deddosouru

Смотрю аниме, служу Сатане
Автор темы
Друг
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1,320
продам акк сампхака и ураган хокаге в лс
возможно стиллер был в той версии которую вы скачали откуда-то с рг хоста, но явно не в этой т.к. тут как бы код открыт
 

Nifty

Новичок
1
0
Привет, почему когда захожу в игру ввожу команду /lcbcfg все работает но нажимаю R и ничего, помогите решить проблемку
 

deddosouru

Смотрю аниме, служу Сатане
Автор темы
Друг
2,036
1,320
Привет, почему когда захожу в игру ввожу команду /lcbcfg все работает но нажимаю R и ничего, помогите решить проблемку
работало на предпоследнем сф с муном 026+ и жта са 1.0 с сампом р1. шо у тебя по версиям?
 

herooen

Новичок
22
0
сделай в asi формате и плюс чтобы настраивать так же могли как в луа версии
 

MishaBrutisha

Новичок
27
2
Браток,я подстроил кфг сбага,все дела,нажимаю нужную клавишу с пкм зажатим,он встаёт,присидает,и так монотонно,наладь под меня версию,что-б всьо летало,и тулил шо рапид!:monkey:
 

deddosouru

Смотрю аниме, служу Сатане
Автор темы
Друг
2,036
1,320
Браток,я подстроил кфг сбага,все дела,нажимаю нужную клавишу с пкм зажатим,он встаёт,присидает,и так монотонно,наладь под меня версию,что-б всьо летало,и тулил шо рапид!:monkey:
может у тебя какие-то тачерские анимки стоят? я хз
 

deddosouru

Смотрю аниме, служу Сатане
Автор темы
Друг
2,036
1,320
Бро я не выключал в тот момент анимки,тупо сток шол и он такое творил,исправь бро,покапайся,виложи мне подходящий сбаг!
шо именно творил. запиши чтоле, а то нихуя не понятно
У меня у одного не робит /lcbcfg
у тех кто так-же юзает клео версию тоже не работает
 
