Кае узнать ид любой вещи в сампе?

  • Автор темы Удалённый пользователь 452116
  • Дата начала
У

Удалённый пользователь 452116

Гость
Автор темы
Скажите
 

ArchiYT

Известный
260
54

Код:
{$CLEO}
{$I SF}
//$PLAYER_ACTOR
0662: "mmoldova"
0662: "BlastHack"


0B34: "rend" @cmd
0B34: "topic" @cmd1
0B34: "toobj" @cmd2
0B34: "toveh" @cmd3
0B34: "sendpic" @sendpic
0B34: "spawncar" @spawncar
0C7F: samp set_client_command "rend" description "îòêðûòü ìåíþ."
0C7F: samp set_client_command "rend" description "[dis] {009900} - óñòàíîâèòü äèñòàíöèþ."
0C7F: samp set_client_command "topic" description "[dis] {009900} - óñòàíîâèòü äèñòàíöèþ."
0C7F: samp set_client_command "toobj" description "[id]{009900} - òåëåïîðòàöèÿ ê îáúåêòó."
0C7F: samp set_client_command "toveh" description "[id]{009900} - òåëåïîðòàöèÿ ê òðàíñïîðòó."
0C7F: samp set_client_command "sendpic" description "[id]{009900} - îòïðàâèòü ðïê î âçÿòèè ïèêàïà."
0C7F: samp set_client_command "spawncar" description "[id]{009900} - ðåñïàâíèòü óêàçàíûé òðàíñïîðò."



13@ = Render.CreateFont("Verdana", 8, 12)
31@ = 70.0
const
color_sendRPC = 0xe3dc0b
end

const
REND_STATE = 30@
PICKUPS = 0
OBJECTS = 1
VEHICLES = 2
OFF = 3
CMDS = 4
end


while true
wait 0
//dialog
 if 0B3C:  samp is_dialog_responded id 223 button 2@ list_item 3@ input_text 0

Then
if 2@ == 1    //okb
   then

 
   //ïèêàïû
   if 3@ == PICKUPS
   THEN
   if 08B7:   test REND_STATE bit PICKUPS
    then 29@ = 1
    else 29@ = 0
    end   
    0B12: 29@ 29@ 1   
    if 29@ == 1
    then 08BD: set REND_STATE bit PICKUPS
    0AF8: "[Pool Render] Pickups render {FFFFFF}enabled. {007000}/%c by mmoldova (BlastHack) " color_sendRPC  0x2F
    else 08C3: clear REND_STATE bit PICKUPS
    0AF8: "[Pool Render] Pickups render {FFFFFF}disabled. {007000}/%c by mmoldova (BlastHack)" color_sendRPC 0x2F
    end     
   END
   //îáúåêòû
   if 3@ == OBJECTS
   THEN
    if 08B7:   test REND_STATE bit OBJECTS
    then 29@ = 1
    else 29@ = 0
    end
    
    0B12:  29@ 29@ 1
    
    if 29@ == 1
    then 08BD: set REND_STATE bit OBJECTS
    0AF8: "[Pool Render] Objects render {FFFFFF}enabled. {007000}/%c by mmoldova (BlastHack)" color_sendRPC 0x2F
    else 08C3: clear REND_STATE bit OBJECTS
    0AF8: "[Pool Render] Objects render {FFFFFF}disabled. {007000}/%c by mmoldova (BlastHack)" color_sendRPC  0x2F
    end     
   END
  //ìàøèíû
   if 3@ == VEHICLES
   THEN
    if 08B7:   test REND_STATE bit VEHICLES
    then 29@ = 1
    else 29@ = 0
    end
    
    0B12:  29@ 29@ 1
    
    if 29@ == 1
    then 08BD: set REND_STATE bit VEHICLES
    0AF8: "[Pool Render] Vehicles render {FFFFFF}enabled. {007000}/%c by mmoldova (BlastHack)" color_sendRPC  0x2F
    else 08C3: clear REND_STATE bit VEHICLES
    0AF8: "[Pool Render] Vehicles render {FFFFFF}disabled. {007000}/%c by mmoldova (BlastHack)" color_sendRPC 0x2F
    end     
   END

      //Âûðóáèòü
   if 3@ == OFF
   THEN  0AF8:  "[Pool Render] All renders are turned off. {007000}/%c by mmoldova (BlastHack)" color_sendRPC  0x2F
    08C3: clear REND_STATE bit PICKUPS
    08C3: clear REND_STATE bit OBJECTS
    08C3: clear REND_STATE bit VEHICLES
   END
  
