require "lib.moonloader"
local samp = require 'lib.samp.events'
local imgui = require 'imgui'
local encoding = require 'encoding'
encoding.default = 'CP1251'
u8 = encoding.UTF8
local ReconWindow = imgui.ImBool(false)
local ToScreen = convertGameScreenCoordsToWindowScreenCoords
local spec_id = -1
local rInfo = {
state = false,
id = -1,
}
function main()
while not isSampAvailable() do wait(100) end
_, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
name = sampGetPlayerNickname(id)
while true do
wait(0)
imgui.Process = ReconWindow.v
if not ReconWindow.v then
imgui.Process = false
end
end
end
function imgui.OnDrawFrame()
if ReconWindow.v then
if isKeyJustPressed(VK_RBUTTON) and not sampIsChatInputActive() and not sampIsDialogActive() then
imgui.ShowCursor = not imgui.ShowCursor
end
local isPed ,pPed = sampGetCharHandleBySampPlayerId(spec_id)
if isPed then
spec_nick = sampGetPlayerNickname(spec_id)
spec_score = sampGetPlayerScore(spec_id)
spec_ping = sampGetPlayerPing(spec_id)
spec_hp = sampGetPlayerHealth(spec_id)
spec_armor = sampGetPlayerArmor(spec_id)
spec_skin = getCharModel(pPed)
end
local ex, ey = getScreenResolution()
imgui.SetNextWindowPos(imgui.ImVec2(400, 500), imgui.Cond.FirstUseEver)
imgui.SetNextWindowSize(imgui.ImVec2(0, 0), imgui.Cond.FirstUseEver)
imgui.Begin("", _, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoTitleBar)
if imgui.Button(u8'<- BACK', imgui.ImVec2(100,0)) then
lua_thread.create(function()
wait(1200)
sampSendChat('/re '..spec_id-1)
end)
end
imgui.SameLine()
if imgui.Button(u8'REOFF', imgui.ImVec2(150,0)) then
lua_thread.create(function()
wait(1200)
sampSendChat("/reoff")
end)
end
imgui.SameLine()
if imgui.Button(u8'UPDATE', imgui.ImVec2(150,0)) then
lua_thread.create(function()
wait(1200)
ampSendChat("/re "..spec_id)
end)
end
imgui.SameLine()
if imgui.Button(u8'NEXT ->', imgui.ImVec2(100,0)) then
lua_thread.create(function()
wait(1200)
sampSendChat('/re '..spec_id+1)
end)
end
imgui.Separator()
imgui.End()
local ex, ey = getScreenResolution()
imgui.SetNextWindowPos(imgui.ImVec2(20, 400), imgui.Cond.FirstUseEver)
imgui.SetNextWindowSize(imgui.ImVec2(0, 0), imgui.Cond.FirstUseEver)
imgui.Begin(u8'Меню наказаний', nil, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoCollapse)
if imgui.Button(u8'JAIL', imgui.ImVec2(100,0)) then
imgui.OpenPopup(u8"JAIL")
end
if imgui.BeginPopupModal(u8"JAIL", _, imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoResize + imgui.WindowFlags.NoMove) then
if imgui.Button(u8'Закрыть', bsize) then
imgui.CloseCurrentPopup()
end
imgui.EndPopup()
end
imgui.End()
local ex, ey = getScreenResolution()
imgui.SetNextWindowPos(imgui.ImVec2(980, 400), imgui.Cond.FirstUseEver)
imgui.SetNextWindowSize(imgui.ImVec2(0, 0), imgui.Cond.FirstUseEver)
imgui.Begin(u8'Статистика на '.. spec_nick ..'['.. spec_id ..']', nil, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoCollapse)
imgui.BeginChild("ReconPlayer", imgui.ImVec2(350, 250), true)
if isPed and doesCharExist(pPed) then
imgui.Columns(2, "Recon", true)
imgui.Text(u8'Имя : '.. spec_nick)
imgui.NextColumn()
imgui.Text(u8'Уровень : '.. spec_score)
imgui.NextColumn()
imgui.Separator()
imgui.Text(u8'Пинг : '.. spec_ping)
imgui.NextColumn()
imgui.Text(u8'Здоровье : '.. spec_hp)
imgui.NextColumn()
imgui.Separator()
imgui.Text(u8'Броня : '.. spec_armor)
imgui.NextColumn()
imgui.Text(u8'Скин : '.. spec_skin)
imgui.NextColumn()
imgui.Separator()
imgui.Columns(1)
else
imgui.CenterText(u8'Вы следите за ботом!\nВозможно это баг нажмите на UPDATE')
end
imgui.EndChild()
end
imgui.End()
end
function imgui.CenterText(text)
local width = imgui.GetWindowWidth()
local calc = imgui.CalcTextSize(text)
imgui.SetCursorPosX( width / 2 - calc.x / 2 )
