Декомпиляция скриптов

FYP

Известный
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Администратор
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5,722
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Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label00011F
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label00011F
0006: 0@ = 0
0006: 13@ = 0
00D6: if
0AAB:   file_exists "CLEO\TPxer.ini"
004D: jump_if_false @Label0001A2
0AF2: 15@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0AF2: 16@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height"
0002: jump @Label00022E

:Label0001A2
0AF3: write_float 1.3 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0AF3: write_float -8.1 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height"
0AF2: 15@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0AF2: 16@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height"

:Label00022E
00D6: if
8031:   not  15@ >= -99.9
004D: jump_if_false @Label00026F
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0002: jump @Label0002A9

:Label00026F
00D6: if
0021:   15@ > 99.9
004D: jump_if_false @Label0002A9
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"

:Label0002A9
00D6: if
8031:   not  16@ >= -99.9
004D: jump_if_false @Label0002E8
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height"
0002: jump @Label000320

:Label0002E8
00D6: if
0021:   16@ > 99.9
004D: jump_if_false @Label000320
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height"

:Label000320
0BE2: raknet setup_outcoming_packet_hook @Label000774
0BE1: raknet setup_outcoming_rpc_hook @Label000BF2
0B34: samp register_client_command "TPxer" to_label @Label000340
0BDE: pause_thread 0

:Label000340
00D6: if
0039:   0@ == 0
004D: jump_if_false @Label000628
00D6: if
0AB6: store_target_marker_coords_to 6@ 7@ 8@ // IF and SET
004D: jump_if_false @Label0005CF
00D6: if
8031:   not  8@ >= 0.1
004D: jump_if_false @Label000387
0007: 8@ = 1.5

:Label000387
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Teleport! Please Wait..." color 3407667 
0006: 0@ = 1
0006: 13@ = 0
00D6: if
0AAB:   file_exists "CLEO\TPxer.ini"
004D: jump_if_false @Label00044A
0AF2: 15@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0AF2: 16@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height"
0002: jump @Label0004D6

:Label00044A
0AF3: write_float 1.3 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0AF3: write_float -8.1 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height"
0AF2: 15@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0AF2: 16@ = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height"

:Label0004D6
00D6: if
8031:   not  15@ >= -99.9
004D: jump_if_false @Label000517
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"
0002: jump @Label000551

:Label000517
00D6: if
0021:   15@ > 99.9
004D: jump_if_false @Label000551
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance"

:Label000551
00D6: if
8031:   not  16@ >= -99.9
004D: jump_if_false @Label000590
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height"
0002: jump @Label0005C8

:Label000590
00D6: if
0021:   16@ > 99.9
004D: jump_if_false @Label0005C8
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height"

:Label0005C8
0002: jump @Label000621

:Label0005CF
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Put a mark on the map." color 3407667 

:Label000621
0002: jump @Label000772

:Label000628
00D6: if
0039:   13@ == 1
004D: jump_if_false @Label00071E
0509: 9@ = distance_between_XY 10@ 11@ and_XY 6@ 7@
0087: 18@ = 9@ // (float)
0017: 18@ /= 3.0
00D6: if
0035:   18@ >= 9@ // (float)
004D: jump_if_false @Label0006C3
0006: 13@ = 2
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Stop Teleport..." color 3407667 
0002: jump @Label000717

:Label0006C3
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Teleport! Please Wait..." color 3407667 

:Label000717
0002: jump @Label000772

:Label00071E
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Teleport! Please Wait..." color 3407667 

:Label000772
0B43: samp cmd_ret

:Label000774
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label000BEE
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000AFC
0BE5: raknet 1@ = get_hook_param 1
00D6: if
0039:   1@ == 207
004D: jump_if_false @Label000AF5
0BE5: raknet 1@ = get_hook_param 0
0BF3: raknet 1@ = bit_stream 1@ get_data_ptr
0C0C: 3@ = struct 1@ offset 7 size 4
0C0C: 4@ = struct 1@ offset 11 size 4
0C0C: 5@ = struct 1@ offset 15 size 4
00D6: if
0039:   13@ == 1
004D: jump_if_false @Label00080D
0509: 9@ = distance_between_XY 10@ 11@ and_XY 6@ 7@
0002: jump @Label00081E

:Label00080D
0509: 9@ = distance_between_XY 3@ 4@ and_XY 6@ 7@

:Label00081E
0087: 17@ = 15@ // (float)
0013: 17@ *= 3.0
00D6: if
0035:   17@ >= 9@ // (float)
004D: jump_if_false @Label00094B
0C0D: struct 1@ offset 7 size 4 = 6@
0C0D: struct 1@ offset 11 size 4 = 7@
000B: 8@ += 2.0
0C0D: struct 1@ offset 15 size 4 = 8@
015F: set_camera_position 6@ 7@ 8@ rotation 0.0 0.0 0.0
00A1: put_actor $PLAYER_ACTOR at 6@ 7@ 8@
0172: 12@ = actor $PLAYER_ACTOR Z_angle
000E: 12@ -= 90
000F: 8@ -= 0.5
0107: 14@ = create_object 2632 at 6@ 7@ 8@
0566: link_object 14@ to_interior 8
0177: set_object 14@ Z_angle_to 12@
01C4: remove_references_to_object 14@ // This object will now disappear when the player looks away
04D7: set_actor $PLAYER_ACTOR locked 1
04D7: set_actor $PLAYER_ACTOR locked 0
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Success! You are teleported." color 3407667 
0006: 0@ = 0
0006: 13@ = 0
0002: jump @Label000AF5

:Label00094B
00D6: if
0039:   13@ == 0
004D: jump_if_false @Label00097B
0006: 13@ = 1
0087: 10@ = 3@ // (float)
0087: 11@ = 4@ // (float)
0002: jump @Label000A41

:Label00097B
0087: 3@ = 10@ // (float)
0087: 4@ = 11@ // (float)
00D6: if
0025:   3@ > 6@ // (float)
004D: jump_if_false @Label0009A6
0063: 3@ -= 15@ // (float)

:Label0009A6
00D6: if
0025:   6@ > 3@ // (float)
004D: jump_if_false @Label0009C1
005B: 3@ += 15@ // (float)

:Label0009C1
00D6: if
0025:   4@ > 7@ // (float)
004D: jump_if_false @Label0009DC
0063: 4@ -= 15@ // (float)

:Label0009DC
00D6: if
0025:   7@ > 4@ // (float)
004D: jump_if_false @Label0009F7
005B: 4@ += 15@ // (float)

:Label0009F7
00D6: if
0025:   5@ > 16@ // (float)
004D: jump_if_false @Label000A14
000F: 5@ -= 0.5

:Label000A14
00D6: if
8025:   not  5@ > 16@ // (float)
004D: jump_if_false @Label000A31
000B: 5@ += 0.5

:Label000A31
0087: 10@ = 3@ // (float)
0087: 11@ = 4@ // (float)

:Label000A41
0C0D: struct 1@ offset 7 size 4 = 3@
0C0D: struct 1@ offset 11 size 4 = 4@
0C0D: struct 1@ offset 15 size 4 = 5@
00D6: if
0039:   13@ == 2
004D: jump_if_false @Label000AF5
015F: set_camera_position 3@ 4@ 15.0 rotation 0.0 0.0 0.0
00A1: put_actor $PLAYER_ACTOR at 3@ 4@ 15.0
0172: 12@ = actor $PLAYER_ACTOR Z_angle
000E: 12@ -= 90
0107: 14@ = create_object 2632 at 3@ 4@ 14.7
0566: link_object 14@ to_interior 8
0177: set_object 14@ Z_angle_to 12@
01C4: remove_references_to_object 14@ // This object will now disappear when the player looks away
04D7: set_actor $PLAYER_ACTOR locked 1
04D7: set_actor $PLAYER_ACTOR locked 0
0006: 0@ = 0
0006: 13@ = 0

:Label000AF5
0002: jump @Label000BEE

:Label000AFC
00D6: if
8039:   not  13@ == 0
004D: jump_if_false @Label000B7E
015F: set_camera_position 10@ 11@ 15.0 rotation 0.0 0.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 10@ 11@ 15.0
0172: 12@ = actor $PLAYER_ACTOR Z_angle
000E: 12@ -= 90
0107: 14@ = create_object 2632 at 10@ 11@ 14.7
0566: link_object 14@ to_interior 8
0177: set_object 14@ Z_angle_to 12@
01C4: remove_references_to_object 14@ // This object will now disappear when the player looks away
04D7: set_actor $PLAYER_ACTOR locked 1
04D7: set_actor $PLAYER_ACTOR locked 0

:Label000B7E
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You are in transport! Stop Teleport..." color 3407667 
0006: 0@ = 0
0006: 13@ = 0

:Label000BEE
0BE0: raknet hook_ret 1

:Label000BF2
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label000D13
0BE5: raknet 1@ = get_hook_param 1
00D6: if
0039:   1@ == 26
004D: jump_if_false @Label000D13
00D6: if
8039:   not  13@ == 0
004D: jump_if_false @Label000C9F
015F: set_camera_position 10@ 11@ 15.0 rotation 0.0 0.0 0.0
00A1: put_actor $PLAYER_ACTOR at 3@ 4@ 15.0
0172: 12@ = actor $PLAYER_ACTOR Z_angle
000E: 12@ -= 90
0107: 14@ = create_object 2632 at 10@ 11@ 14.7
0566: link_object 14@ to_interior 8
0177: set_object 14@ Z_angle_to 12@
01C4: remove_references_to_object 14@ // This object will now disappear when the player looks away
04D7: set_actor $PLAYER_ACTOR locked 1
04D7: set_actor $PLAYER_ACTOR locked 0

