Как зациклить функцию в скрипте

PabloTrue

Известный
Автор темы
6
2
Версия MoonLoader
.025-beta
Приветствую всех.
Есть вырезанная функция из скрипта, которая по команде удаляет всех игроков в зоне стрима. Так вот нужно чтобы по команде начинался цикл удаления игроков.
Допустим прописав команду /dellp срабатывает функция, которая удаляет всех и запускается цикл с таймером в 5 минут, по команде /dellp она деактивируется.
В луа вообще не шарю. Помогите

Вот сама функция
Lua:
script_name('DeleteAllPlayers')
script_author("Nishikinov")
require "lib.moonloader"

function delplayers()
    for _, handle in ipairs(getAllChars()) do
      if doesCharExist(handle) then
        local _, id = sampGetPlayerIdByCharHandle(handle)
            if id ~= myid then
                emul_rpc('onPlayerStreamOut', { id })
                --sampAddChatMessage("All players deleted", -1)
            end
      end
      end
end


function main()
    if not isSampLoaded() then return end
    while not isSampAvailable() do wait(0) end
    sampRegisterChatCommand("deleteallplayers", delplayers)
    wait(-1)
end

function emul_rpc(hook, parameters)
    local bs_io = require 'samp.events.bitstream_io'
    local handler = require 'samp.events.handlers'
    local extra_types = require 'samp.events.extra_types'
    local hooks = {

        --[[ Outgoing rpcs
        ['onSendEnterVehicle'] = { 'int16', 'bool8', 26 },
        ['onSendClickPlayer'] = { 'int16', 'int8', 23 },
        ['onSendClientJoin'] = { 'int32', 'int8', 'string8', 'int32', 'string8', 'string8', 'int32', 25 },
        ['onSendEnterEditObject'] = { 'int32', 'int16', 'int32', 'vector3d', 27 },
        ['onSendCommand'] = { 'string32', 50 },
        ['onSendSpawn'] = { 52 },
        ['onSendDeathNotification'] = { 'int8', 'int16', 53 },
        ['onSendDialogResponse'] = { 'int16', 'int8', 'int16', 'string8', 62 },
        ['onSendClickTextDraw'] = { 'int16', 83 },
        ['onSendVehicleTuningNotification'] = { 'int32', 'int32', 'int32', 'int32', 96 },
        ['onSendChat'] = { 'string8', 101 },
        ['onSendClientCheckResponse'] = { 'int8', 'int32', 'int8', 103 },
        ['onSendVehicleDamaged'] = { 'int16', 'int32', 'int32', 'int8', 'int8', 106 },
        ['onSendEditAttachedObject'] = { 'int32', 'int32', 'int32', 'int32', 'vector3d', 'vector3d', 'vector3d', 'int32', 'int32', 116 },
        ['onSendEditObject'] = { 'bool', 'int16', 'int32', 'vector3d', 'vector3d', 117 },
        ['onSendInteriorChangeNotification'] = { 'int8', 118 },
        ['onSendMapMarker'] = { 'vector3d', 119 },
        ['onSendRequestClass'] = { 'int32', 128 },
        ['onSendRequestSpawn'] = { 129 },
        ['onSendPickedUpPickup'] = { 'int32', 131 },
        ['onSendMenuSelect'] = { 'int8', 132 },
        ['onSendVehicleDestroyed'] = { 'int16', 136 },
        ['onSendQuitMenu'] = { 140 },
        ['onSendExitVehicle'] = { 'int16', 154 },
        ['onSendUpdateScoresAndPings'] = { 155 },
        ['onSendGiveDamage'] = { 'int16', 'float', 'int32', 'int32', 115 },
        ['onSendTakeDamage'] = { 'int16', 'float', 'int32', 'int32', 115 },]]

