[/B][/COLOR][/COLOR][/SIZE][/FONT][/CENTER]
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
gosub @NONAME_774
1@ = 0
3@ = 0
4@ = 0
:NONAME_28
wait 0
if
Player.Defined(0)
else_jump @NONAME_767
if and
not Actor.Driving($PLAYER_ACTOR)
not Actor.Dead($PLAYER_ACTOR)
else_jump @NONAME_767
0470: 0@ = actor $PLAYER_ACTOR current_weapon
0A96: 5@ = actor $PLAYER_ACTOR struct
5@ += 1816
0A8D: 5@ = read_memory 5@ size 1 virtual_protect 0
5@ += 1
if and
5@ >= 3
not 5@ > 7
else_jump @NONAME_767
if
not 0@ == 34
else_jump @NONAME_767
if
00E1: player 0 pressed_key 6
else_jump @NONAME_422
if
1@ == 0
else_jump @NONAME_256
0A8D: 10@ = read_memory 5379741 size 4 virtual_protect 1
0A8D: 11@ = read_memory 5379745 size 2 virtual_protect 1
0A8C: write_memory 5379741 size 4 value -1869574000 virtual_protect 1
0A8C: write_memory 5379745 size 2 value 37008 virtual_protect 1
1@ = 1
:NONAME_256
if
3@ == 0
else_jump @NONAME_415
if or
5@ == 6
5@ == 7
else_jump @NONAME_415
0A8D: 2@ = read_memory 11989584 size 4 virtual_protect 0
if or
not 2@ > 50.0
4@ == 1
else_jump @NONAME_415
0A8D: 12@ = read_memory 5379774 size 4 virtual_protect 1
0A8D: 13@ = read_memory 5379778 size 2 virtual_protect 1
0A8C: write_memory 5379774 size 4 value -1869574000 virtual_protect 1
0A8C: write_memory 5379778 size 2 value 37008 virtual_protect 1
3@ = 1
4@ = 0
:NONAME_415
jump @NONAME_528
:NONAME_422
if
1@ == 1
else_jump @NONAME_475
0A8C: write_memory 5379741 size 4 value 10@ virtual_protect 1
0A8C: write_memory 5379745 size 2 value 11@ virtual_protect 1
1@ = 0
:NONAME_475
if
3@ == 1
else_jump @NONAME_528
0A8C: write_memory 5379774 size 4 value 12@ virtual_protect 1
0A8C: write_memory 5379778 size 2 value 13@ virtual_protect 1
3@ = 0
:NONAME_528
if
00E1: player 0 pressed_key 6
else_jump @NONAME_767
if
00E1: player 0 pressed_key 7
else_jump @NONAME_656
0A8D: 2@ = read_memory 11989584 size 4 virtual_protect 0
2@ += 2.0
if
2@ > 70.0
else_jump @NONAME_617
2@ = 70.0
:NONAME_617
0A8C: write_memory 11989584 size 4 value 2@ virtual_protect 0
if
3@ == 0
else_jump @NONAME_656
4@ = 1
:NONAME_656
if
00E1: player 0 pressed_key 5
else_jump @NONAME_767
0A8D: 2@ = read_memory 11989584 size 4 virtual_protect 0
2@ -= 2.0
if
not 2@ >= 4.0
else_jump @NONAME_728
2@ = 4.0
:NONAME_728
0A8C: write_memory 11989584 size 4 value 2@ virtual_protect 0
if
3@ == 0
else_jump @NONAME_767
4@ = 1
:NONAME_767
jump @NONAME_28
:NONAME_774
0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1
0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1
0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1
return
[CENTER][FONT=Georgia][SIZE=6][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]2@ = 4.0[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]:NONAME_728[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]0A8C: write_memory 11989584 size 4 value 2@ virtual_protect 0[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]if[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B] 3@ == 0[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]else_jump @NONAME_767[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]4@ = 1[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]:NONAME_767[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]jump @NONAME_28[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]:NONAME_774[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]return[/B][/COLOR][/COLOR][/B][/COLOR][/COLOR]
[COLOR=#b30000][COLOR=rgb(179, 0, 0)][B][COLOR=#b30000][COLOR=rgb(179, 0, 0)][B]