:Label000C9F
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You are in transport! Stop Teleport..." color 3407667 
0006: 0@ = 0
0006: 13@ = 0
0BE0: raknet hook_ret 0

:Label000D13
0BE0: raknet hook_ret 1
 

DarkL1ght

Новичок
252
112
Я не экстрасенс но в след раз кидай норм файл
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Телепорт на места: Evolve-Rp"
0662: printstring "Автор скрипта: Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"

:Label00006B
wait 0
   SAMP.Available
jf @Label00006B
wait 0
if or
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
0AAB:   file_exists "SAMPFUNCS\CDD.ini"
jf @Label0000C4
0AA5: call 8535003 num_params 3 pop 3 0 0 0
end_thread

:Label0000C4
0B34: samp register_client_command "evtp" to_label @Label0011F8
SAMP.ReadSAMPMemory(0@, 19728, 2)
SAMP.ReadSAMPMemory(3@, 49232, 2)

:Label0000E7
wait 0
if
   SAMP.DialogRespond(8228, 1@, 2@, 0)
jf @Label0011F1
if
  1@ == 1
jf @Label0011F1
if
  2@ == 1
jf @Label0001A0
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1481.094, -1771.76, 18.7958)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0001A0
if
  2@ == 2
jf @Label00022B
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1413.211, -1790.517, 14.4356)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00022B
if
  2@ == 3
jf @Label0002B6
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1411.523, -1699.577, 12.5395)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0002B6
if
  2@ == 4
jf @Label000341
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2029.788, -120.5188, 34.1692)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000341
if
  2@ == 5
jf @Label0003CC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2165.948, -1671.178, 14.0732)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0003CC
if
  2@ == 6
jf @Label000457
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2595.226, 2790.526, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000457
if
  2@ == 7
jf @Label0004E2
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1989.899, 1117.758, 53.4687)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0004E2
if
  2@ == 9
jf @Label00056D
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 461.7078, -1500.823, 30.045)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00056D
if
  2@ == 10
jf @Label0005F8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1694.174, 951.2224, 23.8906)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0005F8
if
  2@ == 11
jf @Label000683
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1368.919, -1279.642, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000683
if
  2@ == 12
jf @Label00070E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2625.761, 208.2346, 3.8125)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00070E
if
  2@ == 13
jf @Label000799
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2159.545, 943.0937, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000799
if
  2@ == 15
jf @Label000824
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1172.077, -1323.239, 14.4028)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000824
if
  2@ == 16
jf @Label0008AF
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2664.63, 639.9489, 13.4531)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0008AF
if
  2@ == 17
jf @Label00093A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1607.21, 1815.241, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00093A
if
  2@ == 18
jf @Label0009C5
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1568.618, -1689.971, 5.2187)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0009C5
if
  2@ == 19
jf @Label000A50
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1594.212, 716.1782, -3.9062)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000A50
if
  2@ == 20
jf @Label000ADB
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2442.98, 494.3464, 491.1183)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000ADB
if
  2@ == 21
jf @Label000B66
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1373.045, 498.8765, 10.1953)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000B66
if
  2@ == 22
jf @Label000BF1
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 340.5772, 1949.143, 21.0173)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000BF1
if
  2@ == 24
jf @Label000C7C
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1456.132, 2773.383, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000C7C
if
  2@ == 25
jf @Label000D07
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 937.0802, 1733.14, 7.8516)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000D07
if
  2@ == 26
jf @Label000D92
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1455.915, 750.992, 10.0234)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000D92
if
  2@ == 27
jf @Label000E1D
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2495.233, -1690.913, 13.7656)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000E1D
if
  2@ == 28
jf @Label000EA8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2770.686, -1628.723, 11.1775)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000EA8
if
  2@ == 29
jf @Label000F33
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2650.701, -2021.837, 13.1766)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000F33
if
  2@ == 30
jf @Label000FBE
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2185.797, -1815.228, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000FBE
if
  2@ == 31
jf @Label001049
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1667.46, -2106.939, 13.0723)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001049
if
  2@ == 32
jf @Label0010D4
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 681.5682, -473.346, 15.5363)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0010D4
if
  2@ == 33
jf @Label00115F
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -255.1496, 2603.362, 61.8582)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00115F
if
  2@ == 34
jf @Label0011EA
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 662.7566, 1716.422, 6.1875)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0011EA
goto @Label0011F1

:Label0011F1
goto @Label0000E7

:Label0011F8
0AC6: 29@ = label @Label00124C offset
SAMP.ShowDialog(8228, "Телепорт {FF1A1A}Evolve-Rp", 29@, "{FFFFFF}Выбрать", "{FFFFFF}Закрыть", 2)
SAMP.CmdRet

:Label00124C
hex
7B 41 45 41 45 41 45 7D C2 E0 E6 ED FB E5 3A 0A
7B 46 46 46 46 46 46 7D 31 2E 20 CC FD F0 E8 FF
0A 7B 46 46 46 46 46 46 7D 32 2E 20 CC FD F0 E8
FF 20 7B 46 46 45 46 30 30 7D 28 D7 E5 F0 ED FB
E9 20 F5 EE E4 29 0A 7B 46 46 46 46 46 46 7D 33
2E 20 C1 E0 ED EA 0A 7B 46 46 46 46 46 46 7D 34
2E 20 C0 E2 F2 EE F8 EA EE EB E0 0A 7B 46 46 46
46 46 46 7D 35 2E 20 CD E0 F0 EA EE EF F0 E8 F2
EE ED 0A 7B 46 46 46 46 46 46 7D 36 2E 20 CF E5
E8 ED F2 E1 EE EB 0A 7B 46 46 46 46 46 46 7D 37
2E 20 D6 E5 F0 EA EE E2 FC 0A 7B 46 46 43 34 30
30 7D CC E0 E3 E0 E7 E8 ED FB 3A 0A 7B 46 46 46
46 46 46 7D 38 2E 20 CC E0 E3 E0 E7 E8 ED 20 EE
E4 E5 E6 E4 FB 20 CB D1 0A 7B 46 46 46 46 46 46
7D 39 2E 20 CC E0 E3 E0 E7 E8 ED 20 EE E4 E5 E6
E4 FB 20 D1 D4 0A 7B 46 46 46 46 46 46 7D 31 30
2E 20 CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF
20 CB 43 0A 7B 46 46 46 46 46 46 7D 31 31 2E 20
CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 D1
D4 0A 7B 46 46 46 46 46 46 7D 31 32 2E 20 CC E0
E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 CB C2 0A
7B 46 46 31 41 31 41 7D C1 E0 E7 FB 20 EE F0 E3
E0 ED E8 E7 E0 F6 E8 E9 3A 0A 7B 46 46 46 46 46
46 7D 31 33 2E 20 CC E5 E4 E8 EA E8 20 CB D1 0A
7B 46 46 46 46 46 46 7D 31 34 2E 20 CC E5 E4 E8
EA E8 20 D1 D4 0A 7B 46 46 46 46 46 46 7D 31 35
2E 20 CC E5 E4 E8 EA E8 20 CB C2 0A 7B 46 46 46
46 46 46 7D 31 36 2E 20 CF EE EB E8 F6 E8 FF 20
CB D1 0A 7B 46 46 46 46 46 46 7D 31 37 2E 20 CF
EE EB E8 F6 E8 FF 20 D1 D4 0A 7B 46 46 46 46 46
46 7D 31 38 2E 20 D4 C1 D0 0A 7B 46 46 46 46 46
46 7D 31 39 2E 20 C0 E2 E8 E0 ED EE F1 E5 F6 20
7B 46 46 45 46 30 30 7D 28 CE F0 F3 E6 E5 E9 EA
E0 29 0A 7B 46 46 46 46 46 46 7D 32 30 2E 20 C7
EE ED E0 20 35 31 20 7B 46 46 45 46 30 30 7D 28
D1 EA EB E0 E4 29 0A 7B 34 33 41 33 45 34 7D C1
E0 ED E4 FB 20 7B 46 46 46 46 46 46 7D 2F 20 7B
34 33 41 33 45 34 7D CC E0 F4 E8 E8 20 7B 46 46
46 46 46 46 7D 2F 20 7B 34 33 41 33 45 34 7D C1
E0 E9 EA E5 F0 FB 3A 0A 7B 46 46 46 46 46 46 7D
32 31 2E 20 59 61 6B 75 7A 61 0A 7B 46 46 46 46
46 46 7D 32 32 2E 20 D0 F3 F1 F1 EA E0 FF 20 EC
E0 F4 E8 FF 0A 7B 46 46 46 46 46 46 7D 32 33 2E
20 4C 61 20 43 6F 63 61 20 4E 6F 73 74 72 61 0A
7B 46 46 46 46 46 46 7D 32 34 2E 20 7B 35 39 41
39 33 37 7D 47 72 6F 76 65 20 53 74 72 65 65 74
0A 7B 46 46 46 46 46 46 7D 32 35 2E 20 7B 46 46
44 34 32 35 7D 56 61 67 6F 73 0A 7B 46 46 46 46
46 46 7D 32 36 2E 20 7B 44 39 34 33 45 34 7D 42
61 6C 6C 61 73 0A 7B 46 46 46 46 46 46 7D 32 37
2E 20 7B 30 30 38 36 39 30 7D 52 69 66 61 0A 7B
46 46 46 46 46 46 7D 32 38 2E 20 7B 30 30 44 43
45 43 7D 41 7A 74 65 63 61 73 0A 7B 46 46 46 46
46 46 7D 32 39 2E 20 4D 6F 6E 67 6F 6C 73 20 4D
43 0A 7B 46 46 46 46 46 46 7D 33 30 2E 20 4D 6F
6E 67 6F 6C 73 20 4D 43 0A 7B 46 46 46 46 46 46
7D 33 31 2E 20 57 61 72 6C 6F 63 6B 73 20 4D 43
0A 7B 46 46 46 46 46 46 7D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 0A 7B 46 46 46 46 46 46 7D C0 E2 F2 EE F0
3A 20 7B 46 46 31 41 31 41 7D 44 65 64 5F 46 65
64 6F 74 0A 7B 46 46 46 46 46 46 7D CA EE ED F2
E0 EA F2 FB 3A 20 7B 46 37 46 46 30 30 7D 76 6B
2E 63 6F 6D 2F 69 64 65 64 66 65 64 6F 74 0A 7B
46 46 46 46 46 46 7D CA EE ED F2 E0 EA F2 FB 3A
20 7B 46 37 46 46 30 30 7D 62 6C 61 73 74 2E 68
6B 2F 6D 65 6D 62 65 72 73 2F 38 37 31 00
end
 

