed_key 16 
00E1:   player 0 pressed_key 18 
else_jump @ROPE_11 
Model.Load(#NULL)

:ROPE_58
wait 0 
if 
   Model.Available(#NULL)
else_jump @ROPE_58 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 0.0 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
04C4: store_coords_to 24@ 25@ 26@ from_actor $PLAYER_ACTOR with_offset 2.0 3.0 1.0 
04C4: store_coords_to 27@ 28@ 29@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -10.0 
02CE: 8@ = ground_z_at 2@ 3@ 4@ 
050A: 31@ = distance_between_XYZ 2@ 3@ 4@ and_XYZ 2@ 3@ 8@ 
if 
0818:   actor $PLAYER_ACTOR in_air 
else_jump @ROPE_253 
jump @ROPE_11 

:ROPE_253
wait 0 
if 
  31@ >= 5.0 
else_jump @ROPE_11 
0087: 23@ = 7@ // (float) 
23@ += 50.0 
Actor.PutAt($PLAYER_ACTOR, 5@, 6@, 23@)
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
0503: create_actor_on_rope_with_pedtype 8 model #NULL at 2@ 3@ 4@ handle_as 9@ 
Camera.SetPosition(24@, 25@, 26@, 0.0, 0.0, 0.0)
Camera.PointAt(27@, 28@, 29@, 2)

:ROPE_374
wait 0 
04C4: store_coords_to 14@ 15@ 16@ from_actor 9@ with_offset 0.0 0.0 0.0 
02CE: 17@ = ground_z_at 14@ 15@ 16@ 
050A: 18@ = distance_between_XYZ 14@ 15@ 16@ and_XYZ 14@ 15@ 17@ 
if or
   not 18@ >= 2.0 
00E1:   player 0 pressed_key 16 
04AD:   actor 9@ in_water 
else_jump @ROPE_374 
04C4: store_coords_to 20@ 21@ 22@ from_actor 9@ with_offset 0.0 0.0 0.0 
Actor.DestroyInstantly(9@)
Actor.RemoveReferences(9@)
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
Actor.PutAt($PLAYER_ACTOR, 20@, 21@, 22@)
Camera.Restore_WithJumpCut
wait 1000 
Model.Destroy(#NULL)
jump @ROPE_11
 
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