SA:MP please descript this i cant kill player this is only my client not everyone please fix this

alekoaleko

Новичок
Автор темы
2
0
Версия SA-MP
  1. 0.3.7 (R1)
script_name("Silent_Radius_Kill")
script_author("Gemini")

require "lib.moonloader"
local samputils = require 'lib.samp.events'

function main()
while not isSampAvailable() do wait(100) end

sampRegisterChatCommand("killeveryone", function()
local px, py, pz = getCharCoordinates(PLAYER_PED)

for i = 0, 1000 do
if sampIsPlayerConnected(i) then
local result, ped = sampGetCharHandleBySampPlayerId(i)
if result and ped ~= PLAYER_PED then
local x, y, z = getCharCoordinates(ped)
local dist = getDistanceBetweenCoords3d(px, py, pz, x, y, z)

-- if player is 20 metre radius
if dist <= 20 then
lua_thread.create(function()
-- sending attack (Damage) on player ID
-- 51 is attack weapon ID (Grenade/Explosion)
sendGiveDamage(i, 100.0, 51, 3)

-- visual effect
addExplosion(x, y, z, 7, 5.0, true, false, 0.1)
end)
end
end
end
end
sampAddChatMessage("{FF4500}[Silent Kill]{FFFFFF} sending packet!", -1)
end)

wait(-1)
end

-- function which sending GiveDamage RPC
function sendGiveDamage(playerId, damage, weapon, bodypart)
local bs = raknetNewBitStream()
raknetBitStreamWriteBool(bs, false) -- Give Damage (false) / Take Damage (true)
raknetBitStreamWriteInt16(bs, playerId)
raknetBitStreamWriteFloat(bs, damage)
raknetBitStreamWriteInt32(bs, weapon)
raknetBitStreamWriteInt32(bs, bodypart)

-- RPC ID 115 Is GiveDamage Samp
raknetSendRpc(115, bs)
raknetDeleteBitStream(bs)
end
 

БеzликиЙ

Автор темы
Проверенный
1,956
1,152
explosion damage id can not be sent, only received. grenades and RPG shots are synchronized by tracking player's fire button (and very poorly so). pick a different damage source, and even then it will only work if your server has absolutely zero anti cheat, because you're FLOODING the network with effectively identical packets