- 258
- 91
- Версия SA-MP
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- Любая
GTA FPV Drone
Real flight physics. Any controller.
A fully scripted FPV quadcopter for GTA San Andreas. Spawn the drone, your character freezes in place, and you fly it first-person with its own flight physic, so full flips and inverted flight work. Runs in both singleplayer and SA-MP.Real flight physics. Any controller.
Fly it from any connected controller: a real RC transmitter (EdgeTX etc.), DualSense, Xbox pad, any generic joystick - selected live from the in-game menu.
Features
- Custom physics: thrust, gravity, anisotropic drag, motor spool lag, ground/ceiling effect, optional wind & turbulence
- ACRO / LEVEL / HORIZON flight modes + bidirectional 3D throttle, arm/disarm like a real quad
- Flight recorder with a VLC-style replay player: speed control, scrubbing, the game's own in-vehicle cameras (V cycle included)
- Four OSD styles: Classic, Skyline, Recon, Circuit — plus drone HP indicator, signal-loss static effect, flight timer
- Settings menu: glass window, macOS-style dock, live settings search, first-run wizard with stick calibration and graphical deadzone tuning
- Drone profiles (whoop / racer / heavy / your own) — mass, thrust, drag, rates all editable live; profiles are shareable as plain text
- Motor audio with live pitch/volume from throttle and distance
Install
There's an installer for Windows and Linux - it checks all dependencies and tells you exactly what's missing and where to get it.
Copy
Dependencies: MoonLoader, mimgui, SAMemory, luasocket, bass.dll + bass.lua, uv for the bridge.
drone.lua and the drone/ folder into moonloader/, then run uv run drone/bridge/controllerd.py (the controller bridge).Dependencies: MoonLoader, mimgui, SAMemory, luasocket, bass.dll + bass.lua, uv for the bridge.
Default controls
DRONE— spawn/despawn (throttle must be near zero, like a real arm sequence)CFGD— settings menuX— arm/disarm,R— recall,M— cycle flight mode,N— 3D throttle,J— save replay
Code + full README: https://github.com/invilso/gta-fpv-drone
MIT licensed, fully open source.
Developed and flown on Linux+Proton; the Windows installer and bridge are written but not battle-tested - if you try it on Windows, let me know how it goes.