а если не стоит и вообще они сделаны таблицей? local gun = {}саймлайм убрать
После imgui.EndChild() напиши imgui.SameLine()а если не стоит и вообще они сделаны таблицей? local gun = {}
стоитПосле imgui.EndChild() напиши imgui.SameLine()
imgui.BeginChild(...)
-- code
imgui.EndChild(...)
imgui.Sameline()
imgui.BeginChild(...)
-- code
imgui.EndChild(...)
imgui.BeginChild(...)
-- code
imgui.EndChild(...)
imgui.Sameline()
imgui.BeginChild(...)
-- code
imgui.EndChild(...)
у меня не не так он выглядит. Выглядел бы так я бы ставил сеймлайн. А он у меня через таблицы.примерно такКод:imgui.BeginChild(...) -- code imgui.EndChild(...) imgui.Sameline() imgui.BeginChild(...) -- code imgui.EndChild(...) imgui.BeginChild(...) -- code imgui.EndChild(...) imgui.Sameline() imgui.BeginChild(...) -- code imgui.EndChild(...)
local gun = {
['Пистолеты:'] = {
['Glock-17'] = glock,
['Deagle'] = deagle,
['Silenced Glock'] = glocks,
['UZI'] = uzi,
['TEC-9'] = tec
},
['Винтовки:'] = {
['AK-47'] = AK47,
['M4'] = M4,
[u8'Винтовка'] = rifle,
[u8'Снайп.Винтовка'] = sniper,
},
['Дробовики:'] = {
['RPG-7'] = rpg,
[u8'Бронежилет'] = armour,
[u8'Дробовик'] = shot,
[u8'Обрез'] = sawn,
[u8'SPAS-12'] = spas
},
['Метательное:'] = {
[u8'Дым. граната'] = smoke,
[u8'Оск. Граната'] = gren,
[u8'Молотов'] = molotov,
},
['Рукопашное']
}
Это не то, скинь фулл коду меня не не так он выглядит. Выглядел бы так я бы ставил сеймлайн. А он у меня через таблицы.
Lua:local gun = { ['Пистолеты:'] = { ['Glock-17'] = glock, ['Deagle'] = deagle, ['Silenced Glock'] = glocks, ['UZI'] = uzi, ['TEC-9'] = tec }, ['Винтовки:'] = { ['AK-47'] = AK47, ['M4'] = M4, [u8'Винтовка'] = rifle, [u8'Снайп.Винтовка'] = sniper, }, ['Дробовики:'] = { ['RPG-7'] = rpg, [u8'Бронежилет'] = armour, [u8'Дробовик'] = shot, [u8'Обрез'] = sawn, [u8'SPAS-12'] = spas }, ['Метательное:'] = { [u8'Дым. граната'] = smoke, [u8'Оск. Граната'] = gren, [u8'Молотов'] = molotov, }, ['Рукопашное'] }
Это не то, скинь фулл код
script_name('Weapon Helper')
require ("lib.moonloader")
local key = require('vkeys')
local rkeys = require('rkeys')
local hook = require('lib.samp.events')
local imgui = require('imgui')
imgui.HotKey = require('imgui_addons').HotKey
local encoding = require('encoding')
encoding.default = 'CP1251'
u8 = encoding.UTF8
local tA = {}
local path = getGameDirectory()..'\\moonloader\\config\\hotkey.json'
local window = imgui.ImBool(false)
local glock = imgui.ImBool(false)
local deagle = imgui.ImBool(false)
local shot = imgui.ImBool(false)
local mp5 = imgui.ImBool(false)
local tec = imgui.ImBool(false)
local AK47 = imgui.ImBool(false)
local M4 = imgui.ImBool(false)
local rifle = imgui.ImBool(false)
local rpg = imgui.ImBool(false)
local armour = imgui.ImBool(false)
local sniper = imgui.ImBool(false)
local glocks = imgui.ImBool(false)
local smoke = imgui.ImBool(false)
local gren = imgui.ImBool(false)
local molotov = imgui.ImBool(false)
local stick = imgui.ImBool(false)
local knife = imgui.ImBool(false)
local sawn = imgui.ImBool(false)
local spas = imgui.ImBool(false)
local uzi = imgui.ImBool(false)
local taser = imgui.ImBool(false)
local config = {
act = {v = {88}},
not_act = {v = {90}},
}
if not doesFileExist(path) then
local f = io.open(path, 'w+')
f:write(encodeJson(config)):close()
else
local f = io.open(path, "r")
