Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,758
5,732
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

eseninnn

Новичок
1
0
Декрипт пж
бот для шахты адванс,активация /mbot
 

Вложения

  • mbot.cs
    25.6 KB · Просмотры: 20

DarkL1ght

Новичок
252
112
Декрипт пж
бот для шахты адванс,активация /mbot
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label_298
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label_298
0006: 0@ = 0
0006: 5@ = 0
0006: 17@ = 0
0006: 20@ = 0
0006: 21@ = 0
0006: 8@ = 0

:Label_353
0AF8: samp add_message_to_chat "" color 16777215 
000A: 8@ += 1
0019:   8@ > 100
004D: jump_if_false @Label_353
0006: 8@ = 0
0006: 8@ = 0

:Label_398
0AC8: $4(8@,10i) = allocate_memory_size 512
000A: 8@ += 1
0019:   8@ > 10
004D: jump_if_false @Label_398
0006: 8@ = 0
00D6: if
0AAB:   file_exists "CLEO\ARPBots.ini"
004D: jump_if_false @Label_819
0AF4: $4[0] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "1"
0AF4: $4[1] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "2"
0AF4: $4[2] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "3"
0AF4: $4[3] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "4"
0AF4: $4[4] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "5"
0AF4: $4[5] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "6"
0AF4: $4[6] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "7"
0AF4: $4[7] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "8"
0AF4: $4[8] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "9"
0AF4: $4[9] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "10"
0AF4: $DEFAULT_WAIT_TIME = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "11"
0002: jump @Label_1665

:Label_819
0AF5: write_string "/n Тут. Я работаю, просьба не мешать!" to_ini_file "CLEO\ARPBots.ini" section "SAY" key "1"
0AF5: write_string "/n Тут." to_ini_file "CLEO\ARPBots.ini" section "SAY" key "2"
0AF5: write_string "Да, я тут" to_ini_file "CLEO\ARPBots.ini" section "SAY" key "3"
0AF5: write_string "/n 2281337 AIR Tawer" to_ini_file "CLEO\ARPBots.ini" section "SAY" key "4"
0AF5: write_string "Хм..." to_ini_file "CLEO\ARPBots.ini" section "SAY" key "5"
0AF5: write_string "/n Я работаю, просьба не мешать!" to_ini_file "CLEO\ARPBots.ini" section "SAY" key "6"
0AF5: write_string "Ох..." to_ini_file "CLEO\ARPBots.ini" section "SAY" key "7"
0AF5: write_string "/n ..." to_ini_file "CLEO\ARPBots.ini" section "SAY" key "8"
0AF5: write_string "(" to_ini_file "CLEO\ARPBots.ini" section "SAY" key "9"
0AF5: write_string "/n Не понял" to_ini_file "CLEO\ARPBots.ini" section "SAY" key "10"
0AF5: write_string "/n Че за админы, не дают работать даже" to_ini_file "CLEO\ARPBots.ini" section "SAY" key "11"
0AF4: $4[0] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "1"
0AF4: $4[1] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "2"
0AF4: $4[2] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "3"
0AF4: $4[3] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "4"
0AF4: $4[4] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "5"
0AF4: $4[5] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "6"
0AF4: $4[6] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "7"
0AF4: $4[7] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "8"
0AF4: $4[8] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "9"
0AF4: $4[9] = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "10"
0AF4: $DEFAULT_WAIT_TIME = read_string_from_ini_file "CLEO\ARPBots.ini" section "SAY" key "11"

:Label_1665
0AF8: samp add_message_to_chat "[MinerBot {FFFF00}for Advance RP {CC0000}by AIR{33FF33}]: {FFFFFF}Loaded! (/mbot)" color 3407667 
0B34: samp register_client_command "mbot" to_label @Label_6309

:Label_1769
0001: wait 0 ms
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label_6302

:Label_1791
0001: wait 0 ms
00D6: if and
0039:   0@ == 1
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1842.916 -1643.172 radius 7.0 7.0 on_foot
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label_6288

:Label_1845
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_2001
0006: 21@ = 0
0AB1: call_scm_func @Label_6801 2 -1842.916 -1643.172 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_1994
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_1994
0002: jump @Label_2008

:Label_2001
0002: jump @Label_2042

:Label_2008
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1842.916 -1643.172 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_1845

:Label_2042
00D6: if
0039:   17@ == 1
004D: jump_if_false @Label_3304

:Label_2060
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_2209
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_2202
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_2202
0002: jump @Label_2216

:Label_2209
0002: jump @Label_2250

:Label_2216
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_2060

:Label_2250
0001: wait 200 ms
00D6: if and
0039:   0@ == 1
8B4C:   not samp is_dialog_active 110
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label_2507

:Label_2282
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_2357
0AB1: call_scm_func @Label_6801 2 -1869.75 -1631.568 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0002: jump @Label_2364

:Label_2357
0002: jump @Label_2398

:Label_2364
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.75 -1631.568 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_2282

:Label_2398
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_2466
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_2473