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Реакции: MishaBrutisha

Chese.cs

Новичок
10
0
Lua:
function randomFunction    main ()
    if not isSampLoaded then
        --jump to 0012 (if previous if statement is false) --0012 JMP-JMP
        if not isSampfuncsLoaded then
            --jump to 0012 (if previous if statement is false) --0012 JMP-JMP
            repeat
            var_0_1 = 0 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
        end
    else
        --location 0012--0012 LOCATION-LOCATION_
        until false or (previous if statement is true) --location 0012
        if not isSampAvailable then
            --jump to 0020 (if previous if statement is false) --0020 JMP-JMP
            repeat
            var_0_1 = 0 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
        else
            --location 0020--0020 LOCATION-LOCATION_
            until false or (previous if statement is true) --location 0020
            var_0_1 = 9000 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            inicfg.save(cfg)
            sampRegisterChatCommand("lcbcfg", SHOW_DLG)
            sampfuncsRegisterConsoleCommand("mlgshootingdesu", easterEgg)
            if cfg.set.showGameCrosshairInstantly then
                --jump to 0043 (if previous if statement is false) --0043 JMP-JMP
                var_0_1 = true --var_0_1 PRIMITIVE-PRIMITIVE
                showCrosshairInstantlyPatch(var_0_1)
            end
            if cfg.set.noRecoilWithDynamicCrosshair then
                --jump to 0051 (if previous if statement is false) --0051 JMP-JMP
                var_0_1 = true --var_0_1 PRIMITIVE-PRIMITIVE
                noRecoilDynamicCrosshair(var_0_1)
            end
            repeat
            var_0_1 = 0 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            var_0_0 = getCurrentCharWeapon(playerPed)
            if var_0_0 == 0 then
                --jump to 0051 (if previous if statement is false) --0051 JMP-JMP
                if cfg.set.noCamRestore then
                    --jump to 0077 (if previous if statement is false) --0077 JMP-JMP
                    var_0_0 = isCharDead(playerPed)
                    if not var_0_0 then
                        --jump to 0074 (if previous if statement is false) --0074 JMP-JMP
                        var_0_1 = true --var_0_1 PRIMITIVE-PRIMITIVE
                        cameraRestorePatch(var_0_1)
                    else
                        --location 0074--0074 LOCATION-LOCATION_
                        var_0_1 = false --var_0_1 PRIMITIVE-PRIMITIVE
                        cameraRestorePatch(var_0_1)
                    end
                end
                var_0_1 = 2 --var_0_1 NUMBER-NUMBER
                var_0_0 = isKeyDown(var_0_1)
                if var_0_0 then
                    --jump to 0051 (if previous if statement is false) --0051 JMP-JMP
                    var_0_0 = isKeyJustPressed(cfg.set.secondarykey)
                    if var_0_0 then
                        --jump to 0051 (if previous if statement is false) --0051 JMP-JMP
                        if cfg.set.autoScroll then
                            --jump to 0104 (if previous if statement is false) --0104 JMP-JMP
                            var_0_0 = getAmmoInClip()
                            var_0_1 = 5 --var_0_1 NUMBER-NUMBER
                            if var_0_0 < var_0_1 then
                                --jump to 0104 (if previous if statement is false) --0104 JMP-JMP
                                var_0_2 = 24 --var_0_2 NUMBER-NUMBER
                                var_0_3 = 0 --var_0_3 NUMBER-NUMBER
                                giveWeaponToChar(playerPed, var_0_2, var_0_3)
                            end
                        end
                        if cfg.set.checkpt then
                            --jump to 0118 (if previous if statement is false) --0118 JMP-JMP
                            var_0_0 = getAmmoInClip()
                            if var_0_0 == 1 then
                                --jump to 0118 (if previous if statement is false) --0118 JMP-JMP
                                repeat
                                var_0_1 = 0 --var_0_1 NUMBER-NUMBER
                                wait(var_0_1)
                            end
                        else
                            --location 0118--0118 LOCATION-LOCATION_
                            until false or (previous if statement is true) --location 0118
                            var_0_1 = 0 --var_0_1 NUMBER-NUMBER
                            wait(var_0_1)
                            if cfg.set.randomMisses then
                                --jump to 0148 (if previous if statement is false) --0148 JMP-JMP
                                var_0_1 = 0 --var_0_1 NUMBER-NUMBER
                                var_0_0 = math.random(var_0_1, cfg.set.missChanceIs1to)
                                if var_0_0 == 2 then
                                    --jump to 0051 (if previous if statement is false) --0051 JMP-JMP
                                    var_0_2 = 17 --var_0_2 NUMBER-NUMBER
                                    var_0_3 = 40 --var_0_3 NUMBER-NUMBER
                                    var_0_1 = math.random(var_0_2, var_0_3)
                                    var_0_1 = var_0_1 *  10 --var_0_1 NUMBER-NUMBER
                                    wait(var_0_1)
                                    var_0_1 = 18 --var_0_1 NUMBER-NUMBER
                                    var_0_2 = 255 --var_0_2 NUMBER-NUMBER
                                    setGameKeyState(var_0_1, var_0_2)
                                end
                            else
                                --location 0148--0148 LOCATION-LOCATION_
                                var_0_3 = 1.337 --var_0_3 NUMBER-NUMBER
                                setCharAnimSpeed(playerPed, "python_fire", var_0_3)
                                var_0_1 = 17 --var_0_1 NUMBER-NUMBER
                                var_0_2 = 255 --var_0_2 NUMBER-NUMBER
                                setGameKeyState(var_0_1, var_0_2)
                                var_0_1 = 55 --var_0_1 NUMBER-NUMBER
                                wait(var_0_1)
                                var_0_1 = 6 --var_0_1 NUMBER-NUMBER
                                var_0_2 = 0 --var_0_2 NUMBER-NUMBER
                                setGameKeyState(var_0_1, var_0_2)
                                var_0_1 = 18 --var_0_1 NUMBER-NUMBER
                                var_0_2 = 255 --var_0_2 NUMBER-NUMBER
                                setGameKeyState(var_0_1, var_0_2)
                                var_0_3 = 1 --var_0_3 NUMBER-NUMBER
                                setCharAnimSpeed(playerPed, "python_fire", var_0_3)
                                --jump to 0051 (if previous if statement is false) --0051 JMP-JMP
                                until false or (previous if statement is true) --location 0174
                                return
                            end
                        end end end end end end end --REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME

function randomFunction    easterEgg ()
    var_1_0 = not eaegg
    eaegg = var_1_0
    if eaegg then
        --jump to 0011 (if previous if statement is false) --0011 JMP-JMP
        lua_thread.create(mlg)
    end
    return
end


