// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="
:Label00011F
wait 0
SAMP.Available
jf @Label00011F
4@ = 0
5@ = 0
6@ = 0
10@ = 0
11@ = 0
12@ = 0
13@ = 0
14@ = 0
16@ = 0
0B34: samp register_client_command "spread" to_label @Label000D01
:Label00017A
wait 0
if
00E1: player 0 pressed_key 6
jf @Label000845
if and
02D8: actor $PLAYER_ACTOR current_weapon == 22
4@ == 1
jf @Label000249
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label0001B8
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label0001E2
goto @Label00022C
goto @Label000225
:Label0001E2
if and
not key_down 1
not key_down 17
jf @Label000203
goto @Label00022C
goto @Label000225
:Label000203
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 22
4@ == 0
SAMP.ChatInputOpened
jf @Label000225
goto @Label00022C
:Label000225
goto @Label0001B8
:Label00022C
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label000249
if and
02D8: actor $PLAYER_ACTOR current_weapon == 23
5@ == 1
jf @Label000303
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label000272
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label00029C
goto @Label0002E6
goto @Label0002DF
:Label00029C
if and
not key_down 1
not key_down 17
jf @Label0002BD
goto @Label0002E6
goto @Label0002DF
:Label0002BD
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 23
5@ == 0
SAMP.ChatInputOpened
jf @Label0002DF
goto @Label0002E6
:Label0002DF
goto @Label000272
:Label0002E6
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label000303
if and
02D8: actor $PLAYER_ACTOR current_weapon == 24
6@ == 1
jf @Label0003BD
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label00032C
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label000356
goto @Label0003A0
goto @Label000399
:Label000356
if and
not key_down 1
not key_down 17
jf @Label000377
goto @Label0003A0
goto @Label000399
:Label000377
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 24
6@ == 0
SAMP.ChatInputOpened
jf @Label000399
goto @Label0003A0
:Label000399
goto @Label00032C
:Label0003A0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label0003BD
if and
02D8: actor $PLAYER_ACTOR current_weapon == 28
10@ == 1
jf @Label000477
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label0003E6
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label000410
goto @Label00045A
goto @Label000453
:Label000410
if and
not key_down 1
not key_down 17
jf @Label000431
goto @Label00045A
goto @Label000453
:Label000431
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 28
10@ == 0
SAMP.ChatInputOpened
jf @Label000453
goto @Label00045A
:Label000453
goto @Label0003E6
:Label00045A
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label000477
if and
02D8: actor $PLAYER_ACTOR current_weapon == 29
11@ == 1
jf @Label000531
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label0004A0
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label0004CA
goto @Label000514
goto @Label00050D
:Label0004CA
if and
not key_down 1
not key_down 17
jf @Label0004EB
goto @Label000514
goto @Label00050D
:Label0004EB
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 29
11@ == 0
SAMP.ChatInputOpened
jf @Label00050D
goto @Label000514
:Label00050D
goto @Label0004A0
:Label000514
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label000531
if and
02D8: actor $PLAYER_ACTOR current_weapon == 30
12@ == 1
jf @Label0005EB
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label00055A
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label000584
goto @Label0005CE
goto @Label0005C7
:Label000584
if and
not key_down 1
not key_down 17
jf @Label0005A5
goto @Label0005CE
goto @Label0005C7
:Label0005A5
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 30
12@ == 0
SAMP.ChatInputOpened
jf @Label0005C7
goto @Label0005CE
:Label0005C7
goto @Label00055A
:Label0005CE
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label0005EB
if and
02D8: actor $PLAYER_ACTOR current_weapon == 31
13@ == 1
jf @Label0006A5
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label000614
