Ребят, дайте код пожалуйста..

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Pioneer

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Нужен код, дайте пожалуйста..
а то закриптованое клео..
 

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  • tankmode.cs
    18 KB · Просмотры: 10

RanGoo

Известный
27
2
Нужен код, дайте пожалуйста..
а то закриптованое клео..
Держи
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "CLEO : Tank Mode"
0662: printstring "gcode: acheats.ru : blasthack.net"
03A4: name_thread "tankmode"

:tankmode_84
0001: wait 0 ms
00D6: if and
00DF: actor $PLAYER_ACTOR driving
0AB0: key_pressed 76
004D: jump_if_false @tankmode_324
03C0: 30@ = actor $PLAYER_ACTOR car
01EC: make_car 30@ very_heavy 1
053F: set_car 30@ tires_vulnerability 0
03F5: set_car 30@ apply_damage_rules 0
02AC: set_car 30@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
0A8C: write_memory 9867620 size 1 value 1 virtual_protect 0
02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
00A0: store_actor $PLAYER_ACTOR position_to 28@ 27@ 26@
00D6: if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 0 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_324
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_261
099A: set_car 29@ collision_detection 0

:tankmode_261
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_324
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_317
099A: set_car 29@ collision_detection 0

:tankmode_317
0002: jump @tankmode_261

:tankmode_324
00D6: if and
8AB0: not key_pressed 76
056D: actor $PLAYER_ACTOR defined
004D: jump_if_false @tankmode_576
00D6: if
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @tankmode_439
03C0: 30@ = actor $PLAYER_ACTOR car
01EC: make_car 30@ very_heavy 0
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
053F: set_car 30@ tires_vulnerability 1
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
03F5: set_car 30@ apply_damage_rules 1
02AC: set_car 30@ immunities BP 0 FP 0 EP 0 CP 0 MP 0
0A8C: write_memory 9867620 size 1 value 0 virtual_protect 0

:tankmode_439
00A0: store_actor $PLAYER_ACTOR position_to 28@ 27@ 26@
00D6: if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 0 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_576
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_513
099A: set_car 29@ collision_detection 1

:tankmode_513
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 1 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_576
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_569
099A: set_car 29@ collision_detection 1

:tankmode_569
0002: jump @tankmode_513

:tankmode_576
0002: jump @tankmode_84
 
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Реакции: Dmitry575

Dmitry575

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38
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Держи
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "CLEO : Tank Mode"
0662: printstring "gcode: acheats.ru : blasthack.net"
03A4: name_thread "tankmode"

:tankmode_84
0001: wait 0 ms
00D6: if and
00DF: actor $PLAYER_ACTOR driving
0AB0: key_pressed 76
004D: jump_if_false @tankmode_324
03C0: 30@ = actor $PLAYER_ACTOR car
01EC: make_car 30@ very_heavy 1
053F: set_car 30@ tires_vulnerability 0
03F5: set_car 30@ apply_damage_rules 0
02AC: set_car 30@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
0A8C: write_memory 9867620 size 1 value 1 virtual_protect 0
02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
00A0: store_actor $PLAYER_ACTOR position_to 28@ 27@ 26@
00D6: if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 0 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_324
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_261
099A: set_car 29@ collision_detection 0

:tankmode_261
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_324
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_317
099A: set_car 29@ collision_detection 0

:tankmode_317
0002: jump @tankmode_261

:tankmode_324
00D6: if and
8AB0: not key_pressed 76
056D: actor $PLAYER_ACTOR defined
004D: jump_if_false @tankmode_576
00D6: if
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @tankmode_439
03C0: 30@ = actor $PLAYER_ACTOR car
01EC: make_car 30@ very_heavy 0
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
053F: set_car 30@ tires_vulnerability 1
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
03F5: set_car 30@ apply_damage_rules 1
02AC: set_car 30@ immunities BP 0 FP 0 EP 0 CP 0 MP 0
0A8C: write_memory 9867620 size 1 value 0 virtual_protect 0

:tankmode_439
00A0: store_actor $PLAYER_ACTOR position_to 28@ 27@ 26@
00D6: if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 0 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_576
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_513
099A: set_car 29@ collision_detection 1

:tankmode_513
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 1 pass_wrecked 0 //IF and SET
004D: jump_if_false @tankmode_576
00D6: if
803B: not 29@ == 30@ // (int)
004D: jump_if_false @tankmode_569
099A: set_car 29@ collision_detection 1

:tankmode_569
0002: jump @tankmode_513

:tankmode_576
0002: jump @tankmode_84
Скажи пожалуйста как ты его открыл?
 
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