function randomFunction    mlg ()
    repeat
    var_2_1 = 0 --var_2_1 NUMBER-NUMBER
    wait(var_2_1)
    if not eaegg then
        --jump to 0009 (if previous if statement is false) --0009 JMP-JMP
        return
    end
    var_2_0, var_2_1 = getCharPlayerIsTargeting(playerHandle)
    until false or (previous if statement is true) --location 0012
    handle = var_2_1
    isTargetin = var_2_0
    var_2_0 = isCharShooting(playerPed)
    if var_2_0 then
        --jump to 0001 (if previous if statement is false) --0001 JMP-JMP
        until false or (previous if statement is true) --location 0020
        if isTargetin then
            --jump to 0001 (if previous if statement is false) --0001 JMP-JMP
            var_2_0, var_2_1, var_2_2 = getCharCoordinates(handle)
            trgz = var_2_2
            trgy = var_2_1
            trgx = var_2_0
            var_2_4 = 1159 --var_2_4 NUMBER-NUMBER
            addOneOffSound(trgx, trgy, trgz, var_2_4)
            var_2_1 = 100 --var_2_1 NUMBER-NUMBER
            shakeCam(var_2_1)
            --jump to 0001 (if previous if statement is false) --0001 JMP-JMP
            until false or (previous if statement is true) --location 0038
            return
        end
    end end --REVERSE ME--REVERSE ME

function randomFunction    get_screen_centure (INPUT_VAR_0_,INPUT_VAR_1_)
    var_3_2, var_3_3 = getScreenResolution()
    var_3_4 = var_3_2 /  2 --var_3_4 NUMBER-NUMBER
    var_3_2 = var_3_4 - INPUT_VAR_0_ --var_3_2 NUMBER-NUMBER
    var_3_4 = var_3_3 /  2 --var_3_4 NUMBER-NUMBER
    var_3_3 = var_3_4 - INPUT_VAR_1_ --var_3_3 NUMBER-NUMBER
    var_3_4 = var_3_2
    var_3_5 = var_3_3
    return var_3_4, var_3_5
end


function randomFunction    SHOW_DLG ()
    lua_thread.create(showCur)
    return
end


