Проверка скриптов и плагинов на вредоносное ПО

Lemonager

🥱
Автор темы
Всефорумный модератор
729
1,058
Без имени-2.png
Общая тема для просьб о помощи проверки скриптов, плагинов и приложений.
Теперь не нужно создавать много отдельных тем о помощи с проверкой.

Рекомендации:
  1. Ставить к себе в игру что-либо с темы крайне не рекомендуется. Это может плохо закончиться.
  2. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

D3rk

Новичок
15
1
Чекните пж сам не смог чекнуть
 

Вложения

  • FarmBot-vk-lcrackteam.luac
    51.2 KB · Просмотры: 4

lemonsyrup

Новичок
2
0
Опять я, проверьте пожалуйста.
 

Вложения

  • posudacdelalremake.lua
    32.4 KB · Просмотры: 5

CaJlaT

Овощ
Проверенный
2,076
1,449
Опять я, проверьте пожалуйста.
Код открыт, из ссылок только на ютуб канал
Lua:
if imgui.Selectable(u8"Ютуб канал") then
   os.execute(('explorer.exe "%s"'):format("https://www.youtube.com/channel/UCnMpZJD5VhQggeIOLPuybRQ"))
end
Нет
 

Вложения

  • arizonka_timer_lovli_1 (1).luac-decompiled.lua
    2.3 KB · Просмотры: 2
  • Нравится
Реакции: lemonsyrup и Taaa_Shaaa

nancy111

Потрачен
47
9
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код открыт, из ссылок только на ютуб канал
Lua:
if imgui.Selectable(u8"Ютуб канал") then
   os.execute(('explorer.exe "%s"'):format("https://www.youtube.com/channel/UCnMpZJD5VhQggeIOLPuybRQ"))
end

Нет
os.execute(('explorer.exe "%s"') а что вот это делает?
os.execute(('explorer.exe "%s"') а что вот это делает?
знаю одно, что exploler.exe это рабочий стол
 

CaJlaT

Овощ
Проверенный
2,076
1,449
os.execute(('explorer.exe "%s"') а что вот это делает?

знаю одно, что exploler.exe это рабочий стол
Это не тебе был ответ...
os.execute вызывает консольную команду, а если ввести в командную строку start https://google.com, то откроется браузер, вместо start тут просто стоит explorer.exe, это одно и то же
 

N1NGAGO

Новичок
13
1
Знаю что стиллер, по возможности просто скинь код пожалуйста
 

Вложения

  • 10987.luac
    30.3 KB · Просмотры: 3
  • Bug
Реакции: BlackI и nancy111

nancy111

Потрачен
47
9
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

nancy111

Потрачен
47
9
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
https://www.blast.hk/attachments/56546/ (ЭТО ССЫЛКА НА СКАЧИВАНИЕ) Проверьте пожалуйста, стиллер? Просто автору скрипта не доверяю
 

МамкинХацкер

Участник
94
7
https://www.blast.hk/attachments/56546/ (ЭТО ССЫЛКА НА СКАЧИВАНИЕ) Проверьте пожалуйста, стиллер? Просто автору скрипта не доверяю
Lua:
function someFunc0()
    var_0_0 = {} --to find out the contents of this table look inside the lua file
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*m* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*n* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^@^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*b* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*v* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^$^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*c* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^%^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*x* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^&^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^*^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*a* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^(^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*s* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^)^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*d* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^q^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*f* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^w^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*g* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^e^ = var_0_1
    SS = var_0_0
    return
end


function someFunc1(INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
    var_1_2 = 1 --var_1_2 NUMBER-NUMBER
    LEN unhandled at 0003
    var_1_4 = 1 --var_1_4 NUMBER-NUMBER
    for var_1_5 = var_1_2,INPUT_VAR_3_,var_1_4 do --location 0005, loop ends at 0031-1
        var_1_6 = uget_1_0( uget_1_1(unknown0) )
        var_1_7 = uget_1_0( uget_1_1( uget_1_2(unknown1) ) )
        if var_1_6 == var_1_7 then
            --jump to 0024 (if previous if statement is false) --0024 JMP-JMP
            var_1_6 = uget_1_2(unknown2)
            INPUT_VAR_0_[var_1_5] = var_1_6
        end
        var_1_6 = ""
        var_1_8 = uget_1_3(unknown3)
        var_1_1 = var_1_6 .. "" .. var_1_8
    end --location 0030, loops back to 0006-1
    return var_1_1
end