        -- Incoming rpcs
        ['onInitGame'] = { 139 },
        ['onPlayerJoin'] = { 'int16', 'int32', 'bool8', 'string8', 137 },
        ['onPlayerQuit'] = { 'int16', 'int8', 138 },
        ['onRequestClassResponse'] = { 'bool8', 'int8', 'int32', 'int8', 'vector3d', 'float', 'Int32Array3', 'Int32Array3', 128 },
        ['onRequestSpawnResponse'] = { 'bool8', 129 },
        ['onSetPlayerName'] = { 'int16', 'string8', 'bool8', 11 },
        ['onSetPlayerPos'] = { 'vector3d', 12 },
        ['onSetPlayerPosFindZ'] = { 'vector3d', 13 },
        ['onSetPlayerHealth'] = { 'float', 14 },
        ['onTogglePlayerControllable'] = { 'bool8', 15 },
        ['onPlaySound'] = { 'int32', 'vector3d', 16 },
        ['onSetWorldBounds'] = { 'float', 'float', 'float', 'float', 17 },
        ['onGivePlayerMoney'] = { 'int32', 18 },
        ['onSetPlayerFacingAngle'] = { 'float', 19 },
        --['onResetPlayerMoney'] = { 20 },
        --['onResetPlayerWeapons'] = { 21 },
        ['onGivePlayerWeapon'] = { 'int32', 'int32', 22 },
        --['onCancelEdit'] = { 28 },
        ['onSetPlayerTime'] = { 'int8', 'int8', 29 },
        ['onSetToggleClock'] = { 'bool8', 30 },
        ['onPlayerStreamIn'] = { 'int16', 'int8', 'int32', 'vector3d', 'float', 'int32', 'int8', 32 },
        ['onSetShopName'] = { 'string256', 33 },
        ['onSetPlayerSkillLevel'] = { 'int16', 'int32', 'int16', 34 },
        ['onSetPlayerDrunk'] = { 'int32', 35 },
        ['onCreate3DText'] = { 'int16', 'int32', 'vector3d', 'float', 'bool8', 'int16', 'int16', 'encodedString4096', 36 },
        --['onDisableCheckpoint'] = { 37 },
        ['onSetRaceCheckpoint'] = { 'int8', 'vector3d', 'vector3d', 'float', 38 },
        --['onDisableRaceCheckpoint'] = { 39 },
        --['onGamemodeRestart'] = { 40 },
        ['onPlayAudioStream'] = { 'string8', 'vector3d', 'float', 'bool8', 41 },
        --['onStopAudioStream'] = { 42 },
        ['onRemoveBuilding'] = { 'int32', 'vector3d', 'float', 43 },
        ['onCreateObject'] = { 44 },
        ['onSetObjectPosition'] = { 'int16', 'vector3d', 45 },
        ['onSetObjectRotation'] = { 'int16', 'vector3d', 46 },
        ['onDestroyObject'] = { 'int16', 47 },
        ['onPlayerDeathNotification'] = { 'int16', 'int16', 'int8', 55 },
        ['onSetMapIcon'] = { 'int8', 'vector3d', 'int8', 'int32', 'int8', 56 },
        ['onRemoveVehicleComponent'] = { 'int16', 'int16', 57 },
        ['onRemove3DTextLabel'] = { 'int16', 58 },
        ['onPlayerChatBubble'] = { 'int16', 'int32', 'float', 'int32', 'string8', 59 },
        ['onUpdateGlobalTimer'] = { 'int32', 60 },
        ['onShowDialog'] = { 'int16', 'int8', 'string8', 'string8', 'string8', 'encodedString4096', 61 },
        ['onDestroyPickup'] = { 'int32', 63 },
        ['onLinkVehicleToInterior'] = { 'int16', 'int8', 65 },
        ['onSetPlayerArmour'] = { 'float', 66 },
        ['onSetPlayerArmedWeapon'] = { 'int32', 67 },
        ['onSetSpawnInfo'] = { 'int8', 'int32', 'int8', 'vector3d', 'float', 'Int32Array3', 'Int32Array3', 68 },
        ['onSetPlayerTeam'] = { 'int16', 'int8', 69 },
        ['onPutPlayerInVehicle'] = { 'int16', 'int8', 70 },
        --['onRemovePlayerFromVehicle'] = { 71 },
        ['onSetPlayerColor'] = { 'int16', 'int32', 72 },
        ['onDisplayGameText'] = { 'int32', 'int32', 'string32', 73 },
        --['onForceClassSelection'] = { 74 },
        ['onAttachObjectToPlayer'] = { 'int16', 'int16', 'vector3d', 'vector3d', 75 },
        ['onInitMenu'] = { 76 },
        ['onShowMenu'] = { 'int8', 77 },
        ['onHideMenu'] = { 'int8', 78 },
        ['onCreateExplosion'] = { 'vector3d', 'int32', 'float', 79 },
        ['onShowPlayerNameTag'] = { 'int16', 'bool8', 80 },
        ['onAttachCameraToObject'] = { 'int16', 81 },
        ['onInterpolateCamera'] = { 'bool', 'vector3d', 'vector3d', 'int32', 'int8', 82 },
        ['onGangZoneStopFlash'] = { 'int16', 85 },
        ['onApplyPlayerAnimation'] = { 'int16', 'string8', 'string8', 'bool', 'bool', 'bool', 'bool', 'int32', 86 },
        ['onClearPlayerAnimation'] = { 'int16', 87 },
        ['onSetPlayerSpecialAction'] = { 'int8', 88 },
        ['onSetPlayerFightingStyle'] = { 'int16', 'int8', 89 },
        ['onSetPlayerVelocity'] = { 'vector3d', 90 },
        ['onSetVehicleVelocity'] = { 'bool8', 'vector3d', 91 },
        ['onServerMessage'] = { 'int32', 'string32', 93 },
        ['onSetWorldTime'] = { 'int8', 94 },
        ['onCreatePickup'] = { 'int32', 'int32', 'int32', 'vector3d', 95 },
        ['onMoveObject'] = { 'int16', 'vector3d', 'vector3d', 'float', 'vector3d', 99 },
        ['onEnableStuntBonus'] = { 'bool', 104 },
        ['onTextDrawSetString'] = { 'int16', 'string16', 105 },
        ['onSetCheckpoint'] = { 'vector3d', 'float', 107 },
        ['onCreateGangZone'] = { 'int16', 'vector2d', 'vector2d', 'int32', 108 },
        ['onPlayCrimeReport'] = { 'int16', 'int32', 'int32', 'int32', 'int32', 'vector3d', 112 },
        ['onGangZoneDestroy'] = { 'int16', 120 },
        ['onGangZoneFlash'] = { 'int16', 'int32', 121 },
        ['onStopObject'] = { 'int16', 122 },
        ['onSetVehicleNumberPlate'] = { 'int16', 'string8', 123 },
        ['onTogglePlayerSpectating'] = { 'bool32', 124 },
        ['onSpectatePlayer'] = { 'int16', 'int8', 126 },
        ['onSpectateVehicle'] = { 'int16', 'int8', 127 },
        ['onShowTextDraw'] = { 134 },
        ['onSetPlayerWantedLevel'] = { 'int8', 133 },
        ['onTextDrawHide'] = { 'int16', 135 },
        ['onRemoveMapIcon'] = { 'int8', 144 },
        ['onSetWeaponAmmo'] = { 'int8', 'int16', 145 },
        ['onSetGravity'] = { 'float', 146 },
        ['onSetVehicleHealth'] = { 'int16', 'float', 147 },
        ['onAttachTrailerToVehicle'] = { 'int16', 'int16', 148 },
        ['onDetachTrailerFromVehicle'] = { 'int16', 149 },
        ['onSetWeather'] = { 'int8', 152 },
        ['onSetPlayerSkin'] = { 'int32', 'int32', 153 },
        ['onSetInterior'] = { 'int8', 156 },
        ['onSetCameraPosition'] = { 'vector3d', 157 },
        ['onSetCameraLookAt'] = { 'vector3d', 'int8', 158 },
        ['onSetVehiclePosition'] = { 'int16', 'vector3d', 159 },
        ['onSetVehicleAngle'] = { 'int16', 'float', 160 },
        ['onSetVehicleParams'] = { 'int16', 'int16', 'bool8', 161 },
        --['onSetCameraBehind'] = { 162 },
        ['onChatMessage'] = { 'int16', 'string8', 101 },
        ['onConnectionRejected'] = { 'int8', 130 },
        ['onPlayerStreamOut'] = { 'int16', 163 },
        ['onVehicleStreamIn'] = { 164 },
        ['onVehicleStreamOut'] = { 'int16', 165 },
        ['onPlayerDeath'] = { 'int16', 166 },
        ['onPlayerEnterVehicle'] = { 'int16', 'int16', 'bool8', 26 },
        ['onUpdateScoresAndPings'] = { 'PlayerScorePingMap', 155 },
        ['onSetObjectMaterial'] = { 84 },
        ['onSetObjectMaterialText'] = { 84 },
        ['onSetVehicleParamsEx'] = { 'int16', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 'int8', 24 },
        ['onSetPlayerAttachedObject'] = { 'int16', 'int32', 'bool', 'int32', 'int32', 'vector3d', 'vector3d', 'vector3d', 'int32', 'int32', 113 }

