// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
0000: NOP
thread 'RDRZYYM'
wait 1000
0@ = 0
:RDRZYYM_25
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @RDRZYYM_25
wait 1000
:RDRZYYM_50
wait 0
if and
key_down 107
not Actor.Driving($PLAYER_ACTOR)
jf @RDRZYYM_117
0@ += 10
if
0@ >= 170
jf @RDRZYYM_108
0@ = 170
:RDRZYYM_108
075B: zoom_radar 0@
wait 100
:RDRZYYM_117
if and
key_down 109
not Actor.Driving($PLAYER_ACTOR)
jf @RDRZYYM_50
0@ -= 10
if
not 0@ >= 10
jf @RDRZYYM_169
0@ = 0
:RDRZYYM_169
075B: zoom_radar 0@
wait 100
jump @RDRZYYM_50