--код был взят тут https://www.blast.hk/threads/23352
script_name('быстрый бег')
script_author('KepchiK')
require 'lib.moonloader'
KEY_FIRST = VK_M
KEY_SECOND = VK_ADD
KEY_THIRD = VK_SUBTRACT
KEY_FOURTH = VK_MULTIPLY
SPEED_DIFF = 0.1
speed = 1.0
function main()
while true do
wait(1)
if isKeyControlAvailable() then
if isKeyDown(KEY_FIRST) then
if isKeyJustPressed(KEY_SECOND) then
if speed < 5.0 then speed = speed + SPEED_DIFF end
setPlayerNeverGetsTired(PLAYER_HANDLE, true)
printString('bustryi beg skorost: ' .. speed, 1000)
elseif isKeyJustPressed(KEY_THIRD) then
if speed > 0.5 then speed = speed - SPEED_DIFF end
setPlayerNeverGetsTired(PLAYER_HANDLE, true)
printString('bustryi beg skorost: ' .. speed, 1000)
elseif isKeyJustPressed(KEY_FOURTH) then
speed = 1.0
setPlayerNeverGetsTired(PLAYER_HANDLE, false)
printString('standartnaya skorost', 1000)
end
end
end
if speed ~= 1.0 then applySpeed() end
end
end
all_anims = {'abseil', 'arrestgun', 'atm', 'bike_elbowl', 'bike_elbowr', 'bike_fallr', 'bike_fall_off', 'bike_pickupl', 'bike_pickupr', 'bike_pullupl', 'bike_pullupr', 'bomber', 'car_alignhi_lhs', 'car_alignhi_rhs', 'car_align_lhs', 'car_align_rhs', 'car_closedoorl_lhs', 'car_closedoorl_rhs', 'car_closedoor_lhs', 'car_closedoor_rhs', 'car_close_lhs', 'car_close_rhs', 'car_crawloutrhs', 'car_dead_lhs', 'car_dead_rhs', 'car_doorlocked_lhs', 'car_doorlocked_rhs', 'car_fallout_lhs', 'car_fallout_rhs', 'car_getinl_lhs', 'car_getinl_rhs', 'car_getin_lhs', 'car_getin_rhs', 'car_getoutl_lhs', 'car_getoutl_rhs', 'car_getout_lhs', 'car_getout_rhs', 'car_hookertalk', 'car_jackedlhs', 'car_jackedrhs', 'car_jumpin_lhs', 'car_lb', 'car_lb_pro', 'car_lb_weak', 'car_ljackedlhs', 'car_ljackedrhs', 'car_lshuffle_rhs', 'car_lsit', 'car_open_lhs', 'car_open_rhs', 'car_pulloutl_lhs', 'car_pulloutl_rhs', 'car_pullout_lhs', 'car_pullout_rhs', 'car_qjacked', 'car_rolldoor', 'car_rolldoorlo', 'car_rollout_lhs', 'car_rollout_rhs', 'car_shuffle_rhs', 'car_sit', 'car_sitp', 'car_sitplo', 'car_sit_pro', 'car_sit_weak', 'car_tune_radio', 'climb_idle', 'climb_jump', 'climb_jump2fall', 'climb_jump_b', 'climb_pull', 'climb_stand', 'climb_stand_finish', 'cower', 'crouch_roll_l', 'crouch_roll_r', 'dam_arml_frmbk', 'dam_arml_frmft', 'dam_arml_frmlt', 'dam_armr_frmbk', 'dam_armr_frmft', 'dam_armr_frmrt', 'dam_legl_frmbk', 'dam_legl_frmft', 'dam_legl_frmlt', 'dam_legr_frmbk', 'dam_legr_frmft', 'dam_legr_frmrt', 'dam_stomach_frmbk', 'dam_stomach_frmft', 'dam_stomach_frmlt', 'dam_stomach_frmrt', 'door_lhinge_o', 'door_rhinge_o', 'drivebyl_l', 'drivebyl_r', 'driveby_l', 'driveby_r', 'drive_boat', 'drive_boat_back', 'drive_boat_l', 'drive_boat_r', 'drive_l', 'drive_lo_l', 'drive_lo_r', 'drive_l_pro', 'drive_l_pro_slow', 'drive_l_slow', 'drive_l_weak', 'drive_l_weak_slow', 'drive_r', 'drive_r_pro', 'drive_r_pro_slow', 'drive_r_slow', 'drive_r_weak', 'drive_r_weak_slow', 