a = f:read("*a")
config = decodeJson(a)
f:close()
end
function JSONSave()
if doesFileExist(path) then
local f = io.open(path, 'w+')
if f then
f:write(encodeJson(config)):close()
end
end
end
local isHotKeyPressed = function(hotKeyTable)
local tableLength = #hotKeyTable
if tableLength == 0 then return false end
for i = 1, tableLength do
local func = (i == tableLength) and isKeyJustPressed or isKeyDown
if not func(hotKeyTable[i]) then return false end
end
return true
end
function main()
if not isSampfuncsLoaded() or not isSampLoaded() then return end
while not isSampAvailable() do wait(100) end
sampRegisterChatCommand("checking", cmd_check)
sampRegisterChatCommand("wpn", function() window.v = not window.v imgui.ShowCurrsor = window.v showCursor(window.v)end)
sampAddChatMessage('{DAA520}[WP]{FFFFFF}: Weapon Helper for {008000}Trinity RP {FFFFFF}by {DAA520}Yar1kkk{FFFFFF} | Version: 2.0', -1)
sampAddChatMessage('{DAA520}[WP]{FFFFFF}: Активация по умолчанию: '..key.id_to_name(tonumber(config.not_act.v[1]))..' - Спрятать оружие, '..key.id_to_name(tonumber(config.act.v[1]))..' - Достать оружие.', -1)
while true do wait(0)
if isHotKeyPressed(config.act.v) then
local tabl = {
['glock'] = glock.v,
['deagle'] = deagle.v,
['shot'] = shot.v,
['MP5'] = mp5.v,
['tec'] = tec.v,
['ak47'] = AK47.v,
['m4'] = M4.v,
['rifle'] = rifle.v,
['rpg'] = rpg.v,
['armour'] = armour.v,
['sniper'] = sniper.v,
['glocks'] = glocks.v,
['smoke'] = smoke.v,
['gren'] = gren.v,
['molotov'] = molotov.v,
['uzi'] = uzi.v,
['taser'] = taser.v
}
for i,k in pairs(tabl) do
if k then
sampSendChat('/take '..i)
end
end
end
if isHotKeyPressed(config.not_act.v) then
local tabl = {
['glock'] = glock.v,
['deagle'] = deagle.v,
['shot'] = shot.v,
['mp5'] = mp5.v,
['tec'] = tec.v,
['ak47'] = AK47.v,
['m4'] = M4.v,
['rifle'] = rifle.v,
['rpg'] = rpg.v,
['armour'] = armour.v,
['sniper'] = sniper.v,
['glocks'] = glocks.v,
['smoke'] = smoke.v,
['gren'] = gren.v,
['molotov'] = molotov.v,
['uzi'] = uzi.v,
['taser'] = taser.v
}
for i,k in pairs(tabl) do
if k then
sampSendChat('/hide '..i) -- пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ wait пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ
end
end
end
imgui.Process = window.v
end
end
local gun = {
['Пистолеты, ПП:'] = {
['Glock-17'] = glock,
['Deagle'] = deagle,
['Silenced Glock'] = glocks,
['UZI'] = uzi,
['TEC-9'] = tec,
[u8'Тазер'] = taser
},
['Винтовки:'] = {
['AK-47'] = AK47,
['M4'] = M4,
[u8'Винтовка'] = rifle,
[u8'Снайп.Винтовка'] = sniper,
},
['Дробовики:'] = {
[u8'Дробовик'] = shot,
[u8'Обрез'] = sawn,
[u8'SPAS-12'] = spas
},
['Метательное:'] = {
[u8'Дым. граната'] = smoke,
[u8'Оск. Граната'] = gren,
[u8'Молотов'] = molotov,
imgui.Text(u8'Разное:')
},
['Разное:'] = {
[u8'Бронежилет'] = armour,
[u8'Нож'] = knife,
[u8'Дубинка'] = stick,
['RPG-7'] = rpg
},
}
function imgui.OnDrawFrame()
local sW, sH = getScreenResolution()
if window.v then
imgui.SetNextWindowSize(imgui.ImVec2(1200, 500), imgui.Cond.FirstUseEver)
imgui.SetNextWindowPos(imgui.ImVec2(sW / 2, sH / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
imgui.GetStyle().WindowTitleAlign = imgui.ImVec2(0.5, 0.5)
imgui.Begin("Weapon Helper | Yar1kkk",window, imgui.WindowFlags.NoResize + imgui.WindowFlags.ShowBorders)
for l,v in pairs(gun) do
