Помогите не работает SpeedHack [LUA]

Vespan

loneliness
Автор темы
Проверенный
2,101
1,633
Почему не работает SpeedHack?
Lua:
  while true do
    wait(0)       
    local isInVeh = isCharInAnyCar(playerPed)
    local veh = nil
    if isInVeh then veh = storeCarCharIsInNoSave(playerPed) end
    
    if isKeyDown(key.VK_MENU) then -- speedhack
        local vecx, vecy, vecz = getCarSpeedVector(veh)
        local heading = getCarHeading(veh)
        local turbo = fpsCorrection() / 42
        local xforce, yforce, zforce = turbo, turbo, turbo
        local Sin, Cos = math.sin(-math.rad(heading)), math.cos(-math.rad(heading))
        if vecx > -0.01 and vecx < 0.01 then xforce = 0.0 end
        if vecy > -0.01 and vecy < 0.01 then yforce = 0.0 end
        if vecz < 0 then zforce = -zforce end
        if vecz > -2 and vecz < 15 then zforce = 0.0 end
        if Sin > 0 and vecx < 0 then xforce = -xforce end
        if Sin < 0 and vecx > 0 then xforce = -xforce end
        if Cos > 0 and vecy < 0 then yforce = -yforce end
        if Cos < 0 and vecy > 0 then yforce = -yforce end
        applyForceToCar(veh, xforce * Sin, yforce * Cos, zforce / 2, 0.0, 0.0, 0.0)
    end
    imgui.Process = main_window_state.v
    end
end
Можите дать и свой код SpeedHack'a
 
Решение
я так понял ты вырезал это из мунмода но ты забыл вырезать еще вот это
Lua:
function fpsCorrection()
    return representIntAsFloat(readMemory(0xB7CB5C, 4, false))
end
вставь эту функцию и все заработает

Vespan

loneliness
Автор темы
Проверенный
2,101
1,633
кинь весь код посмотрю..
кинь весь код посмотрю..
Lua:
-- // Библиотеки // --
local imgui = require 'imgui'
local key = require 'vkeys'
local encoding = require 'encoding'

encoding.default = 'CP1251'
u8 = encoding.UTF8

-- // Для кнопок | imgui // --
local main_window_state = imgui.ImBool(false)

-- // Прочее // --

function apply_custom_style()
    imgui.SwitchContext()
    local style = imgui.GetStyle()
    local colors = style.Colors
    local clr = imgui.Col
    local ImVec4 = imgui.ImVec4

    style.WindowRounding = 2.0
    style.WindowTitleAlign = imgui.ImVec2(0.5, 0.84)
    style.ChildWindowRounding = 2.0
    style.FrameRounding = 2.0
    style.ItemSpacing = imgui.ImVec2(5.0, 4.0)
    style.ScrollbarSize = 13.0
    style.ScrollbarRounding = 0
    style.GrabMinSize = 8.0
    style.GrabRounding = 1.0
    -- style.Alpha =
    -- style.WindowPadding =
    -- style.WindowMinSize =
    -- style.FramePadding =
    -- style.ItemInnerSpacing =
    -- style.TouchExtraPadding =
    -- style.IndentSpacing =
    -- style.ColumnsMinSpacing = ?
    -- style.ButtonTextAlign =
    -- style.DisplayWindowPadding =
    -- style.DisplaySafeAreaPadding =
    -- style.AntiAliasedLines =
    -- style.AntiAliasedShapes =
    -- style.CurveTessellationTol =

