if (!bNetworkInited && !bDebug && !serverConnect) {
int serverid = pSettings->GetReadOnly().iServerID;
if (serverid == 0)
{
pNetGame = new CNetGame(SERVER_HOST_TEST, SERVER_PORT_TEST, pSettings->Get().szNickName, pSettings->Get().szPassword);
}
else if (serverid == 1)
{
pNetGame = new CNetGame(SERVER_HOST_1, SERVER_PORT_1, pSettings->Get().szNickName, pSettings->Get().szPassword);
}
else if (serverid == 2)
{
pNetGame = new CNetGame(SERVER_HOST_2, SERVER_PORT_2, pSettings->Get().szNickName, pSettings->Get().szPassword);
}
else if (serverid == 3)
{
pNetGame = new CNetGame(SERVER_HOST_3, SERVER_PORT_3, pSettings->Get().szNickName, pSettings->Get().szPassword);
}
else if (serverid == 4)
{
pNetGame = new CNetGame(SERVER_HOST_4, SERVER_PORT_4, pSettings->Get().szNickName, pSettings->Get().szPassword);
}
bNetworkInited = true;
pUI->chat()->addDebugMessage("Connected to server... {622cf5}ID: %d", serverid);
FLog("DoInitStuff end");
}
}