imgui.BeginChild('###'..l, imgui.ImVec2(170, -1), true)
imgui.Text(u8(l))
for i,k in pairs(v) do
imgui.Checkbox(i,k)
end
imgui.EndChild()
imgui.SameLine()
end
imgui.Text(u8'Достать:')imgui.SameLine()
if imgui.HotKey("##1", config.act, tA, 100) then JSONSave() print(tA[1],act,config.act.v[1]) end
imgui.SetCursorPos(imgui.ImVec2(918, 70))
imgui.Text(u8'Спрятать:')imgui.SameLine()
if imgui.HotKey("##21", config.not_act, tA, 100) then JSONSave() print(tA[1],act,config.not_act.v[1]) end
imgui.End()
end
end
function BH_theme()
imgui.SwitchContext()
local style = imgui.GetStyle()
local colors = style.Colors
local clr = imgui.Col
local ImVec4 = imgui.ImVec4
local ImVec2 = imgui.ImVec2
style.WindowPadding = ImVec2(15, 15)
style.WindowRounding = 6.0
style.FramePadding = ImVec2(5, 5)
style.FrameRounding = 4.0
style.ItemSpacing = ImVec2(12, 8)
style.ItemInnerSpacing = ImVec2(8, 6)
style.IndentSpacing = 25.0
style.ScrollbarSize = 15.0
style.ScrollbarRounding = 9.0
style.GrabMinSize = 5.0
style.GrabRounding = 3.0
colors[clr.Text] = ImVec4(0.80, 0.80, 0.83, 1.00)
colors[clr.TextDisabled] = ImVec4(0.24, 0.23, 0.29, 1.00)
colors[clr.WindowBg] = ImVec4(0.06, 0.05, 0.07, 1.00)
colors[clr.ChildWindowBg] = ImVec4(0.07, 0.07, 0.09, 1.00)
colors[clr.PopupBg] = ImVec4(0.07, 0.07, 0.09, 1.00)
colors[clr.Border] = ImVec4(0.80, 0.80, 0.83, 0.88)
colors[clr.BorderShadow] = ImVec4(0.92, 0.91, 0.88, 0.00)
colors[clr.FrameBg] = ImVec4(0.10, 0.09, 0.12, 1.00)
colors[clr.FrameBgHovered] = ImVec4(0.24, 0.23, 0.29, 1.00)
colors[clr.FrameBgActive] = ImVec4(0.56, 0.56, 0.58, 1.00)
colors[clr.TitleBg] = ImVec4(0.76, 0.31, 0.00, 1.00)
colors[clr.TitleBgCollapsed] = ImVec4(1.00, 0.98, 0.95, 0.75)
colors[clr.TitleBgActive] = ImVec4(0.80, 0.33, 0.00, 1.00)
colors[clr.MenuBarBg] = ImVec4(0.10, 0.09, 0.12, 1.00)
colors[clr.ScrollbarBg] = ImVec4(0.10, 0.09, 0.12, 1.00)
colors[clr.ScrollbarGrab] = ImVec4(0.80, 0.80, 0.83, 0.31)
colors[clr.ScrollbarGrabHovered] = ImVec4(0.56, 0.56, 0.58, 1.00)
colors[clr.ScrollbarGrabActive] = ImVec4(0.06, 0.05, 0.07, 1.00)
colors[clr.ComboBg] = ImVec4(0.19, 0.18, 0.21, 1.00)
colors[clr.CheckMark] = ImVec4(1.00, 0.42, 0.00, 0.53)
colors[clr.SliderGrab] = ImVec4(1.00, 0.42, 0.00, 0.53)
colors[clr.SliderGrabActive] = ImVec4(1.00, 0.42, 0.00, 1.00)
colors[clr.Button] = ImVec4(0.10, 0.09, 0.12, 1.00)
colors[clr.ButtonHovered] = ImVec4(0.24, 0.23, 0.29, 1.00)
colors[clr.ButtonActive] = ImVec4(0.56, 0.56, 0.58, 1.00)
colors[clr.Header] = ImVec4(0.10, 0.09, 0.12, 1.00)
colors[clr.HeaderHovered] = ImVec4(0.56, 0.56, 0.58, 1.00)
colors[clr.HeaderActive] = ImVec4(0.06, 0.05, 0.07, 1.00)
colors[clr.ResizeGrip] = ImVec4(0.00, 0.00, 0.00, 0.00)
colors[clr.ResizeGripHovered] = ImVec4(0.56, 0.56, 0.58, 1.00)
colors[clr.ResizeGripActive] = ImVec4(0.06, 0.05, 0.07, 1.00)
colors[clr.CloseButton] = ImVec4(0.40, 0.39, 0.38, 0.16)
colors[clr.CloseButtonHovered] = ImVec4(0.40, 0.39, 0.38, 0.39)
colors[clr.CloseButtonActive] = ImVec4(0.40, 0.39, 0.38, 1.00)
colors[clr.PlotLines] = ImVec4(0.40, 0.39, 0.38, 0.63)
colors[clr.PlotLinesHovered] = ImVec4(0.25, 1.00, 0.00, 1.00)
colors[clr.PlotHistogram] = ImVec4(0.40, 0.39, 0.38, 0.63)
colors[clr.PlotHistogramHovered] = ImVec4(0.25, 1.00, 0.00, 1.00)
colors[clr.TextSelectedBg] = ImVec4(0.25, 1.00, 0.00, 0.43)
