плавающий renderFontDrawText

demuert

Новичок
Автор темы
1
0
Версия MoonLoader
.027.0-preview
как сделать нормальный renderFontDrawText по 3д координатам, чтобы он не плавал за движением камеры или перса и был всегда на нужных координатах.

я делаю кастомный dl с инфой об авто, мне нужно, чтобы текст всегда был на позиции авто, но он бля плавает при моём движении
__________________
как фиксить братва, мб есть альтернативы рендера текста


Lua:
local imgui = require 'imgui'

local showhealth = imgui.ImBool(false)
local showid = imgui.ImBool(false)
local showmodel = imgui.ImBool(false)
local showspeed = imgui.ImBool(false)
local showdistance = imgui.ImBool(false)
local windowRender = imgui.ImBool(false)

local active = false
local font = renderCreateFont("Arial", 8, 5)
local sw, sh = getScreenResolution()

function main()
    while not isSampAvailable() do wait(0) end
    sampRegisterChatCommand('cdl', function() active = not active end)
    sampRegisterChatCommand('cdlset', function() windowRender.v = not windowRender.v end)
    while true do
        wait(0)
        imgui.Process = windowRender.v
        for i = 1, 2000 do
            local result, carHandle = sampGetCarHandleBySampVehicleId(i)
            if result and isCarOnScreen(carHandle) then
                local carX, carY, carZ = getCarCoordinates(carHandle)
                local myX, myY, myZ = getCharCoordinates(playerPed)
                local cdistance = getDistanceBetweenCoords3d(carX, carY, carZ, myX, myY, myZ)
                if cdistance <= 300 then
                    local infoPosX, infoPosY = convert3DCoordsToScreen(carX, carY, carZ)
                    local health, speed = getCarHealth(carHandle), getCarSpeed(carHandle)
                    local carModelId = getCarModel(carHandle)

                    local tSpeed = showspeed.v and 'Speed: ' .. math.floor(speed) .. '\n' or ''
                    local tId = showid.v and 'ID: ' .. i .. '\n' or ''
                    local tHealth = showhealth.v and 'Health: ' .. health .. '\n' or ''
                    local tModel = showmodel.v and 'Model ID: ' .. carModelId .. '\n' or ''
                    local tDistance = showdistance.v and 'Distance: ' .. math.floor(cdistance) or ''
                    local text = tSpeed .. tId .. tHealth .. tModel .. tDistance

                    if showspeed.v or showhealth.v or showid.v or showdistance.v or showmodel.v then
                        renderFontDrawText(font, text, infoPosX + 5, infoPosY, 0xFFFFFFFF)
                    end
                end
            end
        end
    end
end

local arrayVars = {showspeed, showhealth, showid, showdistance, showmodel}

function imgui.OnDrawFrame()
    if windowRender.v then
        imgui.SetNextWindowSize(imgui.ImVec2(250, 300), imgui.Cond.FirstUseEver)
        imgui.SetNextWindowPos(imgui.ImVec2(sw / 5.5, sh / 2.7), imgui.Cond.FirstUseEver)
        imgui.Begin('Settings', windowRender)
        imgui.Text('Choose active functions:')
        imgui.Columns(2, id, false)
        imgui.Checkbox('Show speed', showspeed)
        imgui.Checkbox('Show health', showhealth)
        imgui.Checkbox('Show id', showid)
        imgui.Checkbox('Show distance', showdistance)
        imgui.Checkbox('Show model', showmodel)
        imgui.NextColumn()
        if imgui.Button('On all') then
            for k, v in ipairs(arrayVars) do v.v = true end
        end
        if imgui.Button('Off all') then
            for k, v in ipairs(arrayVars) do v.v = false end
        end
        imgui.Columns(1, id, false)
        imgui.End()
    end
end

function apply_custom_style()
    imgui.SwitchContext()
    local style = imgui.GetStyle()
    local colors = style.Colors
    local clr = imgui.Col
    local ImVec4 = imgui.ImVec4
    local ImVec2 = imgui.ImVec2

    style.WindowPadding = ImVec2(15, 15)
    style.WindowRounding = 5.0
    style.FramePadding = ImVec2(5, 5)
    style.FrameRounding = 4.0
    style.ItemSpacing = ImVec2(12, 8)
    style.ItemInnerSpacing = ImVec2(8, 6)
    style.IndentSpacing = 25.0
    style.ScrollbarSize = 15.0
    style.ScrollbarRounding = 9.0
    style.GrabMinSize = 5.0
    style.GrabRounding = 3.0

