Сурс коордмастера

hinazuki

Потрачен
Автор темы
346
95
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Версия MoonLoader
.026-beta
Ищу сурс коордмастера, который ебашит по прямой линий до метки.
 
  • Вау
Реакции: cort

cort

Активный
277
79
Lua:
settings = {['cmd'] = 'hj', ['ug'] = -10, ['step'] = 3, ['speed'] = 30} -- ������ ������ step � speed, cmd - ��� ���-���, ug - �� ������� ����� ������� ��� �����

function main()
    while not isSampLoaded() do wait(100) end
    while true do wait(0)
        if testCheat(settings.cmd) then
            lua_thread.create(function()
                while not getTargetBlipCoordinates() do wait(100)
                    printString('set a blip', 1000)
                end
                return CoordMaster()
            end)
        end
    end
end

function CoordMaster()
    local x, y, z = getTargetBlipCoordinatesFixed()
    lua_thread.create(function()
        freezeCharPosition(PLAYER_PED, true)
        local myX, myY, myZ = getCharCoordinates(PLAYER_PED)
        local angle = getHeadingFromVector2d(x - myX, y - myY)
        while math.abs(myZ - settings.ug) > settings.step do
            if settings.ug > myZ then
                setCharCoordinates(PLAYER_PED, myX, myY, myZ - 1 + settings.step)
            else
                setCharCoordinates(PLAYER_PED, myX, myY, myZ - 1 - settings.step)
            end
            myX, myY, myZ = getCharCoordinates(PLAYER_PED)
            wait(settings.speed)
        end
        setCharCoordinates(PLAYER_PED, myX, myY, settings.ug)
        while getDistanceBetweenCoords2d(x, y, myX, myY) > settings.step do
            setCharCoordinates(PLAYER_PED, myX - settings.step * math.sin(math.rad(angle)), myY + settings.step * math.cos(math.rad(angle)), myZ - 1)
            myX, myY, myZ = getCharCoordinates(PLAYER_PED)
            angle = getHeadingFromVector2d(x - myX, y - myY)
            wait(settings.speed)
        end
        while math.abs(myZ - z) > settings.step do
            if z > myZ then
                setCharCoordinates(PLAYER_PED, myX, myY, myZ - 1 + settings.step)
            else
                setCharCoordinates(PLAYER_PED, myX, myY, myZ - 1 - settings.step)
            end
            myX, myY, myZ = getCharCoordinates(PLAYER_PED)
            wait(settings.speed)
        end
        setCharCoordinates(PLAYER_PED, x, y, z)
        freezeCharPosition(PLAYER_PED, false)
    end)
end

function getTargetBlipCoordinatesFixed()
    local bool, x, y, z = getTargetBlipCoordinates(); if not bool then return false end
    requestCollision(x, y); loadScene(x, y, z)
    local bool, x, y, z = getTargetBlipCoordinates()
    return bool and x, y, z or nil
end
 
  • Нравится
Реакции: hinazuki

yung milonov

Известный
977
478
 
  • Нравится
Реакции: hinazuki