Freym

Известный
487
203
Я не экстрасенс но в след раз кидай норм файл
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Телепорт на места: Evolve-Rp"
0662: printstring "Автор скрипта: Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"

:Label00006B
wait 0
   SAMP.Available
jf @Label00006B
wait 0
if or
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
0AAB:   file_exists "SAMPFUNCS\CDD.ini"
jf @Label0000C4
0AA5: call 8535003 num_params 3 pop 3 0 0 0
end_thread

:Label0000C4
0B34: samp register_client_command "evtp" to_label @Label0011F8
SAMP.ReadSAMPMemory(0@, 19728, 2)
SAMP.ReadSAMPMemory(3@, 49232, 2)

:Label0000E7
wait 0
if
   SAMP.DialogRespond(8228, 1@, 2@, 0)
jf @Label0011F1
if
  1@ == 1
jf @Label0011F1
if
  2@ == 1
jf @Label0001A0
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1481.094, -1771.76, 18.7958)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0001A0
if
  2@ == 2
jf @Label00022B
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1413.211, -1790.517, 14.4356)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00022B
if
  2@ == 3
jf @Label0002B6
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1411.523, -1699.577, 12.5395)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0002B6
if
  2@ == 4
jf @Label000341
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2029.788, -120.5188, 34.1692)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000341
if
  2@ == 5
jf @Label0003CC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2165.948, -1671.178, 14.0732)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0003CC
if
  2@ == 6
jf @Label000457
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2595.226, 2790.526, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000457
if
  2@ == 7
jf @Label0004E2
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1989.899, 1117.758, 53.4687)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0004E2
if
  2@ == 9
jf @Label00056D
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 461.7078, -1500.823, 30.045)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00056D
if
  2@ == 10
jf @Label0005F8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1694.174, 951.2224, 23.8906)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0005F8
if
  2@ == 11
jf @Label000683
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1368.919, -1279.642, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000683
if
  2@ == 12
jf @Label00070E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2625.761, 208.2346, 3.8125)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00070E
if
  2@ == 13
jf @Label000799
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2159.545, 943.0937, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000799
if
  2@ == 15
jf @Label000824
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1172.077, -1323.239, 14.4028)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000824
if
  2@ == 16
jf @Label0008AF
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2664.63, 639.9489, 13.4531)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0008AF
if
  2@ == 17
jf @Label00093A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1607.21, 1815.241, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00093A
if
  2@ == 18
jf @Label0009C5
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1568.618, -1689.971, 5.2187)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0009C5
if
  2@ == 19
jf @Label000A50
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1594.212, 716.1782, -3.9062)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000A50
if
  2@ == 20
jf @Label000ADB
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2442.98, 494.3464, 491.1183)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000ADB
if
  2@ == 21
jf @Label000B66
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1373.045, 498.8765, 10.1953)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000B66
if
  2@ == 22
jf @Label000BF1
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 340.5772, 1949.143, 21.0173)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000BF1
if
  2@ == 24
jf @Label000C7C
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1456.132, 2773.383, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000C7C
if
  2@ == 25
jf @Label000D07
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 937.0802, 1733.14, 7.8516)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000D07
if
  2@ == 26
jf @Label000D92
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1455.915, 750.992, 10.0234)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000D92
if
  2@ == 27
jf @Label000E1D
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2495.233, -1690.913, 13.7656)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000E1D
if
  2@ == 28
jf @Label000EA8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2770.686, -1628.723, 11.1775)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000EA8
if
  2@ == 29
jf @Label000F33
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2650.701, -2021.837, 13.1766)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000F33
if
  2@ == 30
jf @Label000FBE
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2185.797, -1815.228, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000FBE
if
  2@ == 31
jf @Label001049
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1667.46, -2106.939, 13.0723)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001049
if
  2@ == 32
jf @Label0010D4
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 681.5682, -473.346, 15.5363)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0010D4
if
  2@ == 33
jf @Label00115F
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -255.1496, 2603.362, 61.8582)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00115F
if
  2@ == 34
jf @Label0011EA
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 662.7566, 1716.422, 6.1875)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0011EA
goto @Label0011F1

:Label0011F1
goto @Label0000E7

:Label0011F8
0AC6: 29@ = label @Label00124C offset
SAMP.ShowDialog(8228, "Телепорт {FF1A1A}Evolve-Rp", 29@, "{FFFFFF}Выбрать", "{FFFFFF}Закрыть", 2)
SAMP.CmdRet

:Label00124C
hex
7B 41 45 41 45 41 45 7D C2 E0 E6 ED FB E5 3A 0A
7B 46 46 46 46 46 46 7D 31 2E 20 CC FD F0 E8 FF
0A 7B 46 46 46 46 46 46 7D 32 2E 20 CC FD F0 E8
FF 20 7B 46 46 45 46 30 30 7D 28 D7 E5 F0 ED FB
E9 20 F5 EE E4 29 0A 7B 46 46 46 46 46 46 7D 33
2E 20 C1 E0 ED EA 0A 7B 46 46 46 46 46 46 7D 34
2E 20 C0 E2 F2 EE F8 EA EE EB E0 0A 7B 46 46 46
46 46 46 7D 35 2E 20 CD E0 F0 EA EE EF F0 E8 F2
EE ED 0A 7B 46 46 46 46 46 46 7D 36 2E 20 CF E5
E8 ED F2 E1 EE EB 0A 7B 46 46 46 46 46 46 7D 37
2E 20 D6 E5 F0 EA EE E2 FC 0A 7B 46 46 43 34 30
30 7D CC E0 E3 E0 E7 E8 ED FB 3A 0A 7B 46 46 46
46 46 46 7D 38 2E 20 CC E0 E3 E0 E7 E8 ED 20 EE
E4 E5 E6 E4 FB 20 CB D1 0A 7B 46 46 46 46 46 46
7D 39 2E 20 CC E0 E3 E0 E7 E8 ED 20 EE E4 E5 E6
E4 FB 20 D1 D4 0A 7B 46 46 46 46 46 46 7D 31 30
2E 20 CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF
20 CB 43 0A 7B 46 46 46 46 46 46 7D 31 31 2E 20
CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 D1
D4 0A 7B 46 46 46 46 46 46 7D 31 32 2E 20 CC E0
E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 CB C2 0A
7B 46 46 31 41 31 41 7D C1 E0 E7 FB 20 EE F0 E3
E0 ED E8 E7 E0 F6 E8 E9 3A 0A 7B 46 46 46 46 46
46 7D 31 33 2E 20 CC E5 E4 E8 EA E8 20 CB D1 0A
7B 46 46 46 46 46 46 7D 31 34 2E 20 CC E5 E4 E8
EA E8 20 D1 D4 0A 7B 46 46 46 46 46 46 7D 31 35
2E 20 CC E5 E4 E8 EA E8 20 CB C2 0A 7B 46 46 46
46 46 46 7D 31 36 2E 20 CF EE EB E8 F6 E8 FF 20
CB D1 0A 7B 46 46 46 46 46 46 7D 31 37 2E 20 CF
EE EB E8 F6 E8 FF 20 D1 D4 0A 7B 46 46 46 46 46
46 7D 31 38 2E 20 D4 C1 D0 0A 7B 46 46 46 46 46
46 7D 31 39 2E 20 C0 E2 E8 E0 ED EE F1 E5 F6 20
7B 46 46 45 46 30 30 7D 28 CE F0 F3 E6 E5 E9 EA
E0 29 0A 7B 46 46 46 46 46 46 7D 32 30 2E 20 C7
EE ED E0 20 35 31 20 7B 46 46 45 46 30 30 7D 28
D1 EA EB E0 E4 29 0A 7B 34 33 41 33 45 34 7D C1
E0 ED E4 FB 20 7B 46 46 46 46 46 46 7D 2F 20 7B
34 33 41 33 45 34 7D CC E0 F4 E8 E8 20 7B 46 46
46 46 46 46 7D 2F 20 7B 34 33 41 33 45 34 7D C1
E0 E9 EA E5 F0 FB 3A 0A 7B 46 46 46 46 46 46 7D
32 31 2E 20 59 61 6B 75 7A 61 0A 7B 46 46 46 46
46 46 7D 32 32 2E 20 D0 F3 F1 F1 EA E0 FF 20 EC
E0 F4 E8 FF 0A 7B 46 46 46 46 46 46 7D 32 33 2E
20 4C 61 20 43 6F 63 61 20 4E 6F 73 74 72 61 0A
7B 46 46 46 46 46 46 7D 32 34 2E 20 7B 35 39 41
39 33 37 7D 47 72 6F 76 65 20 53 74 72 65 65 74
0A 7B 46 46 46 46 46 46 7D 32 35 2E 20 7B 46 46
44 34 32 35 7D 56 61 67 6F 73 0A 7B 46 46 46 46
46 46 7D 32 36 2E 20 7B 44 39 34 33 45 34 7D 42
61 6C 6C 61 73 0A 7B 46 46 46 46 46 46 7D 32 37
2E 20 7B 30 30 38 36 39 30 7D 52 69 66 61 0A 7B
46 46 46 46 46 46 7D 32 38 2E 20 7B 30 30 44 43
45 43 7D 41 7A 74 65 63 61 73 0A 7B 46 46 46 46
46 46 7D 32 39 2E 20 4D 6F 6E 67 6F 6C 73 20 4D
43 0A 7B 46 46 46 46 46 46 7D 33 30 2E 20 4D 6F
6E 67 6F 6C 73 20 4D 43 0A 7B 46 46 46 46 46 46
7D 33 31 2E 20 57 61 72 6C 6F 63 6B 73 20 4D 43
0A 7B 46 46 46 46 46 46 7D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 0A 7B 46 46 46 46 46 46 7D C0 E2 F2 EE F0
3A 20 7B 46 46 31 41 31 41 7D 44 65 64 5F 46 65
64 6F 74 0A 7B 46 46 46 46 46 46 7D CA EE ED F2
E0 EA F2 FB 3A 20 7B 46 37 46 46 30 30 7D 76 6B
2E 63 6F 6D 2F 69 64 65 64 66 65 64 6F 74 0A 7B
46 46 46 46 46 46 7D CA EE ED F2 E0 EA F2 FB 3A
20 7B 46 37 46 46 30 30 7D 62 6C 61 73 74 2E 68
6B 2F 6D 65 6D 62 65 72 73 2F 38 37 31 00
end