function someFunc2()
    var_2_2 = {} --to find out the contents of this table look inside the lua file
    var_2_1 = G.unknownB4(var_2_2)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_2 = G.unknownB6(var_2_3)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_0 = unknown5( unknown7( G.unknownB8(var_2_3) ) )
    return var_2_0()
end


function someFunc3()
    var_3_0 = {} --to find out the contents of this table look inside the lua file
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*h* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^r^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*j* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^t^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*k* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^y^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*l* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^u^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^o^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*q* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^p^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*w* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^a^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*!* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^s^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*@* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^d^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*#* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^f^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*$* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^g^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*%* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^h^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*^* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^j^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*_* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^k^ = var_3_1
    FF = var_3_0
    return
end


function someFunc4()
    var_4_0 = 2 --var_4_0 NUMBER-NUMBER
    if var_4_0 == 0 then
        --jump to 0034 (if previous if statement is false) --0034 JMP-JMP
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        var_4_10 = nil
        -IБЖ4Цґч\028ФCa№k3Л°z(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9, var_4_10)
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        FћцС&n/ ®ИЇЈ\012\0219ђ`љ©Ф†™Iш\028рђњ\017`ю–(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9)
         unhandled at 0011
         unhandled at 0012
    end 147 unhandled at 0013--REVERSE ME
 
  • Bug
Реакции: FooOoott и CaJlaT

withay

Известный
790
427
Lua:
function someFunc0()
    var_0_0 = {} --to find out the contents of this table look inside the lua file
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*m* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*n* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^@^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*b* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*v* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^$^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*c* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^%^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*x* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^&^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^*^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*a* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^(^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*s* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^)^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*d* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^q^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*f* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^w^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*g* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^e^ = var_0_1
    SS = var_0_0
    return
end


function someFunc1(INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
    var_1_2 = 1 --var_1_2 NUMBER-NUMBER
    LEN unhandled at 0003
    var_1_4 = 1 --var_1_4 NUMBER-NUMBER
    for var_1_5 = var_1_2,INPUT_VAR_3_,var_1_4 do --location 0005, loop ends at 0031-1
        var_1_6 = uget_1_0( uget_1_1(unknown0) )
        var_1_7 = uget_1_0( uget_1_1( uget_1_2(unknown1) ) )
        if var_1_6 == var_1_7 then
            --jump to 0024 (if previous if statement is false) --0024 JMP-JMP
            var_1_6 = uget_1_2(unknown2)
            INPUT_VAR_0_[var_1_5] = var_1_6
        end
        var_1_6 = ""
        var_1_8 = uget_1_3(unknown3)
        var_1_1 = var_1_6 .. "" .. var_1_8
    end --location 0030, loops back to 0006-1
    return var_1_1
end


function someFunc2()
    var_2_2 = {} --to find out the contents of this table look inside the lua file
    var_2_1 = G.unknownB4(var_2_2)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_2 = G.unknownB6(var_2_3)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_0 = unknown5( unknown7( G.unknownB8(var_2_3) ) )
    return var_2_0()
end


function someFunc3()
    var_3_0 = {} --to find out the contents of this table look inside the lua file
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*h* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^r^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*j* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^t^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*k* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^y^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*l* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^u^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^o^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*q* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^p^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*w* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^a^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*!* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^s^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*@* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^d^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*#* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^f^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*$* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^g^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*%* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^h^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*^* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^j^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*_* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^k^ = var_3_1
    FF = var_3_0
    return
end


function someFunc4()
    var_4_0 = 2 --var_4_0 NUMBER-NUMBER
    if var_4_0 == 0 then
        --jump to 0034 (if previous if statement is false) --0034 JMP-JMP
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        var_4_10 = nil
        -IБЖ4Цґч\028ФCa№k3Л°z(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9, var_4_10)
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        FћцС&n/ ®ИЇЈ\012\0219ђ`љ©Ф†™Iш\028рђњ\017`ю–(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9)
         unhandled at 0011
         unhandled at 0012
    end 147 unhandled at 0013--REVERSE ME
Вирус?
 

#Kai-

Потрачен
740
266
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Ты где его взял, это код по взлому пентагона, ой пиздец тебе парень, сжигай пк, продавай, короче избавляйся.

Нет, это декомпилированный скрипт, вот так вот выглядит)