:Label_2466
0002: jump @Label_2507

:Label_2473
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_2398

:Label_2507
0B4C:  samp is_dialog_active 110
004D: jump_if_false @Label_2250
0B47: samp close_current_dialog_with_button 1
0006: 17@ = 0
0006: 20@ = 0
0006: 21@ = 0

:Label_2543
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_2692
0AB1: call_scm_func @Label_6801 2 -1869.75 -1631.568 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_2685
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_2685
0002: jump @Label_2699

:Label_2692
0002: jump @Label_2733

:Label_2699
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.75 -1631.568 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_2543

:Label_2733
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_2801
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_2808

:Label_2801
0002: jump @Label_2842

:Label_2808
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_2733

:Label_2842
0001: wait 200 ms
00D6: if and
0039:   0@ == 1
8B4C:   not samp is_dialog_active 109
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label_3099

:Label_2874
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_2949
0AB1: call_scm_func @Label_6801 2 -1869.75 -1631.568 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0002: jump @Label_2956

:Label_2949
0002: jump @Label_2990

:Label_2956
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.75 -1631.568 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_2874

:Label_2990
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_3058
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_3065

:Label_3058
0002: jump @Label_3099

:Label_3065
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_2990

:Label_3099
0B4C:  samp is_dialog_active 109
004D: jump_if_false @Label_2842
0B47: samp close_current_dialog_with_button 1

:Label_3114
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_3263
0AB1: call_scm_func @Label_6801 2 -1842.916 -1643.172 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_3256
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_3256
0002: jump @Label_3270

:Label_3263
0002: jump @Label_3304

:Label_3270
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1842.916 -1643.172 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_3114

:Label_3304
0209: 8@ = random_int_in_ranges 0 3
00D6: if
0039:   8@ == 0
004D: jump_if_false @Label_3566

:Label_3331
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_3518
0AB1: call_scm_func @Label_6801 2 -1811.432 -1650.033 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_3511
00D6: if
80ED:   not actor $PLAYER_ACTOR sphere 0 near_point -1811.432 -1650.033 radius 3.5 3.5 on_foot
004D: jump_if_false @Label_3511
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_3511
0002: jump @Label_3525

:Label_3518
0002: jump @Label_3559

:Label_3525
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1811.432 -1650.033 radius 1.5 1.5 on_foot
004D: jump_if_false @Label_3331

:Label_3559
0002: jump @Label_4065

:Label_3566
00D6: if
0039:   8@ == 1
004D: jump_if_false @Label_3819

:Label_3584
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_3771
0AB1: call_scm_func @Label_6801 2 -1808.484 -1647.345 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_3764
00D6: if
80ED:   not actor $PLAYER_ACTOR sphere 0 near_point -1808.484 -1647.345 radius 3.5 3.5 on_foot
004D: jump_if_false @Label_3764
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_3764
0002: jump @Label_3778

:Label_3771
0002: jump @Label_3812

:Label_3778
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1808.484 -1647.345 radius 1.5 1.5 on_foot
004D: jump_if_false @Label_3584

:Label_3812
0002: jump @Label_4065

:Label_3819
00D6: if
0039:   8@ == 2
004D: jump_if_false @Label_4065

:Label_3837
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_4024
0AB1: call_scm_func @Label_6801 2 -1810.102 -1656.761 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_4017
00D6: if
80ED:   not actor $PLAYER_ACTOR sphere 0 near_point -1810.102 -1656.761 radius 3.5 3.5 on_foot
004D: jump_if_false @Label_4017
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_4017
0002: jump @Label_4031

:Label_4024
0002: jump @Label_4065

:Label_4031
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1810.102 -1656.761 radius 1.5 1.5 on_foot
004D: jump_if_false @Label_3837

:Label_4065
0B2B: samp 19@ = get_player_id_by_actor_handle $PLAYER_ACTOR

:Label_4073
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_4155
0B57: samp 18@ = player 19@ animation_id
0050: gosub @Label_6857
00D6: if
0B4C:  samp is_dialog_active 0
004D: jump_if_false @Label_4148
0006: 17@ = 1
0B47: samp close_current_dialog_with_button 1
0002: jump @Label_4177

:Label_4148
0002: jump @Label_4162

:Label_4155
0002: jump @Label_4177

:Label_4162
0039:   18@ == 616
004D: jump_if_false @Label_4073

:Label_4177
0001: wait 3200 ms
0050: gosub @Label_6857

:Label_4189
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_4282
00D6: if
0039:   21@ == 1
004D: jump_if_false @Label_4241
0002: jump @Label_4323

:Label_4241
0AB1: call_scm_func @Label_6801 2 -1842.916 -1643.172 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_4289

:Label_4282
0002: jump @Label_4323

:Label_4289
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1842.916 -1643.172 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_4189

:Label_4323
00D6: if
0039:   17@ == 1
004D: jump_if_false @Label_5959
00D6: if
0039:   20@ == 1
004D: jump_if_false @Label_4708

:Label_4359
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_4452
00D6: if
0039:   21@ == 1
004D: jump_if_false @Label_4411
0002: jump @Label_4493