мне нужно последний код в :Label00124C
 

DarkL1ght

Новичок
252
112
мне нужно последний код в :Label00124C
Мне тоже много че нужно
CLEO:
{AEAEAE}Важные:
{FFFFFF}1. Мэрия
{FFFFFF}2. Мэрия {FFEF00}(Черный ход)
{FFFFFF}3. Банк
{FFFFFF}4. Автошкола
{FFFFFF}5. Наркопритон
{FFFFFF}6. Пеинтбол
{FFFFFF}7. Церковь
{FFC400}Магазины:
{FFFFFF}8. Магазин одежды ЛС
{FFFFFF}9. Магазин одежды СФ
{FFFFFF}10. Магазин оружия ЛC
{FFFFFF}11. Магазин оружия СФ
{FFFFFF}12. Магазин оружия ЛВ
{FF1A1A}Базы организаций:
{FFFFFF}13. Медики ЛС
{FFFFFF}14. Медики СФ
{FFFFFF}15. Медики ЛВ
{FFFFFF}16. Полиция ЛС
{FFFFFF}17. Полиция СФ
{FFFFFF}18. ФБР
{FFFFFF}19. Авианосец {FFEF00}(Оружейка)
{FFFFFF}20. Зона 51 {FFEF00}(Склад)
{43A3E4}Банды {FFFFFF}/ {43A3E4}Мафии {FFFFFF}/ {43A3E4}Байкеры:
{FFFFFF}21. Yakuza
{FFFFFF}22. Русская мафия
{FFFFFF}23. La Coca Nostra
{FFFFFF}24. {59A937}Grove Street
{FFFFFF}25. {FFD425}Vagos
{FFFFFF}26. {D943E4}Ballas
{FFFFFF}27. {008690}Rifa
{FFFFFF}28. {00DCEC}Aztecas
{FFFFFF}29. Mongols MC
{FFFFFF}30. Mongols MC
{FFFFFF}31. Warlocks MC
{FFFFFF}-----------------------------------------
{FFFFFF}Автор: {FF1A1A}Ded_Fedot
{FFFFFF}Контакты: {F7FF00}vk.com/idedfedot
{FFFFFF}Контакты: {F7FF00}blast.hk/members/871
 

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Fast Get Drugs: Evolve-Rp"
0662: printstring "Автор скрипта: Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"

:Label000059
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000059
0001: wait 0 ms
00D6: if or
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
0AAB:   file_exists "SAMPFUNCS\CDD.ini"
004D: jump_if_false @Label0000D1
0AA5: call 8535003 num_params 3 pop 3 0 0 0
004E: end_thread

:Label0000D1
0B34: samp register_client_command "gdr" to_label @Label0002ED
0B34: samp register_client_command "gdr_off" to_label @Label000440

:Label00010B
0001: wait 0 ms
00D6: if
0039:   9@ == 1
004D: jump_if_false @Label0002E6
0AF8: samp add_message_to_chat "{52DE47}[Внимание] {FFFFFF}Вы хотите купить {FF0000}%d {FFFFFF}грамм наркотиков, для отмены введите {FFE434}/gdr_off" color -1 12@
0AF8: samp add_message_to_chat "{FF0000}[Внимание] {FFFFFF}Если вас устраивает количество наркотиков, покиньте интерьер" color -1
0002: jump @Label000222

:Label000222
0001: wait 0 ms
00D6: if
0039:   9@ == 0
004D: jump_if_false @Label000246
0006: 9@ = 0
0002: jump @Label0002E6

:Label000246
0001: wait 0 ms
077E: get_active_interior_to 5@
00D6: if
0039:   5@ == 0
004D: jump_if_false @Label000222
0B2B: samp 6@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0AC8: 7@ = allocate_memory_size 68
0BBA: samp store_player 6@ onfoot_data 7@
0C0D: struct 7@ offset 6 size 4 = 323.01
0C0D: struct 7@ offset 10 size 4 = 1118.423
0C0D: struct 7@ offset 14 size 4 = 1083.883
0BC0: samp send_onfoot_data 7@
0AC9: free_allocated_memory 7@
0AF9: samp say_msg "/get drugs %d" 12@
0006: 9@ = 0

:Label0002E6
0002: jump @Label00010B

:Label0002ED
0B35: samp 10@ = get_last_command_params
00D6: if
0AD4: 11@ = scan_string 10@ format "%d" 12@
004D: jump_if_false @Label0003B1
077E: get_active_interior_to 8@
00D6: if
0019:   8@ > 0
004D: jump_if_false @Label000341
018C: play_sound 1139 at 0.0 0.0 0.0
0006: 9@ = 1
0B43: samp cmd_ret

:Label000341
0AF8: samp add_message_to_chat "{FF0000}[Ошибка] {FFFFFF}Нельзя использовать на улице" color -1
018C: play_sound 1138 at 0.0 0.0 0.0
0B43: samp cmd_ret

:Label0003B1
0AF8: samp add_message_to_chat "{FF0000}[Ошибка] {FFFFFF}Неверный ввод команды. Пример: {FFE434}/gdr {FFFFFF}[Кол-ч]" color -1
018C: play_sound 1138 at 0.0 0.0 0.0
0B43: samp cmd_ret

:Label000440
0AF8: samp add_message_to_chat "{52DE47}[Внимание] {FFFFFF}Вы отменили заказ на покупку наркотиков" color -1
018C: play_sound 1138 at 0.0 0.0 0.0
0006: 9@ = 0
0B43: samp cmd_ret
 
Последнее редактирование:

PyceX

Известный
21
2
Декомпилируйте плз
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Вложения

  • spectator.cs
    18.4 KB · Просмотры: 13

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Декомпилируйте плз
заранее спасибо!
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
wait 0
   SAMP.Available
jf @Noname_2
0BE2: raknet setup_outcoming_packet_hook @Noname_43
0B34: samp register_client_command "spectate" to_label @Noname_77
0BDE: pause_thread 0

:Noname_43
0BE5: raknet 0@ = get_hook_param 1
if
  0@ == 212
jf @Noname_73
0BE0: raknet hook_ret 0

:Noname_73
0BE0: raknet hook_ret 1

:Noname_77
   SAMP.IsCommandTyped(2@)
if
0C18: 5@ = strstr string1 2@ string2 "return"
jf @Noname_116
goto @Noname_216

:Noname_116
if
0AD4: 6@ = scan_string 2@ format "%d" 12@ 
jf @Noname_214
0C1A: 13@ = atoi 2@
1@ = BitStream.New()
BitStream.Write(1@, 1, BS_TYPE_BYTE, 1)
0BF6: raknet emul_rpc_receive 124 bit_stream 1@
RakNet.ResetBitStream(1@)
BitStream.Write(1@, 13@, BS_TYPE_INT, 4)
BitStream.Write(1@, 0, BS_TYPE_BYTE, 1)
0BF6: raknet emul_rpc_receive 126 bit_stream 1@
BitStream.Delete(1@)