function randomFunction()
    var_5_1 = 0 --var_5_1 NUMBER-NUMBER
    wait(var_5_1)
    var_5_0 = dxutIsDialogExists(HND_DLG)
    if not var_5_0 then
        --jump to 0195 (if previous if statement is false) --0195 JMP-JMP
        var_5_1 = "{818384}LEGAL  {0094c8}C-BUG  {FFFFFF}Se" --strings longer than 40 characters get cut off, so check to see if there's more!
        var_5_0 = dxutCreateDialog(var_5_1)
        until false or (previous if statement is true) --location 0012
        HND_DLG = var_5_0
        var_5_1 = 155 --var_5_1 NUMBER-NUMBER
        var_5_2 = 165 --var_5_2 NUMBER-NUMBER
        var_5_0, var_5_1 = get_screen_centure(var_5_1, var_5_2)
        var_5_4 = var_5_0
        until false or (previous if statement is true) --location 0020
        var_5_5 = var_5_1
        var_5_6 = 310 --var_5_6 NUMBER-NUMBER
        var_5_7 = 330 --var_5_7 NUMBER-NUMBER
        dxutSetDialogPos(HND_DLG, var_5_4, var_5_5, var_5_6, var_5_7)
        var_5_4 = 1 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 5 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddCheckbox(HND_DLG, var_5_4, "iHaveReadedLicenseAgreement", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 1 --var_5_4 NUMBER-NUMBER
        until false or (previous if statement is true) --location 0038
        dxutCheckboxSetChecked(HND_DLG, var_5_4, cfg.set.iHaveReadedLicenseAgreement)
        var_5_4 = 2 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 30 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddCheckbox(HND_DLG, var_5_4, "showGameCrosshairInstantly", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 2 --var_5_4 NUMBER-NUMBER
        dxutCheckboxSetChecked(HND_DLG, var_5_4, cfg.set.showGameCrosshairInstantly)
        var_5_4 = 3 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 55 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddCheckbox(HND_DLG, var_5_4, "noCamRestore", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 3 --var_5_4 NUMBER-NUMBER
        dxutCheckboxSetChecked(HND_DLG, var_5_4, cfg.set.noCamRestore)
        var_5_4 = 4 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 80 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddCheckbox(HND_DLG, var_5_4, "autoScroll", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 4 --var_5_4 NUMBER-NUMBER
        dxutCheckboxSetChecked(HND_DLG, var_5_4, cfg.set.autoScroll)
        var_5_4 = 5 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 105 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddCheckbox(HND_DLG, var_5_4, "noRecoilWithDynamicCrosshair", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 5 --var_5_4 NUMBER-NUMBER
        dxutCheckboxSetChecked(HND_DLG, var_5_4, cfg.set.noRecoilWithDynamicCrosshair)
        var_5_4 = 6 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 130 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddCheckbox(HND_DLG, var_5_4, "checkpt", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 6 --var_5_4 NUMBER-NUMBER
        until false or (previous if statement is true) --location 0118
        dxutCheckboxSetChecked(HND_DLG, var_5_4, cfg.set.checkpt)
        var_5_4 = 7 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 155 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddCheckbox(HND_DLG, var_5_4, "randomMisses", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 7 --var_5_4 NUMBER-NUMBER
        dxutCheckboxSetChecked(HND_DLG, var_5_4, cfg.set.randomMisses)
        var_5_4 = 11 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 180 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddStatic(HND_DLG, var_5_4, "Miss chance setting:", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 8 --var_5_4 NUMBER-NUMBER
        var_5_5 = tostring(cfg.set.missChanceIs1to)
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 200 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 35 --var_5_9 NUMBER-NUMBER
        dxutAddEditbox(HND_DLG, var_5_4, var_5_5, var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 9 --var_5_4 NUMBER-NUMBER
        var_5_5 = string.format("change secondarykey. current: %s", cfg.set.secondarykey)
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 245 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddButton(HND_DLG, var_5_4, var_5_5, var_5_6, var_5_7, var_5_8, var_5_9)
        until false or (previous if statement is true) --location 0174
        var_5_4 = 10 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 290 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddButton(HND_DLG, var_5_4, "Save", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_4 = 12 --var_5_4 NUMBER-NUMBER
        var_5_6 = 5 --var_5_6 NUMBER-NUMBER
        var_5_7 = 270 --var_5_7 NUMBER-NUMBER
        var_5_8 = 300 --var_5_8 NUMBER-NUMBER
        var_5_9 = 20 --var_5_9 NUMBER-NUMBER
        dxutAddButton(HND_DLG, var_5_4, "Close w/o saving to file", var_5_6, var_5_7, var_5_8, var_5_9)
        var_5_3 = true --var_5_3 PRIMITIVE-PRIMITIVE
        sampToggleCursor(var_5_3)
        --jump to 0202 (if previous if statement is false) --0202 JMP-JMP
        var_5_2 = dxutIsDialogVisible(HND_DLG)
        var_5_2 = not var_5_2
        dxutSetDialogVisible(HND_DLG, var_5_2)
        repeat
        var_5_1 = 0 --var_5_1 NUMBER-NUMBER
        wait(var_5_1)
        var_5_0, var_5_1, var_5_2 = dxutPopEvent(HND_DLG)
        if var_5_2 == 0 then
            --jump to 0229 (if previous if statement is false) --0229 JMP-JMP
            var_5_4 = 0 --var_5_4 NUMBER-NUMBER
            wait(var_5_4)
            inicfg.save(cfg)
            var_5_5 = false --var_5_5 PRIMITIVE-PRIMITIVE
            dxutSetDialogVisible(HND_DLG, var_5_5)
            dxutDeleteDialog(HND_DLG)
            var_5_4 = false --var_5_4 PRIMITIVE-PRIMITIVE
            sampToggleCursor(var_5_4)
            --jump to 0381 (if previous if statement is false) --0381 JMP-JMP
            if var_5_2 == 1 then
                --jump to 0238 (if previous if statement is false) --0238 JMP-JMP
                var_5_4 = not cfg.set.iHaveReadedLicenseAgreement
                cfg.set.iHaveReadedLicenseAgreement = var_5_4
                if var_5_2 == 2 then
                    --jump to 0252 (if previous if statement is false) --0252 JMP-JMP
                    var_5_4 = not cfg.set.showGameCrosshairInstantly
                    cfg.set.showGameCrosshairInstantly = var_5_4
                    showCrosshairInstantlyPatch(cfg.set.showGameCrosshairInstantly)