colors[clr.ModalWindowDarkening] = ImVec4(1.00, 0.98, 0.95, 0.73)
end
BH_theme()
С 188 строки начинается то, что я объяснял вышеLua:script_name('Weapon Helper') require ("lib.moonloader") local key = require('vkeys') local rkeys = require('rkeys') local hook = require('lib.samp.events') local imgui = require('imgui') imgui.HotKey = require('imgui_addons').HotKey local encoding = require('encoding') encoding.default = 'CP1251' u8 = encoding.UTF8 local tA = {} local path = getGameDirectory()..'\\moonloader\\config\\hotkey.json' local window = imgui.ImBool(false) local glock = imgui.ImBool(false) local deagle = imgui.ImBool(false) local shot = imgui.ImBool(false) local mp5 = imgui.ImBool(false) local tec = imgui.ImBool(false) local AK47 = imgui.ImBool(false) local M4 = imgui.ImBool(false) local rifle = imgui.ImBool(false) local rpg = imgui.ImBool(false) local armour = imgui.ImBool(false) local sniper = imgui.ImBool(false) local glocks = imgui.ImBool(false) local smoke = imgui.ImBool(false) local gren = imgui.ImBool(false) local molotov = imgui.ImBool(false) local stick = imgui.ImBool(false) local knife = imgui.ImBool(false) local sawn = imgui.ImBool(false) local spas = imgui.ImBool(false) local uzi = imgui.ImBool(false) local taser = imgui.ImBool(false) local config = { act = {v = {88}}, not_act = {v = {90}}, } if not doesFileExist(path) then local f = io.open(path, 'w+') f:write(encodeJson(config)):close() else local f = io.open(path, "r") a = f:read("*a") config = decodeJson(a) f:close() end function JSONSave() if doesFileExist(path) then local f = io.open(path, 'w+') if f then f:write(encodeJson(config)):close() end end end local isHotKeyPressed = function(hotKeyTable) local tableLength = #hotKeyTable if tableLength == 0 then return false end for i = 1, tableLength do local func = (i == tableLength) and isKeyJustPressed or isKeyDown if not func(hotKeyTable[i]) then return false end end return true end function main() if not isSampfuncsLoaded() or not isSampLoaded() then return end while not isSampAvailable() do wait(100) end sampRegisterChatCommand("checking", cmd_check) sampRegisterChatCommand("wpn", function() window.v = not window.v imgui.ShowCurrsor = window.v showCursor(window.v)end) sampAddChatMessage('{DAA520}[WP]{FFFFFF}: Weapon Helper for {008000}Trinity RP {FFFFFF}by {DAA520}Yar1kkk{FFFFFF} | Version: 2.0', -1) sampAddChatMessage('{DAA520}[WP]{FFFFFF}: Активация по умолчанию: '..key.id_to_name(tonumber(config.not_act.v[1]))..' - Спрятать оружие, '..key.id_to_name(tonumber(config.act.v[1]))..' - Достать оружие.', -1) while true do wait(0) if isHotKeyPressed(config.act.v) then local tabl = { ['glock'] = glock.v, ['deagle'] = deagle.v, ['shot'] = shot.v, ['MP5'] = mp5.v, ['tec'] = tec.v, ['ak47'] = AK47.v, ['m4'] = M4.v, ['rifle'] = rifle.v, ['rpg'] = rpg.v, ['armour'] = armour.v, ['sniper'] = sniper.v, ['glocks'] = glocks.v, ['smoke'] = smoke.v, ['gren'] = gren.v, ['molotov'] = molotov.v, ['uzi'] = uzi.v, ['taser'] = taser.v } for i,k in pairs(tabl) do if k then sampSendChat('/take '..i) end end end if isHotKeyPressed(config.not_act.v) then local tabl = { ['glock'] = glock.v, ['deagle'] = deagle.v, ['shot'] = shot.v, ['mp5'] = mp5.v, ['tec'] = tec.v, ['ak47'] = AK47.v, ['m4'] = M4.v, ['rifle'] = rifle.v, ['rpg'] = rpg.v, ['armour'] = armour.v, ['sniper'] = sniper.v, ['glocks'] = glocks.v, ['smoke'] = smoke.v, ['gren'] = gren.v, ['molotov'] = molotov.v, ['uzi'] = uzi.v, ['taser'] = taser.v } for i,k in pairs(tabl) do if k then sampSendChat('/hide '..i) -- пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ wait пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ end end end imgui.Process = window.v end end local gun = { ['Пистолеты, ПП:'] = { ['Glock-17'] = glock, ['Deagle'] = deagle, ['Silenced Glock'] = glocks, ['UZI'] = uzi, ['TEC-9'] = tec, [u8'Тазер'] = taser }, ['Винтовки:'] = { ['AK-47'] = AK47, ['M4'] = M4, [u8'Винтовка'] = rifle, [u8'Снайп.Винтовка'] = sniper, }, ['Дробовики:'] = { [u8'Дробовик'] = shot, [u8'Обрез'] = sawn, [u8'SPAS-12'] = spas }, ['Метательное:'] = { [u8'Дым. граната'] = smoke, [u8'Оск. Граната'] = gren, [u8'Молотов'] = molotov, imgui.Text(u8'Разное:') }, ['Разное:'] = { [u8'Бронежилет'] = armour, [u8'Нож'] = knife, [u8'Дубинка'] = stick, ['RPG-7'] = rpg }, } function imgui.OnDrawFrame() local sW, sH = getScreenResolution() if window.v then imgui.SetNextWindowSize(imgui.ImVec2(1200, 500), imgui.Cond.FirstUseEver) imgui.SetNextWindowPos(imgui.ImVec2(sW / 2, sH / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5)) imgui.GetStyle().WindowTitleAlign = imgui.ImVec2(0.5, 0.5) imgui.Begin("Weapon Helper | Yar1kkk",window, imgui.WindowFlags.NoResize + imgui.WindowFlags.ShowBorders) for l,v in pairs(gun) do imgui.BeginChild('###'..l, imgui.ImVec2(170, -1), true) imgui.Text(u8(l)) for i,k in pairs(v) do imgui.Checkbox(i,k) end imgui.EndChild() imgui.SameLine() end imgui.Text(u8'Достать:')imgui.SameLine() if imgui.HotKey("##1", config.act, tA, 100) then JSONSave() print(tA[1],act,config.act.v[1]) end imgui.SetCursorPos(imgui.ImVec2(918, 70)) imgui.Text(u8'Спрятать:')imgui.SameLine() if imgui.HotKey("##21", config.not_act, tA, 100) then JSONSave() print(tA[1],act,config.not_act.v[1]) end imgui.End() end end function BH_theme() imgui.SwitchContext() local style = imgui.GetStyle() local colors = style.Colors local clr = imgui.Col local ImVec4 = imgui.ImVec4 local ImVec2 = imgui.ImVec2 style.WindowPadding = ImVec2(15, 15) style.WindowRounding = 6.0 style.FramePadding = ImVec2(5, 5) style.FrameRounding = 4.0 style.ItemSpacing = ImVec2(12, 8) style.ItemInnerSpacing = ImVec2(8, 6) style.IndentSpacing = 25.0 style.ScrollbarSize = 15.0 style.ScrollbarRounding = 9.0 style.GrabMinSize = 5.0 style.GrabRounding = 3.0 colors[clr.Text] = ImVec4(0.80, 0.80, 0.83, 1.00) colors[clr.TextDisabled] = ImVec4(0.24, 0.23, 0.29, 1.00) colors[clr.WindowBg] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.ChildWindowBg] = ImVec4(0.07, 0.07, 0.09, 1.00) colors[clr.PopupBg] = ImVec4(0.07, 0.07, 0.09, 1.00) colors[clr.Border] = ImVec4(0.80, 0.80, 0.83, 0.88) colors[clr.BorderShadow] = ImVec4(0.92, 0.91, 0.88, 0.00) colors[clr.FrameBg] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.FrameBgHovered] = ImVec4(0.24, 0.23, 0.29, 1.00) colors[clr.FrameBgActive] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.TitleBg] = ImVec4(0.76, 0.31, 0.00, 1.00) colors[clr.TitleBgCollapsed] = ImVec4(1.00, 0.98, 0.95, 0.75) colors[clr.TitleBgActive] = ImVec4(0.80, 0.33, 0.00, 1.00) colors[clr.MenuBarBg] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.ScrollbarBg] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.ScrollbarGrab] = ImVec4(0.80, 