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label00063E
goto @Label000688
goto @Label000681
:Label00063E
if and
not key_down 1
not key_down 17
jf @Label00065F
goto @Label000688
goto @Label000681
:Label00065F
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 31
13@ == 0
SAMP.ChatInputOpened
jf @Label000681
goto @Label000688
:Label000681
goto @Label000614
:Label000688
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label0006A5
if and
02D8: actor $PLAYER_ACTOR current_weapon == 32
14@ == 1
jf @Label00075F
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label0006CE
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label0006F8
goto @Label000742
goto @Label00073B
:Label0006F8
if and
not key_down 1
not key_down 17
jf @Label000719
goto @Label000742
goto @Label00073B
:Label000719
if or
82D8: not actor $PLAYER_ACTOR current_weapon == 32
14@ == 0
SAMP.ChatInputOpened
jf @Label00073B
goto @Label000742
:Label00073B
goto @Label0006CE
:Label000742
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
goto @Label000845
:Label00075F
0470: $4 = actor $PLAYER_ACTOR current_weapon
if and
$4 > 21
not $4 >= 33
not $4 == 25
not $4 == 26
not $4 == 27
16@ == 1
jf @Label000845
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
:Label0007AC
wait 0
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label0007D6
goto @Label00082F
goto @Label000828
:Label0007D6
if and
not key_down 1
not key_down 17
jf @Label0007F7
goto @Label00082F
goto @Label000828
:Label0007F7
0470: $4 = actor $PLAYER_ACTOR current_weapon
if or
not $4 >= 21
$4 > 33
16@ == 0
SAMP.ChatInputOpened
jf @Label000828
goto @Label00082F
:Label000828
goto @Label0007AC
:Label00082F
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
:Label000845
if
SAMP.DialogRespond(1239, 1@, 2@, 0)
jf @Label000CFA
if
1@ == 1
jf @Label000CFA
if
2@ == 0
jf @Label0008E5
if
16@ == 1
jf @Label00089A
16@ = 0
:Label00089A
if
4@ == 0
jf @Label0008C1
4@ = 1
gosub @Label000D0A
goto @Label0008E5
:Label0008C1
4@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label0008E5
if
2@ == 1
jf @Label00095B
if
16@ == 1
jf @Label000910
16@ = 0
:Label000910
if
5@ == 0
jf @Label000937
5@ = 1
gosub @Label000D0A
goto @Label00095B
:Label000937
5@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label00095B
if
2@ == 2
jf @Label0009D1
if
16@ == 1
jf @Label000986
16@ = 0
:Label000986
if
6@ == 0
jf @Label0009AD
6@ = 1
gosub @Label000D0A
goto @Label0009D1
:Label0009AD
6@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label0009D1
if
2@ == 3
jf @Label000A47
if
16@ == 1
jf @Label0009FC
16@ = 0
:Label0009FC
if
10@ == 0
jf @Label000A23
10@ = 1
gosub @Label000D0A
goto @Label000A47
:Label000A23
10@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label000A47
if
2@ == 4
jf @Label000ABD
if
16@ == 1
jf @Label000A72
16@ = 0
:Label000A72
if
11@ == 0
jf @Label000A99
11@ = 1
gosub @Label000D0A
goto @Label000ABD
:Label000A99
11@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label000ABD
if
2@ == 5
jf @Label000B33
if
16@ == 1
jf @Label000AE8
16@ = 0
:Label000AE8
if
12@ == 0
jf @Label000B0F
12@ = 1
gosub @Label000D0A
goto @Label000B33
:Label000B0F
12@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label000B33
if
2@ == 6
jf @Label000BA9
if
16@ == 1
jf @Label000B5E
16@ = 0
:Label000B5E
if
13@ == 0
jf @Label000B85
13@ = 1
gosub @Label000D0A
goto @Label000BA9
:Label000B85
13@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label000BA9
if
2@ == 7
jf @Label000C1F
if
16@ == 1
jf @Label000BD4
16@ = 0
:Label000BD4
if
14@ == 0
jf @Label000BFB
14@ = 1
gosub @Label000D0A
goto @Label000C1F
:Label000BFB
14@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label000C1F
if
2@ == 8
jf @Label000CFA
if
16@ == 0
jf @Label000C97
4@ = 0
5@ = 0
6@ = 0
10@ = 0
11@ = 0
12@ = 0
13@ = 0
14@ = 0
15@ = 0
16@ = 1
gosub @Label000D0A
goto @Label000CFA
:Label000C97
4@ = 0
5@ = 0
6@ = 0
10@ = 0
11@ = 0
12@ = 0
13@ = 0
14@ = 0
15@ = 0
16@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
gosub @Label000D0A
:Label000CFA
goto @Label00017A
:Label000D01