      //êîìàíäû
   if 3@ == CMDS
   THEN 
   0AC6: 3@ = label @label1 offset
   Samp.ShowDialog(789,"Êîìàíäû Pool Render",3@,"OK","",0)
   END
          
end //okbu
End  //dialog
  
//render

  if 08B7:   test REND_STATE bit PICKUPS
  then gosub @PickRend
  end
  if 08B7:   test REND_STATE bit OBJECTS
  then gosub @ObjRend
  end
  if  08B7:   test REND_STATE bit VEHICLES
  then gosub @VehRend
  end

    
END

//
/////////////êÎÌÀÍÄÛ
//
:cmd
0B35: 0@
if 0AD4: 4@ = scan_string 0@ format "%f" 31@
then  0AF8: "[Pool Render] Render distance set to {FFFFFF}%.2f m." color_sendRPC 31@
else
0AC6: 3@ = label @label offset
0B3B: samp show_dialog id 223 caption "{009000}Pool Render" text 3@ button_1 "OK" button_2 "Esc" style 2
end
Samp.CmdRet()
:label
hex
"{FFFFFF}1) {009900}Ïîêàçàòü {FFFFFF}ïèêàïû." A
"{FFFFFF}2) {009900}Ïîêàçàòü {FFFFFF}îáúåêòû." A
"{FFFFFF}3) {009900}Ïîêàçàòü {FFFFFF}òðàíñïîðò." A
"{FFFFFF}4) {CC0000}Îòêëþ÷èòü âñå" A
"{FFFFFF}5) {FFFFFF}Êîìàíäû" A
00                         
end
:label1
hex
"{009900}Äîñòóïíûå êîìàíäû:" A
"{FFFFFF}/rend {009900} - îòêðûòü ìåíþ." A
"{FFFFFF}/rend [dis] {009900} - óñòàíîâèòü äèñòàíöèþ." A
"{FFFFFF}/topic [id]{009900} - òåëåïîðòàöèÿ ê ïèêàïó." A
"{FFFFFF}/toobj [id]{009900} - òåëåïîðòàöèÿ ê îáúåêòó." A
"{FFFFFF}/toveh [id]{009900} - òåëåïîðòàöèÿ ê òðàíñïîðòó." A
"{FFFFFF}/sendpic [id]{009900} - îòïðàâèòü ðïê î âçÿòèè ïèêàïà." A
"{FFFFFF}/spawncar [id]{009900} - îòïðàâèòü ðïê î ðåñïàâíå òðàíñïîðòà." A
" " A
"Àâòîð: mgmoldova" A
00                         
end
:cmd1
0B35: 0@
0C1A: 0@ = atoi 0@
0B51: samp 1@ = pickup_handle_by_id 0@
if 09D1:   pickup 1@ created
then
065B: store_pickup 1@ position_to 2@ 3@ 4@
if  00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere  2@ 3@ 4@  radius 31@ 31@ 31@
then
Actor.PutAt($PLAYER_ACTOR 2@ 3@ 4@)
else 0AF8: "[Pool Render] {FFFFFF}Ïèêàï %d íàõîäèòñÿ äàëüøå, ÷åì %.2f. {FFFFFF}(Èñïîëüçóé: /rend [float])" color_sendRPC 0@ 31@
end
else 0AF8: "[Pool Render] {FFFFFF}Ïèêàï %d íå ñóùóåòâóåò." color_sendRPC 0@
end
Samp.CmdRet

:cmd2
0B35: 0@
0C1A: 0@ = atoi 0@
0B50: samp 1@ = object_handle_by_id 0@

if 03CA:   object 1@ exists
then
01BB: store_object 1@ position_to 2@ 3@ 4@
if  00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere  2@ 3@ 4@  radius 31@ 31@ 31@
then
Actor.PutAt($PLAYER_ACTOR 2@ 3@ 4@)
else 0AF8: "[Pool Render] {FFFFFF}Îáúåêò %d íàõîäèòñÿ äàëüøå, ÷åì %.2f. {FFFFFF}(Èñïîëüçóé: /rend [float])" color_sendRPC 0@ 31@
end
else 0AF8: "[Pool Render] {FFFFFF}Îáúåêò %d íå ñóùóåòâóåò." color_sendRPC 0@
end
Samp.CmdRet

:cmd3
0B35: 0@
0C1A: 0@ = atoi 0@
1@ = Samp.GetVehicleHandleBySAMPVehicleID(0@)
if 056E:  1@
then
Car.StorePos(1@ 2@ 3@ 4@)
if  00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere  2@ 3@ 4@  radius 31@ 31@ 31@
then
Actor.PutAt($PLAYER_ACTOR 2@ 3@ 4@)
else 0AF8: "[Pool Render] {FFFFFF}Òðàíñïîðò %d íàõîäèòñÿ äàëüøå, ÷åì %.2f. {FFFFFF}(Èñïîëüçóé: /rend [float])" color_sendRPC 0@ 31@
end
else 0AF8: "[Pool Render] {FFFFFF}Òðàíñïîðò %d íå ñóùóåòâóåò." color_sendRPC 0@
end
Samp.CmdRet