    colors[clr.Text]                   = ImVec4(1.00, 1.00, 1.00, 1.00)
    colors[clr.TextDisabled]           = ImVec4(0.50, 0.50, 0.50, 1.00)
    colors[clr.WindowBg]               = ImVec4(0.06, 0.06, 0.06, 0.94)
    colors[clr.ChildWindowBg]          = ImVec4(1.00, 1.00, 1.00, 0.00)
    colors[clr.PopupBg]                = ImVec4(0.08, 0.08, 0.08, 0.94)
    colors[clr.ComboBg]                = colors[clr.PopupBg]
    colors[clr.Border]                 = ImVec4(0.43, 0.43, 0.50, 0.50)
    colors[clr.BorderShadow]           = ImVec4(0.00, 0.00, 0.00, 0.00)
    colors[clr.FrameBg]                = ImVec4(0.16, 0.29, 0.48, 0.54)
    colors[clr.FrameBgHovered]         = ImVec4(0.26, 0.59, 0.98, 0.40)
    colors[clr.FrameBgActive]          = ImVec4(0.26, 0.59, 0.98, 0.67)
    colors[clr.TitleBg]                = ImVec4(0.04, 0.04, 0.04, 1.00)
    colors[clr.TitleBgActive]          = ImVec4(0.16, 0.29, 0.48, 1.00)
    colors[clr.TitleBgCollapsed]       = ImVec4(0.00, 0.00, 0.00, 0.51)
    colors[clr.MenuBarBg]              = ImVec4(0.14, 0.14, 0.14, 1.00)
    colors[clr.ScrollbarBg]            = ImVec4(0.02, 0.02, 0.02, 0.53)
    colors[clr.ScrollbarGrab]          = ImVec4(0.31, 0.31, 0.31, 1.00)
    colors[clr.ScrollbarGrabHovered]   = ImVec4(0.41, 0.41, 0.41, 1.00)
    colors[clr.ScrollbarGrabActive]    = ImVec4(0.51, 0.51, 0.51, 1.00)
    colors[clr.CheckMark]              = ImVec4(0.26, 0.59, 0.98, 1.00)
    colors[clr.SliderGrab]             = ImVec4(0.24, 0.52, 0.88, 1.00)
    colors[clr.SliderGrabActive]       = ImVec4(0.26, 0.59, 0.98, 1.00)
    colors[clr.Button]                 = ImVec4(0.26, 0.59, 0.98, 0.40)
    colors[clr.ButtonHovered]          = ImVec4(0.26, 0.59, 0.98, 1.00)
    colors[clr.ButtonActive]           = ImVec4(0.06, 0.53, 0.98, 1.00)
    colors[clr.Header]                 = ImVec4(0.26, 0.59, 0.98, 0.31)
    colors[clr.HeaderHovered]          = ImVec4(0.26, 0.59, 0.98, 0.80)
    colors[clr.HeaderActive]           = ImVec4(0.26, 0.59, 0.98, 1.00)
    colors[clr.Separator]              = colors[clr.Border]
    colors[clr.SeparatorHovered]       = ImVec4(0.26, 0.59, 0.98, 0.78)
    colors[clr.SeparatorActive]        = ImVec4(0.26, 0.59, 0.98, 1.00)
    colors[clr.ResizeGrip]             = ImVec4(0.26, 0.59, 0.98, 0.25)
    colors[clr.ResizeGripHovered]      = ImVec4(0.26, 0.59, 0.98, 0.67)
    colors[clr.ResizeGripActive]       = ImVec4(0.26, 0.59, 0.98, 0.95)
    colors[clr.CloseButton]            = ImVec4(0.41, 0.41, 0.41, 0.50)
    colors[clr.CloseButtonHovered]     = ImVec4(0.98, 0.39, 0.36, 1.00)
    colors[clr.CloseButtonActive]      = ImVec4(0.98, 0.39, 0.36, 1.00)
    colors[clr.PlotLines]              = ImVec4(0.61, 0.61, 0.61, 1.00)
    colors[clr.PlotLinesHovered]       = ImVec4(1.00, 0.43, 0.35, 1.00)
    colors[clr.PlotHistogram]          = ImVec4(0.90, 0.70, 0.00, 1.00)
    colors[clr.PlotHistogramHovered]   = ImVec4(1.00, 0.60, 0.00, 1.00)
    colors[clr.TextSelectedBg]         = ImVec4(0.26, 0.59, 0.98, 0.35)
    colors[clr.ModalWindowDarkening]   = ImVec4(0.80, 0.80, 0.80, 0.35)
end
apply_custom_style()

function main()
        if not isSampLoaded() or not isSampfuncsLoaded() then return end
    while not isSampAvailable() do wait(100) end

    sampRegisterChatCommand('/test', function() main_window_state.v = not main_window_state.v end)
    sampRegisterChatCommand('/test1', test_1)
    sampRegisterChatCommand('/test2', test_2)

  while true do
    wait(0)      
    local isInVeh = isCharInAnyCar(playerPed)
    local veh = nil
    if isInVeh then veh = storeCarCharIsInNoSave(playerPed) end
   
    if isKeyDown(key.VK_MENU) then -- speedhack
        local vecx, vecy, vecz = getCarSpeedVector(veh)
        local heading = getCarHeading(veh)
        local turbo = fpsCorrection() / 42
        local xforce, yforce, zforce = turbo, turbo, turbo
        local Sin, Cos = math.sin(-math.rad(heading)), math.cos(-math.rad(heading))
        if vecx > -0.01 and vecx < 0.01 then xforce = 0.0 end
        if vecy > -0.01 and vecy < 0.01 then yforce = 0.0 end
        if vecz < 0 then zforce = -zforce end
        if vecz > -2 and vecz < 15 then zforce = 0.0 end
        if Sin > 0 and vecx < 0 then xforce = -xforce end
        if Sin < 0 and vecx > 0 then xforce = -xforce end
        if Cos > 0 and vecy < 0 then yforce = -yforce end
        if Cos < 0 and vecy > 0 then yforce = -yforce end
        applyForceToCar(veh, xforce * Sin, yforce * Cos, zforce / 2, 0.0, 0.0, 0.0)
    end
    imgui.Process = main_window_state.v
    end
end

function test_1(arg)
    local arg = tonumber(arg)
    if arg <= 60 and arg >= 1 then sampAddChatMessage(arg, -1) else sampAddChatMessage('!', -1) end
end

function test_2(arg)
    sampAddChatMessage(arg, -1)
end

function imgui.OnDrawFrame()
  if main_window_state.v then
    local sw, sh = getScreenResolution()
    imgui.SetNextWindowPos(imgui.ImVec2(650, 300), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
    imgui.SetNextWindowSize(imgui.ImVec2(200, 200), imgui.Cond.FirstUseEver)
    imgui.Begin('My window', main_window_state)
    if imgui.Button('test1') then
        sampAddChatMessage('3131')
    end
    if imgui.Button('Message') then
              sampAddChatMessage('1', -1)
    end
    imgui.End()
  end
end
 

KepchiK

Народный луа скриптер
Друг
118
671
я так понял ты вырезал это из мунмода но ты забыл вырезать еще вот это
Lua:
function fpsCorrection()
    return representIntAsFloat(readMemory(0xB7CB5C, 4, false))
end
вставь эту функцию и все заработает