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PhantomRender
Universal graphics hook + ImGui injected runtime for Windows games and applications.
Includes two host variants: a modern NativeAOT host on .NET 9 and a managed host on .NET Framework 4.8
SourceCode: https://github.com/DestroyerDarkNess/PhantomRender
Graphics Support
| API | Status | Notes |
|---|---|---|
| DirectX 9 | ✅ Supported | Present and EndScene modes are implemented. |
| DirectX 10 | ✅ Supported | DXGI IDXGISwapChain::Present path. |
| DirectX 11 | ✅ Supported | Stable resize path, owner-thread filtering, and Unity compatibility mode. |
| DirectX 12 | ✅ Supported | Queue capture path with Unity compatibility mode; still validate per title. |
| OpenGL | ✅ Supported | wglSwapBuffers hook path with target/context reinit on change. |
| Vulkan | 🚧 In Progress | Backend is still under construction and is not considered working yet. |
Games test
Contributions are welcome. If you liked it ❤️, leave a star to the repository.
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