:sendpic
0B35: 0@
0C1A: 0@ = atoi 0@
0BD1: samp send_picked_up_pickup 0@
0AF8: "[Pool Render] {FFFFFF}Send pickup  {007000}%d{FFFFFF}." color_sendRPC 0@
Samp.CmdRet()

:spawncar
0B35: 0@
0C1A: 0@ = atoi 0@
0BD4: samp send_vehicle_destroyed 0@
0AF8: "[Pool Render] {FFFFFF}Vehicle respawn {007000}%d{FFFFFF}." color_sendRPC 0@
Samp.CmdRet()

:PickRend
for 0@ = 0 to MAX_PICKUPS
03F0: enable_text_draw 1
1@ = SAMP.PickupHandleByID(0@)
065B: store_pickup 1@ position_to 2@ 3@ 4@
  if  00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere  2@ 3@ 4@  radius 31@ 31@ 31@
  then
      if call @convert 3 2@ 3@ 4@ ret 5@ 6@   
      then
      call @GetPickupModelbySampID 1 0@ ret 10@
      alloc 11@ 260
      //0C11:  11@ 0 260
      format 11@ "{107010}Pickup: {FFFFFF}%d {107010}Model: {FFFFFF}%d" 0@ 10@
      0B6F: render font 13@ draw_text 11@ pos  5@ 6@ color 0xe3dc0bff
      free 11@
      end
  end 
end
return

:VehRend
for 0@ = 0 to MAX_VEHICLES
03F0: enable_text_draw 1
if 1@ = SAMP.GetVehicleHandleBySAMPVehicleID(0@)
then
00AA: store_car 1@ position_to 2@ 3@ 4@
  if  00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere  2@ 3@ 4@  radius 31@ 31@ 31@
  then
      if call @convert 3 2@ 3@ 4@ ret 5@ 6@   
      then
      0441: 10@ = car 1@ model
      alloc 11@ 260
      //0C11:  11@ 0 260
      format 11@ "{7e770b}Vehicle: {FFFFFF}%d {7e770b}Model: {FFFFFF}%d" 0@ 10@
      0B6F: render font 13@ draw_text 11@ pos  5@ 6@ color 0xe3dc0bff
      free 11@
      end
  end 
end
end
return


:ObjRend
for 0@ = 0 to MAX_OBJECTS
03F0: enable_text_draw 1
1@ = SAMP.ObjectHandleByID(0@)
if 03CA:   object 1@ exists
then
01BB: store_object 1@ position_to 2@ 3@ 4@
  if  00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere  2@ 3@ 4@  radius 31@ 31@ 31@
  then
      if call @convert 3 2@ 3@ 4@ ret 5@ 6@   
      then
      //call @GetPickupModelbySampID 1 0@ ret 10@
      0984: 10@ = object 1@ model

      alloc 11@ 260
      0C11:  11@ 0 260
      format 11@ "{e3dc0b}Object: {FFFFFF}%d {e3dc0b}Model: {FFFFFF}%d" 0@ 10@
      0B6F: render font 13@ draw_text 11@ pos  5@ 6@ color 0xe3dc0bff
      free 11@
      end
  end 
end
end
return

// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
// =====CALL_SCM_FUNCS=======  //
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/     
:convert
0B55: convert_3D_coords 0@ 1@ 2@ to_screen 5@ 6@
if and
not 5@ > 640.0
not 6@ > 480.0
5@ >= 0.0
6@ >= 0.0
00C2:   sphere_onscreen 0@ 1@ 2@ radius 0.0
then 0485:  return_true
else 059A:  return_false
end
ret 2 5@ 6@

:GetPickupModelbySampID
0BB9: samp 10@ = get_pickup_pool_ptr
0@ *= 20
0@ += 61444
005A: 10@ += 0@
0A8D: 10@ = read_memory 10@ size 4 virtual_protect 0
ret 1 10@
чтоб не боялся
 
У

Удалённый пользователь 452116

Гость
Автор темы

Randomname

Участник
97
45
У

Удалённый пользователь 452116

Гость
Автор темы
?
Да такая, но есть такая только на бласт хаке и в луа фармате?
 

ArchiYT

Известный
260
54
Да такая, но есть такая только на бласт хаке и в луа фармате?
тебе не кажеться что ты много хочешь? либертисити проверенный сайт уже как десятки лет, что тебе не нравиться?