                    if var_5_2 == 3 then
                        --jump to 0266 (if previous if statement is false) --0266 JMP-JMP
                        var_5_4 = not cfg.set.noCamRestore
                        cfg.set.noCamRestore = var_5_4
                        cameraRestorePatch(cfg.set.noCamRestore)
                        if var_5_2 == 4 then
                            --jump to 0275 (if previous if statement is false) --0275 JMP-JMP
                            var_5_4 = not cfg.set.autoScroll
                            cfg.set.autoScroll = var_5_4
                            if var_5_2 == 5 then
                                --jump to 0289 (if previous if statement is false) --0289 JMP-JMP
                                var_5_4 = not cfg.set.noRecoilWithDynamicCrosshair
                                cfg.set.noRecoilWithDynamicCrosshair = var_5_4
                                noRecoilDynamicCrosshair(cfg.set.noRecoilWithDynamicCrosshair)
                                if var_5_2 == 6 then
                                    --jump to 0298 (if previous if statement is false) --0298 JMP-JMP
                                    var_5_4 = not cfg.set.checkpt
                                    cfg.set.checkpt = var_5_4
                                    if var_5_2 == 7 then
                                        --jump to 0307 (if previous if statement is false) --0307 JMP-JMP
                                        var_5_4 = not cfg.set.randomMisses
                                        cfg.set.randomMisses = var_5_4
                                        if var_5_2 == 8 then
                                            --jump to 0320 (if previous if statement is false) --0320 JMP-JMP
                                            if var_5_1 == 9 then
                                                --jump to 0320 (if previous if statement is false) --0320 JMP-JMP
                                                var_5_7 = 8 --var_5_7 NUMBER-NUMBER
                                                var_5_4 = tonumber( dxutGetControlText(HND_DLG, var_5_7) )
                                                cfg.set.missChanceIs1to = var_5_4
                                                if var_5_2 == 10 then
                                                    --jump to 0364 (if previous if statement is false) --0364 JMP-JMP
                                                    var_5_5 = 9 --var_5_5 NUMBER-NUMBER
                                                    dxutSetControlText(HND_DLG, var_5_5, "press any key")
                                                    repeat
                                                    var_5_4 = 0 --var_5_4 NUMBER-NUMBER
                                                    wait(var_5_4)
                                                    var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE
                                                    repexit = var_5_3
                                                    var_5_3 = 0 --var_5_3 NUMBER-NUMBER
                                                    var_5_4 = 254 --var_5_4 NUMBER-NUMBER
                                                    var_5_5 = 1 --var_5_5 NUMBER-NUMBER
                                                    for var_5_6 = var_5_3,var_5_4,var_5_5 do --location 0336, loop ends at 0359-1
                                                        var_5_8 = var_5_6
                                                        var_5_7 = isKeyDown(var_5_8)
                                                        if var_5_7 then
                                                            --jump to 0358 (if previous if statement is false) --0358 JMP-JMP
                                                            var_5_7 = true --var_5_7 PRIMITIVE-PRIMITIVE
                                                            repexit = var_5_7
                                                            cfg.set.secondarykey = var_5_6
                                                            var_5_9 = 9 --var_5_9 NUMBER-NUMBER
                                                            dxutSetControlText(HND_DLG, var_5_9,  string.format("change secondarykey. current: %s", cfg.set.secondarykey) )
                                                        end --location 0358, loops back to 0337-1
                                                        if repexit then
                                                            --jump to 0327 (if previous if statement is false) --0327 JMP-JMP
                                                            until false or (previous if statement is true) --location 0362
                                                            var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE
                                                            repexit = var_5_3
                                                            if var_5_2 == 11 then
                                                                --jump to 0202 (if previous if statement is false) --0202 JMP-JMP
                                                                var_5_4 = 0 --var_5_4 NUMBER-NUMBER
                                                                wait(var_5_4)
                                                                var_5_5 = false --var_5_5 PRIMITIVE-PRIMITIVE
                                                                dxutSetDialogVisible(HND_DLG, var_5_5)
                                                                var_5_4 = false --var_5_4 PRIMITIVE-PRIMITIVE
                                                                sampToggleCursor(var_5_4)
                                                                dxutDeleteDialog(HND_DLG)
                                                                --jump to 0381 (if previous if statement is false) --0381 JMP-JMP
                                                                --jump to 0202 (if previous if statement is false) --0202 JMP-JMP
                                                                until false or (previous if statement is true) --location 0381
                                                                return
                                                            end
                                                        end end end end end end end end end end end end end end end --REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME

function randomFunction    getAmmoInClip ()
    var_6_0 = getCharPointer(playerPed)
    var_6_1 = var_6_0 +  1816 --var_6_1 NUMBER-NUMBER
    var_6_3 = var_6_1
    var_6_4 = false --var_6_4 PRIMITIVE-PRIMITIVE
    var_6_2 = memory.getint8(var_6_3, var_6_4)
    var_6_3 = var_6_2 *  28 --var_6_3 NUMBER-NUMBER
    var_6_4 = var_6_0 +  1440 --var_6_4 NUMBER-NUMBER
    until false or (previous if statement is true) --location 0012
    var_6_5 = var_6_4 + var_6_3 --var_6_5 NUMBER-NUMBER
    var_6_6 = var_6_5 +  8 --var_6_6 NUMBER-NUMBER
    var_6_8 = var_6_6
    var_6_9 = false --var_6_9 PRIMITIVE-PRIMITIVE
    var_6_7 = memory.getint32(var_6_8, var_6_9)
    return var_6_7
end


function randomFunction    cameraRestorePatch (INPUT_VAR_0_)
    if INPUT_VAR_0_ then
        --jump to 0077 (if previous if statement is false) --0077 JMP-JMP
        if not patch_cameraRestore then
            --jump to 0041 (if previous if statement is false) --0041 JMP-JMP
            var_7_2 = 5310892 --var_7_2 NUMBER-NUMBER
            var_7_3 = 1 --var_7_3 NUMBER-NUMBER
            var_7_4 = true --var_7_4 PRIMITIVE-PRIMITIVE
            var_7_1 = memory.read(var_7_2, var_7_3, var_7_4)
            until false or (previous if statement is true) --location 0012
            patch_cameraRestore1 = var_7_1
            var_7_2 = 5310917 --var_7_2 NUMBER-NUMBER
            var_7_3 = 1 --var_7_3 NUMBER-NUMBER
            var_7_4 = true --var_7_4 PRIMITIVE-PRIMITIVE
            var_7_1 = memory.read(var_7_2, var_7_3, var_7_4)
            patch_cameraRestore2 = var_7_1
            until false or (previous if statement is true) --location 0020
            var_7_2 = 5386662 --var_7_2 NUMBER-NUMBER
            var_7_3 = 1 --var_7_3 NUMBER-NUMBER
            var_7_4 = true --var_7_4 PRIMITIVE-PRIMITIVE
            var_7_1 = memory.read(var_7_2, var_7_3, var_7_4)
            patch_cameraRestore3 = var_7_1
            var_7_2 = 5386797 --var_7_2 NUMBER-NUMBER
            var_7_3 = 1 --var_7_3 NUMBER-NUMBER
            var_7_4 = true --var_7_4 PRIMITIVE-PRIMITIVE
            var_7_1 = memory.read(var_7_2, var_7_3, var_7_4)
            patch_cameraRestore4 = var_7_1
            var_7_2 = 5387194 --var_7_2 NUMBER-NUMBER
            var_7_3 = 1 --var_7_3 NUMBER-NUMBER
            until false or (previous if statement is true) --location 0038
            var_7_4 = true --var_7_4 PRIMITIVE-PRIMITIVE
            var_7_1 = memory.read(var_7_2, var_7_3, var_7_4)
            patch_cameraRestore5 = var_7_1
            var_7_2 = 5310892 --var_7_2 NUMBER-NUMBER
            var_7_3 = 235 --var_7_3 NUMBER-NUMBER
            var_7_4 = 1 --var_7_4 NUMBER-NUMBER
            var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
            memory.write(var_7_2, var_7_3, var_7_4, var_7_5)
            var_7_2 = 5310917 --var_7_2 NUMBER-NUMBER
            var_7_3 = 235 --var_7_3 NUMBER-NUMBER
            var_7_4 = 1 --var_7_4 NUMBER-NUMBER
            var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
            memory.write(var_7_2, var_7_3, var_7_4, var_7_5)
            var_7_2 = 5386662 --var_7_2 NUMBER-NUMBER
            var_7_3 = 235 --var_7_3 NUMBER-NUMBER
            var_7_4 = 1 --var_7_4 NUMBER-NUMBER
            var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
            memory.write(var_7_2, var_7_3, var_7_4, var_7_5)
            var_7_2 = 5386797 --var_7_2 NUMBER-NUMBER
            var_7_3 = 235 --var_7_3 NUMBER-NUMBER
            var_7_4 = 1 --var_7_4 NUMBER-NUMBER
            var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
            memory.write(var_7_2, var_7_3, var_7_4, var_7_5)
            var_7_2 = 5387194 --var_7_2 NUMBER-NUMBER
            var_7_3 = 235 --var_7_3 NUMBER-NUMBER
            var_7_4 = 1 --var_7_4 NUMBER-NUMBER
            var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
            memory.write(var_7_2, var_7_3, var_7_4, var_7_5)
            --jump to 0117 (if previous if statement is false) --0117 JMP-JMP
            if patch_cameraRestore1 ~= nil then
                --jump to 0117 (if previous if statement is false) --0117 JMP-JMP
                var_7_2 = 5310892 --var_7_2 NUMBER-NUMBER
                var_7_4 = 1 --var_7_4 NUMBER-NUMBER
                var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
                memory.write(var_7_2, patch_cameraRestore1, var_7_4, var_7_5)
                var_7_2 = 5310917 --var_7_2 NUMBER-NUMBER
                var_7_4 = 1 --var_7_4 NUMBER-NUMBER
                var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
                memory.write(var_7_2, patch_cameraRestore2, var_7_4, var_7_5)
                var_7_2 = 5386662 --var_7_2 NUMBER-NUMBER
                var_7_4 = 1 --var_7_4 NUMBER-NUMBER
                var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
                memory.write(var_7_2, patch_cameraRestore3, var_7_4, var_7_5)
                var_7_2 = 5386797 --var_7_2 NUMBER-NUMBER
                var_7_4 = 1 --var_7_4 NUMBER-NUMBER
                var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
                memory.write(var_7_2, patch_cameraRestore4, var_7_4, var_7_5)
                var_7_2 = 5387194 --var_7_2 NUMBER-NUMBER
                var_7_4 = 1 --var_7_4 NUMBER-NUMBER
                var_7_5 = true --var_7_5 PRIMITIVE-PRIMITIVE
                memory.write(var_7_2, patch_cameraRestore5, var_7_4, var_7_5)
                var_7_1 = nil --var_7_1 PRIMITIVE-PRIMITIVE
                patch_cameraRestore1 = var_7_1
                return
            end
        end end end --REVERSE ME--REVERSE ME--REVERSE ME