gosub @Label000D0A
SAMP.CmdRet
:Label000D0A
if
4@ == 0
jf @Label000D2D
0AC6: 20@ = label @Label000F3E offset
goto @Label000D37
:Label000D2D
0AC6: 20@ = label @Label000F6B offset
:Label000D37
if
5@ == 0
jf @Label000D5A
0AC6: 21@ = label @Label000F98 offset
goto @Label000D64
:Label000D5A
0AC6: 21@ = label @Label000FCE offset
:Label000D64
if
6@ == 0
jf @Label000D87
0AC6: 22@ = label @Label001004 offset
goto @Label000D91
:Label000D87
0AC6: 22@ = label @Label00103A offset
:Label000D91
if
10@ == 0
jf @Label000DB4
0AC6: 26@ = label @Label001070 offset
goto @Label000DBE
:Label000DB4
0AC6: 26@ = label @Label0010A7 offset
:Label000DBE
if
11@ == 0
jf @Label000DE1
0AC6: 27@ = label @Label0010DE offset
goto @Label000DEB
:Label000DE1
0AC6: 27@ = label @Label00110B offset
:Label000DEB
if
12@ == 0
jf @Label000E0E
0AC6: 28@ = label @Label001138 offset
goto @Label000E18
:Label000E0E
0AC6: 28@ = label @Label001167 offset
:Label000E18
if
13@ == 0
jf @Label000E3B
0AC6: 29@ = label @Label001196 offset
goto @Label000E45
:Label000E3B
0AC6: 29@ = label @Label0011C2 offset
:Label000E45
if
14@ == 0
jf @Label000E68
0AC6: 30@ = label @Label0011EE offset
goto @Label000E72
:Label000E68
0AC6: 30@ = label @Label00121D offset
:Label000E72
if
16@ == 0
jf @Label000E95
0AC6: 32@ = label @Label00124C offset
goto @Label000E9F
:Label000E95
0AC6: 32@ = label @Label001279 offset
:Label000E9F
alloc 0@ 2048
format 0@ "%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s" 20@ 10 21@ 10 22@ 10 26@ 10 27@ 10 28@ 10 29@ 10 30@ 10 32@
SAMP.ShowDialog(1239, "{33FF33}Spread v2 {CC0000}by AIR", 0@, "Select", "Close", DIALOG_STYLE_LIST)
free 0@
return
:Label000F3E
hex
39 6D 6D 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 39 6D 6D
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end
:Label000F98
hex
53 69 6C 65 6E 63 65 64 20 39 6D 6D 20 7B 30 30
36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F 4E
2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end
:Label000FCE
hex
53 69 6C 65 6E 63 65 64 20 39 6D 6D 20 7B 30 30
36 36 46 46 7D 5B 7B 33 33 46 46 33 33 7D 4F 4E
7B 46 46 46 46 46 46 7D 2F 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end
:Label001004
hex
44 65 73 65 72 74 20 45 61 67 6C 65 20 7B 30 30
36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F 4E
2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end
:Label00103A
hex
44 65 73 65 72 74 20 45 61 67 6C 65 20 7B 30 30
36 36 46 46 7D 5B 7B 33 33 46 46 33 33 7D 4F 4E
7B 46 46 46 46 46 46 7D 2F 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end
:Label001070
hex
4D 69 63 72 6F 20 53 4D 47 2F 55 7A 69 20 7B 30
30 36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F
4E 2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30
36 36 46 46 7D 5D 00 4D 69 63 72 6F 20 53 4D 47
2F 55 7A 69 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end
:Label0010DE
hex
4D 50 35 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 4D 50 35
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end
:Label001138
hex
41 4B 2D 34 37 20 7B 30 30 36 36 46 46 7D 5B 7B
46 46 46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30
30 7D 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 41
4B 2D 34 37 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end
:Label001196
hex
4D 34 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46 46
46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D 4F
46 46 7B 30 30 36 36 46 46 7D 5D 00
end
:Label0011C2
hex
4D 34 20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46
46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F
46 46 7B 30 30 36 36 46 46 7D 5D 00
end
:Label0011EE
hex
54 65 63 2D 39 20 7B 30 30 36 36 46 46 7D 5B 7B
46 46 46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30
30 7D 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 54
65 63 2D 39 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end
:Label00124C
hex
41 6C 6C 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 41 6C 6C
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end