:Label_4411
0AB1: call_scm_func @Label_6801 2 -1867.199 -1612.433 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_4459

:Label_4452
0002: jump @Label_4493

:Label_4459
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1867.199 -1612.433 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_4359

:Label_4493
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_4667
00D6: if
0039:   21@ == 1
004D: jump_if_false @Label_4545
0002: jump @Label_4708

:Label_4545
0AB1: call_scm_func @Label_6801 2 -1842.916 -1643.172 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_4660
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_4660
0002: jump @Label_4674

:Label_4667
0002: jump @Label_4708

:Label_4674
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1842.916 -1643.172 radius 2.5 2.5 on_foot
004D: jump_if_false @Label_4493

:Label_4708
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_4857
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_4850
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_4850
0002: jump @Label_4864

:Label_4857
0002: jump @Label_4898

:Label_4864
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_4708

:Label_4898
0001: wait 200 ms
00D6: if and
0039:   0@ == 1
8B4C:   not samp is_dialog_active 110
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label_5155

:Label_4930
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_5005
0AB1: call_scm_func @Label_6801 2 -1869.75 -1631.568 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0002: jump @Label_5012

:Label_5005
0002: jump @Label_5046

:Label_5012
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.75 -1631.568 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_4930

:Label_5046
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_5114
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_5121

:Label_5114
0002: jump @Label_5155

:Label_5121
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_5046

:Label_5155
0B4C:  samp is_dialog_active 110
004D: jump_if_false @Label_4898
0B47: samp close_current_dialog_with_button 1
0006: 17@ = 0
0006: 20@ = 0
0006: 21@ = 0

:Label_5191
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_5340
0AB1: call_scm_func @Label_6801 2 -1869.75 -1631.568 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_5333
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_5333
0002: jump @Label_5347

:Label_5340
0002: jump @Label_5381

:Label_5347
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.75 -1631.568 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_5191

:Label_5381
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_5449
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_5456

:Label_5449
0002: jump @Label_5490

:Label_5456
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_5381

:Label_5490
0001: wait 200 ms
00D6: if and
0039:   0@ == 1
80DF:   not actor $PLAYER_ACTOR driving
8B4C:   not samp is_dialog_active 109
004D: jump_if_false @Label_5747

:Label_5522
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_5597
0AB1: call_scm_func @Label_6801 2 -1869.75 -1631.568 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0002: jump @Label_5604

:Label_5597
0002: jump @Label_5638

:Label_5604
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.75 -1631.568 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_5522

:Label_5638
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_5706
0AB1: call_scm_func @Label_6801 2 -1869.97 -1628.372 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_5713

:Label_5706
0002: jump @Label_5747

:Label_5713
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1869.97 -1628.372 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_5638

:Label_5747
0B4C:  samp is_dialog_active 109
004D: jump_if_false @Label_5490
0B47: samp close_current_dialog_with_button 1

:Label_5762
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_5911
0AB1: call_scm_func @Label_6801 2 -1842.916 -1643.172 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_5904
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_5904
0002: jump @Label_5918

:Label_5911
0002: jump @Label_5952

:Label_5918
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1842.916 -1643.172 radius 2.5 2.5 on_foot
004D: jump_if_false @Label_5762

:Label_5952
0002: jump @Label_6288

:Label_5959
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_6052
00D6: if
0039:   21@ == 1
004D: jump_if_false @Label_6011
0002: jump @Label_6093

:Label_6011
0AB1: call_scm_func @Label_6801 2 -1867.199 -1612.433 
0B56: set_game_key 1 state -255
0050: gosub @Label_6857
0002: jump @Label_6059

:Label_6052
0002: jump @Label_6093

:Label_6059
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1867.199 -1612.433 radius 0.2 0.2 on_foot
004D: jump_if_false @Label_5959

:Label_6093
0001: wait 1000 ms

:Label_6098
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0039:   0@ == 1
004D: jump_if_false @Label_6247
0AB1: call_scm_func @Label_6801 2 -1842.916 -1643.172 
0B56: set_game_key 1 state -255
0B56: set_game_key 16 state -255
0050: gosub @Label_6857
0209: 22@ = random_int_in_ranges 0 901
00D6: if or
0039:   22@ == 3
0039:   22@ == 46
0039:   22@ == 37
0039:   22@ == 91
004D: jump_if_false @Label_6240
0001: wait 5 ms
0B56: set_game_key 1 state -255
0B56: set_game_key 14 state 128
0B56: set_game_key 14 state 255

:Label_6240
0002: jump @Label_6254

:Label_6247
0002: jump @Label_6288

:Label_6254
00ED:   actor $PLAYER_ACTOR sphere 0 near_point -1842.916 -1643.172 radius 2.5 2.5 on_foot
004D: jump_if_false @Label_6098