    colors[clr.Text] = ImVec4(0.80, 0.80, 0.83, 1.00)
    colors[clr.TextDisabled] = ImVec4(0.24, 0.23, 0.29, 1.00)
    colors[clr.WindowBg] = ImVec4(0.06, 0.05, 0.07, 1.00)
    colors[clr.ChildWindowBg] = ImVec4(0.07, 0.07, 0.09, 1.00)
    colors[clr.PopupBg] = ImVec4(0.07, 0.07, 0.09, 1.00)
    colors[clr.Border] = ImVec4(0.80, 0.80, 0.83, 0.88)
    colors[clr.BorderShadow] = ImVec4(0.92, 0.91, 0.88, 0.00)
    colors[clr.FrameBg] = ImVec4(0.10, 0.09, 0.12, 1.00)
    colors[clr.FrameBgHovered] = ImVec4(0.24, 0.23, 0.29, 1.00)
    colors[clr.FrameBgActive] = ImVec4(0.56, 0.56, 0.58, 1.00)
    colors[clr.TitleBg] = ImVec4(0.10, 0.09, 0.12, 1.00)
    colors[clr.TitleBgCollapsed] = ImVec4(1.00, 0.98, 0.95, 0.75)
    colors[clr.TitleBgActive] = ImVec4(0.07, 0.07, 0.09, 1.00)
    colors[clr.MenuBarBg] = ImVec4(0.10, 0.09, 0.12, 1.00)
    colors[clr.ScrollbarBg] = ImVec4(0.10, 0.09, 0.12, 1.00)
    colors[clr.ScrollbarGrab] = ImVec4(0.80, 0.80, 0.83, 0.31)
    colors[clr.ScrollbarGrabHovered] = ImVec4(0.56, 0.56, 0.58, 1.00)
    colors[clr.ScrollbarGrabActive] = ImVec4(0.06, 0.05, 0.07, 1.00)
    colors[clr.ComboBg] = ImVec4(0.19, 0.18, 0.21, 1.00)
    colors[clr.CheckMark] = ImVec4(0.80, 0.80, 0.83, 0.31)
    colors[clr.SliderGrab] = ImVec4(0.80, 0.80, 0.83, 0.31)
    colors[clr.SliderGrabActive] = ImVec4(0.06, 0.05, 0.07, 1.00)
    colors[clr.Button] = ImVec4(0.10, 0.09, 0.12, 1.00)
    colors[clr.ButtonHovered] = ImVec4(0.24, 0.23, 0.29, 1.00)
    colors[clr.ButtonActive] = ImVec4(0.56, 0.56, 0.58, 1.00)
    colors[clr.Header] = ImVec4(0.10, 0.09, 0.12, 1.00)
    colors[clr.HeaderHovered] = ImVec4(0.56, 0.56, 0.58, 1.00)
    colors[clr.HeaderActive] = ImVec4(0.06, 0.05, 0.07, 1.00)
    colors[clr.ResizeGrip] = ImVec4(0.00, 0.00, 0.00, 0.00)
    colors[clr.ResizeGripHovered] = ImVec4(0.56, 0.56, 0.58, 1.00)
    colors[clr.ResizeGripActive] = ImVec4(0.06, 0.05, 0.07, 1.00)
    colors[clr.CloseButton] = ImVec4(0.40, 0.39, 0.38, 0.16)
    colors[clr.CloseButtonHovered] = ImVec4(0.40, 0.39, 0.38, 0.39)
    colors[clr.CloseButtonActive] = ImVec4(0.40, 0.39, 0.38, 1.00)
    colors[clr.PlotLines] = ImVec4(0.40, 0.39, 0.38, 0.63)
    colors[clr.PlotLinesHovered] = ImVec4(0.25, 1.00, 0.00, 1.00)
    colors[clr.PlotHistogram] = ImVec4(0.40, 0.39, 0.38, 0.63)
    colors[clr.PlotHistogramHovered] = ImVec4(0.25, 1.00, 0.00, 1.00)
    colors[clr.TextSelectedBg] = ImVec4(0.25, 1.00, 0.00, 0.43)
    colors[clr.ModalWindowDarkening] = ImVec4(1.00, 0.98, 0.95, 0.73)
end

apply_custom_style()