0.80, 0.83, 0.31) colors[clr.ScrollbarGrabHovered] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.ScrollbarGrabActive] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.ComboBg] = ImVec4(0.19, 0.18, 0.21, 1.00) colors[clr.CheckMark] = ImVec4(1.00, 0.42, 0.00, 0.53) colors[clr.SliderGrab] = ImVec4(1.00, 0.42, 0.00, 0.53) colors[clr.SliderGrabActive] = ImVec4(1.00, 0.42, 0.00, 1.00) colors[clr.Button] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.ButtonHovered] = ImVec4(0.24, 0.23, 0.29, 1.00) colors[clr.ButtonActive] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.Header] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.HeaderHovered] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.HeaderActive] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.ResizeGrip] = ImVec4(0.00, 0.00, 0.00, 0.00) colors[clr.ResizeGripHovered] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.ResizeGripActive] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.CloseButton] = ImVec4(0.40, 0.39, 0.38, 0.16) colors[clr.CloseButtonHovered] = ImVec4(0.40, 0.39, 0.38, 0.39) colors[clr.CloseButtonActive] = ImVec4(0.40, 0.39, 0.38, 1.00) colors[clr.PlotLines] = ImVec4(0.40, 0.39, 0.38, 0.63) colors[clr.PlotLinesHovered] = ImVec4(0.25, 1.00, 0.00, 1.00) colors[clr.PlotHistogram] = ImVec4(0.40, 0.39, 0.38, 0.63) colors[clr.PlotHistogramHovered] = ImVec4(0.25, 1.00, 0.00, 1.00) colors[clr.TextSelectedBg] = ImVec4(0.25, 1.00, 0.00, 0.43) colors[clr.ModalWindowDarkening] = ImVec4(1.00, 0.98, 0.95, 0.73) end BH_theme()
SameLine()? Он и так там стоит. Можешь написать че туда добавитьС 188 строки начинается то, что я объяснял выше
Убрать цикл в 189 строке и создать самому 4 чилдаLua:script_name('Weapon Helper') require ("lib.moonloader") local key = require('vkeys') local rkeys = require('rkeys') local hook = require('lib.samp.events') local imgui = require('imgui') imgui.HotKey = require('imgui_addons').HotKey local encoding = require('encoding') encoding.default = 'CP1251' u8 = encoding.UTF8 local tA = {} local path = getGameDirectory()..'\\moonloader\\config\\hotkey.json' local window = imgui.ImBool(false) local glock = imgui.ImBool(false) local deagle = imgui.ImBool(false) local shot = imgui.ImBool(false) local mp5 = imgui.ImBool(false) local tec = imgui.ImBool(false) local AK47 = imgui.ImBool(false) local M4 = imgui.ImBool(false) local rifle = imgui.ImBool(false) local rpg = imgui.ImBool(false) local armour = imgui.ImBool(false) local sniper = imgui.ImBool(false) local glocks = imgui.ImBool(false) local smoke = imgui.ImBool(false) local gren = imgui.ImBool(false) local molotov = imgui.ImBool(false) local stick = imgui.ImBool(false) local knife = imgui.ImBool(false) local sawn = imgui.ImBool(false) local spas = imgui.ImBool(false) local uzi = imgui.ImBool(false) local taser = imgui.ImBool(false) local config = { act = {v = {88}}, not_act = {v = {90}}, } if not doesFileExist(path) then local f = io.open(path, 'w+') f:write(encodeJson(config)):close() else local f = io.open(path, "r") a = f:read("*a") config = decodeJson(a) f:close() end function JSONSave() if doesFileExist(path) then local f = io.open(path, 'w+') if f then