:Label_6288
0039:   0@ == 0
004D: jump_if_false @Label_1791

:Label_6302
0002: jump @Label_1769

:Label_6309
00D6: if
0B61:  samp is_local_player_spawned
004D: jump_if_false @Label_6710
00D6: if
0039:   0@ == 0
004D: jump_if_false @Label_6524
0006: 0@ = 1
0006: 17@ = 0
0006: 20@ = 0
0006: 21@ = 0
0A8C: write_memory 7634870 size 1 value 1 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 1 virtual_protect 1
0C11: memset destination 7623723 value 144 size 8
0C11: memset destination 5499528 value 144 size 6
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 1 MP 1
0AF8: samp add_message_to_chat "[MinerBot {FFFF00}for Advance RP {CC0000}by AIR{33FF33}]: {FFFFFF}Actived!" color 3407667 
0002: jump @Label_6703

:Label_6524
0006: 0@ = 0
0006: 17@ = 0
0006: 20@ = 0
0006: 21@ = 0
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
0AF8: samp add_message_to_chat "[MinerBot {FFFF00}for Advance RP {CC0000}by AIR{33FF33}]: {FFFFFF}Deactived!" color 3407667 

:Label_6703
0002: jump @Label_6799

:Label_6710
0AF8: samp add_message_to_chat "[MinerBot {FFFF00}for Advance RP {CC0000}by AIR{33FF33}]: {FFFFFF}Error: Spawn!" color 3407667 

:Label_6799
0B43: samp cmd_ret

:Label_6801
00A0: store_actor $PLAYER_ACTOR position_to 2@ 3@ 4@
0063: 0@ -= 2@ // (float)
0063: 1@ -= 3@ // (float)
0604: get_Z_angle_for_point 0@ 1@ store_to 5@
0173: set_actor $PLAYER_ACTOR Z_angle_to 5@
02EB: restore_camera_with_jumpcut
0AB2: ret 0

:Label_6857
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label_7598
0AC8: 10@ = allocate_memory_size 512
0B75: samp get_chat_string 99 text_to 10@ prefix_to 11@ color_to 12@ prefix_color_to 13@
00D6: if and
0039:   12@ == -26299
0C18: 11@ = strstr string1 10@ string2 "Тут"
004D: jump_if_false @Label_7048
0209: 8@ = random_int_in_ranges 0 3
00D6: if
0039:   8@ == 0
004D: jump_if_false @Label_6976
0AF9: samp say_msg $4[0] 
0001: wait 1000 ms
0002: jump @Label_7041

:Label_6976
00D6: if
0039:   8@ == 1
004D: jump_if_false @Label_7012
0AF9: samp say_msg $4[1] 
0001: wait 1000 ms
0002: jump @Label_7041

:Label_7012
00D6: if
0039:   8@ == 2
004D: jump_if_false @Label_7041
0AF9: samp say_msg $4[2] 
0001: wait 1000 ms

:Label_7041
0002: jump @Label_7376

:Label_7048
00D6: if and
0039:   12@ == -26299
0C18: 11@ = strstr string1 10@ string2 "Администратор "
004D: jump_if_false @Label_7376
0209: 8@ = random_int_in_ranges 0 8
00D6: if
0039:   8@ == 0
004D: jump_if_false @Label_7136
0AF9: samp say_msg $4[3] 
0001: wait 1000 ms
0002: jump @Label_7376

:Label_7136
00D6: if
0039:   8@ == 1
004D: jump_if_false @Label_7172
0AF9: samp say_msg $4[4] 
0001: wait 1000 ms
0002: jump @Label_7376

:Label_7172
00D6: if
0039:   8@ == 2
004D: jump_if_false @Label_7203
0AF9: samp say_msg $4[5] 
0002: jump @Label_7376

:Label_7203
00D6: if
0039:   8@ == 3
004D: jump_if_false @Label_7239
0AF9: samp say_msg $4[6] 
0001: wait 1000 ms
0002: jump @Label_7376

:Label_7239
00D6: if
0039:   8@ == 4
004D: jump_if_false @Label_7275
0AF9: samp say_msg $4[7] 
0001: wait 1000 ms
0002: jump @Label_7376

:Label_7275
00D6: if
0039:   8@ == 5
004D: jump_if_false @Label_7311
0AF9: samp say_msg $4[8] 
0001: wait 1000 ms
0002: jump @Label_7376

:Label_7311
00D6: if
0039:   8@ == 6
004D: jump_if_false @Label_7347
0AF9: samp say_msg $4[9] 
0001: wait 1000 ms
0002: jump @Label_7376

:Label_7347
00D6: if
0039:   8@ == 7
004D: jump_if_false @Label_7376
0AF9: samp say_msg $DEFAULT_WAIT_TIME 
0001: wait 1000 ms

:Label_7376
00D6: if and
0039:   12@ == -39424
0C14: strcmp string1 10@ string2 "Вы сломали тележку"
004D: jump_if_false @Label_7444
0AF8: samp add_message_to_chat "" color 16777215 
0006: 21@ = 1
0001: wait 1000 ms