function randomFunction    showCrosshairInstantlyPatch (INPUT_VAR_0_)
    if INPUT_VAR_0_ then
        --jump to 0021 (if previous if statement is false) --0021 JMP-JMP
        if not patch_showCrosshairInstantly then
            --jump to 0013 (if previous if statement is false) --0013 JMP-JMP
            var_8_2 = 5824985 --var_8_2 NUMBER-NUMBER
            var_8_3 = 1 --var_8_3 NUMBER-NUMBER
            var_8_4 = true --var_8_4 PRIMITIVE-PRIMITIVE
            var_8_1 = memory.read(var_8_2, var_8_3, var_8_4)
            until false or (previous if statement is true) --location 0012
            patch_showCrosshairInstantly = var_8_1
        end
        var_8_2 = 5824985 --var_8_2 NUMBER-NUMBER
        var_8_3 = 235 --var_8_3 NUMBER-NUMBER
        var_8_4 = 1 --var_8_4 NUMBER-NUMBER
        var_8_5 = true --var_8_5 PRIMITIVE-PRIMITIVE
        memory.write(var_8_2, var_8_3, var_8_4, var_8_5)
        until false or (previous if statement is true) --location 0020
        --jump to 0033 (if previous if statement is false) --0033 JMP-JMP
        if patch_showCrosshairInstantly ~= nil then
            --jump to 0033 (if previous if statement is false) --0033 JMP-JMP
            var_8_2 = 5824985 --var_8_2 NUMBER-NUMBER
            var_8_4 = 1 --var_8_4 NUMBER-NUMBER
            var_8_5 = true --var_8_5 PRIMITIVE-PRIMITIVE
            memory.write(var_8_2, patch_showCrosshairInstantly, var_8_4, var_8_5)
            var_8_1 = nil --var_8_1 PRIMITIVE-PRIMITIVE
            patch_showCrosshairInstantly = var_8_1
            return
        end
    end end --REVERSE ME--REVERSE ME