:Noname_214
SAMP.CmdRet

:Noname_216
1@ = BitStream.New()
BitStream.Write(1@, 0, BS_TYPE_BYTE, 1)
0BF6: raknet emul_rpc_receive 124 bit_stream 1@
BitStream.Delete(1@)
SAMP.CmdRet
 
  • Нравится
Реакции: PyceX

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Easy Gang/Mafia | Evolve-Rp | Samp-Rp"
0662: printstring "Автор скрипта | Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"
0662: printstring "Обновление: 22.02.2018"

:Label000080
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000080
0B34: samp register_client_command "de" to_label @Label0002A4
0B34: samp register_client_command "sd" to_label @Label000358
0B34: samp register_client_command "ri" to_label @Label00040E
0B34: samp register_client_command "sh" to_label @Label0004C1
0B34: samp register_client_command "sm" to_label @Label000576
0B34: samp register_client_command "ak" to_label @Label000628
0B34: samp register_client_command "m4" to_label @Label0006DA
0B34: samp register_client_command "gg" to_label @Label00078A
0B34: samp register_client_command "gd" to_label @Label00082B
0B34: samp register_client_command "us" to_label @Label0008CD
0B34: samp register_client_command "iv" to_label @Label00096E
0B34: samp register_client_command "uv" to_label @Label000A06
0B34: samp register_client_command "gr" to_label @Label000ABE
0B34: samp register_client_command "cl" to_label @Label000B7B
0B34: samp register_client_command "mg" to_label @Label000B8A
0B34: samp register_client_command "mp" to_label @Label000B9F
0B34: samp register_client_command "hl" to_label @Label000BB4
0B34: samp register_client_command "mb" to_label @Label000BC2
0B34: samp register_client_command "un" to_label @Label000BD1
0B34: samp register_client_command "sp" to_label @Label000BE2
0B34: samp register_client_command "cr" to_label @Label000BF5
0B34: samp register_client_command "sw" to_label @Label000BFF
0B34: samp register_client_command "wa" to_label @Label000C11
0B34: samp register_client_command "in" to_label @Label000C22
0B34: samp register_client_command "ginfo" to_label @Label00142B
0B34: samp register_client_command "wl" to_label @Label000C33
0B34: samp register_client_command "rh" to_label @Label000C43
0B34: samp register_client_command "sld" to_label @Label000C53
0B34: samp register_client_command "bd" to_label @Label000D2F
0B34: samp register_client_command "sk" to_label @Label000DCA
0B34: samp register_client_command "esc" to_label @Label000E80
0B34: samp register_client_command "minfo" to_label @Label00148E
0B34: samp register_client_command "бл" to_label @Label000E8E
0B34: samp register_client_command "st" to_label @Label000E9D
0B34: samp register_client_command "gt" to_label @Label000F36
0B34: samp register_client_command "dt" to_label @Label000FCF
0B34: samp register_client_command "rt" to_label @Label001067
0B34: samp register_client_command "mt" to_label @Label001102
0B34: samp register_client_command "gn" to_label @Label001111
0B34: samp register_client_command "ds" to_label @Label00111F
0B34: samp register_client_command "ti" to_label @Label00112E
0B34: samp register_client_command "uti" to_label @Label0011C3
0B34: samp register_client_command "bm" to_label @Label00125B
0B34: samp register_client_command "wm" to_label @Label0012EA
0B34: samp register_client_command "bl" to_label @Label00137D
0B34: samp register_client_command "hk" to_label @Label001391
0BDE: pause_thread 0

:Label0002A4
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0002F4
0050: gosub @Label002183
0AF9: samp say_msg "/sellgun deagle %d 4 %d" 29@ 30@ 
0002: jump @Label000356

:Label0002F4
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/de {E20808}[Кол-ч] {FFFFFF}патронов" color -1 

:Label000356
0B43: samp cmd_ret

:Label000358
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0003AA
0050: gosub @Label002183
0AF9: samp say_msg "/sellgun sdpistol %d 4 %d" 29@ 30@ 
0002: jump @Label00040C

:Label0003AA
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/sd {E20808}[Кол-ч] {FFFFFF}патронов" color -1 

:Label00040C
0B43: samp cmd_ret

:Label00040E
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label00045D
0050: gosub @Label002183
0AF9: samp say_msg "/sellgun rifle %d 4 %d" 29@ 30@ 
0002: jump @Label0004BF

:Label00045D
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/ri {E20808}[Кол-ч] {FFFFFF}патронов" color -1 

:Label0004BF
0B43: samp cmd_ret

:Label0004C1
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000512
0050: gosub @Label002183
0AF9: samp say_msg "/sellgun shotgun %d 4 %d" 29@ 30@ 
0002: jump @Label000574

:Label000512
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/sh {E20808}[Кол-ч] {FFFFFF}патронов" color -1 

:Label000574
0B43: samp cmd_ret

:Label000576
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0005C3
0050: gosub @Label002183
0AF9: samp say_msg "/sellgun smg %d 4 %d" 29@ 30@ 
0002: jump @Label000626

:Label0005C3
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/smg {E20808}[Кол-ч] {FFFFFF}патронов" color -1 

:Label000626
0B43: samp cmd_ret

:Label000628
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000676
0050: gosub @Label002183
0AF9: samp say_msg "/sellgun ak47 %d 4 %d" 29@ 30@ 
0002: jump @Label0006D8

:Label000676
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/ak {E20808}[Кол-ч] {FFFFFF}патронов" color -1 

:Label0006D8
0B43: samp cmd_ret

:Label0006DA
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000726
0050: gosub @Label002183
0AF9: samp say_msg "/sellgun m4 %d 4 %d" 29@ 30@ 
0002: jump @Label000788

:Label000726
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/m4 {E20808}[Кол-ч] {FFFFFF}патронов" color -1 

:Label000788
0B43: samp cmd_ret

:Label00078A
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0007C5
0AF9: samp say_msg "/get guns %d" 29@ 
0002: jump @Label000829

:Label0007C5
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/gg {E20808}[Кол-ч] {FFFFFF}материалов" color -1 

:Label000829
0B43: samp cmd_ret

:Label00082B
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000867
0AF9: samp say_msg "/get drugs %d" 29@ 
0002: jump @Label0008CB

:Label000867
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/gd {E20808}[Кол-ч] {FFFFFF}наркотиков" color -1 

:Label0008CB
0B43: samp cmd_ret

:Label0008CD
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000908
0AF9: samp say_msg "/usedrugs %d" 29@ 
0002: jump @Label00096C

:Label000908
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/us {E20808}[Кол-ч] {FFFFFF}наркотиков" color -1 

:Label00096C
0B43: samp cmd_ret

:Label00096E
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0009A7
0AF9: samp say_msg "/invite %d" 29@ 
0002: jump @Label000A04

:Label0009A7
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/iv {E20808}[ID] {FFFFFF}игрока" color -1 

:Label000A04
0B43: samp cmd_ret

:Label000A06
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d %s" 29@ 6@v 
004D: jump_if_false @Label000A4D
0AF9: samp say_msg "/uninvite %d %s" 29@ 6@v 
0002: jump @Label000ABC

:Label000A4D
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/uv {E20808}[ID] {FFFFFF}игрока {E20808}[Причина]" color -1 

:Label000ABC
0B43: samp cmd_ret

:Label000ABE
0AC8: 0@ = allocate_memory_size 260
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d %d" 28@ 29@ 
004D: jump_if_false @Label000B0D
0AF9: samp say_msg "/giverank %d %d" 28@ 29@ 
0002: jump @Label000B79

:Label000B0D
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/gr {E20808}[ID] {FFFFFF}игрока {E20808}[Ранг]" color -1 

:Label000B79
0B43: samp cmd_ret

:Label000B7B
0AF9: samp say_msg "/clist 0" 
0B43: samp cmd_ret

:Label000B8A
0AF9: samp say_msg "/materials get" 
0B43: samp cmd_ret

:Label000B9F
0AF9: samp say_msg "/materials put" 
0B43: samp cmd_ret

:Label000BB4
0AF9: samp say_msg "/healme" 
0B43: samp cmd_ret

:Label000BC2
0AF9: samp say_msg "/members" 
0B43: samp cmd_ret

:Label000BD1
0AF9: samp say_msg "/unloading" 
0B43: samp cmd_ret

:Label000BE2
0AF9: samp say_msg "/spawnchange" 
0B43: samp cmd_ret

:Label000BF5
0AF9: samp say_msg "/cr" 
0B43: samp cmd_ret

:Label000BFF
0AF9: samp say_msg "/switchskin" 
0B43: samp cmd_ret

:Label000C11
0AF9: samp say_msg "/warehouse" 
0B43: samp cmd_ret

:Label000C22
0AF9: samp say_msg "/inventory" 
0B43: samp cmd_ret

:Label000C33
0AF9: samp say_msg "/warelock" 
0B43: samp cmd_ret

:Label000C43
0AF9: samp say_msg "/robhouse" 
0B43: samp cmd_ret

:Label000C53
0AC8: 0@ = allocate_memory_size 260
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d %d %d" 28@ 29@ 30@ 
004D: jump_if_false @Label000CAF
0AF9: samp say_msg "/selldrugs %d %d %d" 28@ 29@ 30@ 
0002: jump @Label000D2D