'drive_truck', 'drive_truck_back', 'drive_truck_l', 'drive_truck_r', 'drown', 'duck_cower', 'endchat_01', 'endchat_02', 'endchat_03', 'ev_dive', 'ev_step', 'facanger', 'facgum', 'facsurp', 'facsurpm', 'factalk', 'facurios', 'fall_back', 'fall_collapse', 'fall_fall', 'fall_front', 'fall_glide', 'fall_land', 'fall_skydive', 'fight2idle', 'fighta_1', 'fighta_2', 'fighta_3', 'fighta_block', 'fighta_g', 'fighta_m', 'fightidle', 'fightshb', 'fightshf', 'fightsh_bwd', 'fightsh_fwd', 'fightsh_left', 'fightsh_right', 'flee_lkaround_01', 'floor_hit', 'floor_hit_f', 'fucku', 'gang_gunstand', 'gas_cwr', 'getup', 'getup_front', 'gum_eat', 'guncrouchbwd', 'guncrouchfwd', 'gunmove_bwd', 'gunmove_fwd', 'gunmove_l', 'gunmove_r', 'gun_2_idle', 'gun_butt', 'gun_butt_crouch', 'gun_stand', 'handscower', 'handsup', 'hita_1', 'hita_2', 'hita_3', 'hit_back', 'hit_behind', 'hit_front', 'hit_gun_butt', 'hit_l', 'hit_r', 'hit_walk', 'hit_wall', 'idlestance_fat', 'idlestance_old', 'idle_armed', 'idle_chat', 'idle_csaw', 'idle_gang1', 'idle_hbhb', 'idle_rocket', 'idle_stance', 'idle_taxi', 'idle_tired', 'jetpack_idle', 'jog_femalea', 'jog_malea', 'jump_glide', 'jump_land', 'jump_launch', 'jump_launch_r', 'kart_drive', 'kart_l', 'kart_lb', 'kart_r', 'kd_left', 'kd_right', 'ko_shot_face', 'ko_shot_front', 'ko_shot_stom', 'ko_skid_back', 'ko_skid_front', 'ko_spin_l', 'ko_spin_r', 'pass_smoke_in_car', 'phone_in', 'phone_out', 'phone_talk', 'player_sneak', 'player_sneak_walkstart', 'roadcross', 'roadcross_female', 'roadcross_gang', 'roadcross_old', 'run_1armed', 'run_armed', 'run_civi', 'run_csaw', 'run_fat', 'run_fatold', 'run_gang1', 'run_left', 'run_old', 'run_player', 'run_right', 'run_rocket', 'run_stop', 'run_stopr', 'run_wuzi', 'seat_down', 'seat_idle', 'seat_up', 'shot_leftp', 'shot_partial', 'shot_partial_b', 'shot_rightp', 'shove_partial', 'smoke_in_car', 'sprint_civi', 'sprint_panic', 'sprint_wuzi', 'swat_run', 'swim_tread', 'tap_hand', 'tap_handp', 'turn_180', 'turn_l', 'turn_r', 'walk_armed', 'walk_civi', 'walk_csaw', 'walk_doorpartial', 'walk_drunk', 'walk_fat', 'walk_fatold', 'walk_gang1', 'walk_gang2', 'walk_old', 'walk_player', 'walk_rocket', 'walk_shuffle', 'walk_start', 'walk_start_armed', 'walk_start_csaw', 'walk_start_rocket', 'walk_wuzi', 'weapon_crouch', 'woman_idlestance', 'woman_run', 'woman_runbusy', 'woman_runfatold', 'woman_runpanic', 'woman_runsexy', 'woman_walkbusy', 'woman_walkfatold', 'woman_walknorm', 'woman_walkold', 'woman_walkpro', 'woman_walksexy', 'woman_walkshop', 'xpressscratch'}
function applySpeed()
for k, v in pairs(all_anims) do setCharAnimSpeed(PLAYER_PED, v, speed) end
end
function isKeyControlAvailable()
if not isSampLoaded() then return true end
if not isSampfuncsLoaded() then return not sampIsChatInputActive() and not sampIsDialogActive() end
return not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive()
end