:Label_7444
0AC9: free_allocated_memory 10@
0006: 9@ = 0

:Label_7456
00D6: if
0B23:  samp is_player_connected 9@
004D: jump_if_false @Label_7503
0B20: samp 3@ = actor_handle_by_samp_player_id 9@
00D6: if
056D:   actor 3@ defined
004D: jump_if_false @Label_7503
0619: enable_actor 3@ collision_detection 0

:Label_7503
000A: 9@ += 1
0019:   9@ > 1000
004D: jump_if_false @Label_7456
00A0: store_actor $PLAYER_ACTOR position_to 23@ 24@ 25@
00D6: if
0AE2: 26@ = random_vehicle_near_point 23@ 24@ 25@ in_radius 8.0 find_next 1 pass_wrecked 1 //IF and SET
004D: jump_if_false @Label_7598
00D6: if
0019:   26@ > 0
004D: jump_if_false @Label_7598
099A: set_car 26@ collision_detection 0

:Label_7598
0051: return
 
  • Нравится
Реакции: eseninnn

NeviL

Известный
124
12
Авторы этих скриптов забросили их, сколько я им не писал, ни одного ответа так и не поступило и обновлений естественно тоже, но без них никак.
Так вот они на версии moon 0.25, кто может их перекомпилировать до версии 0.26
Не знаю найдется ли этот добрый человек который сделает это...
 

Вложения

  • Активные захваты.luac
    15 KB · Просмотры: 4
  • Время отката нарко.luac
    10.8 KB · Просмотры: 3
  • Откат от роба.lua
    28 KB · Просмотры: 4
  • HitmanManager.luac
    72.3 KB · Просмотры: 3
  • Проверка онлан фракций.luac
    23.1 KB · Просмотры: 4

kizn

О КУ)))
Всефорумный модератор
2,405
2,060
плз

Авторы этих скриптов забросили их, сколько я им не писал, ни одного ответа так и не поступило и обновлений естественно тоже, но без них никак.
Так вот они на версии moon 0.25, кто может их перекомпилировать до версии 0.26
Не знаю найдется ли этот добрый человек который сделает это...
каким образом? нужен исходный код
качай 0.25, в 0.26 багов много
 

Вложения

  • hpnarm.cs
    21.1 KB · Просмотры: 8

DarkL1ght

Новичок
252
112
плз


каким образом? нужен исходный код
качай 0.25, в 0.26 багов много
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Label_13
8AFA:   not is_samp_available
004D: jump_if_false @Label_33
0001: wait 0 ms
0002: jump @Label_13

:Label_33
0AF8: samp add_message_to_chat "[HP&ARM] {ffffff}by LaRossa for {ff0000}Arizona-RP {ffffff}loaded!" color 5877479 
0B34: samp register_client_command "hp" to_label @Label_136
0B34: samp register_client_command "arm" to_label @Label_212
0BDE: pause_thread 0

:Label_136
0B2E: 0@ = read_samp_memory offset 88992 size 2
0B2D: write_samp_memory offset 88992 value 50064 size 2
0223: set_actor $PLAYER_ACTOR health_to 100
0ACC: show_text_lowpriority "~g~Successfully ~w~ - Your HP: 100" time 3000
0B43: samp cmd_ret

:Label_212
0B2E: 0@ = read_samp_memory offset 94624 size 2
0B2D: write_samp_memory offset 94624 value 50064 size 2
035F: actor $PLAYER_ACTOR armour += 100
0ACC: show_text_lowpriority "~g~Successfully ~w~ - Your ARMOR: 100" time 3000
0B43: samp cmd_ret
 

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
wait 0
   SAMP.Available
jf @Noname_2
wait 3000
chatmsg "Помощник для автозавода. {e96df4}/AutoHelp{ffffff}. Автор: {6afb6a}garden" -1
0B34: samp register_client_command "AutoHelp" to_label @Noname_725

:Noname_117
wait 0
if
  30@ == 1
jf @Noname_117
SAMP.ReadSAMPMemory(21@, 52144, 2)
SAMP.WriteSAMPMemory(52144, 50064, 2)
SAMP.ReadSAMPMemory(22@, 49232, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 0
say "/mn"
wait 1000
0BC9: samp send_dialog_response dialog 16 button 1 listitem 5 input ""
wait 300
0BC9: samp send_dialog_response dialog 18 button 1 listitem 3 input ""
wait 300
0BC9: samp send_dialog_response dialog 105 button 1 listitem 1 input ""
0BC9: samp send_dialog_response dialog 110 button 1 listitem 1 input ""
wait 300
0BC9: samp send_dialog_response dialog 106 button 1 listitem 1 input ""
0BC9: samp send_dialog_response dialog 111 button 1 listitem 1 input ""
wait 300
0BC9: samp send_dialog_response dialog 105 button 0 listitem 1 input ""
0BC9: samp send_dialog_response dialog 110 button 0 listitem 1 input ""
wait 300
0BC9: samp send_dialog_response dialog 18 button 0 listitem 3 input ""
wait 300
0BC9: samp send_dialog_response dialog 16 button 0 listitem 5 input ""
SAMP.CloseDialog(0)
wait 300
SAMP.WriteSAMPMemory(52144, 21@, 2)
SAMP.WriteSAMPMemory(49232, 22@, 2)