:Label000CAF
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/sld {E20808}[ID] {FFFFFF}игрока {E20808}[Кол-ч] {E20808}[Ценна]" color -1 

:Label000D2D
0B43: samp cmd_ret

:Label000D2F
0AF9: samp say_msg "/buydrugs" 
0B43: samp cmd_ret
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000D77
0AF9: samp say_msg "/gbank %d" 29@ 
0002: jump @Label000DC8

:Label000D77
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/gb {E20808}[Сумма]" color -1 

:Label000DC8
0B43: samp cmd_ret

:Label000DCA
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d %d" 28@ 29@ 
004D: jump_if_false @Label000E11
0AF9: samp say_msg "/sellekey %d %d" 28@ 29@ 
0002: jump @Label000E7E

:Label000E11
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/sk {E20808}[ID] {FFFFFF}игрока {E20808}[Ценна]" color -1 

:Label000E7E
0B43: samp cmd_ret

:Label000E80
0AF9: samp say_msg "/escape" 
0B43: samp cmd_ret

:Label000E8E
0AF9: samp say_msg "/бизлист" 
0B43: samp cmd_ret

:Label000E9D
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000ED7
0AF9: samp say_msg "/setdebt %d" 29@ 
0002: jump @Label000F34

:Label000ED7
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/st {E20808}[ID] {FFFFFF}игрока" color -1 

:Label000F34
0B43: samp cmd_ret

:Label000F36
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label000F70
0AF9: samp say_msg "/getdebt %d" 29@ 
0002: jump @Label000FCD

:Label000F70
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/gt {E20808}[ID] {FFFFFF}игрока" color -1 

:Label000FCD
0B43: samp cmd_ret

:Label000FCF
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label001008
0AF9: samp say_msg "/debtor %d" 29@ 
0002: jump @Label001065

:Label001008
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/dt {E20808}[ID] {FFFFFF}игрока" color -1 

:Label001065
0B43: samp cmd_ret

:Label001067
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0010A3
0AF9: samp say_msg "/repaydebt %d" 29@ 
0002: jump @Label001100

:Label0010A3
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/rt {E20808}[ID] {FFFFFF}игрока" color -1 

:Label001100
0B43: samp cmd_ret

:Label001102
0AF9: samp say_msg "/mydebts" 
0B43: samp cmd_ret

:Label001111
0AF9: samp say_msg "/getgun" 
0B43: samp cmd_ret

:Label00111F
0AF9: samp say_msg "/debtors" 
0B43: samp cmd_ret

:Label00112E
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label001164
0AF9: samp say_msg "/tie %d" 29@ 
0002: jump @Label0011C1

:Label001164
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/ti {E20808}[ID] {FFFFFF}игрока" color -1 

:Label0011C1
0B43: samp cmd_ret

:Label0011C3
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0011FB
0AF9: samp say_msg "/untie %d" 29@ 
0002: jump @Label001259

:Label0011FB
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/uti {E20808}[ID] {FFFFFF}игрока" color -1 

:Label001259
0B43: samp cmd_ret

:Label00125B
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label001297
0AF9: samp say_msg "/mafiabank %d" 29@ 
0002: jump @Label0012E8

:Label001297
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/bm {E20808}[Сумма]" color -1 

:Label0012E8
0B43: samp cmd_ret

:Label0012EA
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label00132A
0AF9: samp say_msg "/mafiawithdraw %d" 29@ 
0002: jump @Label00137B

:Label00132A
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/wm {E20808}[Сумма]" color -1 

:Label00137B
0B43: samp cmd_ret

:Label00137D
0AF9: samp say_msg "/mafiabalance" 
0B43: samp cmd_ret

:Label001391
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 29@ 
004D: jump_if_false @Label0013CC
0AF9: samp say_msg "/hackbase %d" 29@ 
0002: jump @Label001429

:Label0013CC
0AF8: samp add_message_to_chat "{FFFFFF}Неверный ввод команды. {F3D230}Пример: {FFFFFF}/hk {E20808}[ID] {FFFFFF}игрока" color -1 

:Label001429
0B43: samp cmd_ret

:Label00142B
0AC6: 1@ = label @Label0014F1 offset
0B3B: samp show_dialog id 1337 caption "{FFFFFF}Обзор команд бандитов | Автор: {E20808}Ded_Fedot" text 1@ button_1 "{FFFFFF}Закрыть" button_2 "" style 0
0B43: samp cmd_ret

:Label00148E
0AC6: 1@ = label @Label001D74 offset
0B3B: samp show_dialog id 1488 caption "{FFFFFF}Обзор команд мафиофзи | Автор: {E20808}Ded_Fedot" text 1@ button_1 "{FFFFFF}Закрыть" button_2 "" style 0
0B43: samp cmd_ret