f:write(encodeJson(config)):close() end end end local isHotKeyPressed = function(hotKeyTable) local tableLength = #hotKeyTable if tableLength == 0 then return false end for i = 1, tableLength do local func = (i == tableLength) and isKeyJustPressed or isKeyDown if not func(hotKeyTable[i]) then return false end end return true end function main() if not isSampfuncsLoaded() or not isSampLoaded() then return end while not isSampAvailable() do wait(100) end sampRegisterChatCommand("checking", cmd_check) sampRegisterChatCommand("wpn", function() window.v = not window.v imgui.ShowCurrsor = window.v showCursor(window.v)end) sampAddChatMessage('{DAA520}[WP]{FFFFFF}: Weapon Helper for {008000}Trinity RP {FFFFFF}by {DAA520}Yar1kkk{FFFFFF} | Version: 2.0', -1) sampAddChatMessage('{DAA520}[WP]{FFFFFF}: Активация по умолчанию: '..key.id_to_name(tonumber(config.not_act.v[1]))..' - Спрятать оружие, '..key.id_to_name(tonumber(config.act.v[1]))..' - Достать оружие.', -1) while true do wait(0) if isHotKeyPressed(config.act.v) then local tabl = { ['glock'] = glock.v, ['deagle'] = deagle.v, ['shot'] = shot.v, ['MP5'] = mp5.v, ['tec'] = tec.v, ['ak47'] = AK47.v, ['m4'] = M4.v, ['rifle'] = rifle.v, ['rpg'] = rpg.v, ['armour'] = armour.v, ['sniper'] = sniper.v, ['glocks'] = glocks.v, ['smoke'] = smoke.v, ['gren'] = gren.v, ['molotov'] = molotov.v, ['uzi'] = uzi.v, ['taser'] = taser.v } for i,k in pairs(tabl) do if k then sampSendChat('/take '..i) end end end if isHotKeyPressed(config.not_act.v) then local tabl = { ['glock'] = glock.v, ['deagle'] = deagle.v, ['shot'] = shot.v, ['mp5'] = mp5.v, ['tec'] = tec.v, ['ak47'] = AK47.v, ['m4'] = M4.v, ['rifle'] = rifle.v, ['rpg'] = rpg.v, ['armour'] = armour.v, ['sniper'] = sniper.v, ['glocks'] = glocks.v, ['smoke'] = smoke.v, ['gren'] = gren.v, ['molotov'] = molotov.v, ['uzi'] = uzi.v, ['taser'] = taser.v } for i,k in pairs(tabl) do if k then sampSendChat('/hide '..i) -- пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ wait пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ end end end imgui.Process = window.v end end local gun = { ['Пистолеты, ПП:'] = { ['Glock-17'] = glock, ['Deagle'] = deagle, ['Silenced Glock'] = glocks, ['UZI'] = uzi, ['TEC-9'] = tec, [u8'Тазер'] = taser }, ['Винтовки:'] = { ['AK-47'] = AK47, ['M4'] = M4, [u8'Винтовка'] = rifle, [u8'Снайп.Винтовка'] = sniper, }, ['Дробовики:'] = { [u8'Дробовик'] = shot, [u8'Обрез'] = sawn, [u8'SPAS-12'] = spas }, ['Метательное:'] = { [u8'Дым. граната'] = smoke, [u8'Оск. Граната'] = gren, [u8'Молотов'] = molotov, imgui.Text(u8'Разное:') }, ['Разное:'] = { [u8'Бронежилет'] = armour, [u8'Нож'] = knife, [u8'Дубинка'] = stick, ['RPG-7'] = rpg }, } function imgui.OnDrawFrame() local sW, sH = getScreenResolution() if window.v then imgui.SetNextWindowSize(imgui.ImVec2(1200, 500), imgui.Cond.FirstUseEver) imgui.SetNextWindowPos(imgui.ImVec2(sW / 2, sH / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5)) imgui.GetStyle().WindowTitleAlign = imgui.ImVec2(0.5, 0.5) imgui.Begin("Weapon Helper | Yar1kkk",window, imgui.WindowFlags.NoResize + imgui.WindowFlags.ShowBorders) for l,v in pairs(gun) do imgui.BeginChild('###'..l, imgui.ImVec2(170, -1), true) imgui.Text(u8(l)) for i,k in pairs(v) do imgui.Checkbox(i,k) end imgui.EndChild() imgui.SameLine() end