:Noname_371
wait 0
free 1@
if
  30@ == 1
jf @Noname_117
if
0C5D: samp textdraw 2073 is_exists
jf @Noname_510
alloc 1@ 256
0C5A: samp textdraw 2073 get_string_to 1@
0C2D: strrev in 1@ out 1@
0A8D: 3@ = read_memory 1@ size 1 virtual_protect 0
alloc 21@ 4
format 21@ "%c" 3@
if
0C18: 0 = strstr string1 21@ string2 "~"
jf @Noname_510
SAMP.SetGameKeyState(16, -255)
free 21@
goto @Noname_371

:Noname_510
if
0C5D: samp textdraw 2063 is_exists
jf @Noname_614
0C5A: samp textdraw 2063 get_string_to 1@
0C2D: strrev in 1@ out 1@
0A8D: 3@ = read_memory 1@ size 1 virtual_protect 0
alloc 21@ 4
format 21@ "%c" 3@
if
0C18: 0 = strstr string1 21@ string2 "~"
jf @Noname_614
SAMP.SetGameKeyState(16, -255)
free 21@
goto @Noname_371

:Noname_614
if
0C5D: samp textdraw 2053 is_exists
jf @Noname_718
0C5A: samp textdraw 2053 get_string_to 1@
0C2D: strrev in 1@ out 1@
0A8D: 3@ = read_memory 1@ size 1 virtual_protect 0
alloc 21@ 4
format 21@ "%c" 3@
if
0C18: 0 = strstr string1 21@ string2 "~"
jf @Noname_718
SAMP.SetGameKeyState(16, -255)
free 21@
goto @Noname_371

:Noname_718
goto @Noname_371

:Noname_725
if
  30@ == 1               
jf @Noname_809
chatmsg "{e96df4}[AutoHelp]{ffffff} Помощник выключен." -1
30@ = 0
goto @Noname_870

:Noname_809
chatmsg "{e96df4}[AutoHelp]{ffffff} Помощник активирован" -1
30@ = 1

:Noname_870
SAMP.CmdRet
 

Isumi

Новичок
35
0
Проверьте MOP на стиллеры и переделайте сенсфикс в cs. За ранее спасибо.
 

Вложения

  • sensfix.asi
    155 KB · Просмотры: 7
  • 5.MOP.cs
    28.7 KB · Просмотры: 8
  • sensfix.ini
    73 байт · Просмотры: 3

Qsany

Потрачен
464
147
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Вложения

  • SensitivityFix.cs
    17.5 KB · Просмотры: 11
  • Нравится
Реакции: Isumi

Isumi

Новичок
35
0
что делать если эти клео не работают?
 

Вложения

  • 5.MOP.cs
    28.7 KB · Просмотры: 4
  • Antistealer.cs
    180 байт · Просмотры: 6
  • cherta.cs
    19.3 KB · Просмотры: 3
  • Flying car.cs
    21.3 KB · Просмотры: 5
  • SensitivityFix.cs
    19.9 KB · Просмотры: 3

Qsany

Потрачен
464
147
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Кароче скеил 6 скриптов с помощью CLEO Cryptor cracked by NarutoUA
Теперь открыв любой из данных скриптов я вижу только 1 код (первого выбранного скрипта)
Как можно увидеть весь код?
 

Вложения

  • HUDFix.cs
    18.2 KB · Просмотры: 5
  • narko.cs
    45.3 KB · Просмотры: 4
  • scroll.cs
    37.2 KB · Просмотры: 8

DarkL1ght

Новичок
252
112
Кароче скеил 6 скриптов с помощью CLEO Cryptor cracked by NarutoUA
Теперь открыв любой из данных скриптов я вижу только 1 код (первого выбранного скрипта)
Как можно увидеть весь код?
Либо первый код который ты склеил с другим клео был закриптован либо просто открой код с помощью блокнота и посмотри в начале код и в конце код.
 

