- 12
- 9
- Версия SA-MP
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- Любая
Controls the opacity of your character, weapon, nearby peds, their weapons, and vehicles — all from a single ImGui window
Each category is separated into its own tab: Player (body), Weapon, Vehicle, and Area. The Area tab applies opacity to all peds and vehicles within a 300 unit radius, while always preserving your own player and vehicle values independently so they never get overwritten by the area loop.
Values persist between sessions via inicfg and are restored automatically on script load.
Usage /opacity — opens and closes the window.
Features
Special thanks to @ARMOR for the help and support throughout the project.
Author: Niourozi
Each category is separated into its own tab: Player (body), Weapon, Vehicle, and Area. The Area tab applies opacity to all peds and vehicles within a 300 unit radius, while always preserving your own player and vehicle values independently so they never get overwritten by the area loop.
Values persist between sessions via inicfg and are restored automatically on script load.
Usage /opacity — opens and closes the window.
Features
- Separate tabs for Player body, Weapon, Vehicle, and Area (nearby peds, weapons and vehicles)
- Area opacity never overwrites your own player or vehicle values
- Values saved to .ini and restored on load
Special thanks to @ARMOR for the help and support throughout the project.
Author: Niourozi