imgui.Text(u8'Достать:')imgui.SameLine() if imgui.HotKey("##1", config.act, tA, 100) then JSONSave() print(tA[1],act,config.act.v[1]) end imgui.SetCursorPos(imgui.ImVec2(918, 70)) imgui.Text(u8'Спрятать:')imgui.SameLine() if imgui.HotKey("##21", config.not_act, tA, 100) then JSONSave() print(tA[1],act,config.not_act.v[1]) end imgui.End() end end function BH_theme() imgui.SwitchContext() local style = imgui.GetStyle() local colors = style.Colors local clr = imgui.Col local ImVec4 = imgui.ImVec4 local ImVec2 = imgui.ImVec2 style.WindowPadding = ImVec2(15, 15) style.WindowRounding = 6.0 style.FramePadding = ImVec2(5, 5) style.FrameRounding = 4.0 style.ItemSpacing = ImVec2(12, 8) style.ItemInnerSpacing = ImVec2(8, 6) style.IndentSpacing = 25.0 style.ScrollbarSize = 15.0 style.ScrollbarRounding = 9.0 style.GrabMinSize = 5.0 style.GrabRounding = 3.0 colors[clr.Text] = ImVec4(0.80, 0.80, 0.83, 1.00) colors[clr.TextDisabled] = ImVec4(0.24, 0.23, 0.29, 1.00) colors[clr.WindowBg] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.ChildWindowBg] = ImVec4(0.07, 0.07, 0.09, 1.00) colors[clr.PopupBg] = ImVec4(0.07, 0.07, 0.09, 1.00) colors[clr.Border] = ImVec4(0.80, 0.80, 0.83, 0.88) colors[clr.BorderShadow] = ImVec4(0.92, 0.91, 0.88, 0.00) colors[clr.FrameBg] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.FrameBgHovered] = ImVec4(0.24, 0.23, 0.29, 1.00) colors[clr.FrameBgActive] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.TitleBg] = ImVec4(0.76, 0.31, 0.00, 1.00) colors[clr.TitleBgCollapsed] = ImVec4(1.00, 0.98, 0.95, 0.75) colors[clr.TitleBgActive] = ImVec4(0.80, 0.33, 0.00, 1.00) colors[clr.MenuBarBg] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.ScrollbarBg] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.ScrollbarGrab] = ImVec4(0.80, 0.80, 0.83, 0.31) colors[clr.ScrollbarGrabHovered] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.ScrollbarGrabActive] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.ComboBg] = ImVec4(0.19, 0.18, 0.21, 1.00) colors[clr.CheckMark] = ImVec4(1.00, 0.42, 0.00, 0.53) colors[clr.SliderGrab] = ImVec4(1.00, 0.42, 0.00, 0.53) colors[clr.SliderGrabActive] = ImVec4(1.00, 0.42, 0.00, 1.00) colors[clr.Button] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.ButtonHovered] = ImVec4(0.24, 0.23, 0.29, 1.00) colors[clr.ButtonActive] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.Header] = ImVec4(0.10, 0.09, 0.12, 1.00) colors[clr.HeaderHovered] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.HeaderActive] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.ResizeGrip] = ImVec4(0.00, 0.00, 0.00, 0.00) colors[clr.ResizeGripHovered] = ImVec4(0.56, 0.56, 0.58, 1.00) colors[clr.ResizeGripActive] = ImVec4(0.06, 0.05, 0.07, 1.00) colors[clr.CloseButton] = ImVec4(0.40, 0.39, 0.38, 0.16) colors[clr.CloseButtonHovered] = ImVec4(0.40, 0.39, 0.38, 0.39) colors[clr.CloseButtonActive] = ImVec4(0.40, 0.39, 0.38, 1.00) colors[clr.PlotLines] = ImVec4(0.40, 0.39, 0.38, 0.63) colors[clr.PlotLinesHovered] = ImVec4(0.25, 1.00, 0.00, 1.00) colors[clr.PlotHistogram] = ImVec4(0.40, 0.39, 0.38, 0.63) colors[clr.PlotHistogramHovered] = ImVec4(0.25, 1.00, 0.00, 1.00) colors[clr.TextSelectedBg] = ImVec4(0.25, 1.00, 0.00, 0.43) colors[clr.ModalWindowDarkening] = ImVec4(1.00, 0.98, 0.95, 0.73) end BH_theme()