sadbones

Известный
375
175
го декомпил луак, я нуб ))00
 

Вложения

  • Cleo Lichka.luac
    1 KB · Просмотры: 7

Qsany

Потрачен
464
147
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
го декомпил луак, я нуб ))00
эта невозможно максимум воть-
Lua:
function randomFunction()
    var_0_0 = isSampAvailable()
    if not var_0_0 then
        --jump to 0010 (if previous if statement is false) --0010 JMP-JMP
        repeat
        var_0_1 = 100 --var_0_1 NUMBER-NUMBER
        wait(var_0_1)
    else
        --location 0010--0010 LOCATION-LOCATION_
        until false or (previous if statement is true) --location 0010
        repeat
        var_0_1 = 0 --var_0_1 NUMBER-NUMBER
        wait(var_0_1)
        var_0_1 = 116 --var_0_1 NUMBER-NUMBER
        var_0_0 = isKeyJustPressed(var_0_1)
        if var_0_0 then
            --jump to 0010 (if previous if statement is false) --0010 JMP-JMP
            var_0_2 = true --var_0_2 PRIMITIVE-PRIMITIVE
            freezeCharPosition(PLAYER_PED, var_0_2)
            var_0_2 = 0 --var_0_2 NUMBER-NUMBER
            var_0_3 = 0 --var_0_3 NUMBER-NUMBER
            var_0_4 = 0 --var_0_4 NUMBER-NUMBER
            var_0_0, var_0_1, var_0_2 = getOffsetFromCharInWorldCoords(PLAYER_PED, var_0_2, var_0_3, var_0_4)
            tz = var_0_2
            ty = var_0_1
            tx = var_0_0
            uget_0_0.x = tx
            uget_0_0.y = ty
            uget_0_0.z = tz
            USETP unhandled at 0041
            var_0_1 = 0 --var_0_1 NUMBER-NUMBER
            var_0_2 = 0 --var_0_2 NUMBER-NUMBER
            var_0_3 = 0 --var_0_3 NUMBER-NUMBER
            var_0_4 = 1052 --var_0_4 NUMBER-NUMBER
            addOneOffSound(var_0_1, var_0_2, var_0_3, var_0_4)
            var_0_1 = 1000 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            uget_0_0.x = uget_0_2.x
            uget_0_0.y = uget_0_2.y
            uget_0_0.z = uget_0_2.z
            var_0_2 = 4371444 --var_0_2 NUMBER-NUMBER
            sampAddChatMessage("[#bladee]: Successful!.", var_0_2)
            var_0_1 = 700 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            uget_0_0.x = tx
            uget_0_0.y = ty
            uget_0_0.z = tz
            var_0_2 = false --var_0_2 PRIMITIVE-PRIMITIVE
            freezeCharPosition(PLAYER_PED, var_0_2)
            var_0_1 = 1000 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            USETP unhandled at 0086
            --jump to 0010 (if previous if statement is false) --0010 JMP-JMP
            until false or (previous if statement is true) --location 0088
            return
        end
    end end --REVERSE ME--REVERSE ME

function randomFunction    var_5_1.onSendPlayerSync (INPUT_VAR_0_)
    if uget_1_0 then
        --jump to 0020 (if previous if statement is false) --0020 JMP-JMP
        var_1_1 = 162 --var_1_1 NUMBER-NUMBER
        INPUT_VAR_0_.surfingVehicleId = var_1_1
        INPUT_VAR_0_.surfingOffsets = uget_1_1
        until false or (previous if statement is true) --location 0010
        INPUT_VAR_0_.position.x = uget_1_2.x
        INPUT_VAR_0_.position.y = uget_1_2.y
        INPUT_VAR_0_.position.z = uget_1_2.z
    end
    return
end


function randomFunction    var_5_1.onSetPlayerPos ()
    if uget_2_0 then
        --jump to 0006 (if previous if statement is false) --0006 JMP-JMP
        var_2_0 = false --var_2_0 PRIMITIVE-PRIMITIVE
        return var_2_0
    end
    return
end


function randomFunction    var_5_1.onSetPlayerPosFindZ ()
    if uget_3_0 then
        --jump to 0006 (if previous if statement is false) --0006 JMP-JMP
        var_3_0 = false --var_3_0 PRIMITIVE-PRIMITIVE
        return var_3_0
    end
    return
end


function randomFunction    var_5_1.onSendPickedUpPickup ()
    USETP unhandled at 0001
    return
end


function someFunc5()
    var_5_0 = false --var_5_0 PRIMITIVE-PRIMITIVE
    var_5_1 = require("lib.samp.events")
    var_5_2 = false --var_5_2 PRIMITIVE-PRIMITIVE
    var_5_3 = {} --to find out the contents of this table look inside the lua file
    var_5_4 = {} --to find out the contents of this table look inside the lua file
    var_5_5 = {} --to find out the contents of this table look inside the lua file
    local randomFunction0 = function() end -- starts at  test.lua:0
    until false or (previous if statement is true) --location 0010
    main = randomFunction0
    local randomFunction1 = function() end -- starts at  test.lua:0
    var_5_1.onSendPlayerSync = randomFunction1
    local randomFunction2 = function() end -- starts at  test.lua:0
    var_5_1.onSetPlayerPos = randomFunction2
    local randomFunction3 = function() end -- starts at  test.lua:0
    var_5_1.onSetPlayerPosFindZ = randomFunction3
    local randomFunction4 = function() end -- starts at  test.lua:0
    var_5_1.onSendPickedUpPickup = randomFunction4
    return
end
 