function randomFunction    noRecoilDynamicCrosshair (INPUT_VAR_0_)
    if INPUT_VAR_0_ then
        --jump to 0021 (if previous if statement is false) --0021 JMP-JMP
        if not patch_noRecoilDynamicCrosshair then
            --jump to 0013 (if previous if statement is false) --0013 JMP-JMP
            var_9_2 = 7603296 --var_9_2 NUMBER-NUMBER
            var_9_3 = 1 --var_9_3 NUMBER-NUMBER
            var_9_4 = true --var_9_4 PRIMITIVE-PRIMITIVE
            var_9_1 = memory.read(var_9_2, var_9_3, var_9_4)
            until false or (previous if statement is true) --location 0012
            patch_noRecoilDynamicCrosshair = var_9_1
        end
        var_9_2 = 7603296 --var_9_2 NUMBER-NUMBER
        var_9_3 = 144 --var_9_3 NUMBER-NUMBER
        var_9_4 = 1 --var_9_4 NUMBER-NUMBER
        var_9_5 = true --var_9_5 PRIMITIVE-PRIMITIVE
        memory.write(var_9_2, var_9_3, var_9_4, var_9_5)
        until false or (previous if statement is true) --location 0020
        --jump to 0033 (if previous if statement is false) --0033 JMP-JMP
        if patch_noRecoilDynamicCrosshair ~= nil then
            --jump to 0033 (if previous if statement is false) --0033 JMP-JMP
            var_9_2 = 7603296 --var_9_2 NUMBER-NUMBER
            var_9_4 = 1 --var_9_4 NUMBER-NUMBER
            var_9_5 = true --var_9_5 PRIMITIVE-PRIMITIVE
            memory.write(var_9_2, patch_noRecoilDynamicCrosshair, var_9_4, var_9_5)
            var_9_1 = nil --var_9_1 PRIMITIVE-PRIMITIVE
            patch_noRecoilDynamicCrosshair = var_9_1
            return
        end
    end end --REVERSE ME--REVERSE ME

function randomFunction    onExitScript ()
    if cfg.set.crosshairPatch then
        --jump to 0009 (if previous if statement is false) --0009 JMP-JMP
        var_10_1 = false --var_10_1 PRIMITIVE-PRIMITIVE
        showCrosshairInstantlyPatch(var_10_1)
    end
    until false or (previous if statement is true) --location 0012
    if cfg.set.noRecoilWithDynamicCrosshair then
        --jump to 0017 (if previous if statement is false) --0017 JMP-JMP
        var_10_1 = false --var_10_1 PRIMITIVE-PRIMITIVE
        noRecoilDynamicCrosshair(var_10_1)
        until false or (previous if statement is true) --location 0020
        if cfg.set.noCamRestore then
            --jump to 0025 (if previous if statement is false) --0025 JMP-JMP
            var_10_1 = false --var_10_1 PRIMITIVE-PRIMITIVE
            cameraRestorePatch(var_10_1)
            return
        end
    end end --REVERSE ME--REVERSE ME

function someFunc11()
    script_name("LEGAL C-BUG")
    script_author("deddosouru")
    var_11_1 = "legal and fast C-BUG using. Just hold RM" --strings longer than 40 characters get cut off, so check to see if there's more!
    script_description(var_11_1)
    var_11_1 = "SampFuncs 5.3.3 release #19 (SA-MP 0.3.7" --strings longer than 40 characters get cut off, so check to see if there's more!
    until false or (previous if statement is true) --location 0012
    script_dependencies(var_11_1)
    var_11_1 = 4 --var_11_1 NUMBER-NUMBER
    script_version_number(var_11_1)
    var_11_0 = require("inicfg")
    until false or (previous if statement is true) --location 0020
    var_11_1 = require("memory")
    var_11_3 = {} --to find out the contents of this table look inside the lua file
    var_11_4 = {} --to find out the contents of this table look inside the lua file
    var_11_3.set = var_11_4
    var_11_2 = var_11_0.load(var_11_3)
    local randomFunction0 = function() end -- starts at  test.lua:18
    main = randomFunction0
    local randomFunction1 = function() end -- starts at  test.lua:55
    easterEgg = randomFunction1
    local randomFunction2 = function() end -- starts at  test.lua:60
    mlg = randomFunction2
    local randomFunction3 = function() end -- starts at  test.lua:73
    get_screen_centure = randomFunction3
    local randomFunction4 = function() end -- starts at  test.lua:80
    SHOW_DLG = randomFunction4
    local randomFunction5 = function() end -- starts at  test.lua:85
    until false or (previous if statement is true) --location 0038
    showCur = randomFunction5
    local randomFunction6 = function() end -- starts at  test.lua:178
    getAmmoInClip = randomFunction6
    local randomFunction7 = function() end -- starts at  test.lua:190
    cameraRestorePatch = randomFunction7
    local randomFunction8 = function() end -- starts at  test.lua:214
    showCrosshairInstantlyPatch = randomFunction8
    local randomFunction9 = function() end -- starts at  test.lua:226
    noRecoilDynamicCrosshair = randomFunction9
    local randomFunction10 = function() end -- starts at  test.lua:238
    onExitScript = randomFunction10
    return
end