imgui.Text(text)
end
function samp.onSendCommand(param)
if param:find('reoff') then
ReconWindow.v = false
end
if param:match('re (%d+)') then
spec_id = param:match('re (%d+)')
end
end
function samp.onTogglePlayerSpectating(state)
if spec_id ~= -1 then
ReconWindow.v = state
end
end
function samp.onShowTextDraw(id, data)
if rInfo.id ~= -1 then
lua_thread.create(function()
while true do
wait(0)
if data.text:find('.*') then
sampTextdrawDelete(id)
end
end
end)
end
end
function samp.onShowMenu()
if ReconWindow.v then
return false
end
end
function samp.onHideMenu()
if ReconWindow.v then
return false
end
end
function getNick(id)
nick = sampGetPlayerNickname(id)
return nick
end
function blue()
imgui.SwitchContext()
local style = imgui.GetStyle()
local colors = style.Colors
local clr = imgui.Col
local ImVec4 = imgui.ImVec4
style.Alpha = 1.00
style.WindowRounding = 2.0
style.WindowTitleAlign = imgui.ImVec2(0.5, 0.84)
style.ChildWindowRounding = 2.0
style.FrameRounding = 2.0
style.ItemSpacing = imgui.ImVec2(5.0, 4.0)
style.ScrollbarSize = 13.0
style.ScrollbarRounding = 0
style.GrabMinSize = 8.0
style.GrabRounding = 1.0
colors[clr.FrameBg] = ImVec4(0.16, 0.29, 0.48, 0.54)
colors[clr.FrameBgHovered] = ImVec4(0.26, 0.59, 0.98, 0.40)
colors[clr.FrameBgActive] = ImVec4(0.26, 0.59, 0.98, 0.67)
colors[clr.TitleBg] = ImVec4(0.16, 0.29, 0.48, 1.00)
colors[clr.TitleBgActive] = ImVec4(0.16, 0.29, 0.48, 1.00)
colors[clr.TitleBgCollapsed] = ImVec4(0.00, 0.00, 0.00, 0.51)
colors[clr.CheckMark] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.SliderGrab] = ImVec4(0.24, 0.52, 0.88, 1.00)
colors[clr.SliderGrabActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.Button] = ImVec4(0.26, 0.59, 0.98, 0.40)
colors[clr.ButtonHovered] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.ButtonActive] = ImVec4(0.06, 0.53, 0.98, 1.00)
colors[clr.Header] = ImVec4(0.26, 0.59, 0.98, 0.31)
colors[clr.HeaderHovered] = ImVec4(0.26, 0.59, 0.98, 0.80)
colors[clr.HeaderActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.Separator] = colors[clr.Border]
colors[clr.SeparatorHovered] = ImVec4(0.26, 0.59, 0.98, 0.78)
colors[clr.SeparatorActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.ResizeGrip] = ImVec4(0.26, 0.59, 0.98, 0.25)
colors[clr.ResizeGripHovered] = ImVec4(0.26, 0.59, 0.98, 0.67)
colors[clr.ResizeGripActive] = ImVec4(0.26, 0.59, 0.98, 0.95)
colors[clr.TextSelectedBg] = ImVec4(0.26, 0.59, 0.98, 0.35)
colors[clr.Text] = ImVec4(1.00, 1.00, 1.00, 1.00)
colors[clr.TextDisabled] = ImVec4(0.50, 0.50, 0.50, 1.00)
colors[clr.WindowBg] = ImVec4(0.06, 0.06, 0.06, 0.94)
colors[clr.ChildWindowBg] = ImVec4(1.00, 1.00, 1.00, 0.00)
colors[clr.PopupBg] = ImVec4(0.08, 0.08, 0.08, 0.94)
colors[clr.ComboBg] = colors[clr.PopupBg]
colors[clr.Border] = ImVec4(0.43, 0.43, 0.50, 0.50)
colors[clr.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
colors[clr.MenuBarBg] = ImVec4(0.14, 0.14, 0.14, 1.00)
colors[clr.ScrollbarBg] = ImVec4(0.02, 0.02, 0.02, 0.53)
colors[clr.ScrollbarGrab] = ImVec4(0.31, 0.31, 0.31, 1.00)
colors[clr.ScrollbarGrabHovered] = ImVec4(0.41, 0.41, 0.41, 1.00)
colors[clr.ScrollbarGrabActive] = ImVec4(0.51, 0.51, 0.51, 1.00)
colors[clr.CloseButton] = ImVec4(0.41, 0.41, 0.41, 0.50)
colors[clr.CloseButtonHovered] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.CloseButtonActive] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.PlotLines] = ImVec4(0.61, 0.61, 0.61, 1.00)
colors[clr.PlotLinesHovered] = ImVec4(1.00, 0.43, 0.35, 1.00)
colors[clr.PlotHistogram] = ImVec4(0.90, 0.70, 0.00, 1.00)
colors[clr.PlotHistogramHovered] = ImVec4(1.00, 0.60, 0.00, 1.00)
colors[clr.ModalWindowDarkening] = ImVec4(0.80, 0.80, 0.80, 0.35)
end
blue()