:Label0014F1
hex
7B 30 30 44 36 33 32 7D D0 E5 EB E8 E7 3A 20 7B
46 46 46 46 46 46 7D 31 35 2E 31 32 2E 32 30 31
35 0A 7B 46 33 44 32 33 30 7D 2F 64 65 20 7B 46
46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30 38 7D
5B CA EE EB 2D F7 5D 20 7B 46 46 46 46 46 46 7D
EF E0 F2 F0 EE ED EE E2 20 2D 20 44 65 73 65 72
74 45 61 67 6C 65 0A 7B 46 33 44 32 33 30 7D 2F
73 64 20 7B 46 46 46 46 46 46 7D 2D 20 7B 45 32
30 38 30 38 7D 5B CA EE EB 2D F7 5D 20 7B 46 46
46 46 46 46 7D EF E0 F2 F0 EE ED EE E2 20 2D 20
53 69 6C 65 6E 63 65 64 20 50 69 73 74 6F 6C 0A
7B 46 33 44 32 33 30 7D 2F 72 69 20 7B 46 46 46
46 46 46 7D 2D 20 7B 45 32 30 38 30 38 7D 5B CA
EE EB 2D F7 5D 20 7B 46 46 46 46 46 46 7D EF E0
F2 F0 EE ED EE E2 20 2D 20 52 69 66 6C 65 0A 7B
46 33 44 32 33 30 7D 2F 73 68 20 7B 46 46 46 46
46 46 7D 2D 20 7B 45 32 30 38 30 38 7D 5B CA EE
EB 2D F7 5D 20 7B 46 46 46 46 46 46 7D EF E0 F2
F0 EE ED EE E2 20 2D 20 53 68 6F 74 67 75 6E 0A
7B 46 33 44 32 33 30 7D 2F 73 6D 20 7B 46 46 46
46 46 46 7D 2D 20 7B 45 32 30 38 30 38 7D 5B CA
EE EB 2D F7 5D 20 7B 46 46 46 46 46 46 7D EF E0
F2 F0 EE ED EE E2 20 2D 20 53 4D 47 0A 7B 46 33
44 32 33 30 7D 2F 61 6B 20 7B 46 46 46 46 46 46
7D 2D 20 7B 45 32 30 38 30 38 7D 5B CA EE EB 2D
F7 5D 20 7B 46 46 46 46 46 46 7D EF E0 F2 F0 EE
ED EE E2 20 2D 20 41 4B 34 37 0A 7B 46 33 44 32
33 30 7D 2F 6D 34 20 7B 46 46 46 46 46 46 7D 2D
20 7B 45 32 30 38 30 38 7D 5B CA EE EB 2D F7 5D
20 7B 46 46 46 46 46 46 7D EF E0 F2 F0 EE ED EE
E2 20 2D 20 4D 34 0A 7B 46 33 44 32 33 30 7D 2F
67 67 20 7B 46 46 46 46 46 46 7D 2D 20 7B 45 32
30 38 30 38 7D 5B CA EE EB 2D F7 5D 20 7B 46 46
46 46 46 46 7D EC E0 F2 E5 F0 E8 E0 EB EE E2 20
2D 20 C2 E7 FF F2 FC 20 EC E0 F2 E5 F0 E8 E0 EB
FB 20 F1 EE 20 F1 EA EB E0 E4 E0 0A 7B 46 33 44
32 33 30 7D 2F 67 64 20 7B 46 46 46 46 46 46 7D
2D 20 7B 45 32 30 38 30 38 7D 5B CA EE EB 2D F7
5D 20 7B 46 46 46 46 46 46 7D ED E0 F0 EA EE F2
E8 EA EE E2 20 2D 20 CA F3 EF E8 F2 FC 20 ED E0
F0 EA EE F2 E8 EA E8 20 E2 20 EF F0 E8 F2 EE ED
E5 0A 7B 46 33 44 32 33 30 7D 2F 75 73 20 7B 46
46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30 38 7D
5B CA EE EB 2D F7 5D 20 7B 46 46 46 46 46 46 7D
ED E0 F0 EA EE F2 E8 EA EE E2 20 2D 20 D3 EF EE
F2 F0 E5 E1 E8 F2 FC 20 ED E0 F0 EA EE F2 E8 EA
E8 0A 7B 46 33 44 32 33 30 7D 2F 69 76 20 7B 46
46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30 38 7D
5B 49 44 5D 20 7B 46 46 46 46 46 46 7D E8 E3 F0
EE EA E0 20 2D 20 CF F0 E8 ED FF F2 FC 20 E8 E3
F0 EE EA E0 20 E2 20 E1 E0 ED E4 F3 0A 7B 46 33
44 32 33 30 7D 2F 75 76 20 7B 46 46 46 46 46 46
7D 2D 20 7B 45 32 30 38 30 38 7D 5B 49 44 5D 20
7B 46 46 46 46 46 46 7D E8 E3 F0 EE EA E0 20 7B
45 32 30 38 30 38 7D 5B CF F0 E8 F7 E8 ED E0 5D
20 7B 46 46 46 46 46 46 7D 2D 20 D3 E2 EE EB E8
F2 FC 20 E8 E3 F0 EE EA E0 0A 7B 46 33 44 32 33
30 7D 2F 67 72 20 7B 46 46 46 46 46 46 7D 2D 20
7B 45 32 30 38 30 38 7D 5B 52 41 4E 47 5D 20 7B
46 46 46 46 46 46 7D E8 E3 F0 EE EA E0 20 7B 45
32 30 38 30 38 7D 5B 49 44 5D 20 7B 46 46 46 46
46 46 7D 2D 20 CF EE E2 FB F1 E8 F2 FC 2F CF EE
ED E8 E7 E8 F2 FC 20 E8 E3 F0 EE EA E0 0A 7B 46
33 44 32 33 30 7D 2F 63 6C 20 7B 46 46 46 46 46
46 7D 2D 20 C2 FB EA EB FE F7 E8 F2 FC 20 EA EB
E8 F1 F2 0A 7B 46 33 44 32 33 30 7D 2F 6D 67 20
7B 46 46 46 46 46 46 7D 2D 20 C2 E7 FF F2 FC 20
FF F9 E8 EA 20 F1 20 E1 EE E5 EF F0 E8 EF E0 F1
E0 EC E8 20 28 4C 56 41 2C 20 4C 53 41 29 0A 7B
46 33 44 32 33 30 7D 2F 6D 70 20 7B 46 46 46 46
46 46 7D 2D 20 CF EE EB EE E6 E8 F2 FC 20 FF F9
E8 EA 20 F1 20 E1 EE E5 EF F0 E8 EF E0 F1 E0 EC
E8 20 E2 20 F4 F3 F0 E3 EE ED 0A 7B 46 33 44 32
33 30 7D 2F 68 6C 20 7B 46 46 46 46 46 46 7D 2D
20 C8 F1 EF EE EB FC E7 EE E2 E0 F2 FC 20 E0 EF
F2 E5 F7 EA F3 0A 7B 46 33 44 32 33 30 7D 2F 75
6E 20 7B 46 46 46 46 46 46 7D 2D 20 D0 E0 E7 E3
F0 F3 E7 E8 F2 FC 20 F4 F3 F0 E3 EE ED 20 ED E0
20 F1 EA EB E0 E4 20 E1 E0 ED E4 FB 0A 7B 46 33
44 32 33 30 7D 2F 77 61 20 7B 46 46 46 46 46 46
7D 2D 20 CF F0 EE E2 E5 F0 E8 F2 FC 20 EA EE EB
2D F7 20 E1 EE E5 EF F0 E8 EF E0 F1 EE E2 20 ED
E0 20 F1 EA EB E0 E4 E5 20 E1 E0 ED E4 FB 0A 7B
46 33 44 32 33 30 7D 2F 6D 62 20 7B 46 46 46 46
46 46 7D 2D 20 CF F0 EE E2 E5 F0 E8 F2 FC 20 EA
EE EB 2D F7 20 E8 E3 F0 EE EA EE E2 20 EE ED EB
E0 E9 ED 20 E2 20 E1 E0 ED E4 E5 0A 7B 46 33 44
32 33 30 7D 2F 73 70 20 7B 46 46 46 46 46 46 7D
2D 20 D1 EC E5 ED E8 F2 FC 20 EC E5 F1 F2 EE 20
F1 EF E0 E2 ED E0 20 28 C4 EE EC 2C 20 EA E2 E0
F0 F2 E8 F0 E0 2C 20 F0 E5 F1 EF E0 E2 ED 29 0A
20 0A 7B 30 30 44 36 33 32 7D CE E1 ED EE E2 EB
E5 ED E8 E5 3A 20 7B 46 46 46 46 46 46 7D 31 38
2E 30 39 2E 32 30 31 37 0A 7B 46 33 44 32 33 30
7D 2F 63 72 20 7B 46 46 46 46 46 46 7D 2D 20 C7
E0 E3 F0 F3 E7 E8 F2 FC 20 F4 F3 F0 F3 0A 7B 46
33 44 32 33 30 7D 2F 69 6E 20 7B 46 46 46 46 46
46 7D 2D 20 CF EE F1 EC EE F2 F0 E5 F2 FC 20 E8
ED E2 E5 ED F2 E0 F0 FC 0A 7B 46 33 44 32 33 30
7D 2F 73 77 20 7B 46 46 46 46 46 46 7D 2D 20 CD
E0 E4 E5 F2 FC 20 F4 EE F0 EC F3 0A 20 0A 7B 30
30 44 36 33 32 7D CE E1 ED EE E2 EB E5 ED E8 E5
3A 20 7B 46 46 46 46 46 46 7D 30 35 2E 30 32 2E
32 30 31 38 0A 7B 46 33 44 32 33 30 7D 2F 77 6C
20 7B 46 46 46 46 46 46 7D 2D 20 C7 E0 EA F0 FB
F2 FC 2F CE F2 EA F0 FB F2 FC 20 F1 EA EB E0 E4
0A 20 0A 7B 30 30 44 36 33 32 7D CE E1 ED EE E2
EB E5 ED E8 E5 3A 20 7B 46 46 46 46 46 46 7D 32
32 2E 30 32 2E 32 30 31 38 0A 7B 46 33 44 32 33
30 7D 2F 72 68 20 7B 46 46 46 46 46 46 7D 2D 20
CF F0 EE E2 E5 F1 F2 E8 20 EE E3 F0 E0 E1 EB E5
ED E8 E5 20 E4 EE EC E0 20 28 C2 20 E3 E5 F2 F2
EE 29 0A 7B 46 33 44 32 33 30 7D 2F 73 6C 64 20
7B 46 46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30
38 7D 5B 49 44 5D 20 7B 46 46 46 46 46 46 7D E8
E3 F0 EE EA E0 20 7B 45 32 30 38 30 38 7D 5B CA
EE EB 2D F7 5D 20 7B 46 46 46 46 46 46 7D ED E0
F0 EA EE F2 E8 EA EE E2 20 7B 45 32 30 38 30 38
7D 5B D6 E5 ED ED E0 5D 20 7B 46 46 46 46 46 46
7D 2D 20 CF F0 EE E4 E0 F2 FC 20 ED E0 F0 EA EE
F2 E8 EA E8 0A 7B 46 33 44 32 33 30 7D 2F 65 73
63 20 7B 46 46 46 46 46 46 7D 2D 20 C2 FB E9 F2
E8 20 E8 E7 20 F2 FE F0 FC EC FB 0A 7B 46 33 44
32 33 30 7D 2F 62 64 20 7B 46 46 46 46 46 46 7D
2D 20 CA F3 EF E8 F2 FC 20 ED E0 F0 EA EE F2 E8
EA E8 0A 7B 46 33 44 32 33 30 7D 2F 67 62 20 7B
46 46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30 38
7D 5B D1 F3 EC EC E0 5D 20 7B 46 46 46 46 46 46
7D 2D 20 CF EE EB EE E6 E8 F2 FC 20 E4 E5 ED FC
E3 E8 20 E2 20 E1 E0 ED EA 20 E1 E0 ED E4 FB 0A
7B 46 33 44 32 33 30 7D 2F 73 6B 20 7B 46 46 46
46 46 46 7D 2D 20 7B 45 32 30 38 30 38 7D 5B 49
44 5D 20 7B 46 46 46 46 46 46 7D E8 E3 F0 EE EA
E0 20 7B 45 32 30 38 30 38 7D 5B D6 E5 ED ED E0
5D 20 7B 46 46 46 46 46 46 7D 2D 20 CF F0 EE E4
E0 F2 FC 20 EA EB FE F7 20 EE F2 20 EA E0 EC E5
F0 FB 00 7B 30 30 44 36 33 32 7D CE E1 ED EE E2
EB E5 ED E8 E5 3A 20 7B 46 46 46 46 46 46 7D 32
32 2E 30 32 2E 32 30 31 38 0A 7B 46 33 44 32 33
30 7D 2F E1 EB 20 7B 46 46 46 46 46 46 7D 2D 20
CF EE EA E0 E7 FB E2 E0 E5 F2 20 E1 E8 E7 ED E5
F1 FB 20 EF EE E4 20 EA EE ED F2 F0 EE EB E5 EC
20 EC E0 F4 E8 E8 0A 7B 46 33 44 32 33 30 7D 2F
73 74 20 7B 46 46 46 46 46 46 7D 2D 20 7B 45 32
30 38 30 38 7D 5B 49 44 5D 20 7B 46 46 46 46 46
46 7D E8 E3 F0 EE EA E0 20 7B 46 46 46 46 46 46
7D 2D 20 CF F0 E5 E4 EB EE E6 E8 F2 FC 20 EA F0
FB F8 F3 0A 7B 46 33 44 32 33 30 7D 2F 67 74 20
7B 46 46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30
38 7D 5B 49 44 5D 20 7B 46 46 46 46 46 46 7D E8
E3 F0 EE EA E0 20 7B 46 46 46 46 46 46 7D 2D 20
C2 FB E1 E8 F2 FC 20 E4 EE EB E3 0A 7B 46 33 44
32 33 30 7D 2F 64 74 20 7B 46 46 46 46 46 46 7D
2D 20 7B 45 32 30 38 30 38 7D 5B 49 44 5D 20 7B
46 46 46 46 46 46 7D E8 E3 F0 EE EA E0 20 7B 46
46 46 46 46 46 7D 2D 20 D3 E7 ED E0 F2 FC 20 E8
ED F4 EE F0 EC E0 F6 E8 FE 20 EE E1 20 E8 E3 F0
EE EA E5 20 28 CA F0 FB F8 E0 2C 20 E4 EE EB E3
2C 20 F0 E5 E9 F2 E8 ED E3 29 0A 7B 46 33 44 32
33 30 7D 2F 72 74 20 7B 46 46 46 46 46 46 7D 2D
20 7B 45 32 30 38 30 38 7D 5B 49 44 5D 20 7B 46
46 46 46 46 46 7D E8 E3 F0 EE EA E0 20 7B 46 46
46 46 46 46 7D 20 2D 20 C2 E5 F0 ED F3 F2 FC 20
E4 E5 ED FC E3 E8 20 28 2B 31 20 EA 20 F0 E5 E9
F2 E8 ED E3 F3 29 0A 7B 46 33 44 32 33 30 7D 2F
6D 74 20 7B 46 46 46 46 46 46 7D 2D 20 D3 E7 ED
E0 F2 FC 20 E8 ED F4 EE F0 EC E0 F6 E8 FE 20 EE
20 F1 E5 E1 E5 20 28 CA F0 FB F8 E0 2C 20 E4 EE
EB E3 2C 20 F0 E5 E9 F2 E8 ED E3 29 0A 7B 46 33
44 32 33 30 7D 2F 67 6E 20 7B 46 46 46 46 46 46
7D 2D 20 C2 E7 FF F2 FC 20 EE F0 F3 E6 E8 E5 20
F1 EE 20 F1 EA EB E0 E4 E0 0A 7B 46 33 44 32 33
30 7D 2F 64 73 20 7B 46 46 46 46 46 46 7D 2D 20
D3 E7 ED E0 F2 FC 20 F1 EF E8 F1 EE EA 20 E4 EE
EB E6 ED E8 EA EE E2 20 EE ED EB E0 E9 ED 0A 7B
46 33 44 32 33 30 7D 2F 74 69 20 7B 46 46 46 46
46 46 7D 2D 20 7B 45 32 30 38 30 38 7D 5B 49 44
5D 20 7B 46 46 46 46 46 46 7D E8 E3 F0 EE EA E0
20 2D 20 D1 E2 FF E7 E0 F2 FC 20 E2 20 EC E0 F8
E8 ED E5 0A 7B 46 33 44 32 33 30 7D 2F 75 74 69
20 7B 46 46 46 46 46 46 7D 2D 20 7B 45 32 30 38
30 38 7D 5B 49 44 5D 20 7B 46 46 46 46 46 46 7D
E8 E3 F0 EE EA E0 20 2D 20 CE F1 E2 EE E1 EE E4
E8 F2 FC 0A 7B 46 33 44 32 33 30 7D 2F 62 6D 20
7B 46 46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30
38 7D 5B D1 F3 EC EC E0 5D 20 7B 46 46 46 46 46
46 7D 2D 20 CF EE EB EE E6 E8 F2 FC 20 E4 E5 ED
FC E3 E8 20 ED E0 20 F1 F7 E5 F2 20 EC E0 F4 E8
E8 0A 7B 46 33 44 32 33 30 7D 2F 77 6D 20 7B 46
46 46 46 46 46 7D 2D 20 7B 45 32 30 38 30 38 7D
5B D1 F3 EC EC E0 5D 20 7B 46 46 46 46 46 46 7D
2D 20 D1 ED FF F2 FC 20 E4 E5 ED FC E3 E8 20 F1
EE 20 F1 F7 E5 F2 E0 20 EC E0 F4 E8 E8 0A 7B 46
33 44 32 33 30 7D 2F 62 6C 20 7B 46 46 46 46 46
46 7D 2D 20 C1 E0 EB E0 ED F1 20 F1 F7 E5 F2 E0
20 EC E0 F4 E8 E8 0A 7B 46 33 44 32 33 30 7D 2F
68 6B 20 7B 46 46 46 46 46 46 7D 2D 20 7B 45 32
30 38 30 38 7D 5B 49 44 5D 20 7B 46 46 46 46 46
46 7D E8 E3 F0 EE EA E0 20 7B 46 46 46 46 46 46
7D 2D 20 D1 ED FF F2 FC 20 F0 EE E7 FB F1 EA 20
28 D3 E4 E0 F7 ED EE F1 F2 FC 20 31 20 EA 20 33
29 00
end
 