    }
    local handler_hook = {
        ['onInitGame'] = true,
        ['onCreateObject'] = true,
        ['onInitMenu'] = true,
        ['onShowTextDraw'] = true,
        ['onVehicleStreamIn'] = true,
        ['onSetObjectMaterial'] = true,
        ['onSetObjectMaterialText'] = true
    }
    local extra = {
        ['PlayerScorePingMap'] = true,
        ['Int32Array3'] = true
    }
    local hook_table = hooks[hook]
    if hook_table then
        local bs = raknetNewBitStream()
        if not handler_hook[hook] then
            local max = #hook_table-1
            if max > 0 then
                for i = 1, max do
                    local p = hook_table[i]
                    if extra[p] then extra_types[p]['write'](bs, parameters[i])
                    else bs_io[p]['write'](bs, parameters[i]) end
                end
            end
        else
            if hook == 'onInitGame' then handler.on_init_game_writer(bs, parameters)
            elseif hook == 'onCreateObject' then handler.on_create_object_writer(bs, parameters)
            elseif hook == 'onInitMenu' then handler.on_init_menu_writer(bs, parameters)
            elseif hook == 'onShowTextDraw' then handler.on_show_textdraw_writer(bs, parameters)
            elseif hook == 'onVehicleStreamIn' then handler.on_vehicle_stream_in_writer(bs, parameters)
            elseif hook == 'onSetObjectMaterial' then handler.on_set_object_material_writer(bs, parameters, 1)
            elseif hook == 'onSetObjectMaterialText' then handler.on_set_object_material_writer(bs, parameters, 2) end
        end
        raknetEmulRpcReceiveBitStream(hook_table[#hook_table], bs)
        raknetDeleteBitStream(bs)
    end
end