local vkeys = require 'vkeys'
local wm = require 'windows.message'
function main()
addEventHandler('onWindowMessage', function(msg, wparam, lparam)
if msg == wm.WM_KEYDOWN or msg == wm.WM_SYSKEYDOWN then
if getCurrentCharWeapon(PLAYER_PED) == 0 then
if wparam == vkeys.VK_SHIFT or wparam == vkeys.VK_SPACE then
consumeWindowMessage(true, true)
end
end
end
end)
wait(-1)
end