sadbones

Известный
375
175
эта невозможно максимум воть-
Lua:
function randomFunction()
    var_0_0 = isSampAvailable()
    if not var_0_0 then
        --jump to 0010 (if previous if statement is false) --0010 JMP-JMP
        repeat
        var_0_1 = 100 --var_0_1 NUMBER-NUMBER
        wait(var_0_1)
    else
        --location 0010--0010 LOCATION-LOCATION_
        until false or (previous if statement is true) --location 0010
        repeat
        var_0_1 = 0 --var_0_1 NUMBER-NUMBER
        wait(var_0_1)
        var_0_1 = 116 --var_0_1 NUMBER-NUMBER
        var_0_0 = isKeyJustPressed(var_0_1)
        if var_0_0 then
            --jump to 0010 (if previous if statement is false) --0010 JMP-JMP
            var_0_2 = true --var_0_2 PRIMITIVE-PRIMITIVE
            freezeCharPosition(PLAYER_PED, var_0_2)
            var_0_2 = 0 --var_0_2 NUMBER-NUMBER
            var_0_3 = 0 --var_0_3 NUMBER-NUMBER
            var_0_4 = 0 --var_0_4 NUMBER-NUMBER
            var_0_0, var_0_1, var_0_2 = getOffsetFromCharInWorldCoords(PLAYER_PED, var_0_2, var_0_3, var_0_4)
            tz = var_0_2
            ty = var_0_1
            tx = var_0_0
            uget_0_0.x = tx
            uget_0_0.y = ty
            uget_0_0.z = tz
            USETP unhandled at 0041
            var_0_1 = 0 --var_0_1 NUMBER-NUMBER
            var_0_2 = 0 --var_0_2 NUMBER-NUMBER
            var_0_3 = 0 --var_0_3 NUMBER-NUMBER
            var_0_4 = 1052 --var_0_4 NUMBER-NUMBER
            addOneOffSound(var_0_1, var_0_2, var_0_3, var_0_4)
            var_0_1 = 1000 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            uget_0_0.x = uget_0_2.x
            uget_0_0.y = uget_0_2.y
            uget_0_0.z = uget_0_2.z
            var_0_2 = 4371444 --var_0_2 NUMBER-NUMBER
            sampAddChatMessage("[#bladee]: Successful!.", var_0_2)
            var_0_1 = 700 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            uget_0_0.x = tx
            uget_0_0.y = ty
            uget_0_0.z = tz
            var_0_2 = false --var_0_2 PRIMITIVE-PRIMITIVE
            freezeCharPosition(PLAYER_PED, var_0_2)
            var_0_1 = 1000 --var_0_1 NUMBER-NUMBER
            wait(var_0_1)
            USETP unhandled at 0086
            --jump to 0010 (if previous if statement is false) --0010 JMP-JMP
            until false or (previous if statement is true) --location 0088
            return
        end
    end end --REVERSE ME--REVERSE ME

function randomFunction    var_5_1.onSendPlayerSync (INPUT_VAR_0_)
    if uget_1_0 then
        --jump to 0020 (if previous if statement is false) --0020 JMP-JMP
        var_1_1 = 162 --var_1_1 NUMBER-NUMBER
        INPUT_VAR_0_.surfingVehicleId = var_1_1
        INPUT_VAR_0_.surfingOffsets = uget_1_1
        until false or (previous if statement is true) --location 0010
        INPUT_VAR_0_.position.x = uget_1_2.x
        INPUT_VAR_0_.position.y = uget_1_2.y
        INPUT_VAR_0_.position.z = uget_1_2.z
    end
    return
end


function randomFunction    var_5_1.onSetPlayerPos ()
    if uget_2_0 then
        --jump to 0006 (if previous if statement is false) --0006 JMP-JMP
        var_2_0 = false --var_2_0 PRIMITIVE-PRIMITIVE
        return var_2_0
    end
    return
end


function randomFunction    var_5_1.onSetPlayerPosFindZ ()
    if uget_3_0 then
        --jump to 0006 (if previous if statement is false) --0006 JMP-JMP
        var_3_0 = false --var_3_0 PRIMITIVE-PRIMITIVE
        return var_3_0
    end
    return
end


function randomFunction    var_5_1.onSendPickedUpPickup ()
    USETP unhandled at 0001
    return
end


function someFunc5()
    var_5_0 = false --var_5_0 PRIMITIVE-PRIMITIVE
    var_5_1 = require("lib.samp.events")
    var_5_2 = false --var_5_2 PRIMITIVE-PRIMITIVE
    var_5_3 = {} --to find out the contents of this table look inside the lua file
    var_5_4 = {} --to find out the contents of this table look inside the lua file
    var_5_5 = {} --to find out the contents of this table look inside the lua file
    local randomFunction0 = function() end -- starts at  test.lua:0
    until false or (previous if statement is true) --location 0010
    main = randomFunction0
    local randomFunction1 = function() end -- starts at  test.lua:0
    var_5_1.onSendPlayerSync = randomFunction1
    local randomFunction2 = function() end -- starts at  test.lua:0
    var_5_1.onSetPlayerPos = randomFunction2
    local randomFunction3 = function() end -- starts at  test.lua:0
    var_5_1.onSetPlayerPosFindZ = randomFunction3
    local randomFunction4 = function() end -- starts at  test.lua:0
    var_5_1.onSendPickedUpPickup = randomFunction4
    return
end
cспасибо