#Rin

Известный
Всефорумный модератор
1,214
1,036
декриптни с в конце HEX, спасибо.
Зачем обычный HEX декриптовать?
Код:
{00D632}Релиз: {FFFFFF}15.12.2015
{F3D230}/de {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}патронов - DesertEagle
{F3D230}/sd {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}патронов - Silenced Pistol
{F3D230}/ri {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}патронов - Rifle
{F3D230}/sh {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}патронов - Shotgun
{F3D230}/sm {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}патронов - SMG
{F3D230}/ak {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}патронов - AK47
{F3D230}/m4 {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}патронов - M4
{F3D230}/gg {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}материалов - Взять материалы со склада
{F3D230}/gd {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}наркотиков - Купить наркотики в притоне
{F3D230}/us {FFFFFF}- {E20808}[Кол-ч] {FFFFFF}наркотиков - Употребить наркотики
{F3D230}/iv {FFFFFF}- {E20808}[ID] {FFFFFF}игрока - Принять игрока в банду
{F3D230}/uv {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {E20808}[Причина] {FFFFFF}- Уволить игрока
{F3D230}/gr {FFFFFF}- {E20808}[RANG] {FFFFFF}игрока {E20808}[ID] {FFFFFF}- Повысить/Понизить игрока
{F3D230}/cl {FFFFFF}- Выключить клист
{F3D230}/mg {FFFFFF}- Взять ящик с боеприпасами (LVA, LSA)
{F3D230}/mp {FFFFFF}- Положить ящик с боеприпасами в фургон
{F3D230}/hl {FFFFFF}- Использовать аптечку
{F3D230}/un {FFFFFF}- Разгрузить фургон на склад банды
{F3D230}/wa {FFFFFF}- Проверить кол-ч боеприпасов на складе банды
{F3D230}/mb {FFFFFF}- Проверить кол-ч игроков онлайн в банде
{F3D230}/sp {FFFFFF}- Сменить место спавна (Дом, квартира, респавн)

{00D632}Обновление: {FFFFFF}18.09.2017
{F3D230}/cr {FFFFFF}- Загрузить фуру
{F3D230}/in {FFFFFF}- Посмотреть инвентарь
{F3D230}/sw {FFFFFF}- Надеть форму

{00D632}Обновление: {FFFFFF}05.02.2018
{F3D230}/wl {FFFFFF}- Закрыть/Открыть склад

{00D632}Обновление: {FFFFFF}22.02.2018
{F3D230}/rh {FFFFFF}- Провести ограбление дома (В гетто)
{F3D230}/sld {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {E20808}[Кол-ч] {FFFFFF}наркотиков {E20808}[Ценна] {FFFFFF}- Продать наркотики
{F3D230}/esc {FFFFFF}- Выйти из тюрьмы
{F3D230}/bd {FFFFFF}- Купить наркотики
{F3D230}/gb {FFFFFF}- {E20808}[Сумма] {FFFFFF}- Положить деньги в банк банды
{F3D230}/sk {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {E20808}[Ценна] {FFFFFF}- Продать ключ от камеры

{00D632}Обновление: {FFFFFF}22.02.2018
{F3D230}/бл {FFFFFF}- Показывает бизнесы под контролем мафии
{F3D230}/st {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {FFFFFF}- Предложить крышу
{F3D230}/gt {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {FFFFFF}- Выбить долг
{F3D230}/dt {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {FFFFFF}- Узнать информацию об игроке (Крыша, долг, рейтинг)
{F3D230}/rt {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {FFFFFF} - Вернуть деньги (+1 к рейтингу)
{F3D230}/mt {FFFFFF}- Узнать информацию о себе (Крыша, долг, рейтинг)
{F3D230}/gn {FFFFFF}- Взять оружие со склада
{F3D230}/ds {FFFFFF}- Узнать список должников онлайн
{F3D230}/ti {FFFFFF}- {E20808}[ID] {FFFFFF}игрока - Связать в машине
{F3D230}/uti {FFFFFF}- {E20808}[ID] {FFFFFF}игрока - Освободить
{F3D230}/bm {FFFFFF}- {E20808}[Сумма] {FFFFFF}- Положить деньги на счет мафии
{F3D230}/wm {FFFFFF}- {E20808}[Сумма] {FFFFFF}- Снять деньги со счета мафии
{F3D230}/bl {FFFFFF}- Баланс счета мафии
{F3D230}/hk {FFFFFF}- {E20808}[ID] {FFFFFF}игрока {FFFFFF}- Снять розыск (Удачность 1 к 3)